Start work on map editor

This commit is contained in:
Hamcha 2020-09-11 11:29:06 +02:00
parent a01a0215cd
commit 91b29162aa
Signed by: hamcha
GPG key ID: 41467804B19A3315
13 changed files with 565 additions and 151 deletions

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@ -0,0 +1,46 @@
shader_type canvas_item;
uniform sampler2D noise_sparse;
uniform sampler2D noise_fine;
uniform float scroll_speed = 0.0;
uniform float warp_boost: hint_range(1, 10) = 1.0;
uniform float warp_opacity : hint_range(0, 1) = 0.0;
const float noise_sparse_scale = 0.0007;
const float noise_fine_scale = 0.003;
const float warp_clouds_scale = 0.0003;
const vec2 scroll_dir = vec2(1,0);
const vec2 blink_scroll = vec2(50.0, 0);
const float PI = 3.1415;
render_mode unshaded;
void fragment() {
float scroll = scroll_speed * TIME;
float sparse = texture(noise_sparse, (FRAGCOORD.xy + scroll_dir * scroll)*noise_sparse_scale).r;
sparse = ((sparse * sparse) - 0.2) * 1.2;
float fine = texture(noise_fine, (FRAGCOORD.xy + scroll_dir * scroll)*noise_fine_scale).r;
fine = fine - 0.6;
if (fine > 0.) {
fine = fine * 10.0;
}
if (fine > 0.3) {
float fine_blink_fade = texture(noise_sparse, (FRAGCOORD.xy + blink_scroll*TIME)*noise_sparse_scale).r;
fine = fine - ((fine_blink_fade * fine_blink_fade) - 0.2) * 1.2;
}
vec4 clouds = vec4(vec3(0.3, 0.5, 0.7) * sparse, 1.0);
vec4 stars = vec4(fine);
vec2 warp_scroll = scroll_dir * scroll;
vec2 warp_uv = (FRAGCOORD.xy * sin(SCREEN_UV.y * PI) + warp_scroll)*warp_clouds_scale;
vec2 warp_uv_inv = (FRAGCOORD.xy * sin((abs(SCREEN_UV.y-0.5)) * SCREEN_UV.x * PI) + warp_scroll*0.5)*warp_clouds_scale;
float warp_clouds_sparse = texture(noise_sparse, vec2(0.5,1) * warp_uv).r;
float warp_clouds_fine = texture(noise_sparse, vec2(2,1) * warp_uv_inv).r;
vec4 warp = vec4(vec3(0), 1);
warp += vec4(vec3(0.3,0.2,0.9)*warp_clouds_sparse, 0);
warp += vec4(vec3(0.5,0.0,0.5)*(warp_clouds_fine*0.5+warp_clouds_sparse)*abs(SCREEN_UV.y-0.5), 0);
COLOR = mix(clouds + stars, warp*warp_boost, warp_opacity);
}

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Graphics/UI/grid.png Normal file

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/grid.png-dcf3a2dc07c07f64832e0ff565fb3712.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Graphics/UI/grid.png"
dest_files=[ "res://.import/grid.png-dcf3a2dc07c07f64832e0ff565fb3712.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=1
flags/filter=false
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -38,6 +38,17 @@ expand_margin_bottom = 8.0
[resource]
default_font = ExtResource( 1 )
Button/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = null
Button/styles/disabled = null
Button/styles/focus = null
Button/styles/hover = null
Button/styles/normal = null
Button/styles/pressed = null
Panel/styles/panel = SubResource( 1 )
PanelContainer/styles/panel = SubResource( 1 )
PopupDialog/styles/panel = SubResource( 1 )
@ -59,3 +70,14 @@ PopupMenu/styles/labeled_separator_right = null
PopupMenu/styles/panel = SubResource( 2 )
PopupMenu/styles/panel_disabled = null
PopupMenu/styles/separator = null
ToolButton/colors/font_color = Color( 0.88, 0.88, 0.88, 1 )
ToolButton/colors/font_color_disabled = Color( 0.9, 0.95, 1, 0.3 )
ToolButton/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
ToolButton/colors/font_color_pressed = Color( 1, 1, 1, 1 )
ToolButton/constants/hseparation = 3
ToolButton/fonts/font = null
ToolButton/styles/disabled = null
ToolButton/styles/focus = null
ToolButton/styles/hover = null
ToolButton/styles/normal = null
ToolButton/styles/pressed = null

