This repository has been archived on 2020-09-30. You can view files and clone it, but cannot push or open issues or pull requests.
odyssey-old/Actors/Objects/ElectricSocket/ElectricSocket.gd

85 lines
2.0 KiB
GDScript

tool
extends Area2D
class_name ElectricSocket
enum Direction { LEFT, RIGHT, UP, DOWN }
enum Flow { SOURCE, SINK, BIDIRECTIONAL }
export(Direction) var direction := Direction.DOWN setget set_direction
export(Array, NodePath) var connectionPaths := []
var connections := []
export(Color) var source_color
export(Color) var sink_color
export(Color) var bidirectional_color
export(Flow) var flow = Flow.SINK setget set_flow
onready var socket = $socket
var network = null
func _ready() -> void:
socket.material = socket.material.duplicate()
refresh_sprite()
if Engine.editor_hint:
return
for connection in connectionPaths:
add_connection(get_node(connection))
func add_connection(node: Node) -> void:
var manager := node.get_node("PowerManager") as PowerManager
manager.socket = self
connections.append(manager)
func set_direction(dir) -> void:
direction = dir
refresh_sprite()
func set_flow(val) -> void:
flow = val
refresh_sprite()
func refresh_sprite() -> void:
if socket == null:
return
match direction:
Direction.DOWN:
socket.region_rect.position = Vector2(0, 0)
Direction.UP:
socket.region_rect.position = Vector2(32, 0)
Direction.LEFT:
socket.region_rect.position = Vector2(32, 32)
Direction.RIGHT:
socket.region_rect.position = Vector2(0, 32)
match flow:
Flow.SOURCE:
socket.material.set_shader_param("cable_color", source_color)
Flow.SINK:
socket.material.set_shader_param("cable_color", sink_color)
Flow.BIDIRECTIONAL:
socket.material.set_shader_param("cable_color", bidirectional_color)
func serialize():
var connection_paths := []
for conn in connections:
connection_paths.append({ "path": get_path_to(conn), "powered": conn.powered })
return {
"direction": direction,
"flow": flow,
"connections": connection_paths
}
func deserialize(data):
set_direction(data["direction"])
set_flow(data["flow"])
for node in data["connections"]:
var manager := get_node(node.path) as PowerManager
manager.socket = self
manager.powered = node.powered
connections.append(manager)