Browse Source

Fix Docker Build (#51781)

* Change BYOND version to 513.1526

* Remove BSQL from docker image

* Add a docker publish action

* Add a docker test action

* Cleanup runtime icons

* Cleanup runtime sounds

* Correct docker workflow names

* Add Dockerfile as an appveyor cache dependency

* Fix build issues

* Copy all dlls

* No need for .dlls in docker

* Minor cleanups
nostation
Jordan Brown 9 months ago
committed by GitHub
parent
commit
c89d7b188d
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
856 changed files with 107 additions and 96 deletions
  1. +22
    -0
      .github/workflows/docker_publish.yml
  2. +11
    -0
      .github/workflows/docker_test.yml
  3. +5
    -39
      Dockerfile
  4. +2
    -2
      appveyor.yml
  5. +2
    -2
      code/_globalvars/lists/flavor_misc.dm
  6. +1
    -1
      code/controllers/subsystem/title.dm
  7. +1
    -1
      code/datums/components/omen.dm
  8. +1
    -1
      code/datums/components/tackle.dm
  9. +3
    -3
      code/game/mecha/equipment/weapons/mecha_ammo.dm
  10. +1
    -1
      code/game/objects/items/cigs_lighters.dm
  11. +3
    -3
      code/game/objects/items/devices/instruments.dm
  12. +1
    -1
      code/game/objects/items/melee/misc.dm
  13. +14
    -8
      code/game/objects/items/tcg/tcg.dm
  14. +1
    -1
      code/game/objects/items/toys.dm
  15. +1
    -1
      code/game/objects/structures/musician.dm
  16. +2
    -2
      code/game/objects/structures/tables_racks.dm
  17. +1
    -1
      code/game/sound.dm
  18. +1
    -1
      code/modules/chatter/chatter.dm
  19. +2
    -2
      code/modules/clothing/masks/hailer.dm
  20. +2
    -2
      code/modules/flufftext/Hallucination.dm
  21. +2
    -2
      code/modules/mob/living/brain/MMI.dm
  22. +3
    -3
      code/modules/mob/living/simple_animal/bot/firebot.dm
  23. +1
    -1
      code/modules/mob/living/simple_animal/hostile/netherworld.dm
  24. +3
    -3
      code/modules/projectiles/guns/ballistic/shotgun.dm
  25. +2
    -2
      code/modules/shuttle/shuttle.dm
  26. +1
    -1
      code/modules/vehicles/secway.dm
  27. +5
    -0
      icons/runtime/README.md
  28. +0
    -0
      icons/runtime/default_title.dmi
  29. +0
    -0
      icons/runtime/tcg/default.dmi
  30. +0
    -0
      icons/runtime/tcg/xenos.dmi
  31. +5
    -0
      sound/runtime/README.md
  32. +0
    -0
      sound/runtime/chatter/griffin_1.ogg
  33. +0
    -0
      sound/runtime/chatter/griffin_10.ogg
  34. +0
    -0
      sound/runtime/chatter/griffin_2.ogg
  35. +0
    -0
      sound/runtime/chatter/griffin_3.ogg
  36. +0
    -0
      sound/runtime/chatter/griffin_4.ogg
  37. +0
    -0
      sound/runtime/chatter/griffin_5.ogg
  38. +0
    -0
      sound/runtime/chatter/griffin_6.ogg
  39. +0
    -0
      sound/runtime/chatter/griffin_7.ogg
  40. +0
    -0
      sound/runtime/chatter/griffin_8.ogg
  41. +0
    -0
      sound/runtime/chatter/griffin_9.ogg
  42. +0
    -0
      sound/runtime/chatter/owl_1.ogg
  43. +0
    -0
      sound/runtime/chatter/owl_10.ogg
  44. +0
    -0
      sound/runtime/chatter/owl_2.ogg
  45. +0
    -0
      sound/runtime/chatter/owl_3.ogg
  46. +0
    -0
      sound/runtime/chatter/owl_4.ogg
  47. +0
    -0
      sound/runtime/chatter/owl_5.ogg
  48. +0
    -0
      sound/runtime/chatter/owl_6.ogg
  49. +0
    -0
      sound/runtime/chatter/owl_7.ogg
  50. +0
    -0
      sound/runtime/chatter/owl_8.ogg
  51. +0
    -0
      sound/runtime/chatter/owl_9.ogg
  52. +0
    -0
      sound/runtime/complionator/asshole.ogg
  53. +0
    -0
      sound/runtime/complionator/bash.ogg
  54. +0
    -0
      sound/runtime/complionator/bobby.ogg
  55. +0
    -0
      sound/runtime/complionator/compliance.ogg
  56. +0
    -0
      sound/runtime/complionator/dontmove.ogg
  57. +0
    -0
      sound/runtime/complionator/dredd.ogg
  58. +0
    -0
      sound/runtime/complionator/emag.ogg
  59. +0
    -0
      sound/runtime/complionator/floor.ogg
  60. +0
    -0
      sound/runtime/complionator/freeze.ogg
  61. +0
    -0
      sound/runtime/complionator/god.ogg
  62. +0
    -0
      sound/runtime/complionator/halt.ogg
  63. +0
    -0
      sound/runtime/complionator/harry.ogg
  64. +0
    -0
      sound/runtime/complionator/imperial.ogg
  65. +0
    -0
      sound/runtime/complionator/justice.ogg
  66. +0
    -0
      sound/runtime/complionator/robocop.ogg
  67. +0
    -0
      sound/runtime/complionator/running.ogg
  68. +0
    -0
      sound/runtime/complionator/shutup.ogg
  69. +0
    -0
      sound/runtime/complionator/stfu.ogg
  70. +0
    -0
      sound/runtime/complionator/super.ogg
  71. +0
    -0
      sound/runtime/hyperspace/hyperspace_begin.ogg
  72. +0
    -0
      sound/runtime/hyperspace/hyperspace_begin_distance.ogg
  73. +0
    -0
      sound/runtime/hyperspace/hyperspace_end.ogg
  74. +0
    -0
      sound/runtime/hyperspace/hyperspace_end_distance.ogg
  75. +0
    -0
      sound/runtime/hyperspace/hyperspace_progress.ogg
  76. +0
    -0
      sound/runtime/hyperspace/hyperspace_progress_distance.ogg
  77. +0
    -0
      sound/runtime/instruments/accordion/Ab2.mid
  78. +0
    -0
      sound/runtime/instruments/accordion/Ab3.mid
  79. +0
    -0
      sound/runtime/instruments/accordion/Ab4.mid
  80. +0
    -0
      sound/runtime/instruments/accordion/Ab5.mid
  81. +0
    -0
      sound/runtime/instruments/accordion/Ab6.mid
  82. +0
    -0
      sound/runtime/instruments/accordion/An2.mid
  83. +0
    -0
      sound/runtime/instruments/accordion/An3.mid
  84. +0
    -0
      sound/runtime/instruments/accordion/An4.mid
  85. +0
    -0
      sound/runtime/instruments/accordion/An5.mid
  86. +0
    -0
      sound/runtime/instruments/accordion/An6.mid
  87. +0
    -0
      sound/runtime/instruments/accordion/Bb2.mid
  88. +0
    -0
      sound/runtime/instruments/accordion/Bb3.mid
  89. +0
    -0
      sound/runtime/instruments/accordion/Bb4.mid
  90. +0
    -0
      sound/runtime/instruments/accordion/Bb5.mid
  91. +0
    -0
      sound/runtime/instruments/accordion/Bb6.mid
  92. +0
    -0
      sound/runtime/instruments/accordion/Bn2.mid
  93. +0
    -0
      sound/runtime/instruments/accordion/Bn3.mid
  94. +0
    -0
      sound/runtime/instruments/accordion/Bn4.mid
  95. +0
    -0
      sound/runtime/instruments/accordion/Bn5.mid
  96. +0
    -0
      sound/runtime/instruments/accordion/Bn6.mid
  97. +0
    -0
      sound/runtime/instruments/accordion/Cn2.mid
  98. +0
    -0
      sound/runtime/instruments/accordion/Cn3.mid
  99. +0
    -0
      sound/runtime/instruments/accordion/Cn4.mid
  100. +0
    -0
      sound/runtime/instruments/accordion/Cn5.mid

