GOOD BYE 1x1

This commit is contained in:
Hamcha 2020-09-16 01:24:08 +02:00
parent 622ea1640d
commit 780b743d8b
Signed by: hamcha
GPG Key ID: 41467804B19A3315
8 changed files with 199 additions and 106 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="Theme" load_steps=4 format=2]
[gd_resource type="Theme" load_steps=6 format=2]
[ext_resource path="res://Graphics/UI/uifont.tres" type="DynamicFont" id=1]
@ -36,6 +36,40 @@ expand_margin_right = 8.0
expand_margin_top = 8.0
expand_margin_bottom = 8.0
[sub_resource type="StyleBoxFlat" id=3]
content_margin_left = 10.0
content_margin_right = 10.0
content_margin_top = 5.0
content_margin_bottom = 0.0
bg_color = Color( 0.09962, 0.0918, 0.17, 1 )
border_width_left = 4
border_width_top = 4
border_width_right = 4
border_width_bottom = 4
border_color = Color( 0.0941176, 0.0823529, 0.180392, 1 )
border_blend = true
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
expand_margin_bottom = 2.0
[sub_resource type="StyleBoxFlat" id=4]
content_margin_left = 10.0
content_margin_right = 10.0
content_margin_top = 5.0
bg_color = Color( 0.133333, 0.12549, 0.203922, 1 )
border_width_left = 4
border_width_top = 4
border_width_right = 4
border_color = Color( 0.0941176, 0.0823529, 0.180392, 1 )
border_blend = true
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 2
corner_radius_bottom_left = 2
expand_margin_bottom = 4.0
[resource]
default_font = ExtResource( 1 )
Button/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
@ -70,6 +104,44 @@ PopupMenu/styles/labeled_separator_right = null
PopupMenu/styles/panel = SubResource( 2 )
PopupMenu/styles/panel_disabled = null
PopupMenu/styles/separator = null
TabContainer/colors/font_color_bg = Color( 0.69, 0.69, 0.69, 1 )
TabContainer/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
TabContainer/colors/font_color_fg = Color( 0.94, 0.94, 0.94, 1 )
TabContainer/constants/hseparation = 4
TabContainer/constants/label_valign_bg = 2
TabContainer/constants/label_valign_fg = 0
TabContainer/constants/side_margin = 8
TabContainer/constants/top_margin = 24
TabContainer/fonts/font = null
TabContainer/icons/decrement = null
TabContainer/icons/decrement_highlight = null
TabContainer/icons/increment = null
TabContainer/icons/increment_highlight = null
TabContainer/icons/menu = null
TabContainer/icons/menu_highlight = null
TabContainer/styles/panel = SubResource( 1 )
TabContainer/styles/tab_bg = SubResource( 3 )
TabContainer/styles/tab_disabled = SubResource( 3 )
TabContainer/styles/tab_fg = SubResource( 4 )
Tabs/colors/font_color_bg = Color( 0.69, 0.69, 0.69, 1 )
Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Tabs/colors/font_color_fg = Color( 0.94, 0.94, 0.94, 1 )
Tabs/constants/hseparation = 4
Tabs/constants/label_valign_bg = 2
Tabs/constants/label_valign_fg = 0
Tabs/constants/top_margin = 24
Tabs/fonts/font = null
Tabs/icons/close = null
Tabs/icons/decrement = null
Tabs/icons/decrement_highlight = null
Tabs/icons/increment = null
Tabs/icons/increment_highlight = null
Tabs/styles/button = null
Tabs/styles/button_pressed = null
Tabs/styles/panel = SubResource( 1 )
Tabs/styles/tab_bg = null
Tabs/styles/tab_disabled = null
Tabs/styles/tab_fg = SubResource( 1 )
ToolButton/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
ToolButton/colors/font_color_disabled = Color( 0.9, 0.95, 1, 0.3 )
ToolButton/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )

View File

@ -6,10 +6,6 @@ code = "shader_type canvas_item;
uniform sampler2D noise_sparse;
uniform sampler2D noise_fine;
uniform float scroll_speed = 0.0;
uniform float warp_boost: hint_range(1, 10) = 1.0;
uniform float warp_opacity : hint_range(0, 1) = 0.0;
const float noise_sparse_scale = 0.0007;
const float noise_fine_scale = 0.003;
const float warp_clouds_scale = 0.0003;
@ -20,10 +16,9 @@ const float PI = 3.1415;
render_mode unshaded;
void fragment() {
float scroll = scroll_speed * TIME;
float sparse = texture(noise_sparse, (FRAGCOORD.xy + scroll_dir * scroll)*noise_sparse_scale).r;
float sparse = texture(noise_sparse, FRAGCOORD.xy*noise_sparse_scale).r;
sparse = ((sparse * sparse) - 0.2) * 1.2;
float fine = texture(noise_fine, (FRAGCOORD.xy + scroll_dir * scroll)*noise_fine_scale).r;
float fine = texture(noise_fine, FRAGCOORD.xy*noise_fine_scale).r;
fine = fine - 0.6;
if (fine > 0.) {
fine = fine * 10.0;
@ -35,17 +30,7 @@ void fragment() {
vec4 clouds = vec4(vec3(0.3, 0.5, 0.7) * sparse, 1.0);
vec4 stars = vec4(fine);
vec2 warp_scroll = scroll_dir * scroll;
vec2 warp_uv = (FRAGCOORD.xy * sin(SCREEN_UV.y * PI) + warp_scroll)*warp_clouds_scale;
vec2 warp_uv_inv = (FRAGCOORD.xy * sin((abs(SCREEN_UV.y-0.5)) * SCREEN_UV.x * PI) + warp_scroll*0.5)*warp_clouds_scale;
float warp_clouds_sparse = texture(noise_sparse, vec2(0.5,1) * warp_uv).r;
float warp_clouds_fine = texture(noise_sparse, vec2(2,1) * warp_uv_inv).r;
vec4 warp = vec4(vec3(0), 1);
warp += vec4(vec3(0.3,0.2,0.9)*warp_clouds_sparse, 0);
warp += vec4(vec3(0.5,0.0,0.5)*(warp_clouds_fine*0.5+warp_clouds_sparse)*abs(SCREEN_UV.y-0.5), 0);
COLOR = mix(clouds + stars, warp*warp_boost, warp_opacity);
COLOR = clouds + stars;
}"
[sub_resource type="OpenSimplexNoise" id=2]
@ -67,8 +52,5 @@ noise = SubResource( 4 )
[resource]
shader = SubResource( 1 )
shader_param/scroll_speed = 0.0
shader_param/warp_boost = 0.0
shader_param/warp_opacity = 0.0
shader_param/noise_sparse = SubResource( 5 )
shader_param/noise_fine = SubResource( 3 )

View File

@ -1,54 +1,52 @@
[gd_resource type="TileSet" load_steps=5 format=2]
[gd_resource type="TileSet" load_steps=3 format=2]
[ext_resource path="res://Graphics/tgstation/wall.png" type="Texture" id=2]
[ext_resource path="res://Graphics/tgstation/window.png" type="Texture" id=3]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 32, 32, 0, 32, 0, 0, 32, 0 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
[ext_resource path="res://Graphics/tgstation/walls_tiled.png" type="Texture" id=1]
[ext_resource path="res://Graphics/tgstation/windows_tiled.png" type="Texture" id=4]
[resource]
2/name = "Wall"
2/texture = ExtResource( 2 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 32, 32 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape = SubResource( 1 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
3/name = "Window"
3/texture = ExtResource( 3 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 32, 32 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape = SubResource( 2 )
3/shape_one_way = false
3/shape_one_way_margin = 1.0
3/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/z_index = 0
4/name = "Wall"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 256, 224 )
4/tile_mode = 1
4/autotile/bitmask_mode = 1
4/autotile/bitmask_flags = [ Vector2( 0, 0 ), 176, Vector2( 0, 1 ), 178, Vector2( 0, 2 ), 50, Vector2( 0, 3 ), 442, Vector2( 0, 4 ), 190, Vector2( 0, 5 ), 434, Vector2( 0, 6 ), 182, Vector2( 1, 0 ), 184, Vector2( 1, 1 ), 186, Vector2( 1, 2 ), 58, Vector2( 1, 3 ), 250, Vector2( 1, 4 ), 187, Vector2( 1, 5 ), 218, Vector2( 1, 6 ), 155, Vector2( 2, 0 ), 152, Vector2( 2, 1 ), 154, Vector2( 2, 2 ), 26, Vector2( 2, 3 ), 464, Vector2( 2, 4 ), 23, Vector2( 2, 5 ), 440, Vector2( 2, 6 ), 62, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 3, 4 ), 510, Vector2( 3, 5 ), 248, Vector2( 3, 6 ), 59, Vector2( 4, 0 ), 48, Vector2( 4, 1 ), 432, Vector2( 4, 2 ), 438, Vector2( 4, 3 ), 54, Vector2( 4, 4 ), 507, Vector2( 4, 5 ), 447, Vector2( 4, 6 ), 255, Vector2( 5, 0 ), 56, Vector2( 5, 1 ), 504, Vector2( 5, 2 ), 511, Vector2( 5, 3 ), 63, Vector2( 5, 4 ), 308, Vector2( 5, 5 ), 254, Vector2( 5, 6 ), 443, Vector2( 6, 0 ), 24, Vector2( 6, 1 ), 216, Vector2( 6, 2 ), 219, Vector2( 6, 3 ), 27, Vector2( 6, 4 ), 89, Vector2( 6, 5 ), 443, Vector2( 6, 6 ), 254, Vector2( 7, 0 ), 251, Vector2( 7, 1 ), 446, Vector2( 7, 2 ), 191, Vector2( 7, 3 ), 506 ]
4/autotile/icon_coordinate = Vector2( 3, 3 )
4/autotile/tile_size = Vector2( 32, 32 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ ]
4/autotile/z_index_map = [ ]
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0
5/name = "Window"
5/texture = ExtResource( 4 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 256, 224 )
5/tile_mode = 1
5/autotile/bitmask_mode = 1
5/autotile/bitmask_flags = [ Vector2( 0, 0 ), 176, Vector2( 0, 1 ), 178, Vector2( 0, 2 ), 50, Vector2( 0, 3 ), 442, Vector2( 0, 4 ), 190, Vector2( 0, 5 ), 434, Vector2( 0, 6 ), 182, Vector2( 1, 0 ), 184, Vector2( 1, 1 ), 186, Vector2( 1, 2 ), 58, Vector2( 1, 3 ), 250, Vector2( 1, 4 ), 187, Vector2( 1, 5 ), 218, Vector2( 1, 6 ), 155, Vector2( 2, 0 ), 152, Vector2( 2, 1 ), 154, Vector2( 2, 2 ), 26, Vector2( 2, 3 ), 464, Vector2( 2, 4 ), 23, Vector2( 2, 5 ), 440, Vector2( 2, 6 ), 62, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 3, 4 ), 510, Vector2( 3, 5 ), 248, Vector2( 3, 6 ), 59, Vector2( 4, 0 ), 48, Vector2( 4, 1 ), 432, Vector2( 4, 2 ), 438, Vector2( 4, 3 ), 54, Vector2( 4, 4 ), 507, Vector2( 4, 5 ), 447, Vector2( 4, 6 ), 255, Vector2( 5, 0 ), 56, Vector2( 5, 1 ), 504, Vector2( 5, 2 ), 511, Vector2( 5, 3 ), 63, Vector2( 5, 4 ), 308, Vector2( 5, 5 ), 254, Vector2( 5, 6 ), 443, Vector2( 6, 0 ), 24, Vector2( 6, 1 ), 216, Vector2( 6, 2 ), 219, Vector2( 6, 3 ), 27, Vector2( 6, 4 ), 89, Vector2( 6, 5 ), 443, Vector2( 6, 6 ), 254, Vector2( 7, 0 ), 251, Vector2( 7, 1 ), 446, Vector2( 7, 2 ), 191, Vector2( 7, 3 ), 506 ]
5/autotile/icon_coordinate = Vector2( 3, 3 )
5/autotile/tile_size = Vector2( 32, 32 )
5/autotile/spacing = 0
5/autotile/occluder_map = [ ]
5/autotile/navpoly_map = [ ]
5/autotile/priority_map = [ ]
5/autotile/z_index_map = [ ]
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [ ]
5/z_index = 0

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/walls_tiled.png-e9af388078750e44e8d744c580c0c4d5.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Graphics/tgstation/walls_tiled.png"
dest_files=[ "res://.import/walls_tiled.png-e9af388078750e44e8d744c580c0c4d5.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/windows_tiled.png-2e919e68bf2e5f8f08c847994c524d05.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Graphics/tgstation/windows_tiled.png"
dest_files=[ "res://.import/windows_tiled.png-2e919e68bf2e5f8f08c847994c524d05.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@ -2,48 +2,22 @@ extends TileMap
class_name MapTiles
var transparentImage = preload("res://Graphics/transparent.png")
var transparentImage := preload("res://Graphics/transparent.png")
export(NodePath) var extended_tilemap_node
export var occluders = ["Wall"]
export var occluders := ["Wall"]
export var shadow_intensity = 0.2
onready var extended_tilemap = get_node(extended_tilemap_node) as TileMap
export var shadow_intensity := 0.2
func run_conversions():
# Make occluders
make_occluders()
# Convert 2x2 tiles to 1x1 if possible
convert_extended()
func convert_extended():
var extended = extended_tilemap.tile_set
for id in tile_set.get_tiles_ids():
var name = tile_set.tile_get_name(id)
var extended_id = extended.find_tile_by_name(name)
if extended_id < 0:
# Not found, skip it
continue
# Find all uses of this tile
for cell in get_used_cells_by_id(id):
var x = cell.x * 2
var y = cell.y * 2
extended_tilemap.set_cell(x, y, extended_id)
extended_tilemap.set_cell(x+1, y, extended_id)
extended_tilemap.set_cell(x, y+1, extended_id)
extended_tilemap.set_cell(x+1, y+1, extended_id)
tile_set.tile_set_texture(id, transparentImage)
extended_tilemap.update_bitmask_region()
extended_tilemap.update_dirty_quadrants()
func make_occluders():
var occluder_ids = []
var occluder_ids := []
for occluder_name in occluders:
var id = tile_set.find_tile_by_name(occluder_name)
var id := tile_set.find_tile_by_name(occluder_name)
if id >= 0:
occluder_ids.push_back(id)
for id in tile_set.get_tiles_ids():
@ -53,7 +27,7 @@ func make_occluders():
# Find all uses of this tile
for cell in get_used_cells_by_id(id):
# Check sides
var occluder = Occluder.new()
var occluder := Occluder.new()
occluder.ignore_sides = [
occluder_ids.find(get_cell(cell.x, cell.y-1)) >= 0, # Top
occluder_ids.find(get_cell(cell.x+1, cell.y)) >= 0, # Right
@ -62,7 +36,6 @@ func make_occluders():
]
occluder.transform.origin = map_to_world(cell)
add_child(occluder)
func set_occluder_origin(origin):
for child in get_children():