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odyssey-old/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "ActivationRange",
"language": "GDScript",
"path": "res://Actors/Components/ActivationRange.gd"
}, {
"base": "Area2D",
"class": "ElectricSocket",
"language": "GDScript",
"path": "res://Actors/Objects/ElectricSocket/ElectricSocket.gd"
}, {
"base": "Node",
"class": "GameInstance",
"language": "GDScript",
"path": "res://Scenes/Game.gd"
}, {
"base": "Node2D",
"class": "GameMap",
"language": "GDScript",
"path": "res://Scenes/Map.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectComputer",
"language": "GDScript",
"path": "res://Actors/Objects/Computer/Computer.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectDoor",
"language": "GDScript",
"path": "res://Actors/Objects/Door/Door.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectEngine",
"language": "GDScript",
"path": "res://Actors/Objects/Engine/Engine.gd"
}, {
"base": "Area2D",
"class": "GameObjectLightbulb",
"language": "GDScript",
"path": "res://Actors/Objects/Lightbulb/Lightbulb.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectPowerStorage",
"language": "GDScript",
"path": "res://Actors/Objects/PowerStorage/PowerStorage.gd"
}, {
"base": "StaticBody2D",
"class": "GameObjectScanner",
"language": "GDScript",
"path": "res://Actors/Objects/Scanner/Scanner.gd"
}, {
"base": "Node2D",
"class": "GameWorld",
"language": "GDScript",
"path": "res://Scenes/World.gd"
}, {
"base": "TileMap",
"class": "MapTiles",
"language": "GDScript",
"path": "res://Scenes/Rendering/MapTiles.gd"
}, {
"base": "Node2D",
"class": "Occluder",
"language": "GDScript",
"path": "res://Scenes/Rendering/Occluder.gd"
}, {
"base": "Reference",
"class": "POIData",
"language": "GDScript",
"path": "res://Classes/POI.gd"
}, {
"base": "Node",
"class": "PowerManager",
"language": "GDScript",
"path": "res://Actors/Components/PowerManager.gd"
}, {
"base": "Node",
"class": "PowerNetwork",
"language": "GDScript",
"path": "res://Actors/Systems/Electricity/PowerNetwork.gd"
}, {
"base": "Area2D",
"class": "ProbeElectric",
"language": "GDScript",
"path": "res://Actors/Systems/Electricity/ElectricProbe.gd"
}, {
"base": "Node2D",
"class": "SpawnpointPlayer",
"language": "GDScript",
"path": "res://Actors/Meta/POI/Spawnpoints/Player.gd"
}, {
"base": "Reference",
"class": "UICommand",
"language": "GDScript",
"path": "res://Classes/UICommand.gd"
} ]
_global_script_class_icons={
"ActivationRange": "",
"ElectricSocket": "",
"GameInstance": "",
"GameMap": "",
"GameObjectComputer": "",
"GameObjectDoor": "",
"GameObjectEngine": "",
"GameObjectLightbulb": "",
"GameObjectPowerStorage": "",
"GameObjectScanner": "",
"GameWorld": "",
"MapTiles": "",
"Occluder": "",
"POIData": "",
"PowerManager": "",
"PowerNetwork": "",
"ProbeElectric": "",
"SpawnpointPlayer": "",
"UICommand": ""
}
[application]
config/name="odyssey"
run/main_scene="res://Scenes/Game.tscn"
config/icon="res://icon.png"
[autoload]
Music="*res://Scenes/Global/Music.tscn"
[display]
window/size/width=1280
window/size/height=800
[gui]
theme/custom="res://Graphics/UI/ui_theme.tres"
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
ui_select={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Environment"
2d_physics/layer_2="Projectile"
2d_physics/layer_3="Electric"
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"