tgui is a robust user interface framework of /tg/station.
People come to tgui from different backgrounds and with different learning styles. Whether you prefer a more theoretical or a practical approach, we hope you’ll find this section helpful.
If you are completely new to frontend and prefer to learn by doing, start with our practical tutorial.
This project uses Inferno - a very fast UI rendering engine with a similar API to React. Take your time to read these guides:
If you were already familiar with an older, Ractive-based tgui, and want to translate concepts between old and new tgui, read this interface conversion guide.
You will need these programs to start developing in tgui:
DO NOT install Chocolatey if Node installer asks you to!
For Git Bash, MSys2, WSL, Linux or macOS users:
Change your directory to
bin/tgui --install-git-hooks to install merge drivers which will
assist you in conflict resolution when rebasing your branches. Only has
to be done once.
bin/tgui with any of the options listed below.
For Windows CMD or PowerShell users:
If you haven't opened the console already, you can do that by holding
Shift and right clicking on the
tgui folder, then pressing
Open command window here or
Open PowerShell window here.
.\bin\tgui.bat with any of the options listed below.
If using PowerShell, you will receive errors if trying to run
.\bin\tgui.ps1, because default Windows policy does not allow direct execution of PS1 scripts. Run
bin/tgui- Build the project in production mode.
bin/tgui --dev- Launch a development server.
- tgui development server provides you with incremental compilation, hot module replacement and logging facilities in all running instances of tgui. In short, this means that you will instantly see changes in the game as you code it. Very useful, highly recommended.
- In order to use it, you should start the game server first, connect to it and wait until the world has been properly loaded and you are no longer in the lobby. Start tgui dev server, and once it has finished building, press F5 on any tgui window. You'll know that it's hooked correctly if you see a green bug icon in titlebar and data gets dumped to the console.
bin/tgui --dev --reload- Reload byond cache once.
bin/tgui --dev --debug- Run server with debug logging enabled.
bin/tgui --dev --no-hot- Disable hot module replacement (helps when doing development on IE8).
bin/tgui --lint- Show problems with the code.
bin/tgui --fix- Auto-fix problems with the code.
bin/tgui --analyze- Run a bundle analyzer.
bin/tgui --clean- Clean up project repo.
bin/tgui [webpack options]- Build the project with custom webpack options.
You can double-click these batch files to achieve the same thing:
bin\tgui.bat- Build the project in production mode.
bin\tgui-dev-server.bat- Launch a development server.
Development server is crashing
Make sure path to your working directory does not contain spaces or special unicode characters. If so, move codebase to a location which does not contain spaces or unicode characters.
This is a known issue with Yarn Berry, and fix is going to happen someday.
Development server doesn't find my BYOND cache!
This happens if your Documents folder in Windows has a custom location, for
E:\Libraries\Documents. Development server tries its best to find
this non-standard location (searches for a Windows Registry key), but it can
fail. You have to run the dev server with an additional environmental
variable, with a full path to BYOND cache.
When developing with
tgui-dev-server, you will have access to certain
development only features.
When running server via
bin/tgui --dev --debug, server will print debug
logs and time spent on rendering. Use this information to optimize your
code, and try to keep re-renders below 16ms.
F12 to open the KitchenSink interface. This interface is a
playground to test various tgui components.
F11 to toggle the layout debugger. It will show outlines of
all tgui elements, which makes it easy to understand how everything comes
together, and can reveal certain layout bugs which are not normally visible.
/packages- Each folder here represents a self-contained Node module.
/packages/common- Helper functions
/packages/tgui/index.js- Application entry point.
/packages/tgui/components- Basic UI building blocks.
/packages/tgui/interfaces- Actual in-game interfaces. Interface takes data via the
stateprop and outputs an html-like stucture, which you can build using existing UI components.
/packages/tgui/layouts- Root level UI components, that affect the final look and feel of the browser window. They usually hold various window elements, like the titlebar and resize handlers, and control the UI theme.
/packages/tgui/routes.js- This is where tgui decides which interface to pull and render.
/packages/tgui/layout.js- A root-level component, holding the window elements, like the titlebar, buttons, resize handlers. Calls
routes.jsto decide which component to render.
/packages/tgui/styles/main.scss- CSS entry point.
/packages/tgui/styles/functions.scss- Useful SASS functions. Stuff like
luminanceare defined here.
/packages/tgui/styles/atomic- Atomic CSS classes. These are very simple, tiny, reusable CSS classes which you can use and combine to change appearance of your elements. Keep them small.
/packages/tgui/styles/components- CSS classes which are used in UI components. These stylesheets closely follow the BEM methodology.
/packages/tgui/styles/interfaces- Custom stylesheets for your interfaces. Add stylesheets here if you really need a fine control over your UI styles.
/packages/tgui/styles/layouts- Layout-related styles.
/packages/tgui/styles/themes- Contains all the various themes you can use in tgui. Each theme must be registered in
See: Component Reference.
Source code is covered by /tg/station's parent license - AGPL-3.0 (see the main README), unless otherwise indicated.
Some files are annotated with a copyright header, which explicitly states the copyright holder and license of the file. Most of the core tgui source code is available under the MIT license.
The Authors retain all copyright to their respective work here submitted.