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odyssey-old/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
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"base": "Area2D",
"class": "ActivationRange",
"language": "GDScript",
"path": "res://Actors/Components/ActivationRange.gd"
}, {
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"base": "Area2D",
"class": "ElectricSocket",
"language": "GDScript",
"path": "res://Actors/Objects/ElectricSocket/ElectricSocket.gd"
}, {
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"base": "Node",
"class": "GameInstance",
"language": "GDScript",
"path": "res://Scenes/Game.gd"
}, {
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"base": "Node2D",
"class": "GameMap",
"language": "GDScript",
"path": "res://Scenes/Map.gd"
}, {
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"base": "StaticBody2D",
"class": "GameObjectComputer",
"language": "GDScript",
"path": "res://Actors/Objects/Computer/Computer.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectDoor",
"language": "GDScript",
"path": "res://Actors/Objects/Door/Door.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectEngine",
"language": "GDScript",
"path": "res://Actors/Objects/Engine/Engine.gd"
}, {
"base": "Area2D",
"class": "GameObjectLightbulb",
"language": "GDScript",
"path": "res://Actors/Objects/Lightbulb/Lightbulb.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectPowerStorage",
"language": "GDScript",
"path": "res://Actors/Objects/PowerStorage/PowerStorage.gd"
}, {
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"base": "StaticBody2D",
"class": "GameObjectScanner",
"language": "GDScript",
"path": "res://Actors/Objects/Scanner/Scanner.gd"
}, {
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"base": "Node2D",
"class": "GameWorld",
"language": "GDScript",
"path": "res://Scenes/World.gd"
}, {
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"base": "TileMap",
"class": "MapTiles",
"language": "GDScript",
"path": "res://Scenes/Rendering/MapTiles.gd"
}, {
"base": "Node2D",
"class": "Occluder",
"language": "GDScript",
"path": "res://Scenes/Rendering/Occluder.gd"
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}, {
"base": "Reference",
"class": "POIData",
"language": "GDScript",
"path": "res://Classes/POI.gd"
}, {
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"base": "Node",
"class": "PowerManager",
"language": "GDScript",
"path": "res://Actors/Components/PowerManager.gd"
}, {
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"base": "Node",
"class": "PowerNetwork",
"language": "GDScript",
"path": "res://Actors/Systems/Electricity/PowerNetwork.gd"
}, {
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"base": "Area2D",
"class": "ProbeElectric",
"language": "GDScript",
"path": "res://Actors/Systems/Electricity/ElectricProbe.gd"
}, {
"base": "Node2D",
"class": "SpawnpointPlayer",
"language": "GDScript",
"path": "res://Actors/Meta/POI/Spawnpoints/Player.gd"
}, {
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"base": "Reference",
"class": "UICommand",
"language": "GDScript",
"path": "res://Classes/UICommand.gd"
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} ]
_global_script_class_icons={
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"ActivationRange": "",
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"ElectricSocket": "",
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"GameInstance": "",
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"GameMap": "",
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"GameObjectComputer": "",
"GameObjectDoor": "",
"GameObjectEngine": "",
"GameObjectLightbulb": "",
"GameObjectPowerStorage": "",
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"GameObjectScanner": "",
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"GameWorld": "",
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"MapTiles": "",
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"Occluder": "",
"POIData": "",
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"PowerManager": "",
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"PowerNetwork": "",
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"ProbeElectric": "",
"SpawnpointPlayer": "",
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"UICommand": ""
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}
[application]
config/name="odyssey"
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run/main_scene="res://Scenes/Game.tscn"
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config/icon="res://icon.png"
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[autoload]
Music="*res://Scenes/Global/Music.tscn"
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[display]
window/size/width=1280
window/size/height=800
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[gui]
theme/custom="res://Graphics/UI/ui_theme.tres"
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[input]
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ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
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ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
}
sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
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]
}
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[layer_names]
2d_physics/layer_1="Environment"
2d_physics/layer_2="Projectile"
2d_physics/layer_3="Electric"
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[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"