; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "ActivationRange", "language": "GDScript", "path": "res://Actors/Components/ActivationRange.gd" }, { "base": "Reference", "class": "Coordinates", "language": "GDScript", "path": "res://Classes/Coordinates.gd" }, { "base": "Area2D", "class": "ElectricSocket", "language": "GDScript", "path": "res://Actors/Objects/ElectricSocket/ElectricSocket.gd" }, { "base": "Node", "class": "GameInstance", "language": "GDScript", "path": "res://Scenes/Game.gd" }, { "base": "Node2D", "class": "GameMap", "language": "GDScript", "path": "res://Scenes/Map.gd" }, { "base": "StaticBody2D", "class": "GameObjectComputer", "language": "GDScript", "path": "res://Actors/Objects/Computer/Computer.gd" }, { "base": "StaticBody2D", "class": "GameObjectDoor", "language": "GDScript", "path": "res://Actors/Objects/Door/Door.gd" }, { "base": "StaticBody2D", "class": "GameObjectEngine", "language": "GDScript", "path": "res://Actors/Objects/Engine/Engine.gd" }, { "base": "Area2D", "class": "GameObjectLightbulb", "language": "GDScript", "path": "res://Actors/Objects/Lightbulb/Lightbulb.gd" }, { "base": "StaticBody2D", "class": "GameObjectPowerStorage", "language": "GDScript", "path": "res://Actors/Objects/PowerStorage/PowerStorage.gd" }, { "base": "StaticBody2D", "class": "GameObjectScanner", "language": "GDScript", "path": "res://Actors/Objects/Scanner/Scanner.gd" }, { "base": "Control", "class": "GameUI", "language": "GDScript", "path": "res://Scenes/UI.gd" }, { "base": "Node2D", "class": "GameWorld", "language": "GDScript", "path": "res://Scenes/World.gd" }, { "base": "TileMap", "class": "MapTiles", "language": "GDScript", "path": "res://Scenes/Rendering/MapTiles.gd" }, { "base": "Reference", "class": "Names", "language": "GDScript", "path": "res://Classes/Names.gd" }, { "base": "Node2D", "class": "Occluder", "language": "GDScript", "path": "res://Scenes/Rendering/Occluder.gd" }, { "base": "Node2D", "class": "POI", "language": "GDScript", "path": "res://Actors/Meta/POI/POI.gd" }, { "base": "Node", "class": "PowerManager", "language": "GDScript", "path": "res://Actors/Components/PowerManager.gd" }, { "base": "Node", "class": "PowerNetwork", "language": "GDScript", "path": "res://Actors/Systems/Electricity/PowerNetwork.gd" }, { "base": "Node2D", "class": "ProbeArea", "language": "GDScript", "path": "res://Actors/Systems/Area/AreaProbe.gd" }, { "base": "Area2D", "class": "ProbeElectric", "language": "GDScript", "path": "res://Actors/Systems/Electricity/ElectricProbe.gd" }, { "base": "Reference", "class": "ResourceQueue", "language": "GDScript", "path": "res://Classes/ResourceQueue.gd" }, { "base": "Reference", "class": "UICommand", "language": "GDScript", "path": "res://Classes/UICommand.gd" }, { "base": "TextureRect", "class": "UIItemBox", "language": "GDScript", "path": "res://Scenes/UI/Items/ItemBox.gd" } ] _global_script_class_icons={ "ActivationRange": "", "Coordinates": "", "ElectricSocket": "", "GameInstance": "", "GameMap": "", "GameObjectComputer": "", "GameObjectDoor": "", "GameObjectEngine": "", "GameObjectLightbulb": "", "GameObjectPowerStorage": "", "GameObjectScanner": "", "GameUI": "", "GameWorld": "", "MapTiles": "", "Names": "", "Occluder": "", "POI": "", "PowerManager": "", "PowerNetwork": "", "ProbeArea": "", "ProbeElectric": "", "ResourceQueue": "", "UICommand": "", "UIItemBox": "" } [application] config/name="NSS Odyssey" run/main_scene="res://Scenes/Menu.tscn" boot_splash/image="res://Graphics/UI/splash.png" boot_splash/fullsize=false config/icon="res://icon.png" [autoload] Music="*res://Scenes/Global/Music.tscn" Multiplayer="*res://Scenes/Global/Multiplayer.gd" SceneManager="*res://Scenes/Global/SceneManager.gd" [display] window/size/width=1280 window/size/height=800 [editor_plugins] enabled=PoolStringArray( "pnhelper" ) [gui] theme/custom="res://Graphics/UI/ui_theme.tres" [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } ui_select={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } ui_cancel={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) ] } ui_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } ui_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } sprint={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) ] } ui_chat={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null) ] } inspect={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) ] } ui_zoomin={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null) ] } ui_zoomout={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null) ] } ui_scroll_left={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null) ] } ui_scroll_right={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null) ] } alt_hand={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) ] } swap_hands={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Environment" 2d_physics/layer_2="Objects" 2d_physics/layer_3="Electric" 2d_physics/layer_4="Actors" 2d_physics/layer_5="AreaBound" 2d_physics/layer_6="Sound" [rendering] quality/driver/driver_name="GLES2" quality/2d/use_pixel_snap=true threads/thread_model=2 vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres"