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odyssey-old/Scenes/Menu.gd

86 lines
2.4 KiB
GDScript

extends Control
const REFRESH_SERVER_DELAY = 5.0
export var scale := 4.0 setget set_scale
export var upThreshold := 1.0/59.0
export var downThreshold := 1.0/30.0
export var delay := 1.0
export var refresh_server_remaining := REFRESH_SERVER_DELAY
onready var viewport := $Viewport
onready var background := $Background
onready var netgame := $"/root/Multiplayer"
onready var server_list := $Popup/MarginContainer/VBoxContainer/ItemList
onready var name_field := $CenterContainer/PanelContainer/HBoxContainer/HBoxContainer/NameField
var servers := []
func _ready() -> void:
name_field.text = netgame.player_name
set_scale(scale)
$"/root/Music/BGM".play()
netgame.connect("ms_updated", self, "_ms_update")
request_servers()
func _process(delta: float) -> void:
refresh_server_remaining -= delta
if refresh_server_remaining <= 0:
request_servers()
refresh_server_remaining = REFRESH_SERVER_DELAY
# Give the system time to adjust
if delay > 0:
delay -= delta
return
if delta > downThreshold:
print("GPU is taking too much (%ss > %ss), adjusting shader scale" % [ delta, downThreshold ])
set_scale(scale+1)
elif delta < upThreshold and scale > 2:
print("GPU is taking it easy (%ss < %ss), adjusting shader scale" % [ delta, upThreshold ])
set_scale(scale-1)
func request_servers():
netgame.ms_get_entries()
const server_list_format = "{name} ({address}) - {players}/{max_players} players"
func _ms_update(action, result):
if action == "list_games":
# Reset server list
server_list.clear()
servers = result
for server in servers:
server.data.address = server.address
server_list.add_item(server_list_format.format(server.data))
func set_scale(val) -> void:
scale = val
if viewport:
viewport.size = rect_size / scale
background.update()
func _on_resized() -> void:
if viewport:
viewport.size = rect_size / scale
background.update()
func _host_pressed() -> void:
$"/root/Multiplayer".host()
func _join_pressed() -> void:
$Popup.popup_centered_ratio()
func join_server(server) -> void:
$"/root/Music/BGM".stop()
netgame.join(server)
func _server_addr_changed(new_text: String) -> void:
$Popup/MarginContainer/VBoxContainer/HBoxContainer/Button.disabled = new_text.length() < 1
func _manual_join_pressed():
join_server({ "address": $Popup/MarginContainer/VBoxContainer/HBoxContainer/LineEdit.text })
func _server_item_clicked(index):
$"/root/Music/BGM".stop()
join_server(servers[index])