+ 22
- 0
.github/workflows/docker_publish.yml View File

@ -0,0 +1,22 @@
name: Docker Build
on:
push:
branches:
- master
jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build and Publish Docker Image to Registry
uses: elgohr/Publish-Docker-Github-Action@master
with:
name: tgstation/tgstation
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
dockerfile: Dockerfile
tags: "latest"
cache: true

+ 11
- 0
.github/workflows/docker_test.yml View File

@ -0,0 +1,11 @@
on: [pull_request]
jobs:
docker_build:
runs-on: ubuntu-latest
name: Build Artifacts Docker Image
steps:
- uses: actions/checkout@v2
- name: Build Docker Image
run: docker build . -f Dockerfile

+ 5
- 39
Dockerfile View File

@ -1,14 +1,12 @@
FROM tgstation/byond:513.1514 as base
FROM tgstation/byond:513.1526 as base
FROM base as build_base
FROM base as rust_g
RUN apt-get update \
&& apt-get install -y --no-install-recommends \
git \
ca-certificates
FROM build_base as rust_g
WORKDIR /rust_g
RUN apt-get install -y --no-install-recommends \
@ -27,36 +25,6 @@ RUN /bin/bash -c "source dependencies.sh \
&& git checkout FETCH_HEAD \
&& ~/.cargo/bin/cargo build --release
FROM build_base as bsql
WORKDIR /bsql
RUN apt-get install -y --no-install-recommends software-properties-common \
&& add-apt-repository ppa:ubuntu-toolchain-r/test \
&& apt-get update \
&& apt-get install -y --no-install-recommends \
cmake \
make \
g++-7 \
libmariadb-client-lgpl-dev \
&& git init \
&& git remote add origin https://github.com/tgstation/BSQL
COPY dependencies.sh .
RUN /bin/bash -c "source dependencies.sh \
&& git fetch --depth 1 origin \$BSQL_VERSION" \
&& git checkout FETCH_HEAD
WORKDIR /bsql/artifacts
ENV CC=gcc-7 CXX=g++-7
RUN ln -s /usr/include/mariadb /usr/include/mysql \
&& ln -s /usr/lib/i386-linux-gnu /root/MariaDB \
&& cmake .. \
&& make
FROM base as dm_base
WORKDIR /tgstation
@ -65,7 +33,9 @@ FROM dm_base as build
COPY . .
RUN DreamMaker -max_errors 0 tgstation.dme && tools/deploy.sh /deploy
RUN DreamMaker -max_errors 0 tgstation.dme \
&& tools/deploy.sh /deploy \
&& rm /deploy/*.dll
FROM dm_base
@ -85,12 +55,8 @@ RUN apt-get update \
&& mkdir -p /root/.byond/bin
COPY --from=rust_g /rust_g/target/release/librust_g.so /root/.byond/bin/rust_g
COPY --from=bsql /bsql/artifacts/src/BSQL/libBSQL.so ./
COPY --from=build /deploy ./
#bsql fexists memes
RUN ln -s /tgstation/libBSQL.so /root/.byond/bin/libBSQL.so
VOLUME [ "/tgstation/config", "/tgstation/data" ]
ENTRYPOINT [ "DreamDaemon", "tgstation.dmb", "-port", "1337", "-trusted", "-close", "-verbose" ]

+ 2
- 2
appveyor.yml View File

@ -6,10 +6,10 @@ branches:
- ___TGS3TempBranch
- ___TGSTempBranch
cache:
- C:\byond\ -> dependencies.sh
- C:\byond\ -> dependencies.sh, Dockerfile
build_script:
- ps: tools/appveyor/build.ps1
- ps: "$deployPath = $env:APPVEYOR_BUILD_FOLDER + '/deploy'; bash tools/deploy.sh $deployPath"
- ps: "$deployPath = $env:APPVEYOR_BUILD_FOLDER + '/deploy'; bash tools/deploy.sh $deployPath"
- ps: "[System.IO.Compression.ZipFile]::CreateFromDirectory($env:APPVEYOR_BUILD_FOLDER + '/deploy', $env:APPVEYOR_BUILD_FOLDER + '/deploy.zip')"
artifacts:
- path: deploy.zip

+ 2
- 2
code/_globalvars/lists/flavor_misc.dm View File

@ -224,9 +224,9 @@ GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals",
"Experimentor Lab", "Toxins", "Dormitories", "Virology",
"Xenobiology", "Law Office","Detective's Office"))
GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "")
GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt"))
GLOBAL_LIST_INIT(station_names, world.file2list("strings/station_names.txt" + ""))
GLOBAL_LIST_INIT(station_names, world.file2list("strings/station_names.txt"))
GLOBAL_LIST_INIT(station_suffixes, world.file2list("strings/station_suffixes.txt"))


+ 1
- 1
code/controllers/subsystem/title.dm View File

@ -32,7 +32,7 @@ SUBSYSTEM_DEF(title)
file_path = "[global.config.directory]/title_screens/images/[pick(title_screens)]"
if(!file_path)
file_path = "icons/default_title.dmi"
file_path = "icons/runtime/default_title.dmi"
ASSERT(fexists(file_path))


+ 1
- 1
code/datums/components/omen.dm View File

@ -60,7 +60,7 @@
if(!the_head)
return
playsound(get_turf(our_guy), "sound/effects/tableheadsmash.ogg", 90, TRUE)
playsound(get_turf(our_guy), 'sound/effects/tableheadsmash.ogg', 90, TRUE)
our_guy.visible_message("<span class='danger'>[our_guy] hits [our_guy.p_their()] head really badly falling down!</span>", "<span class='userdanger'>You hit your head really badly falling down!</span>")
the_head.receive_damage(75)
our_guy.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100)


+ 1
- 1
code/datums/components/tackle.dm View File

@ -421,7 +421,7 @@
///A special case for splatting for handling windows
/datum/component/tackler/proc/splatWindow(mob/living/carbon/user, obj/structure/window/W)
playsound(user, "sound/effects/Glasshit.ogg", 140, TRUE)
playsound(user, 'sound/effects/Glasshit.ogg', 140, TRUE)
if(W.type in list(/obj/structure/window, /obj/structure/window/fulltile, /obj/structure/window/unanchored, /obj/structure/window/fulltile/unanchored)) // boring unreinforced windows
for(var/i = 0, i < speed, i++)


+ 3
- 3
code/game/mecha/equipment/weapons/mecha_ammo.dm View File

@ -9,7 +9,7 @@
var/rounds = 0
var/round_term = "round"
var/direct_load //For weapons where we re-load the weapon itself rather than adding to the ammo storage.
var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg"
var/load_audio = 'sound/weapons/gun/general/mag_bullet_insert.ogg'
var/ammo_type
/obj/item/mecha_ammo/proc/update_name()
@ -62,7 +62,7 @@
rounds = 6
round_term = "missile"
direct_load = TRUE
load_audio = "sound/weapons/bulletinsert.ogg"
load_audio = 'sound/weapons/gun/general/mag_bullet_insert.ogg'
ammo_type = "missiles_br"
/obj/item/mecha_ammo/missiles_he
@ -72,7 +72,7 @@
rounds = 8
round_term = "missile"
direct_load = TRUE
load_audio = "sound/weapons/bulletinsert.ogg"
load_audio = 'sound/weapons/gun/general/mag_bullet_insert.ogg'
ammo_type = "missiles_he"


+ 1
- 1
code/game/objects/items/cigs_lighters.dm View File

@ -39,7 +39,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/match/proc/matchignite()
if(!lit && !burnt)
playsound(src, "sound/items/match_strike.ogg", 15, TRUE)
playsound(src, 'sound/items/match_strike.ogg', 15, TRUE)
lit = TRUE
icon_state = "match_lit"
damtype = "fire"


+ 3
- 3
code/game/objects/items/devices/instruments.dm View File

@ -190,7 +190,7 @@
AddComponent(/datum/component/spooky)
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
playsound (src, 'sound/runtime/instruments/trombone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/saxophone
@ -214,7 +214,7 @@
AddComponent(/datum/component/spooky)
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
playsound (src, 'sound/runtime/instruments/saxophone/En4.mid', 100,1,-1)
..()
/obj/item/instrument/trombone
@ -238,7 +238,7 @@
AddComponent(/datum/component/spooky)
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
playsound (src, 'sound/runtime/instruments/trombone/Cn4.mid', 100,1,-1)
..()
/obj/item/instrument/recorder


+ 1
- 1
code/game/objects/items/melee/misc.dm View File

@ -185,7 +185,7 @@
var/stamina_damage = 55 // Do we deal stamina damage.
var/affect_silicon = FALSE // Does it stun silicons.
var/on_sound // "On" sound, played when switching between able to stun or not.
var/on_stun_sound = "sound/effects/woodhit.ogg" // Default path to sound for when we stun.
var/on_stun_sound = 'sound/effects/woodhit.ogg' // Default path to sound for when we stun.
var/stun_animation = TRUE // Do we animate the "hit" when stunning.
var/on = TRUE // Are we on or off.


+ 14
- 8
code/game/objects/items/tcg/tcg.dm View File

@ -4,10 +4,13 @@ GLOBAL_LIST_EMPTY(cached_rarity_table)
//Global list of all cards by series, with cards cached by rarity to make those lookups faster
GLOBAL_LIST_EMPTY(cached_cards)
#define DEFAULT_TCG_DMI_ICON 'icons/runtime/tcg/default.dmi'
#define DEFAULT_TCG_DMI "icons/runtime/tcg/default.dmi"
/obj/item/tcgcard
name = "Coder"
desc = "Wow, a mint condition coder card! Better tell the Github all about this!"
icon = 'icons/obj/tcg.dmi'
icon = DEFAULT_TCG_DMI_ICON
icon_state = "runtime"
w_class = WEIGHT_CLASS_TINY
//Unique ID, for use in lookups and storage, used to index the global datum list where the rest of the card's info is stored
@ -63,7 +66,7 @@ GLOBAL_LIST_EMPTY(cached_cards)
/obj/item/cardpack
name = "Trading Card Pack: Coder"
desc = "Contains six complete fuckups by the coders. Report this on github please!"
icon = 'icons/obj/tcg.dmi'
icon = DEFAULT_TCG_DMI_ICON
icon_state = "cardback_nt"
w_class = WEIGHT_CLASS_TINY
///The card series to look in
@ -92,7 +95,7 @@ GLOBAL_LIST_EMPTY(cached_cards)
/obj/item/cardpack/series_one
name = "Trading Card Pack: Series 1"
desc = "Contains six cards of varying rarity from the 2560 Core Set. Collect them all!"
icon = 'icons/obj/tcg.dmi'
icon = DEFAULT_TCG_DMI_ICON
icon_state = "cardpack_series1"
series = "coreset2020"
contains_coin = 10
@ -100,7 +103,7 @@ GLOBAL_LIST_EMPTY(cached_cards)
/obj/item/cardpack/resin
name = "Trading Card Pack: Resin Frontier Booster Pack"
desc = "Contains six cards of varying rarity from the Resin Frontier set. Collect them all!"
icon = 'icons/obj/tcg_xenos.dmi'
icon = 'icons/runtime/tcg/xenos.dmi'
icon_state = "cardpack_resin"
series = "resinfront"
contains_coin = 0
@ -150,7 +153,7 @@ GLOBAL_LIST_EMPTY(cached_cards)
/obj/item/coin/thunderdome
name = "Thunderdome Flipper"
desc = "A Thunderdome TCG flipper, for deciding who gets to go first. Also conveniently acts as a counter, for various purposes."
icon = 'icons/obj/tcg.dmi'
icon = DEFAULT_TCG_DMI_ICON
icon_state = "coin_nanotrasen"
custom_materials = list(/datum/material/plastic = 400)
material_flags = NONE
@ -171,7 +174,7 @@ GLOBAL_LIST_EMPTY(cached_cards)
/obj/item/storage/card_binder
name = "card binder"
desc = "The perfect way to keep your collection of cards safe and valuable."
icon = 'icons/obj/tcg.dmi'
icon = DEFAULT_TCG_DMI_ICON
icon_state = "binder"
inhand_icon_state = "album"
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
@ -230,7 +233,7 @@ GLOBAL_LIST_EMPTY(cached_cards)
var/desc = "Wow, a mint condition coder card! Better tell the Github all about this!"
///This handles any extra rules for the card, i.e. extra attributes, special effects, etc. If you've played any other card game, you know how this works.
var/rules = "There are no rules here. There is no escape. No Recall or Intervention can work in this place."
var/icon = "icons/obj/tcg.dmi"
var/icon = DEFAULT_TCG_DMI
var/icon_state = "template"
///What it costs to summon this card to the battlefield.
var/summoncost = -1
@ -312,7 +315,7 @@ GLOBAL_LIST_EMPTY(cached_cards)
var/toAdd = "The card [target.id] in [series] has the following default variables:"
var/shouldAdd = FALSE
for(var/a in (target.vars ^ thing.vars))
if(a == "icon" && target.vars[a] == "icons/obj/tcg.dmi")
if(a == "icon" && target.vars[a] == DEFAULT_TCG_DMI)
continue
if(target.vars[a] == initial(target.vars[a]))
shouldAdd = TRUE
@ -370,3 +373,6 @@ GLOBAL_LIST_EMPTY(cached_cards)
GLOB.cached_cards[c.series][c.rarity] += c.id
//Let's actually store the datum here
GLOB.cached_cards[c.series]["ALL"][c.id] = c
#undef DEFAULT_TCG_DMI_ICON
#undef DEFAULT_TCG_DMI

