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odyssey-old/Scenes/Maps/odyssey.tscn

609 lines
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[gd_scene load_steps=18 format=2]
[ext_resource path="res://Graphics/tgstation/walls.tres" type="TileSet" id=1]
[ext_resource path="res://Scenes/Rendering/MapTiles.gd" type="Script" id=3]
[ext_resource path="res://Actors/Objects/Door/Door.tscn" type="PackedScene" id=4]
[ext_resource path="res://Scenes/Map.gd" type="Script" id=5]
[ext_resource path="res://Actors/Objects/Computer/Computer.tscn" type="PackedScene" id=6]
[ext_resource path="res://Graphics/deepspace_mat.tres" type="Material" id=7]
[ext_resource path="res://Actors/Systems/Area/AreaProbe.tscn" type="PackedScene" id=8]
[ext_resource path="res://Graphics/tgstation/floor.tres" type="TileSet" id=9]
[ext_resource path="res://Actors/Objects/Engine/Engine.tscn" type="PackedScene" id=10]
[ext_resource path="res://Graphics/tgstation/base.tres" type="TileSet" id=11]
[ext_resource path="res://Actors/Objects/PowerStorage/PowerStorage.tscn" type="PackedScene" id=12]
[ext_resource path="res://Graphics/tgstation/cables.tres" type="TileSet" id=13]
[ext_resource path="res://Actors/Objects/ElectricSocket/ElectricSocket.tscn" type="PackedScene" id=14]
[ext_resource path="res://Actors/Meta/POI/POI.tscn" type="PackedScene" id=15]
[sub_resource type="CurveTexture" id=1]
width = 32
[sub_resource type="Animation" id=2]
resource_name = "warp-enter"
length = 2.0
tracks/0/type = "bezier"
tracks/0/path = NodePath(".:material:shader_param/warp_boost")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 10, -0.25, 0, 0.15, 0.358271, 1, -0.42, 0.148576, 0.25, 0 ),
"times": PoolRealArray( 0, 1, 2 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath(".:material:shader_param/warp_opacity")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
[sub_resource type="Animation" id=3]
resource_name = "warp-exit"
tracks/0/type = "bezier"
tracks/0/path = NodePath(".:material:shader_param/warp_boost")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath(".:material:shader_param/warp_opacity")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1 )
}
[node name="map" type="Node2D"]
script = ExtResource( 5 )
[node name="deepspace" type="Sprite" parent="."]
material = ExtResource( 7 )
scale = Vector2( 2, 2 )
texture = SubResource( 1 )
region_enabled = true
region_rect = Rect2( -500, -500, 10000, 10000 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="deepspace"]
anims/warp-enter = SubResource( 2 )
anims/warp-exit = SubResource( 3 )
[node name="tiles" type="Node2D" parent="."]
[node name="base" type="TileMap" parent="tiles"]
z_index = 1
z_as_relative = false
tile_set = ExtResource( 11 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
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[node name="cables" type="TileMap" parent="tiles"]
z_index = 2
z_as_relative = false
tile_set = ExtResource( 13 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
tile_data = PoolIntArray( -589822, 0, 131073, -589818, 0, 131073, -524286, 0, 65539, -524282, 0, 65539, -458750, 0, 65539, -458746, 0, 65539, -327706, 0, 131072, -327705, 0, 65536, -327704, 0, 196608, -393214, 0, 65539, -393210, 0, 65539, -262168, 0, 65539, -327678, 0, 65538, -327677, 0, 196608, -327675, 0, 65537, -327674, 0, 196611, -196632, 0, 65539, -262141, 0, 65539, -262139, 0, 65539, -131101, 0, 131072, -131100, 0, 65536, -131099, 0, 65536, -131098, 0, 65536, -131097, 0, 65536, -131096, 0, 131074, -196605, 0, 65539, -196603, 0, 65539, -65560, 0, 65539, -131069, 0, 65539, -131067, 0, 65539, -131050, 0, 65537, -131049, 0, 262144, -26, 0, 131073, -24, 0, 65539, -65533, 0, 65539, -65531, 0, 65539, -65523, 0, 131073, -65514, 0, 65539, -65512, 0, 131073, 65507, 0, 131072, 65508, 0, 65536, 65509, 0, 65536, 65510, 0, 2, 65511, 0, 65536, 65512, 0, 196610, 65513, 0, 65536, 65514, 0, 65536, 65515, 0, 65536, 65516, 0, 65536, 65517, 0, 65536, 65518, 0, 65536, 65519, 0, 65536, 65520, 0, 65536, 65521, 0, 65536, 65522, 0, 1, 65523, 0, 65536, 65524, 0, 65536, 65525, 0, 65536, 65526, 0, 65536, 65527, 0, 65536, 65528, 0, 65536, 65529, 0, 1, 65530, 0, 65536, 65531, 0, 65536, 65532, 0, 65536, 65533, 0, 65536, 65534, 0, 65536, 65535, 0, 65536, 0, 0, 65536, 1, 0, 65536, 2, 0, 65536, 3, 0, 2, 4, 0, 65536, 5, 0, 2, 6, 0, 1, 7, 0, 65536, 8, 0, 65536, 9, 0, 65536, 10, 0, 65536, 11, 0, 1, 12, 0, 65536, 13, 0, 196610, 14, 0, 65536, 15, 0, 65536, 16, 0, 65536, 17, 0, 65536, 18, 0, 65536, 19, 0, 65536, 20, 0, 65536, 21, 0, 65536, 22, 0, 196610, 23, 0, 65536, 24, 0, 131074, 131048, 0, 65539, 131058, 0, 65539, 131065, 0, 65539, 65542, 0, 65539, 65547, 0, 131075, 65549, 0, 131075, 65558, 0, 65539, 65560, 0, 131075, 196584, 0, 65539, 196594, 0, 65539, 196601, 0, 65539, 131078, 0, 65539, 131094, 0, 65538, 131095, 0, 0, 262115, 0, 131072, 262116, 0, 65536, 262117, 0, 65536, 262118, 0, 65536, 262119, 0, 65536, 262120, 0, 131074, 262130, 0, 65539, 262137, 0, 65539, 196614, 0, 65539, 327656, 0, 65539, 327666, 0, 65539, 327670, 0, 131072, 327671, 0, 65536, 327672, 0, 65536, 327673, 0, 131074, 262150, 0, 65538, 262151, 0, 196608, 393192, 0, 65539, 393202, 0, 65539, 393209, 0, 65539, 327687, 0, 131075, 458726, 0, 131072, 458727, 0, 65536, 458728, 0, 196611, 458738, 0, 65539, 458745, 0, 65538, 458746, 0, 65536, 458747, 0, 65536, 458748, 0, 0, 524272, 0, 131072, 524273, 0, 65536, 524274, 0, 196611 )
[node name="floor" type="TileMap" parent="tiles"]
z_index = 3
z_as_relative = false
tile_set = ExtResource( 9 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
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[node name="walls" type="TileMap" parent="tiles"]
position = Vector2( 0, -1 )
z_index = 4
z_as_relative = false
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 32
occluder_light_mask = -2147483647
format = 1
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script = ExtResource( 3 )
[node name="engines" type="Node2D" parent="."]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
z_index = 10
[node name="Engine" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -1024, -128 )
direction = 0
strength = 1.0
max_force = 0.05
[node name="Engine5" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -1024, -32 )
direction = 0
strength = 1.0
max_force = 0.05
[node name="Engine4" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -928, -224 )
direction = 0
strength = 1.0
max_force = 0.05
[node name="Engine2" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -928, 160 )
direction = 0
strength = 1.0
max_force = 0.05
[node name="Engine3" parent="engines" instance=ExtResource( 10 )]
position = Vector2( -1024, 64 )
direction = 0
strength = 1.0
max_force = 0.05
[node name="objects" type="Node2D" parent="."]