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[gd_resource type="ShaderMaterial" load_steps=6 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
uniform sampler2D noise_sparse;
uniform sampler2D noise_fine;
uniform float scroll_speed = 0.0;
uniform float warp_boost: hint_range(1, 10) = 1.0;
uniform float warp_opacity : hint_range(0, 1) = 0.0;
const float noise_sparse_scale = 0.0007;
const float noise_fine_scale = 0.003;
const float warp_clouds_scale = 0.0003;
const vec2 scroll_dir = vec2(1,0);
const vec2 blink_scroll = vec2(50.0, 0);
const float PI = 3.1415;
render_mode unshaded;
void fragment() {
float scroll = scroll_speed * TIME;
float sparse = texture(noise_sparse, (FRAGCOORD.xy + scroll_dir * scroll)*noise_sparse_scale).r;
sparse = ((sparse * sparse) - 0.2) * 1.2;
float fine = texture(noise_fine, (FRAGCOORD.xy + scroll_dir * scroll)*noise_fine_scale).r;
fine = fine - 0.6;
if (fine > 0.) {
fine = fine * 10.0;
}
if (fine > 0.3) {
float fine_blink_fade = texture(noise_sparse, (FRAGCOORD.xy + blink_scroll*TIME)*noise_sparse_scale).r;
fine = fine - ((fine_blink_fade * fine_blink_fade) - 0.2) * 1.2;
}
vec4 clouds = vec4(vec3(0.3, 0.5, 0.7) * sparse, 1.0);
vec4 stars = vec4(fine);
vec2 warp_scroll = scroll_dir * scroll;
vec2 warp_uv = (FRAGCOORD.xy * sin(SCREEN_UV.y * PI) + warp_scroll)*warp_clouds_scale;
vec2 warp_uv_inv = (FRAGCOORD.xy * sin((abs(SCREEN_UV.y-0.5)) * SCREEN_UV.x * PI) + warp_scroll*0.5)*warp_clouds_scale;
float warp_clouds_sparse = texture(noise_sparse, vec2(0.5,1) * warp_uv).r;
float warp_clouds_fine = texture(noise_sparse, vec2(2,1) * warp_uv_inv).r;
vec4 warp = vec4(vec3(0), 1);
warp += vec4(vec3(0.3,0.2,0.9)*warp_clouds_sparse, 0);
warp += vec4(vec3(0.5,0.0,0.5)*(warp_clouds_fine*0.5+warp_clouds_sparse)*abs(SCREEN_UV.y-0.5), 0);
COLOR = mix(clouds + stars, warp*warp_boost, warp_opacity);
}"
[sub_resource type="OpenSimplexNoise" id=2]
period = 2.0
persistence = 0.6
lacunarity = 3.0
[sub_resource type="NoiseTexture" id=3]
seamless = true
noise = SubResource( 2 )
[sub_resource type="OpenSimplexNoise" id=4]
[sub_resource type="NoiseTexture" id=5]
width = 1024
height = 1024
seamless = true
noise = SubResource( 4 )
[resource]
shader = SubResource( 1 )
shader_param/scroll_speed = 0.0
shader_param/warp_boost = 0.0
shader_param/warp_opacity = 0.0
shader_param/noise_sparse = SubResource( 5 )
shader_param/noise_fine = SubResource( 3 )

37
Scenes/InEditorMap.gd Normal file
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extends Node2D
var debug_areas = false
const ProbeElectricity = preload("res://Actors/Systems/Electricity/ElectricProbe.tscn")
onready var tilemaps = [ $tiles/base, $tiles/cables, $tiles/floor, $tiles/walls ]
onready var pois = $pois
func _ready():
pass
# Run autotile conversions and generate occlusions
#$tiles/walls.run_conversions()
# Electricity setup
#make_electric_probes($tiles/cables, "Wire")
# Tileset related functions
func make_electric_probes(tilemap: TileMap, tile_name: String):
var tile_id = tilemap.tile_set.find_tile_by_name(tile_name)
for cell in tilemap.get_used_cells_by_id(tile_id):
var coord = tilemap.map_to_world(cell)
var probe = ProbeElectricity.instance()
probe.position = coord
tilemap.add_child(probe)
func get_pois(type_filter, class_filter) -> Array:
var filtered = []
for child in $pois.get_children():
if type_filter != null and child.poitype != type_filter:
continue
if class_filter != null and child.poiclass != class_filter:
continue
filtered.append(child)
return filtered

