This repository has been archived on 2020-09-30. You can view files and clone it, but cannot push or open issues or pull requests.
odyssey-old/gotm
Hamcha 5ca3c191cd
Add WebGL and GOTM support
2020-07-14 16:20:06 +02:00
..
_impl Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
Gotm.gd Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
GotmDebug.gd Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
GotmFile.gd Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
GotmLobby.gd Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
GotmLobbyFetch.gd Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
GotmUser.gd Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
LICENSE Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00
README.md Add WebGL and GOTM support 2020-07-14 16:20:06 +02:00

README.md

gotm.io
Access Gotm's API with GDScript
Learn more

Install

Supports versions 3.1.0 and newer.

1. Download

Download the plugin from the AssetLib in the Godot Editor and follow its instructions.

You can also download it directly here. Extract the contents into your project's directory.

2. Setup

Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work.

Examples

Examples

Notes

This plugin serves as a polyfill when developing against the API locally. The "real" API calls are only available when running the game live on gotm.io.