SS13esque but more like FTL13
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Graphics/tgstation/sprites/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Actors/Player/Player.gd" type="Script" id=2]
[ext_resource path="res://Actors/Player/BodyPart.gd" type="Script" id=3]
[sub_resource type="CapsuleShape2D" id=1]
radius = 10.4436
height = 5.44386
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 32, 32 )
[node name="Player" type="KinematicBody2D"]
z_index = 10
collision_layer = 8
script = ExtResource( 2 )
[node name="Camera" type="Camera2D" parent="."]
[node name="Sprite" parent="." instance=ExtResource( 1 )]
position = Vector2( 0, -3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Earing" type="Area2D" parent="."]
input_pickable = false
collision_layer = 32
collision_mask = 32
[node name="CollisionShape2D" type="CollisionShape2D" parent="Earing"]
shape = SubResource( 2 )
[node name="BodyParts" type="Node2D" parent="."]
[node name="Head" type="Node2D" parent="BodyParts"]
script = ExtResource( 3 )
[node name="Torso" type="Node2D" parent="BodyParts"]
script = ExtResource( 3 )
[node name="LeftArm" type="Node2D" parent="BodyParts"]
script = ExtResource( 3 )
[node name="RightArm" type="Node2D" parent="BodyParts"]
script = ExtResource( 3 )
[node name="LeftLeg" type="Node2D" parent="BodyParts"]
script = ExtResource( 3 )
[node name="RightLeg" type="Node2D" parent="BodyParts"]
script = ExtResource( 3 )