From 9e6763d2bb88069f38b31caa438267b0ab8cbff8 Mon Sep 17 00:00:00 2001 From: Hamcha Date: Tue, 14 Jul 2020 01:19:24 +0200 Subject: [PATCH] Fix activation range --- Actors/Components/ActivationRange.gd | 8 ++++---- Scenes/Menu.tscn | 1 - 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/Actors/Components/ActivationRange.gd b/Actors/Components/ActivationRange.gd index 3c01ad3..147cef6 100644 --- a/Actors/Components/ActivationRange.gd +++ b/Actors/Components/ActivationRange.gd @@ -2,8 +2,8 @@ extends Area2D class_name ActivationRange -signal player_entered(player) -signal player_left(player) +signal player_entered() +signal player_left() func _ready(): connect("body_entered", self, "_body_entered") @@ -14,8 +14,8 @@ func in_range(): func _body_entered(body: Node): if body == $"/root/scene/world".player: - emit_signal("player_entered", body) + emit_signal("player_entered") func _body_left(body: Node): if body == $"/root/scene/world".player: - emit_signal("player_left", body) + emit_signal("player_left") diff --git a/Scenes/Menu.tscn b/Scenes/Menu.tscn index a295d58..68e0851 100644 --- a/Scenes/Menu.tscn +++ b/Scenes/Menu.tscn @@ -15,7 +15,6 @@ void fragment() { vec4 tex = texture(TEXTURE, UV); COLOR = vec4(tex.rgb * 0., tex.a * 0.5); }" -custom_defines = "" [sub_resource type="ShaderMaterial" id=3] shader = SubResource( 2 )