z_index = 10
__meta__ = {
"_editor_description_": ""
}
[node name="SMES1" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -736, 96 )
[node name="SMES2" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -736, 64 )
[node name="SMES3" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -736, -64 )
[node name="SMES4" parent="objects" instance=ExtResource( 12 )]
position = Vector2( -736, -96 )
[node name="Computer" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 800, 0 )
object_name = ""
direction = 0
computer_type = 0
[node name="Door" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -704, 0 )
[node name="Door2" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 608, 0 )
object_name = "Bridge entrance"
[node name="Door4" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 160, -128 )
object_name = "Docking entrance B"
[node name="Door3" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 96, -128 )
object_name = "Docking entrance A"
[node name="Door5" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 64, -320 )
interlockTargetPath = NodePath("../Door7")
[node name="Door6" parent="objects" instance=ExtResource( 4 )]
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interlockTargetPath = NodePath("../Door8")
[node name="Door7" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 64, -256 )
interlockTargetPath = NodePath("../Door5")
[node name="Door8" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 192, -256 )
interlockTargetPath = NodePath("../Door6")
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computer_type = 4
[node name="Computer3" parent="objects" instance=ExtResource( 6 )]
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object_name = ""
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computer_type = 5
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position = Vector2( 736, -96 )
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position = Vector2( 704, -96 )
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[node name="Computer6" parent="objects" instance=ExtResource( 6 )]
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object_name = ""
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computer_type = 7
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position = Vector2( 736, 96 )
object_name = ""
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computer_type = 6
[node name="Computer9" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 704, 96 )
object_name = ""
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computer_type = 3
[node name="Computer7" parent="objects" instance=ExtResource( 6 )]
position = Vector2( 800, -32 )
object_name = ""
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computer_type = 1
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position = Vector2( -544, 224 )
[node name="Door10" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -448, 64 )
[node name="Door11" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -224, 64 )
[node name="Door13" parent="objects" instance=ExtResource( 4 )]
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[node name="Door12" parent="objects" instance=ExtResource( 4 )]
position = Vector2( -352, 128 )
[node name="Door14" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 352, 64 )
object_name = "Medical entrance A"
[node name="Door15" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 416, 64 )
object_name = "Medical entrance B"
[node name="Door16" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 256, 128 )
object_name = "Medical Doubledoors A"
[node name="Door17" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 256, 160 )
object_name = "Medical Doubledoors B"
[node name="Door18" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 416, -64 )
object_name = "Armory entrance (Halls)"
[node name="Door19" parent="objects" instance=ExtResource( 4 )]
position = Vector2( 224, -160 )
object_name = "Armory entrance (Docking)"
[node name="sockets" type="Node2D" parent="."]
z_index = 2
z_as_relative = false
[node name="ElectricSocket" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -768, -96 )
direction = 1
connectionPaths = [ NodePath("../../objects/SMES4") ]
flow = 2
[node name="ElectricSocket2" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -768, -64 )
direction = 1
connectionPaths = [ NodePath("../../objects/SMES3") ]
flow = 2
[node name="ElectricSocket3" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -768, 64 )
direction = 1
connectionPaths = [ NodePath("../../objects/SMES2") ]
flow = 2
[node name="ElectricSocket4" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -768, 96 )
direction = 1
connectionPaths = [ NodePath("../../objects/SMES1") ]
flow = 2
[node name="ElectricSocket5" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -928, 96 )
direction = 0
connectionPaths = [ NodePath("../../engines/Engine3") ]
flow = 1
[node name="ElectricSocket6" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -832, -192 )
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connectionPaths = [ NodePath("../../engines/Engine4") ]
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[node name="ElectricSocket7" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -928, 0 )
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connectionPaths = [ NodePath("../../engines/Engine5") ]
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[node name="ElectricSocket8" parent="sockets" instance=ExtResource( 14 )]
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connectionPaths = [ NodePath("../../engines/Engine2") ]
flow = 1
[node name="ElectricSocket9" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -928, -96 )
direction = 0
connectionPaths = [ NodePath("../../engines/Engine") ]
flow = 1
[node name="ElectricSocket10" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 768, 0 )
direction = 1
connectionPaths = [ NodePath("../../objects/Computer") ]
flow = 1
[node name="ElectricSocket12" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 576, 0 )
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connectionPaths = [ NodePath("../../objects/Door2") ]
flow = 1
[node name="ElectricSocket11" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -736, 0 )
direction = 1
connectionPaths = [ NodePath("../../objects/Door") ]
flow = 1
[node name="ElectricSocket13" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 96, -96 )
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connectionPaths = [ NodePath("../../objects/Door3") ]
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[node name="ElectricSocket14" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 160, -96 )
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connectionPaths = [ NodePath("../../objects/Door4") ]
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[node name="ElectricSocket15" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 64, -224 )