+ 1
- 1
code/game/objects/items/toys.dm View File

@ -1483,7 +1483,7 @@
name = "Security Officer action figure"
icon_state = "secofficer"
toysay = "I am the law!"
toysound = 'sound/voice/complionator/dredd.ogg'
toysound = 'sound/runtime/complionator/dredd.ogg'
/obj/item/toy/figure/virologist
name = "Virologist action figure"


+ 1
- 1
code/game/objects/structures/musician.dm View File

@ -59,7 +59,7 @@
return
// now generate name
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
var/soundfile = "sound/runtime/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
soundfile = file(soundfile)
// make sure the note exists
if(!fexists(soundfile))


+ 2
- 2
code/game/objects/structures/tables_racks.dm View File

@ -130,7 +130,7 @@
pushed_mob.apply_damage(40, STAMINA)
if(user.mind?.martial_art.smashes_tables && user.mind?.martial_art.can_use(user))
deconstruct(FALSE)
playsound(pushed_mob, "sound/effects/tableslam.ogg", 90, TRUE)
playsound(pushed_mob, 'sound/effects/tableslam.ogg', 90, TRUE)
pushed_mob.visible_message("<span class='danger'>[user] slams [pushed_mob] onto \the [src]!</span>", \
"<span class='userdanger'>[user] slams you onto \the [src]!</span>")
log_combat(user, pushed_mob, "tabled", null, "onto [src]")
@ -147,7 +147,7 @@
take_damage(50)
if(user.mind?.martial_art.smashes_tables && user.mind?.martial_art.can_use(user))
deconstruct(FALSE)
playsound(pushed_mob, "sound/effects/tablelimbsmash.ogg", 90, TRUE)
playsound(pushed_mob, 'sound/effects/bang.ogg', 90, TRUE)
pushed_mob.visible_message("<span class='danger'>[user] smashes [pushed_mob]'s [banged_limb.name] against \the [src]!</span>",
"<span class='userdanger'>[user] smashes your [banged_limb.name] against \the [src]</span>")
log_combat(user, pushed_mob, "head slammed", null, "against [src]")


+ 1
- 1
code/game/sound.dm View File

@ -177,7 +177,7 @@
if("goose")
soundin = pick('sound/creatures/goose1.ogg', 'sound/creatures/goose2.ogg', 'sound/creatures/goose3.ogg', 'sound/creatures/goose4.ogg')
if("warpspeed")
soundin = 'sound/effects/hyperspace_begin.ogg'
soundin = 'sound/runtime/hyperspace/hyperspace_begin.ogg'
if("smcalm")
soundin = pick('sound/machines/sm/accent/normal/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg')
if("smdelam")


+ 1
- 1
code/modules/chatter/chatter.dm View File

@ -35,7 +35,7 @@
chatter_speak_word(A.loc, phomeme, length)
/proc/chatter_speak_word(loc, phomeme, length)
var/path = "sound/chatter/[phomeme]_[length].ogg"
var/path = "sound/runtime/chatter/[phomeme]_[length].ogg"
playsound(loc, path,
vol = 40, vary = 0, extrarange = 3, falloff = FALSE)


+ 2
- 2
code/modules/clothing/masks/hailer.dm View File

@ -165,7 +165,7 @@ GLOBAL_LIST_INIT(hailer_phrases, list(
. = FALSE
if (!cooldown)
usr.audible_message("[usr]'s Compli-o-Nator: <font color='red' size='4'><b>[initial(phrase.phrase_text)]</b></font>")
playsound(src.loc, "sound/voice/complionator/[initial(phrase.phrase_sound)].ogg", 100, FALSE, 4)
playsound(src, "sound/runtime/complionator/[initial(phrase.phrase_sound)].ogg", 100, FALSE, 4)
cooldown = TRUE
addtimer(CALLBACK(src, /obj/item/clothing/mask/gas/sechailer/proc/reset_cooldown), PHRASE_COOLDOWN)
. = TRUE
@ -188,7 +188,7 @@ GLOBAL_LIST_INIT(hailer_phrases, list(
/obj/item/clothing/mask/whistle/ui_action_click(mob/user, action)
if(cooldown < world.time - 100)
usr.audible_message("<font color='red' size='5'><b>HALT!</b></font>")
playsound(src.loc, "sound/misc/whistle.ogg", 100, FALSE, 4)
playsound(src, 'sound/misc/whistle.ogg', 100, FALSE, 4)
cooldown = world.time
#undef PHRASE_COOLDOWN