58
Scenes/MapEditor.gd Normal file
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@ -0,0 +1,58 @@
extends Control
onready var map_menu = $menu/menubar/MapMenu.get_popup()
onready var map_node = $map
const MAP_SCALE_MAX = 8
const MAP_SCALE_MIN = 0.25
func _ready():
pass
# Prevent input handler from running when other dialogs/actions are focused
var input_lock = false
# Drag variables
var dragging = false
var view_origin = Vector2.ZERO
var mouse_origin = Vector2.ZERO
func _input(ev: InputEvent):
if input_lock:
return
if ev is InputEventMouseMotion:
if dragging:
map_node.position = view_origin - (mouse_origin - ev.global_position)
else:
# Map cursor location to grid
var mouseOffset = ev.global_position - map_node.global_position
if ev is InputEventMouseButton:
var mouse = ev as InputEventMouseButton
if mouse.pressed:
match ev.button_index:
BUTTON_WHEEL_UP:
# Zoom in
if map_node.scale.x < MAP_SCALE_MAX:
if map_node.scale.x < 1:
map_node.scale *= 2
else:
map_node.scale += Vector2.ONE
BUTTON_WHEEL_DOWN:
# Zoom out
if map_node.scale.x > MAP_SCALE_MIN:
if map_node.scale.x <= 1:
map_node.scale /= 2
else:
map_node.scale -= Vector2.ONE
BUTTON_MIDDLE:
view_origin = map_node.position
mouse_origin = ev.global_position
dragging = true
else:
match ev.button_index:
BUTTON_MIDDLE:
dragging = false
map_node.position = view_origin - (mouse_origin - ev.global_position)

