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odyssey-old/Classes/Coordinates.gd

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GDScript3
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class_name Coordinates
static func as_string(coord: Vector2, include_subcoord: bool = false) -> String:
var x = floor(coord.x)
var y = floor(coord.y)
var sector_name = to_letter(int(x))
if y < 0:
sector_name += to_letter(int(y))
else:
sector_name += str(int(y))
if include_subcoord:
var x_sub = floor((coord.x - x) * 100)
var y_sub = floor((coord.y - y) * 100)
sector_name += "." + str(int(x_sub)).pad_zeros(2) + "/" + str(int(y_sub)).pad_zeros(2)
return sector_name
static func to_letter(num: int) -> String:
#var letters = "ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩ"
var letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
if num == 0:
return "Α"
elif num < 0:
letters = "αβγδεζηθικλμνξοπρστυφχψω"
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if num < 0:
num = -num
var out = ""
var base = letters.length()
while num > 0:
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out = letters.substr(num % base, 1) + out
num /= base
return out