+ 2
- 2
code/modules/flufftext/Hallucination.dm View File

@ -391,7 +391,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
if("gun")
var/hits = 0
for(var/i in 1 to rand(3, 6))
target.playsound_local(source, "sound/weapons/gunshot.ogg", 25, TRUE)
target.playsound_local(source, 'sound/weapons/gun/shotgun/shot.ogg', 25, TRUE)
if(prob(60))
addtimer(CALLBACK(target, /mob/.proc/playsound_local, source, 'sound/weapons/pierce.ogg', 25, 1), rand(5,10))
hits++
@ -853,7 +853,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
sleep(25)
target.playsound_local(source, 'sound/weapons/ring.ogg', 15)
if("hyperspace")
target.playsound_local(null, 'sound/effects/hyperspace_begin.ogg', 50)
target.playsound_local(null, 'sound/runtime/hyperspace/hyperspace_begin.ogg', 50)
if("hallelujah")
target.playsound_local(source, 'sound/effects/pray_chaplain.ogg', 50)
if("highlander")


+ 2
- 2
code/modules/mob/living/brain/MMI.dm View File

@ -67,10 +67,10 @@
brainmob.add_to_alive_mob_list()
else if(!fubar_brain && newbrain.organ_flags & ORGAN_FAILING) // the brain is damaged, but not from a suicider
to_chat(user, "<span class='warning'>[src]'s indicator light turns yellow and its brain integrity alarm beeps softly. Perhaps you should check [newbrain] for damage.</span>")
playsound(src, "sound/machines/synth_no.ogg", 5, TRUE)
playsound(src, 'sound/machines/synth_no.ogg', 5, TRUE)
else
to_chat(user, "<span class='warning'>[src]'s indicator light turns red and its brainwave activity alarm beeps softly. Perhaps you should check [newbrain] again.</span>")
playsound(src, "sound/weapons/smg_empty_alarm.ogg", 5, TRUE)
playsound(src, 'sound/machines/triple_beep.ogg', 5, TRUE)
brainmob.reset_perspective()
brain = newbrain


+ 3
- 3
code/modules/mob/living/simple_animal/bot/firebot.dm View File

@ -209,10 +209,10 @@
if((speech_cooldown + SPEECH_INTERVAL) < world.time)
if(ishuman(target_fire))
speak("Stop, drop and roll!")
playsound(src, "sound/voice/firebot/stopdropnroll.ogg", 50, FALSE)
playsound(src, 'sound/voice/firebot/stopdropnroll.ogg', 50, FALSE)
else
speak("Extinguishing!")
playsound(src, "sound/voice/firebot/extinguishing.ogg", 50, FALSE)
playsound(src, 'sound/voice/firebot/extinguishing.ogg', 50, FALSE)
speech_cooldown = world.time
flick("firebot1_use", src)
@ -265,7 +265,7 @@
if(is_burning(scan_target))
if((detected_cooldown + DETECTED_VOICE_INTERVAL) < world.time)
speak("Fire detected!")
playsound(src, "sound/voice/firebot/detected.ogg", 50, FALSE)
playsound(src, 'sound/voice/firebot/detected.ogg', 50, FALSE)
detected_cooldown = world.time
result = scan_target


+ 1
- 1
code/modules/mob/living/simple_animal/hostile/netherworld.dm View File

@ -123,7 +123,7 @@
/mob/living/simple_animal/hostile/netherworld/migo/Initialize()
. = ..()
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/beepsky/creep.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/medbot/patchedup.ogg', 'sound/voice/medbot/feelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desecration-01.ogg', 'sound/misc/desecration-02.ogg', 'sound/misc/desecration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg','sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gun/pistol/shot_suppressed.ogg', 'sound/weapons/gun/pistol/shot.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/ambience/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', 'sound/ai/outbreak5.ogg', 'sound/ai/outbreak7.ogg', 'sound/ai/poweroff.ogg', 'sound/ai/radiation.ogg', 'sound/ai/shuttlecalled.ogg', 'sound/ai/shuttledock.ogg', 'sound/ai/shuttlerecalled.ogg', 'sound/ai/aimalf.ogg') //hahahaha fuck you code divers
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/carhorn.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/megaphone.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/items/geiger/high1.ogg', 'sound/items/geiger/high2.ogg', 'sound/voice/beepsky/creep.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/medbot/patchedup.ogg', 'sound/voice/medbot/feelbetter.ogg', 'sound/voice/human/manlaugh1.ogg', 'sound/voice/human/womanlaugh.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/clockcultalr.ogg', 'sound/ambience/antag/ling_aler.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/ambience/antag/monkey.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clockcult_gateway_disrupted.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/curse1.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosion_distant.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heart_beat.ogg', 'sound/runtime/hyperspace/hyperspace_begin.ogg', 'sound/runtime/hyperspace/hyperspace_end.ogg', 'sound/effects/his_grace_awaken.ogg', 'sound/effects/pai_boot.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/ratvar_reveal.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desecration-01.ogg', 'sound/misc/desecration-02.ogg', 'sound/misc/desecration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/misc/airraid.ogg', 'sound/misc/bang.ogg','sound/misc/highlander.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/misc/splort.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/beam_sniper.ogg', 'sound/weapons/chainsawhit.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gun/pistol/shot_suppressed.ogg', 'sound/weapons/gun/pistol/shot.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/clockcult/steam_whoosh.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlockclose.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlockopen.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/cryo_warning.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/ambience/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/triple_beep.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', 'sound/ai/outbreak5.ogg', 'sound/ai/outbreak7.ogg', 'sound/ai/poweroff.ogg', 'sound/ai/radiation.ogg', 'sound/ai/shuttlecalled.ogg', 'sound/ai/shuttledock.ogg', 'sound/ai/shuttlerecalled.ogg', 'sound/ai/aimalf.ogg') //hahahaha fuck you code divers
/mob/living/simple_animal/hostile/netherworld/migo/say(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
..()


