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odyssey-old/Scenes/Maps/odyssey.tscn

574 lines
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://Graphics/tgstation/1x1.tres" type="TileSet" id=2]
[ext_resource path="res://Scenes/Rendering/MapTiles.gd" type="Script" id=3]
[ext_resource path="res://Actors/Objects/Door/Door.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
[ext_resource path="res://Graphics/space.png" type="Texture" id=7]
[ext_resource path="res://Actors/Objects/Lightbulb/Lightbulb.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Actors/Objects/Engine/Engine.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.tscn" type="PackedScene" id=12]
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[ext_resource path="res://Actors/Objects/ElectricSocket/ElectricSocket.tscn" type="PackedScene" id=14]
[ext_resource path="res://Actors/Meta/POI/POI.tscn" type="PackedScene" id=15]
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[node name="darkness" type="CanvasModulate" parent="."]
visible = false
color = Color( 0, 0, 0, 1 )
[node name="editor" type="Node2D" parent="."]
[node name="deepspace" type="Sprite" parent="."]
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"_edit_lock_": true
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z_as_relative = false
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z_as_relative = false
tile_set = ExtResource( 9 )
cell_size = Vector2( 32, 32 )
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occluder_light_mask = -2147483647
format = 1
tile_data = PoolIntArray( -589820, 1, 0, -524284, 1, 0, -393226, 1, 0, -393225, 1, 0, -393224, 1, 0, -393223, 1, 0, -393222, 1, 0, -393217, 1, 0, -458752, 1, 0, -458751, 1, 0, -458750, 1, 0, -458748, 1, 0, -458746, 1, 0, -458745, 1, 0, -458744, 1, 0, -458743, 1, 0, -327690, 1, 0, -327689, 1, 0, -327688, 1, 0, -327687, 1, 0, -327686, 1, 0, -327685, 1, 0, -327684, 1, 0, -327683, 1, 0, -327682, 1, 0, -327681, 1, 0, -393216, 1, 0, -393215, 1, 0, -393214, 1, 0, -393213, 1, 0, -393212, 1, 0, -393211, 1, 0, -393210, 1, 0, -393209, 1, 0, -393208, 1, 0, -393207, 1, 0, -393206, 1, 0, -262154, 1, 0, -262153, 1, 0, -262152, 1, 0, -262151, 1, 0, -262150, 1, 0, -262149, 1, 0, -262148, 1, 0, -262147, 1, 0, -262146, 1, 0, -262145, 1, 0, -327680, 1, 0, -327679, 1, 0, -327678, 1, 0, -327677, 1, 0, -327676, 1, 0, -327675, 1, 0, -327674, 1, 0, -327673, 1, 0, -327672, 1, 0, -327671, 1, 0, -327670, 1, 0, -196618, 1, 0, -196617, 1, 0, -196616, 1, 0, -196615, 1, 0, -196614, 1, 0, -196613, 1, 0, -196612, 1, 0, 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[node name="walls" type="TileMap" parent="."]
z_index = 4
z_as_relative = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
tile_data = PoolIntArray( -589821, 2, 0, -589819, 2, 0, -458763, 2, 0, -458762, 2, 0, -458761, 2, 0, -458760, 2, 0, -458759, 2, 0, -458758, 2, 0, -458757, 2, 0, -458754, 2, 0, -458753, 2, 0, -524288, 3, 0, -524287, 3, 0, -524286, 2, 0, -524285, 2, 0, -524283, 2, 0, -524282, 3, 0, -524281, 3, 0, -524280, 2, 0, -524279, 2, 0, -524278, 2, 0, -393227, 2, 0, -393221, 2, 0, -393220, 2, 0, -393219, 3, 0, -393218, 2, 0, -458749, 2, 0, -458747, 2, 0, -458742, 2, 0, -458741, 2, 0, -327691, 2, 0, -327684, 3, 0, -393205, 2, 0, -262155, 2, 0, -327669, 3, 0, -196619, 2, 0, -262133, 3, 0, -131083, 2, 0, -131076, 3, 0, -196597, 2, 0, -65547, 2, 0, -65541, 2, 0, -65540, 2, 0, -65539, 3, 0, -65538, 2, 0, -131062, 2, 0, -131061, 2, 0, -11, 2, 0, -10, 2, 0, -9, 2, 0, -8, 2, 0, -7, 2, 0, -6, 2, 0, -5, 2, 0, -2, 2, 0, -1, 2, 0, -65536, 2, 0, -65535, 2, 0, -65534, 2, 0, -65533, 2, 0, -65532, 2, 0, -65531, 2, 0, -65529, 2, 0, -65528, 2, 0, -65527, 2, 0, -65526, 2, 0, 5, 3, 0, 7, 3, 0, 65541, 3, 0, 65543, 3, 0, 131077, 3, 0, 131079, 3, 0, 262137, 2, 0, 262138, 3, 0, 262139, 2, 0, 262140, 2, 0, 262141, 3, 0, 262142, 2, 0, 262143, 2, 0, 196608, 2, 0, 196609, 2, 0, 196610, 2, 0, 196611, 3, 0, 196612, 3, 0, 196613, 2, 0, 196615, 2, 0, 196616, 3, 0, 196617, 3, 0, 196618, 2, 0, 196619, 2, 0, 196620, 2, 0, 196621, 2, 0, 196622, 2, 0, 196623, 2, 0, 196624, 2, 0, 196625, 2, 0, 196626, 2, 0, 196627, 2, 0, 327673, 2, 0, 327679, 2, 0, 262157, 2, 0, 262163, 3, 0, 393209, 2, 0, 393215, 2, 0, 327693, 2, 0, 327699, 3, 0, 458740, 2, 0, 458741, 3, 0, 458742, 3, 0, 458743, 3, 0, 458744, 2, 0, 458745, 2, 0, 393235, 3, 0, 524276, 2, 0, 524287, 2, 0, 458765, 3, 0, 458771, 3, 0, 589812, 2, 0, 589823, 2, 0, 524301, 3, 0, 524307, 3, 0, 655348, 2, 0, 655349, 3, 0, 655350, 3, 0, 655351, 3, 0, 655352, 2, 0, 655353, 2, 0, 589843, 3, 0, 720889, 2, 0, 720895, 2, 0, 655373, 2, 0, 655379, 3, 0, 786425, 2, 0, 786431, 2, 0, 720909, 2, 0, 720915, 3, 0, 851961, 2, 0, 851962, 3, 0, 851963, 2, 0, 851964, 2, 0, 851965, 3, 0, 851966, 2, 0, 851967, 2, 0, 786432, 2, 0, 786433, 2, 0, 786434, 2, 0, 786435, 3, 0, 786436, 3, 0, 786437, 2, 0, 786439, 2, 0, 786440, 3, 0, 786441, 3, 0, 786442, 2, 0, 786443, 2, 0, 786444, 2, 0, 786445, 2, 0, 786446, 2, 0, 786447, 2, 0, 786448, 2, 0, 786449, 2, 0, 786450, 2, 0, 786451, 2, 0, 851973, 3, 0, 851975, 3, 0, 917509, 3, 0, 917511, 3, 0, 983045, 3, 0, 983047, 3, 0, 1114101, 2, 0, 1114102, 2, 0, 1114103, 2, 0, 1114104, 2, 0, 1114105, 2, 0, 1114106, 2, 0, 1114107, 2, 0, 1114110, 2, 0, 1114111, 2, 0, 1048576, 2, 0, 1048577, 2, 0, 1048578, 2, 0, 1048579, 2, 0, 1048580, 2, 0, 1048581, 2, 0, 1048583, 2, 0, 1048584, 2, 0, 1048585, 2, 0, 1048586, 2, 0, 1179637, 2, 0, 1179643, 2, 0, 1179644, 3, 0, 1179645, 3, 0, 1179646, 2, 0, 1114122, 2, 0, 1114123, 2, 0, 1179659, 2, 0, 1310715, 2, 0, 1310716, 3, 0, 1310717, 3, 0, 1310718, 2, 0, 1245195, 3, 0, 1376251, 2, 0, 1376252, 3, 0, 1376253, 3, 0, 1376254, 2, 0, 1310731, 3, 0, 1376267, 2, 0, 1507317, 2, 0, 1507323, 2, 0, 1507324, 3, 0, 1507325, 3, 0, 1507326, 2, 0, 1441802, 2, 0, 1441803, 2, 0, 1572853, 2, 0, 1572854, 2, 0, 1572855, 2, 0, 1572856, 2, 0, 1572857, 2, 0, 1572858, 2, 0, 1572859, 2, 0, 1572862, 2, 0, 1572863, 2, 0, 1507328, 3, 0, 1507329, 3, 0, 1507330, 2, 0, 1507331, 2, 0, 1507332, 2, 0, 1507333, 2, 0, 1507334, 3, 0, 1507335, 3, 0, 1507336, 2, 0, 1507337, 2, 0, 1507338, 2, 0 )
script = ExtResource( 3 )
extended_tilemap_node = NodePath("../1x1")
[node name="1x1" type="TileMap" parent="."]