293
Scenes/MapEditor.tscn Normal file
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[gd_scene load_steps=23 format=2]
[ext_resource path="res://Graphics/deepspace_mat.tres" type="Material" id=1]
[ext_resource path="res://Scenes/InEditorMap.gd" type="Script" id=2]
[ext_resource path="res://Graphics/tgstation/walls.tres" type="TileSet" id=3]
[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=4]
[ext_resource path="res://Graphics/tgstation/base.tres" type="TileSet" id=5]
[ext_resource path="res://Graphics/tgstation/floor.tres" type="TileSet" id=6]
[ext_resource path="res://Graphics/tgstation/cables.tres" type="TileSet" id=7]
[ext_resource path="res://Scenes/Rendering/MapTiles.gd" type="Script" id=8]
[ext_resource path="res://Graphics/UI/uifont.tres" type="DynamicFont" id=9]
[ext_resource path="res://Scenes/MapEditor.gd" type="Script" id=10]
[ext_resource path="res://Graphics/UI/grid.png" type="Texture" id=11]
[ext_resource path="res://Graphics/tgstation/floors.png" type="Texture" id=12]
[ext_resource path="res://Graphics/tgstation/wires-l2.png" type="Texture" id=13]
[ext_resource path="res://Graphics/tgstation/wall.png" type="Texture" id=14]
[sub_resource type="StyleBoxFlat" id=1]
content_margin_left = 15.0
content_margin_right = 15.0
content_margin_top = 5.0
content_margin_bottom = 5.0
bg_color = Color( 0.0588235, 0.0627451, 0.105882, 0.784314 )
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[sub_resource type="StyleBoxFlat" id=2]
content_margin_left = 10.0
content_margin_right = 10.0
bg_color = Color( 0.364706, 0.45098, 0.607843, 0.392157 )
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[sub_resource type="StyleBoxFlat" id=3]
content_margin_left = 10.0
content_margin_right = 10.0
bg_color = Color( 0.305882, 0.368627, 0.576471, 0.784314 )
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[sub_resource type="StyleBoxEmpty" id=4]
content_margin_left = 10.0
content_margin_right = 10.0
[sub_resource type="ButtonGroup" id=6]
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 12 )
region = Rect2( 32, 192, 32, 32 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 13 )
region = Rect2( 64, 224, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 12 )
region = Rect2( 96, 160, 32, 32 )
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 10 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="background" type="ColorRect" parent="."]
material = ExtResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
__meta__ = {
"_edit_lock_": true,
"_edit_use_anchors_": false
}
[node name="map" type="Node2D" parent="."]
script = ExtResource( 2 )
[node name="cursor" type="Node2D" parent="map"]
[node name="Sprite" type="Sprite" parent="map/cursor"]
texture = ExtResource( 14 )
centered = false
[node name="grid" type="Sprite" parent="map"]
position = Vector2( -2560, -2800 )
texture = ExtResource( 11 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 0, 6400, 6400 )
__meta__ = {
"_edit_lock_": true
}
[node name="tiles" type="Node2D" parent="map"]
[node name="base" type="TileMap" parent="map/tiles"]
z_index = 1
z_as_relative = false
tile_set = ExtResource( 5 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
[node name="cables" type="TileMap" parent="map/tiles"]
z_index = 2
z_as_relative = false
tile_set = ExtResource( 7 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
[node name="floor" type="TileMap" parent="map/tiles"]
z_index = 3
z_as_relative = false
tile_set = ExtResource( 6 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
[node name="walls" type="TileMap" parent="map/tiles"]
z_index = 4
z_as_relative = false
tile_set = ExtResource( 3 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
script = ExtResource( 8 )
extended_tilemap_node = NodePath("../../../VBoxContainer/map/tiles/1x1")
[node name="1x1" type="TileMap" parent="map/tiles"]
z_index = 5
z_as_relative = false
tile_set = ExtResource( 4 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="engines" type="Node2D" parent="map"]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
__meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="objects" type="Node2D" parent="map"]
z_index = 10
__meta__ = {
"_editor_description_": ""
}
[node name="sockets" type="Node2D" parent="map"]
z_index = 2
z_as_relative = false
[node name="lights" type="Node2D" parent="map"]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
z_index = 11
__meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="pois" type="Node2D" parent="map"]
z_index = 999
[node name="areas" type="Node2D" parent="map"]
[node name="menu" type="PanelContainer" parent="."]
margin_left = 5.0
margin_top = 5.0
margin_right = 1275.0
margin_bottom = 43.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="menu"]
margin_left = 526.0
margin_top = 5.0
margin_right = 744.0
margin_bottom = 33.0
size_flags_horizontal = 4
size_flags_vertical = 6
custom_styles/normal = SubResource( 1 )
custom_fonts/font = ExtResource( 9 )
text = "- Untitled (untitled.omd) -"
align = 1
[node name="menubar" type="HBoxContainer" parent="menu"]
margin_left = 4.0
margin_top = 4.0
margin_right = 1266.0
margin_bottom = 34.0
rect_min_size = Vector2( 0, 30 )
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="MapMenu" type="MenuButton" parent="menu/menubar"]
margin_right = 46.0
margin_bottom = 30.0
custom_styles/hover = SubResource( 2 )
custom_styles/pressed = SubResource( 3 )
custom_styles/normal = SubResource( 4 )
custom_fonts/font = ExtResource( 9 )
text = "Map"
flat = false
switch_on_hover = true
[node name="PlayMenu" type="MenuButton" parent="menu/menubar"]
visible = false
margin_left = 50.0
margin_right = 98.0
margin_bottom = 30.0
custom_styles/hover = SubResource( 2 )
custom_styles/pressed = SubResource( 3 )
custom_styles/normal = SubResource( 4 )
custom_fonts/font = ExtResource( 9 )
text = "Play"
flat = false
[node name="layers" type="PanelContainer" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 5.0
margin_top = -177.0
margin_right = 57.0
margin_bottom = -5.0
size_flags_vertical = 13
[node name="buttons" type="VBoxContainer" parent="layers"]
margin_left = 4.0
margin_top = 4.0
margin_right = 48.0
margin_bottom = 168.0
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="walls" type="Button" parent="layers/buttons"]
margin_right = 44.0
margin_bottom = 38.0
rect_min_size = Vector2( 32, 32 )
size_flags_horizontal = 13
size_flags_vertical = 13
toggle_mode = true
group = SubResource( 6 )
icon = ExtResource( 14 )
[node name="floor" type="Button" parent="layers/buttons"]
margin_top = 42.0
margin_right = 44.0
margin_bottom = 80.0
rect_min_size = Vector2( 32, 32 )
size_flags_horizontal = 13
size_flags_vertical = 13
toggle_mode = true
group = SubResource( 6 )
icon = SubResource( 5 )
[node name="cables" type="Button" parent="layers/buttons"]
margin_top = 84.0
margin_right = 44.0
margin_bottom = 122.0
rect_min_size = Vector2( 32, 32 )
size_flags_horizontal = 13
size_flags_vertical = 13
toggle_mode = true
group = SubResource( 6 )
icon = SubResource( 7 )
[node name="base" type="Button" parent="layers/buttons"]
margin_top = 126.0
margin_right = 44.0
margin_bottom = 164.0
rect_min_size = Vector2( 32, 32 )
size_flags_horizontal = 13
size_flags_vertical = 13
toggle_mode = true
group = SubResource( 6 )
icon = SubResource( 8 )

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@ -1,7 +0,0 @@
[plugin]
name="PowerNetworkHelper"
description="Helper tools for connecting devices to power networks"
author="Hamcha"
version="0.1"
script="plugin.gd"

