draw2d/draw2dbase/dasher.go

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// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 13/12/2010 by Laurent Le Goff
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package draw2dbase
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type DashVertexConverter struct {
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next Flattener
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x, y, distance float64
dash []float64
currentDash int
dashOffset float64
}
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func NewDashConverter(dash []float64, dashOffset float64, flattener Flattener) *DashVertexConverter {
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var dasher DashVertexConverter
dasher.dash = dash
dasher.currentDash = 0
dasher.dashOffset = dashOffset
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dasher.next = flattener
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return &dasher
}
func (dasher *DashVertexConverter) LineTo(x, y float64) {
dasher.lineTo(x, y)
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}
func (dasher *DashVertexConverter) MoveTo(x, y float64) {
dasher.next.MoveTo(x, y)
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dasher.x, dasher.y = x, y
dasher.distance = dasher.dashOffset
dasher.currentDash = 0
}
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func (dasher *DashVertexConverter) LineJoin() {
dasher.next.LineJoin()
}
func (dasher *DashVertexConverter) Close() {
dasher.next.Close()
}
func (dasher *DashVertexConverter) End() {
dasher.next.End()
}
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func (dasher *DashVertexConverter) lineTo(x, y float64) {
rest := dasher.dash[dasher.currentDash] - dasher.distance
for rest < 0 {
dasher.distance = dasher.distance - dasher.dash[dasher.currentDash]
dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
rest = dasher.dash[dasher.currentDash] - dasher.distance
}
d := distance(dasher.x, dasher.y, x, y)
for d >= rest {
k := rest / d
lx := dasher.x + k*(x-dasher.x)
ly := dasher.y + k*(y-dasher.y)
if dasher.currentDash%2 == 0 {
// line
dasher.next.LineTo(lx, ly)
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} else {
// gap
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dasher.next.End()
dasher.next.MoveTo(lx, ly)
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}
d = d - rest
dasher.x, dasher.y = lx, ly
dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
rest = dasher.dash[dasher.currentDash]
}
dasher.distance = d
if dasher.currentDash%2 == 0 {
// line
dasher.next.LineTo(x, y)
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} else {
// gap
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dasher.next.End()
dasher.next.MoveTo(x, y)
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}
if dasher.distance >= dasher.dash[dasher.currentDash] {
dasher.distance = dasher.distance - dasher.dash[dasher.currentDash]
dasher.currentDash = (dasher.currentDash + 1) % len(dasher.dash)
}
dasher.x, dasher.y = x, y
}
func distance(x1, y1, x2, y2 float64) float64 {
return vectorDistance(x2-x1, y2-y1)
}