z_index = 5
z_as_relative = false
tile_set = ExtResource( 2 )
cell_size = Vector2( 16, 16 )
format = 1
[node name="engines" type="Node2D" parent="."]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
__meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="Engine" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 321 )
direction = 0
[node name="Engine2" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -480, 208 )
direction = 0
[node name="Engine3" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -320, 96 )
direction = 0
[node name="objects" type="Node2D" parent="."]
z_index = 10
__meta__ = {
"_editor_description_": ""
}
[node name="BridgeDoor" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 416, 192 )
[node name="BridgeDoor2" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 416, 288 )
[node name="EngineDoor" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -32, 192 )
[node name="EngineDoor2" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -32, 288 )
[node name="StorageDoor" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -128, -160 )
[node name="StorageDoor2" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -128, -128 )
[node name="AirlockExt" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 128, -288 )
interlockTargetPath = NodePath("../AirlockInt")
[node name="AirlockInt" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 128, -224 )
interlockTargetPath = NodePath("../AirlockExt")
[node name="AirlockExt2" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -160, 672 )
interlockTargetPath = NodePath("../AirlockInt2")
[node name="AirlockInt2" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -64, 672 )
interlockTargetPath = NodePath("../AirlockExt2")
[node name="AirlockExt3" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -160, 576 )
interlockTargetPath = NodePath("../AirlockInt3")
[node name="AirlockInt3" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -64, 576 )
interlockTargetPath = NodePath("../AirlockExt3")
[node name="ControlComp" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 576, 256 )
direction = 0
[node name="CommsComp" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 576, 224 )
direction = 0
computer_type = 1
[node name="Computer2" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -192, 288 )
direction = 1
computer_type = 5
[node name="Computer4" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -192, 192 )
direction = 1
computer_type = 4
[node name="Computer" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -256, -160 )
direction = 1
computer_type = 4
[node name="Computer3" parent="objects" instance=ExtResource( 6 )]
position = Vector2( -256, -128 )
direction = 1
computer_type = 5
[node name="SMES1" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -320, -160 )
[node name="SMES2" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -320, -128 )
[node name="SMES3" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -320, -192 )
[node name="SMES4" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -320, -96 )
[node name="sockets" type="Node2D" parent="."]
z_index = 2
z_as_relative = false
[node name="ElectricSocket" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -288, -160 )
direction = 0
connectionPaths = [ NodePath("../../objects/SMES1") ]
[node name="ElectricSocket2" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -288, -128 )
direction = 0
connectionPaths = [ NodePath("../../objects/SMES2") ]
[node name="ElectricSocket3" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -288, -192 )
direction = 0
connectionPaths = [ NodePath("../../objects/SMES3") ]
[node name="ElectricSocket4" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -288, -96 )
direction = 0
connectionPaths = [ NodePath("../../objects/SMES4") ]
[node name="ElectricSocket5" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 320, 128 )
connectionPaths = [ NodePath("../../lights/Lighttube2") ]
flow = 1
[node name="ElectricSocket34" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 384, 192 )
direction = 1
connectionPaths = [ NodePath("../../objects/BridgeDoor") ]
flow = 1
[node name="ElectricSocket36" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 0, 192 )
direction = 0
connectionPaths = [ NodePath("../../objects/EngineDoor") ]
flow = 1
[node name="ElectricSocket37" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 0, 288 )
direction = 0
connectionPaths = [ NodePath("../../objects/EngineDoor2") ]
flow = 1
[node name="ElectricSocket35" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 384, 288 )
direction = 1
connectionPaths = [ NodePath("../../objects/BridgeDoor2") ]
flow = 1
[node name="ElectricSocket6" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 64, 128 )
connectionPaths = [ NodePath("../../lights/Lighttube") ]
flow = 1
[node name="ElectricSocket7" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 64, -64 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube9") ]
flow = 1
[node name="ElectricSocket8" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 256, -64 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube10") ]
flow = 1
[node name="ElectricSocket32" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 192, -32 )
direction = 1
connectionPaths = [ NodePath("../../lights/Lighttube16") ]
flow = 1
[node name="ElectricSocket33" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 192, 96 )
direction = 0
connectionPaths = [ NodePath("../../lights/Lighttube15") ]
flow = 1
[node name="ElectricSocket9" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 256, -224 )
connectionPaths = [ NodePath("../../lights/Lighttube11") ]
flow = 1
[node name="ElectricSocket42" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 128, -192 )
connectionPaths = [ NodePath("../../objects/AirlockInt") ]
flow = 1
[node name="ElectricSocket43" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 128, -256 )
connectionPaths = [ NodePath("../../objects/AirlockExt") ]
flow = 1
[node name="ElectricSocket10" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -32, -224 )
direction = 0
connectionPaths = [ NodePath("../../lights/Lighttube12") ]
flow = 1
[node name="ElectricSocket44" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -96, -160 )
direction = 0
connectionPaths = [ NodePath("../../objects/StorageDoor") ]
flow = 1
[node name="ElectricSocket45" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -96, -128 )
direction = 0
connectionPaths = [ NodePath("../../objects/StorageDoor2") ]
flow = 1
[node name="ElectricSocket11" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -256, -224 )
connectionPaths = [ NodePath("../../lights/Lighttube13") ]
flow = 1
[node name="ElectricSocket12" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -256, -64 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube14") ]
flow = 1
[node name="ElectricSocket13" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -128, 352 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube8") ]
flow = 1
[node name="ElectricSocket14" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -128, 128 )
connectionPaths = [ NodePath("../../lights/Lighttube7") ]
flow = 1
[node name="ElectricSocket15" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -160, 192 )
direction = 0
connectionPaths = [ NodePath("../../objects/Computer4") ]
flow = 1
[node name="ElectricSocket16" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -160, 288 )
direction = 0
connectionPaths = [ NodePath("../../objects/Computer2") ]
flow = 1
[node name="ElectricSocket17" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -224, -128 )
direction = 0
connectionPaths = [ NodePath("../../objects/Computer3") ]
flow = 1
[node name="ElectricSocket18" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -224, -160 )
direction = 0
connectionPaths = [ NodePath("../../objects/Computer") ]
flow = 1
[node name="ElectricSocket19" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 544, 224 )
direction = 1
connectionPaths = [ NodePath("../../objects/CommsComp") ]
flow = 1
[node name="ElectricSocket20" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 544, 256 )
direction = 1
connectionPaths = [ NodePath("../../objects/ControlComp") ]
flow = 1
[node name="ElectricSocket21" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 512, 128 )
connectionPaths = [ NodePath("../../lights/Lighttube6") ]
flow = 1
[node name="ElectricSocket22" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 512, 352 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube5") ]