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connectionPaths = [ NodePath("../../objects/Door7") ]
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[node name="ElectricSocket16" parent="sockets" instance=ExtResource( 14 )]
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connectionPaths = [ NodePath("../../objects/Door5") ]
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[node name="ElectricSocket17" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 192, -288 )
direction = 2
connectionPaths = [ NodePath("../../objects/Door6") ]
flow = 1
[node name="ElectricSocket18" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 192, -224 )
direction = 2
connectionPaths = [ NodePath("../../objects/Door8") ]
flow = 1
[node name="ElectricSocket19" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -832, 0 )
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connectionPaths = [ NodePath("../../objects/Computer3") ]
flow = 1
[node name="ElectricSocket20" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -832, -32 )
direction = 0
connectionPaths = [ NodePath("../../objects/Computer2") ]
flow = 1
[node name="ElectricSocket22" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 736, -64 )
direction = 2
connectionPaths = [ NodePath("../../objects/Computer4") ]
flow = 1
[node name="ElectricSocket21" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 704, -64 )
direction = 2
connectionPaths = [ NodePath("../../objects/Computer5") ]
flow = 1
[node name="ElectricSocket23" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 704, 64 )
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connectionPaths = [ NodePath("../../objects/Computer9") ]
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[node name="ElectricSocket24" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 736, 64 )
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connectionPaths = [ NodePath("../../objects/Computer8") ]
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[node name="ElectricSocket25" parent="sockets" instance=ExtResource( 14 )]
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connectionPaths = [ NodePath("../../objects/Computer7") ]
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[node name="ElectricSocket26" parent="sockets" instance=ExtResource( 14 )]
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direction = 1
connectionPaths = [ NodePath("../../objects/Computer6") ]
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[node name="ElectricSocket27" parent="sockets" instance=ExtResource( 14 )]
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connectionPaths = [ NodePath("../../objects/Door9") ]
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[node name="ElectricSocket28" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -448, 32 )
direction = 3
connectionPaths = [ NodePath("../../objects/Door10") ]
flow = 1
[node name="ElectricSocket29" parent="sockets" instance=ExtResource( 14 )]
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connectionPaths = [ NodePath("../../objects/Door12") ]
flow = 1
[node name="ElectricSocket30" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -224, 32 )
direction = 3
connectionPaths = [ NodePath("../../objects/Door11") ]
flow = 1
[node name="ElectricSocket31" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( -128, 192 )
direction = 1
connectionPaths = [ NodePath("../../objects/Door13") ]
flow = 1
[node name="ElectricSocket32" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 224, 128 )
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connectionPaths = [ NodePath("../../objects/Door16") ]
flow = 1
[node name="ElectricSocket33" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 224, 160 )
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connectionPaths = [ NodePath("../../objects/Door17") ]
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[node name="ElectricSocket34" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 352, 32 )
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connectionPaths = [ NodePath("../../objects/Door14") ]
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[node name="ElectricSocket35" parent="sockets" instance=ExtResource( 14 )]
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connectionPaths = [ NodePath("../../objects/Door15") ]
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[node name="ElectricSocket36" parent="sockets" instance=ExtResource( 14 )]
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connectionPaths = [ NodePath("../../objects/Door19") ]
flow = 1
[node name="ElectricSocket37" parent="sockets" instance=ExtResource( 14 )]
position = Vector2( 416, -32 )
direction = 2
connectionPaths = [ NodePath("../../objects/Door18") ]
flow = 1
[node name="lights" type="Node2D" parent="."]
modulate = Color( 0.980392, 0.980392, 0.980392, 1 )
z_index = 11
__meta__ = {
"_edit_group_": true,
"_edit_lock_": true
}
[node name="pois" type="Node2D" parent="."]
z_index = 999
[node name="SpawnpointPlayer" parent="pois" instance=ExtResource( 15 )]
position = Vector2( 720, 16 )
[node name="areas" type="Node2D" parent="."]
visible = false
[node name="Bridge" parent="areas" instance=ExtResource( 8 )]
position = Vector2( 752, 16 )
z_index = 100
area_name = "Bridge"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")
[node name="Docking" parent="areas" instance=ExtResource( 8 )]
position = Vector2( 128, -176 )
z_index = 100
area_name = "Docking"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")
[node name="Port1" type="Node2D" parent="areas/Docking"]
position = Vector2( -48, -96 )
[node name="Port2" type="Node2D" parent="areas/Docking"]
position = Vector2( 80, -96 )
[node name="Medical" parent="areas" instance=ExtResource( 8 )]
position = Vector2( 464, 144 )
z_index = 100
area_name = "Medical"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")
[node name="Security" parent="areas" instance=ExtResource( 8 )]
position = Vector2( 464, -144 )
z_index = 100
area_name = "Security"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")
[node name="Bar" parent="areas" instance=ExtResource( 8 )]
position = Vector2( -208, 176 )
z_index = 100
area_name = "Bar"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")
[node name="Kitchen" type="Node2D" parent="areas/Bar"]
position = Vector2( 192, 0 )
[node name="Engine" parent="areas" instance=ExtResource( 8 )]
position = Vector2( -784, 16 )
z_index = 100
area_name = "Engine room"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")
[node name="CrewStorage" parent="areas" instance=ExtResource( 8 )]
position = Vector2( -432, 176 )
z_index = 100
area_name = "Crew Storage"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")
[node name="Cryostorage" parent="areas" instance=ExtResource( 8 )]
position = Vector2( -592, 176 )
z_index = 100
area_name = "Cryo-storage"
wall_tilemap = NodePath("../../tiles/walls")
base_tilemap = NodePath("../../tiles/base")