This repository has been archived on 2020-09-30. You can view files and clone it, but cannot push or open issues or pull requests.
odyssey-old/Scenes/UI.gd

46 lines
959 B
GDScript

extends Control
class_name GameUI
enum ServerMenuItem {
ServerInfo
}
enum PopupName {
SpaceMap,
EnergyUsage
}
onready var logs = $Logs
onready var scene = $"/root/scene"
const CHAT_RADIUS = 32*10
func _ready() -> void:
# Add options to menu buttons
var serverMenu = $Menu/Margins/Grid/Server.get_popup()
serverMenu.connect("id_pressed", self, "_server_option_chosen")
serverMenu.add_item("Server info", ServerMenuItem.ServerInfo)
func _server_option_chosen(id) -> void:
match id:
ServerMenuItem.ServerInfo:
$ServerInfoPopup.popup_centered()
func open_popup(map_name) -> void:
match map_name:
PopupName.SpaceMap:
$MapPopup.popup_centered_ratio()
PopupName.EnergyUsage:
pass
func close_popup(map_name) -> void:
match map_name:
PopupName.SpaceMap:
$MapPopup.visible = false
PopupName.EnergyUsage:
pass
func _send_chat(text):
scene.rpc("broadcast_zone", text + "\n", scene.world.player.global_position, CHAT_RADIUS)