+ 3
- 3
code/modules/projectiles/guns/ballistic/shotgun.dm View File

@ -10,8 +10,8 @@
fire_sound = 'sound/weapons/gun/shotgun/shot.ogg'
vary_fire_sound = FALSE
fire_sound_volume = 90
rack_sound = "sound/weapons/gun/shotgun/rack.ogg"
load_sound = "sound/weapons/gun/shotgun/insert_shell.ogg"
rack_sound = 'sound/weapons/gun/shotgun/rack.ogg'
load_sound = 'sound/weapons/gun/shotgun/insert_shell.ogg'
w_class = WEIGHT_CLASS_BULKY
force = 10
flags_1 = CONDUCT_1
@ -239,7 +239,7 @@
desc = "Range isn't an issue when you can bring your victim to you."
icon_state = "hookshotgun"
inhand_icon_state = "shotgun"
load_sound = "sound/weapons/shotguninsert.ogg"
load_sound = 'sound/weapons/gun/shotgun/insert_shell.ogg'
mag_type = /obj/item/ammo_box/magazine/internal/shot/bounty
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_MEDIUM


+ 2
- 2
code/modules/shuttle/shuttle.dm View File

@ -785,7 +785,7 @@
for(var/mob/M in SSmobs.clients_by_zlevel[z])
var/dist_far = get_dist(M, distant_source)
if(dist_far <= long_range && dist_far > range)
M.playsound_local(distant_source, "sound/effects/[selected_sound]_distance.ogg", 100, falloff = 20)
M.playsound_local(distant_source, "sound/runtime/hyperspace/[selected_sound]_distance.ogg", 100, falloff = 20)
else if(dist_far <= range)
var/source
if(engine_list.len == 0)
@ -797,7 +797,7 @@
if(dist_near < closest_dist)
source = O
closest_dist = dist_near
M.playsound_local(source, "sound/effects/[selected_sound].ogg", 100, falloff = range / 2)
M.playsound_local(source, "sound/runtime/hyperspace/[selected_sound].ogg", 100, falloff = range / 2)
// Losing all initial engines should get you 2
// Adding another set of engines at 0.5 time


+ 1
- 1
code/modules/vehicles/secway.dm View File

@ -68,7 +68,7 @@
if(is_key(inserted_key) && eddie_murphy)
if(stall_cooldown + 10 < world.time)
visible_message("<span class='warning'>[src] sputters and refuses to move!</span>")
playsound(src, "sound/effects/stall.ogg", 70)
playsound(src, 'sound/effects/stall.ogg', 70)
stall_cooldown = world.time
return FALSE
return ..()


+ 5
- 0
icons/runtime/README.md View File

@ -0,0 +1,5 @@
# Runtime Loaded Icons
These icons are not compiled into the .rsc or are otherwise loaded at runtime.
Please keep all (non-config) icons that do this in this folder as it is needed by the [deploy.sh](../../tools/deploy.sh) script to minimize build output.

icons/default_title.dmi → icons/runtime/default_title.dmi View File


icons/obj/tcg.dmi → icons/runtime/tcg/default.dmi View File


icons/obj/tcg_xenos.dmi → icons/runtime/tcg/xenos.dmi View File


+ 5
- 0
sound/runtime/README.md View File

@ -0,0 +1,5 @@
# Runtime Loaded Sounds
These sounds are not compiled into the .rsc or are otherwise loaded at runtime.
Please keep all (non-config) sounds that do this in this folder as it is needed by the [deploy.sh](../../tools/deploy.sh) script to minimize build output.

sound/chatter/griffin_1.ogg → sound/runtime/chatter/griffin_1.ogg View File


sound/chatter/griffin_10.ogg → sound/runtime/chatter/griffin_10.ogg View File


sound/chatter/griffin_2.ogg → sound/runtime/chatter/griffin_2.ogg View File


sound/chatter/griffin_3.ogg → sound/runtime/chatter/griffin_3.ogg View File


sound/chatter/griffin_4.ogg → sound/runtime/chatter/griffin_4.ogg View File


sound/chatter/griffin_5.ogg → sound/runtime/chatter/griffin_5.ogg View File


sound/chatter/griffin_6.ogg → sound/runtime/chatter/griffin_6.ogg View File


sound/chatter/griffin_7.ogg → sound/runtime/chatter/griffin_7.ogg View File


sound/chatter/griffin_8.ogg → sound/runtime/chatter/griffin_8.ogg View File


sound/chatter/griffin_9.ogg → sound/runtime/chatter/griffin_9.ogg View File


sound/chatter/owl_1.ogg → sound/runtime/chatter/owl_1.ogg View File


sound/chatter/owl_10.ogg → sound/runtime/chatter/owl_10.ogg View File


sound/chatter/owl_2.ogg → sound/runtime/chatter/owl_2.ogg View File


sound/chatter/owl_3.ogg → sound/runtime/chatter/owl_3.ogg View File


sound/chatter/owl_4.ogg → sound/runtime/chatter/owl_4.ogg View File


sound/chatter/owl_5.ogg → sound/runtime/chatter/owl_5.ogg View File


sound/chatter/owl_6.ogg → sound/runtime/chatter/owl_6.ogg View File


sound/chatter/owl_7.ogg → sound/runtime/chatter/owl_7.ogg View File


sound/chatter/owl_8.ogg → sound/runtime/chatter/owl_8.ogg View File


sound/chatter/owl_9.ogg → sound/runtime/chatter/owl_9.ogg View File


sound/voice/complionator/asshole.ogg → sound/runtime/complionator/asshole.ogg View File


