; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "ActivationRange", "language": "GDScript", "path": "res://Actors/Components/ActivationRange.gd" }, { "base": "Area2D", "class": "ElectricSocket", "language": "GDScript", "path": "res://Actors/Objects/ElectricSocket/ElectricSocket.gd" }, { "base": "Node", "class": "GameInstance", "language": "GDScript", "path": "res://Scenes/Game.gd" }, { "base": "Node2D", "class": "GameMap", "language": "GDScript", "path": "res://Scenes/Map.gd" }, { "base": "StaticBody2D", "class": "GameObjectComputer", "language": "GDScript", "path": "res://Actors/Objects/Computer/Computer.gd" }, { "base": "StaticBody2D", "class": "GameObjectDoor", "language": "GDScript", "path": "res://Actors/Objects/Door/Door.gd" }, { "base": "StaticBody2D", "class": "GameObjectEngine", "language": "GDScript", "path": "res://Actors/Objects/Engine/Engine.gd" }, { "base": "Area2D", "class": "GameObjectLightbulb", "language": "GDScript", "path": "res://Actors/Objects/Lightbulb/Lightbulb.gd" }, { "base": "StaticBody2D", "class": "GameObjectPowerStorage", "language": "GDScript", "path": "res://Actors/Objects/PowerStorage/PowerStorage.gd" }, { "base": "StaticBody2D", "class": "GameObjectScanner", "language": "GDScript", "path": "res://Actors/Objects/Scanner/Scanner.gd" }, { "base": "Node2D", "class": "GameWorld", "language": "GDScript", "path": "res://Scenes/World.gd" }, { "base": "TileMap", "class": "MapTiles", "language": "GDScript", "path": "res://Scenes/Rendering/MapTiles.gd" }, { "base": "Node2D", "class": "Occluder", "language": "GDScript", "path": "res://Scenes/Rendering/Occluder.gd" }, { "base": "Reference", "class": "POIData", "language": "GDScript", "path": "res://Classes/POI.gd" }, { "base": "Node", "class": "PowerManager", "language": "GDScript", "path": "res://Actors/Components/PowerManager.gd" }, { "base": "Node", "class": "PowerNetwork", "language": "GDScript", "path": "res://Actors/Systems/Electricity/PowerNetwork.gd" }, { "base": "Area2D", "class": "ProbeElectric", "language": "GDScript", "path": "res://Actors/Systems/Electricity/ElectricProbe.gd" }, { "base": "Node2D", "class": "SpawnpointPlayer", "language": "GDScript", "path": "res://Actors/Meta/POI/Spawnpoints/Player.gd" }, { "base": "Reference", "class": "UICommand", "language": "GDScript", "path": "res://Classes/UICommand.gd" } ] _global_script_class_icons={ "ActivationRange": "", "ElectricSocket": "", "GameInstance": "", "GameMap": "", "GameObjectComputer": "", "GameObjectDoor": "", "GameObjectEngine": "", "GameObjectLightbulb": "", "GameObjectPowerStorage": "", "GameObjectScanner": "", "GameWorld": "", "MapTiles": "", "Occluder": "", "POIData": "", "PowerManager": "", "PowerNetwork": "", "ProbeElectric": "", "SpawnpointPlayer": "", "UICommand": "" } [application] config/name="odyssey" run/main_scene="res://Scenes/Game.tscn" config/icon="res://icon.png" [autoload] Music="*res://Scenes/Global/Music.tscn" [display] window/size/width=1280 window/size/height=800 [gui] theme/custom="res://Graphics/UI/ui_theme.tres" [input] ui_accept={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } ui_select={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } ui_cancel={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) ] } ui_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } ui_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } ui_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } ui_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } sprint={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Environment" 2d_physics/layer_2="Projectile" 2d_physics/layer_3="Electric" [rendering] vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres"