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odyssey-old/Actors/Objects/PowerStorage/UI/PowerUI.gd

15 lines
503 B
GDScript

extends Control
onready var scene = $"/root/scene" as GameInstance
func set_current_charge(val):
$Container/CurrentBox/HBoxContainer/CurrentChargeLabel.text = "(" + str(round(val/10)/100) + "MJ)"
$Container/CurrentBox/ProgressBar.value = val
func set_max_charge(val: float):
$Container/CurrentBox/ProgressBar.max_value = val
func init_values(max_charge: float, max_discharge: float):
$Container/ChargeBox/SpinBox.value = int(max_charge)
$Container/ChargeBox/SpinBox2.value = int(max_discharge)