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odyfive/src/index.ts

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2020-09-26 00:58:20 +00:00
import { Howl } from "howler";
import * as PIXI from "pixi.js";
//@ts-expect-error It's a music file
import title from "../assets/sounds/music/title.opus";
const pixiApp = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
resolution: window.devicePixelRatio || 1,
});
window.addEventListener("resize", function () {
pixiApp.renderer.resize(window.innerWidth, window.innerHeight);
});
document.body.appendChild(pixiApp.view);
const filter_src = `
// Star Nest by Pablo Roman Andrioli
// This content is under the MIT License.
uniform vec3 iResolution;
uniform float iTime;
#define iterations 17
#define formuparam 0.53
#define volsteps 20
#define stepsize 0.1
#define zoom 0.800
#define tile 0.850
#define speed 0.001
#define brightness 0.0015
#define darkmatter 0.300
#define distfading 0.730
#define saturation 0.850
#define rotx 0.
#define roty 0.001
void main()
{
//get coords and direction
vec2 uv=gl_FragCoord.xy/iResolution.xy-.5;
uv.y*=iResolution.y/iResolution.x;
vec3 dir=vec3(uv*zoom,1.);
float time=iTime*speed+.25;
float a1=.5+iTime*rotx;
float a2=.8+iTime*roty;
mat2 rot1=mat2(vec2(cos(a1),sin(a1)),vec2(-sin(a1),cos(a1)));
mat2 rot2=mat2(vec2(cos(a2),sin(a2)),vec2(-sin(a2),cos(a2)));
dir.xz*=rot1;
dir.xy*=rot2;
vec3 from=vec3(1.,.5,0.5);
from+=vec3(time*2.,time,-2.);
from.xz*=rot1;
from.xy*=rot2;
//volumetric rendering
float s=0.1,fade=1.;
vec3 v=vec3(0.);
for (int r=0; r<volsteps; r++) {
vec3 p=from+s*dir*.5;
p = abs(vec3(tile)-mod(p,vec3(tile*2.))); // tiling fold
float pa,a=pa=0.;
for (int i=0; i<iterations; i++) {
p=abs(p)/dot(p,p)-formuparam; // the magic formula
a+=abs(length(p)-pa); // absolute sum of average change
pa=length(p);
}
float dm=max(0.,darkmatter-a*a*.001); //dark matter
a*=a*a; // add contrast
if (r>6) fade*=1.-dm; // dark matter, don't render near
//v+=vec3(dm,dm*.5,0.);
v+=fade;
v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; // coloring based on distance
fade*=distfading; // distance fading
s+=stepsize;
}
v=mix(vec3(length(v)),v,saturation); //color adjust
gl_FragColor = vec4(v*.01,1.);
}
`;
const filter = new PIXI.Filter(null, filter_src, {
iTime: 0,
iResolution: [window.innerWidth, window.innerHeight],
});
pixiApp.stage.filterArea = pixiApp.renderer.screen;
pixiApp.stage.filters = [filter];
let elapsed = 0;
pixiApp.ticker.add((delta) => {
filter.uniforms.iTime = elapsed;
elapsed += delta / 60;
});
var sound = new Howl({
src: [title],
autoplay: true,
});