View file

@ -1,13 +0,0 @@
tool
extends EditorPlugin
var dock
func _enter_tree():
dock = preload("res://addons/pnhelper/pngui.tscn").instance()
dock.api = self
add_control_to_dock(DOCK_SLOT_RIGHT_BL, dock)
func _exit_tree():
remove_control_from_docks(dock)
dock.free()

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@ -1,57 +0,0 @@
tool
extends Control
var socketTemplate = preload("res://Actors/Objects/ElectricSocket/ElectricSocket.tscn")
var api : EditorPlugin
onready var socket_types = $Commands/MakeSocket/Type
func _ready():
# Add make_socket options
socket_types.add_item("SNK", 0)
socket_types.add_item("SRC", 1)
socket_types.add_item("BID", 2)
func _make_socket(direction: String) -> void:
var socket_dir = null
var socket_type = null
var offset = Vector2.ZERO
match direction:
"up":
socket_dir = ElectricSocket.Direction.DOWN
offset.y = -32
"left":
socket_dir = ElectricSocket.Direction.RIGHT
offset.x = -32
"down":
socket_dir = ElectricSocket.Direction.UP
offset.y = 32
"right":
socket_dir = ElectricSocket.Direction.LEFT
offset.x = 32
match socket_types.get_selected_id():
0:
socket_type = ElectricSocket.Flow.SINK
1:
socket_type = ElectricSocket.Flow.SOURCE
2:
socket_type = ElectricSocket.Flow.BIDIRECTIONAL
var map = api.get_editor_interface().get_edited_scene_root()
var sockets = map.get_node("sockets")
var nodes = api.get_editor_interface().get_selection().get_selected_nodes()
for node in nodes:
var socket = socketTemplate.instance()
sockets.add_child(socket)
socket.direction = socket_dir
socket.flow = socket_type
socket.owner = map
socket.global_position = node.global_position + offset
socket.connectionPaths = [socket.get_path_to(node)]
func _area_debug_modified(button_pressed):
var map = api.get_editor_interface().get_edited_scene_root() as GameMap
map.debug_areas = button_pressed
for area in map.get_node("areas").get_children():
area.update()

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@ -1,73 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/pnhelper/pngui.gd" type="Script" id=1]
[node name="Mapping tools" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Commands" type="VBoxContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MakeSocket" type="HBoxContainer" parent="Commands"]
margin_right = 1280.0
margin_bottom = 20.0
[node name="Label" type="Label" parent="Commands/MakeSocket"]
margin_top = 3.0
margin_right = 84.0
margin_bottom = 17.0
text = "Make socket "
[node name="Type" type="OptionButton" parent="Commands/MakeSocket"]
margin_left = 88.0
margin_right = 142.0
margin_bottom = 20.0
text = "SNK"
items = [ "SNK", null, false, 0, null, "SRC", null, false, 1, null, "BID", null, false, 2, null ]
selected = 0
[node name="Left" type="Button" parent="Commands/MakeSocket"]
margin_left = 146.0
margin_right = 166.0
margin_bottom = 20.0
text = "<"
[node name="Up" type="Button" parent="Commands/MakeSocket"]
margin_left = 170.0
margin_right = 189.0
margin_bottom = 20.0
text = "^"
[node name="Down" type="Button" parent="Commands/MakeSocket"]
margin_left = 193.0
margin_right = 212.0
margin_bottom = 20.0
text = "v"
[node name="Right" type="Button" parent="Commands/MakeSocket"]
margin_left = 216.0
margin_right = 236.0
margin_bottom = 20.0
text = ">"
[node name="DebugAreas" type="CheckBox" parent="Commands"]
margin_top = 24.0
margin_right = 1280.0
margin_bottom = 48.0
text = "Show areas"
[connection signal="pressed" from="Commands/MakeSocket/Left" to="." method="_make_socket" binds= [ "left" ]]
[connection signal="pressed" from="Commands/MakeSocket/Up" to="." method="_make_socket" binds= [ "up" ]]
[connection signal="pressed" from="Commands/MakeSocket/Down" to="." method="_make_socket" binds= [ "down" ]]
[connection signal="pressed" from="Commands/MakeSocket/Right" to="." method="_make_socket" binds= [ "right" ]]
[connection signal="toggled" from="Commands/DebugAreas" to="." method="_area_debug_modified"]

View file

@ -177,7 +177,7 @@ window/size/height=800
[editor_plugins]
enabled=PoolStringArray( "pnhelper" )
enabled=PoolStringArray( )
[gui]