draw2d/curve/cubic_float64.go

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// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 17/05/2011 by Laurent Le Goff
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package curve
import (
"math"
)
const (
CurveRecursionLimit = 32
)
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// X1, Y1, X2, Y2, X3, Y3, X4, Y4 float64
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type CubicCurveFloat64 [8]float64
type LineTracer interface {
LineTo(x, y float64)
}
func (c *CubicCurveFloat64) Subdivide(c1, c2 *CubicCurveFloat64) (x23, y23 float64) {
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// Calculate all the mid-points of the line segments
//----------------------
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c1[0], c1[1] = c[0], c[1]
c2[6], c2[7] = c[6], c[7]
c1[2] = (c[0] + c[2]) / 2
c1[3] = (c[1] + c[3]) / 2
x23 = (c[2] + c[4]) / 2
y23 = (c[3] + c[5]) / 2
c2[4] = (c[4] + c[6]) / 2
c2[5] = (c[5] + c[7]) / 2
c1[4] = (c1[2] + x23) / 2
c1[5] = (c1[3] + y23) / 2
c2[2] = (x23 + c2[4]) / 2
c2[3] = (y23 + c2[5]) / 2
c1[6] = (c1[4] + c2[2]) / 2
c1[7] = (c1[5] + c2[3]) / 2
c2[0], c2[1] = c1[6], c1[7]
return
}
func (curve *CubicCurveFloat64) Segment(t LineTracer, flattening_threshold float64) {
var curves [CurveRecursionLimit]CubicCurveFloat64
curves[0] = *curve
i := 0
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// current curve
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var c *CubicCurveFloat64
var dx, dy, d2, d3 float64
for i >= 0 {
c = &curves[i]
dx = c[6] - c[0]
dy = c[7] - c[1]
d2 = math.Abs(((c[2]-c[6])*dy - (c[3]-c[7])*dx))
d3 = math.Abs(((c[4]-c[6])*dy - (c[5]-c[7])*dx))
if (d2+d3)*(d2+d3) < flattening_threshold*(dx*dx+dy*dy) || i == len(curves)-1 {
t.LineTo(c[6], c[7])
i--
} else {
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// second half of bezier go lower onto the stack
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c.Subdivide(&curves[i+1], &curves[i])
i++
}
}
}