sound/voice/complionator/bash.ogg → sound/runtime/complionator/bash.ogg View File


sound/voice/complionator/bobby.ogg → sound/runtime/complionator/bobby.ogg View File


sound/voice/complionator/compliance.ogg → sound/runtime/complionator/compliance.ogg View File


sound/voice/complionator/dontmove.ogg → sound/runtime/complionator/dontmove.ogg View File


sound/voice/complionator/dredd.ogg → sound/runtime/complionator/dredd.ogg View File


sound/voice/complionator/emag.ogg → sound/runtime/complionator/emag.ogg View File


sound/voice/complionator/floor.ogg → sound/runtime/complionator/floor.ogg View File


sound/voice/complionator/freeze.ogg → sound/runtime/complionator/freeze.ogg View File


sound/voice/complionator/god.ogg → sound/runtime/complionator/god.ogg View File


sound/voice/complionator/halt.ogg → sound/runtime/complionator/halt.ogg View File


sound/voice/complionator/harry.ogg → sound/runtime/complionator/harry.ogg View File


sound/voice/complionator/imperial.ogg → sound/runtime/complionator/imperial.ogg View File


sound/voice/complionator/justice.ogg → sound/runtime/complionator/justice.ogg View File


sound/voice/complionator/robocop.ogg → sound/runtime/complionator/robocop.ogg View File


sound/voice/complionator/running.ogg → sound/runtime/complionator/running.ogg View File


sound/voice/complionator/shutup.ogg → sound/runtime/complionator/shutup.ogg View File


sound/voice/complionator/stfu.ogg → sound/runtime/complionator/stfu.ogg View File


sound/voice/complionator/super.ogg → sound/runtime/complionator/super.ogg View File


sound/effects/hyperspace_begin.ogg → sound/runtime/hyperspace/hyperspace_begin.ogg View File


sound/effects/hyperspace_begin_distance.ogg → sound/runtime/hyperspace/hyperspace_begin_distance.ogg View File


sound/effects/hyperspace_end.ogg → sound/runtime/hyperspace/hyperspace_end.ogg View File


sound/effects/hyperspace_end_distance.ogg → sound/runtime/hyperspace/hyperspace_end_distance.ogg View File


sound/effects/hyperspace_progress.ogg → sound/runtime/hyperspace/hyperspace_progress.ogg View File


sound/effects/hyperspace_progress_distance.ogg → sound/runtime/hyperspace/hyperspace_progress_distance.ogg View File


sound/instruments/accordion/Ab2.mid → sound/runtime/instruments/accordion/Ab2.mid View File


sound/instruments/accordion/Ab3.mid → sound/runtime/instruments/accordion/Ab3.mid View File


sound/instruments/accordion/Ab4.mid → sound/runtime/instruments/accordion/Ab4.mid View File


sound/instruments/accordion/Ab5.mid → sound/runtime/instruments/accordion/Ab5.mid View File


sound/instruments/accordion/Ab6.mid → sound/runtime/instruments/accordion/Ab6.mid View File


sound/instruments/accordion/An2.mid → sound/runtime/instruments/accordion/An2.mid View File


sound/instruments/accordion/An3.mid → sound/runtime/instruments/accordion/An3.mid View File


sound/instruments/accordion/An4.mid → sound/runtime/instruments/accordion/An4.mid View File


sound/instruments/accordion/An5.mid → sound/runtime/instruments/accordion/An5.mid View File


sound/instruments/accordion/An6.mid → sound/runtime/instruments/accordion/An6.mid View File


sound/instruments/accordion/Bb2.mid → sound/runtime/instruments/accordion/Bb2.mid View File


sound/instruments/accordion/Bb3.mid → sound/runtime/instruments/accordion/Bb3.mid View File


sound/instruments/accordion/Bb4.mid → sound/runtime/instruments/accordion/Bb4.mid View File


sound/instruments/accordion/Bb5.mid → sound/runtime/instruments/accordion/Bb5.mid View File


sound/instruments/accordion/Bb6.mid → sound/runtime/instruments/accordion/Bb6.mid View File


sound/instruments/accordion/Bn2.mid → sound/runtime/instruments/accordion/Bn2.mid View File


sound/instruments/accordion/Bn3.mid → sound/runtime/instruments/accordion/Bn3.mid View File


sound/instruments/accordion/Bn4.mid → sound/runtime/instruments/accordion/Bn4.mid View File


sound/instruments/accordion/Bn5.mid → sound/runtime/instruments/accordion/Bn5.mid View File


sound/instruments/accordion/Bn6.mid → sound/runtime/instruments/accordion/Bn6.mid View File


sound/instruments/accordion/Cn2.mid → sound/runtime/instruments/accordion/Cn2.mid View File


sound/instruments/accordion/Cn3.mid → sound/runtime/instruments/accordion/Cn3.mid View File


sound/instruments/accordion/Cn4.mid → sound/runtime/instruments/accordion/Cn4.mid View File


sound/instruments/accordion/Cn5.mid → sound/runtime/instruments/accordion/Cn5.mid View File


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