Add fill, start work on adding items

This commit is contained in:
Hamcha 2020-09-22 10:06:17 +02:00
parent 0fa89de972
commit da43ba87e2
Signed by: hamcha
GPG Key ID: 41467804B19A3315
4 changed files with 219 additions and 22 deletions

View File

@ -17,6 +17,16 @@ var open := false
onready var activationRange := $ActivationRange as ActivationRange
onready var manager := $PowerManager as PowerManager
static func editor_info():
var editor_icon = AtlasTexture.new()
editor_icon.atlas = preload("res://Graphics/tgstation/computer.png")
editor_icon.region = Rect2(0, 0, 32, 32)
return {
"name": "Computer",
"scene": load("res://Actors/Objects/Computer/Computer.tscn"),
"icon": editor_icon
}
func _ready():
if not Engine.editor_hint:
activationRange.visible = true

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@ -10,10 +10,24 @@ const MAP_SCALE_MIN := 0.25
const TileTabScene := preload("res://Scenes/Editor/TileTab.tscn")
const objects = {
"Machines": [
{
"scene": preload("res://Actors/Objects/Computer/Computer.tscn"),
"script": GameObjectComputer
}
]
}
func _ready():
# Add tiles
add_tile_tab("Base", $map/tiles/base)
add_tile_tab("Cables", $map/tiles/cables)
add_tile_tab("Floors", $map/tiles/floor)
add_tile_tab("Walls", $map/tiles/walls)
# Add objects
for cat in objects:
add_object_list(cat, objects[cat])
enum PlacingMode {
NONE,
@ -36,6 +50,7 @@ var placing_mode = PlacingMode.NONE
var placing_layer = null
var placing_tile_id := -1
var current_brush := "none"
var current_obj_action := "none"
# Cursor variables
var cursor_pos := Vector2.ZERO
@ -68,12 +83,15 @@ func _input(ev: InputEvent):
match ev.button_index:
BUTTON_LEFT:
if current_brush == "freehand":
place_tiles([cursor_pos], placing_tile_id)
if placing_layer != null:
place_tiles(placing_layer, [cursor_pos], placing_tile_id)
placing = true
pressed_pos = cursor_pos
BUTTON_RIGHT:
if current_brush == "freehand":
place_tiles([cursor_pos], -1)
if placing_layer != null:
place_tiles(placing_layer, [cursor_pos], -1)
pressed_pos = cursor_pos
deleting = true
BUTTON_WHEEL_UP:
# Zoom in
@ -100,10 +118,20 @@ func _input(ev: InputEvent):
else:
match ev.button_index:
BUTTON_LEFT:
if current_brush == "rect":
place_rect(pressed_pos, cursor_pos, placing_tile_id)
match current_brush:
"rect":
place_rect(pressed_pos, cursor_pos, placing_tile_id)
"fill":
if placing_layer != null:
flood_fill(placing_layer, cursor_pos, placing_tile_id)
placing = false
BUTTON_RIGHT:
match current_brush:
"rect":
place_rect(pressed_pos, cursor_pos, -1)
"fill":
if placing_layer != null:
flood_fill(placing_layer, cursor_pos, -1)
deleting = false
BUTTON_MIDDLE:
dragging = false
@ -116,7 +144,8 @@ func handle_held_cursor_move(old_pos: Vector2, new_pos: Vector2):
# If deleting, null tile instead
if deleting:
id = -1
place_tiles([new_pos], id)
if placing_layer != null:
place_tiles(placing_layer, [new_pos], id)
func place_rect(a: Vector2, b: Vector2, id: int):
if placing_layer == null:
@ -131,23 +160,27 @@ func place_rect(a: Vector2, b: Vector2, id: int):
y_ord = Vector2(b.y, a.y)
var positions = []
for x in range(x_ord.x, x_ord.y+1):
layer.set_cellv(Vector2(x, a.y), id)
layer.set_cellv(Vector2(x, b.y), id)
place_tile(layer, Vector2(x, a.y), id)
place_tile(layer, Vector2(x, b.y), id)
for y in range(y_ord.x, y_ord.y+1):
layer.set_cellv(Vector2(a.x, y), id)
layer.set_cellv(Vector2(b.x, y), id)
place_tile(layer, Vector2(a.x, y), id)
place_tile(layer, Vector2(b.x, y), id)
layer.update_bitmask_region(a, b)
func place_tiles(positions: Array, id: int):
if placing_layer == null:
return
var layer := placing_layer as TileMap
func place_tile(tilemap: TileMap, pos: Vector2, id: int):
# Place tile
tilemap.set_cellv(pos, id)
# If no base is under that tile, add it
if id != -1 and tilemap != $map/tiles/base:
if $map/tiles/base.get_cellv(pos) == -1:
$map/tiles/base.set_cellv(pos, 1)
func place_tiles(tilemap: TileMap, positions: Array, id: int):
for pos in positions:
# Place tile
layer.set_cellv(pos, id)
place_tile(tilemap, pos, id)
for pos in positions:
# Update bitmask
layer.update_bitmask_area(pos)
tilemap.update_bitmask_area(pos)
var group := ButtonGroup.new()
@ -167,6 +200,20 @@ func add_tab(name: String) -> TileTab:
$layers/tabs.add_child(tab)
return tab
func add_object_list(name: String, objects: Array):
var tab := ItemList.new()
tab.connect("item_selected", self, "_item_selected", [tab])
tab.name = name
for obj in objects:
var editor_info = obj.script.editor_info()
tab.add_item(editor_info.name, editor_info.icon)
tab.set_item_metadata(tab.get_item_count()-1, editor_info)
$objects/tabs.add_child(tab)
func _item_selected(idx: int, tab: ItemList):
var meta = tab.get_item_metadata(idx)
cursor_sprite.texture = meta.icon
func _toggle_tile_input(enable: bool):
input_lock = not enable
@ -192,16 +239,73 @@ func make_tile_texture(tileset: TileSet, id: int) -> AtlasTexture:
return tile_icon
onready var layers_panel = $layers
onready var objects_panel = $objects
onready var brush_panel = $tools/brushPanel
onready var obj_action_panel = $tools/objPanel
func _tool_selected(tool_type):
layers_panel.visible = false
brush_panel.visible = false
placing_mode = PlacingMode.NONE
objects_panel.visible = false
obj_action_panel.visible = false
match tool_type:
"tile":
layers_panel.visible = true
layers_panel.visible = current_brush != "none"
brush_panel.visible = true
placing_mode = PlacingMode.TILEMAP
"obj":
obj_action_panel.visible = true
objects_panel.visible = current_obj_action == "add"
func _set_brush(brush_type: String):
current_brush = brush_type
layers_panel.visible = current_brush != "none"
var ff_cells = {}
var ff_origin = Vector2.ZERO
const BOUNDS_MAX_X = 40
const BOUNDS_MAX_Y = 40
# Sanity check: force bounds for cell
func ff_is_inbound(cell: Vector2):
return abs(cell.x-ff_origin.x) < BOUNDS_MAX_X and abs(cell.y-ff_origin.y) < BOUNDS_MAX_Y
func ff_is_valid(tilemap: TileMap, cell: Vector2, matching_tile: int) -> bool:
return ff_is_inbound(cell) and (not ff_cells.has(cell)) and tilemap.get_cellv(cell) == matching_tile
func ff_get_neighbours(tilemap: TileMap, cell: Vector2, matching_tile: int) -> Array:
var neighbours = [Vector2(cell.x, cell.y-1),Vector2(cell.x-1, cell.y),Vector2(cell.x+1, cell.y), Vector2(cell.x, cell.y+1)]
var out = []
for neighbour in neighbours:
# Have we checked this already?
if not ff_is_valid(tilemap, neighbour, matching_tile):
continue
out.push_back(neighbour)
return out
func flood_fill(tilemap: TileMap, pos: Vector2, id: int):
# Reset lists
ff_cells = {}
ff_origin = pos
var current_tile = tilemap.get_cellv(pos)
var queue = ff_get_neighbours(tilemap, pos, current_tile)
place_tile(tilemap, pos, id)
ff_cells[pos] = true
# Depth-first search
while not queue.empty():
var current = queue.pop_front()
# Have we checked this already?
if not ff_is_valid(tilemap, current, current_tile):
continue
var tile_id = tilemap.get_cellv(current)
if tile_id == current_tile:
ff_cells[current] = true
place_tile(tilemap, current, id)
for neighbour in ff_get_neighbours(tilemap, current, current_tile):
queue.push_front(neighbour)
tilemap.update_bitmask_region()
func _set_obj_action(action):
current_obj_action = action
objects_panel.visible = action == "add"

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=2]
[gd_scene load_steps=28 format=2]
[ext_resource path="res://Graphics/deepspace_mat.tres" type="Material" id=1]
[ext_resource path="res://Scenes/InEditorMap.gd" type="Script" id=2]
@ -63,14 +63,26 @@ region = Rect2( 16, 0, 16, 16 )
atlas = ExtResource( 4 )
region = Rect2( 0, 16, 16, 16 )
[sub_resource type="AtlasTexture" id=11]
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 4 )
region = Rect2( 32, 16, 16, 16 )
[sub_resource type="AtlasTexture" id=10]
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 4 )
region = Rect2( 16, 16, 16, 16 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 4 )
region = Rect2( 0, 32, 16, 16 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 4 )
region = Rect2( 16, 32, 16, 16 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 4 )
region = Rect2( 32, 32, 16, 16 )
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
@ -315,7 +327,7 @@ margin_bottom = 56.0
theme = ExtResource( 13 )
toggle_mode = true
group = SubResource( 8 )
icon = SubResource( 11 )
icon = SubResource( 10 )
flat = false
[node name="Fill" type="ToolButton" parent="tools/brushPanel/brush"]
@ -325,7 +337,52 @@ margin_bottom = 86.0
theme = ExtResource( 13 )
toggle_mode = true
group = SubResource( 8 )
icon = SubResource( 10 )
icon = SubResource( 11 )
flat = false
[node name="objPanel" type="PanelContainer" parent="tools"]
visible = false
margin_left = 59.0
margin_right = 93.0
margin_bottom = 94.0
size_flags_vertical = 0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="brush" type="VBoxContainer" parent="tools/objPanel"]
margin_left = 4.0
margin_top = 4.0
margin_right = 30.0
margin_bottom = 90.0
[node name="add" type="ToolButton" parent="tools/objPanel/brush"]
margin_right = 26.0
margin_bottom = 26.0
theme = ExtResource( 13 )
toggle_mode = true
group = SubResource( 8 )
icon = SubResource( 12 )
flat = false
[node name="edit" type="ToolButton" parent="tools/objPanel/brush"]
margin_top = 30.0
margin_right = 26.0
margin_bottom = 56.0
theme = ExtResource( 13 )
toggle_mode = true
group = SubResource( 8 )
icon = SubResource( 13 )
flat = false
[node name="remove" type="ToolButton" parent="tools/objPanel/brush"]
margin_top = 60.0
margin_right = 26.0
margin_bottom = 86.0
theme = ExtResource( 13 )
toggle_mode = true
group = SubResource( 8 )
icon = SubResource( 14 )
flat = false
[node name="layers" type="MarginContainer" parent="."]
@ -351,6 +408,29 @@ tab_align = 0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="objects" type="MarginContainer" parent="."]
visible = false
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 5.0
margin_top = -166.0
margin_right = 172.0
margin_bottom = -5.0
size_flags_vertical = 13
__meta__ = {
"_edit_use_anchors_": false
}
[node name="tabs" type="TabContainer" parent="objects"]
margin_right = 167.0
margin_bottom = 161.0
rect_min_size = Vector2( 0, 80 )
theme = ExtResource( 12 )
tab_align = 0
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="mouse_entered" from="background" to="." method="_toggle_tile_input" binds= [ true ]]
[connection signal="mouse_exited" from="background" to="." method="_toggle_tile_input" binds= [ false ]]
[connection signal="pressed" from="tools/toolsPanel/tools/placeTile" to="." method="_tool_selected" binds= [ "tile" ]]
@ -358,3 +438,6 @@ __meta__ = {
[connection signal="pressed" from="tools/brushPanel/brush/FreeHand" to="." method="_set_brush" binds= [ "freehand" ]]
[connection signal="pressed" from="tools/brushPanel/brush/Rect" to="." method="_set_brush" binds= [ "rect" ]]
[connection signal="pressed" from="tools/brushPanel/brush/Fill" to="." method="_set_brush" binds= [ "fill" ]]
[connection signal="pressed" from="tools/objPanel/brush/add" to="." method="_set_obj_action" binds= [ "add" ]]
[connection signal="pressed" from="tools/objPanel/brush/edit" to="." method="_set_obj_action" binds= [ "edit" ]]
[connection signal="pressed" from="tools/objPanel/brush/remove" to="." method="_set_obj_action" binds= [ "remove" ]]