flow = 1
[node name="ElectricSocket23" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 320, 352 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube3") ]
flow = 1
[node name="ElectricSocket24" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 64, 352 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube4") ]
flow = 1
[node name="ElectricSocket38" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -32, 576 )
direction = 0
connectionPaths = [ NodePath("../../objects/AirlockInt3") ]
flow = 1
[node name="ElectricSocket39" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -128, 576 )
direction = 0
connectionPaths = [ NodePath("../../objects/AirlockExt3") ]
flow = 1
[node name="ElectricSocket40" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -128, 672 )
direction = 0
connectionPaths = [ NodePath("../../objects/AirlockExt2") ]
flow = 1
[node name="ElectricSocket41" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -32, 672 )
direction = 0
connectionPaths = [ NodePath("../../objects/AirlockInt2") ]
flow = 1
[node name="ElectricSocket25" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 192, 384 )
direction = 1
connectionPaths = [ NodePath("../../lights/Lighttube17") ]
flow = 1
[node name="ElectricSocket26" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 192, 512 )
direction = 0
connectionPaths = [ NodePath("../../lights/Lighttube18") ]
flow = 1
[node name="ElectricSocket27" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 64, 704 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube22") ]
flow = 1
[node name="ElectricSocket28" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 256, 704 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube20") ]
flow = 1
[node name="ElectricSocket29" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 32, 544 )
connectionPaths = [ NodePath("../../lights/Lighttube19") ]
flow = 1
[node name="ElectricSocket30" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -256, 544 )
connectionPaths = [ NodePath("../../lights/Lighttube21") ]
flow = 1
[node name="ElectricSocket31" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -256, 704 )
direction = 3
connectionPaths = [ NodePath("../../lights/Lighttube23") ]
flow = 1
[node name="ElectricSocket46" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -384, 224 )
direction = 0
connectionPaths = [ NodePath("../../engines/Engine2") ]
flow = 1
[node name="ElectricSocket47" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -224, 128 )
direction = 0
connectionPaths = [ NodePath("../../engines/Engine3") ]
flow = 1
[node name="ElectricSocket48" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -224, 352 )
direction = 0
connectionPaths = [ NodePath("../../engines/Engine") ]
flow = 1
[node name="lights" type="Node2D" parent="."]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
z_index = 11
__meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="Lighttube" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 80, 144 )
[node name="Lighttube2" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 336, 144 )
[node name="Lighttube3" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 336, 368 )
direction = 2
[node name="Lighttube4" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 80, 368 )
direction = 2
[node name="Lighttube7" parent="lights" instance=ExtResource( 8 )]
position = Vector2( -112, 144 )
[node name="Lighttube8" parent="lights" instance=ExtResource( 8 )]
position = Vector2( -112, 368 )
direction = 2
[node name="Lighttube5" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 528, 368 )
direction = 2
[node name="Lighttube6" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 528, 144 )
[node name="Lighttube9" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 80, -48 )
direction = 2
[node name="Lighttube10" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 272, -48 )
direction = 2
[node name="Lighttube11" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 272, -208 )
[node name="Lighttube12" parent="lights" instance=ExtResource( 8 )]
position = Vector2( -16, -208 )
direction = 0
[node name="Lighttube13" parent="lights" instance=ExtResource( 8 )]
position = Vector2( -240, -208 )
[node name="Lighttube14" parent="lights" instance=ExtResource( 8 )]
position = Vector2( -240, -48 )
direction = 2
[node name="Lighttube15" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 208, 112 )
direction = 0
[node name="Lighttube16" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 208, -16 )
direction = 1
[node name="Lighttube17" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 208, 400 )
direction = 1
[node name="Lighttube18" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 208, 528 )
direction = 0
[node name="Lighttube19" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 48, 560 )
[node name="Lighttube21" parent="lights" instance=ExtResource( 8 )]
position = Vector2( -240, 560 )
[node name="Lighttube23" parent="lights" instance=ExtResource( 8 )]
position = Vector2( -240, 720 )
direction = 2
[node name="Lighttube20" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 272, 720 )
direction = 2
[node name="Lighttube22" parent="lights" instance=ExtResource( 8 )]
position = Vector2( 80, 720 )
direction = 2
[node name="pois" type="Node2D" parent="."]
z_index = 999
[node name="SpawnpointPlayer" parent="pois" instance=ExtResource( 15 )]
position = Vector2( 560, 256 )