2011-04-26 09:56:04 +00:00
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package draw2dgl
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import (
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"image"
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"exp/draw"
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"gl"
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"freetype-go.googlecode.com/hg/freetype/raster"
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"draw2d.googlecode.com/hg/draw2d"
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//"log"
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)
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type GLPainter struct {
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// The Porter-Duff composition operator.
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Op draw.Op
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// The 16-bit color to paint the spans.
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cr, cg, cb uint8
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ca uint32
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colors []uint8
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vertices []int32
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}
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const M16 uint32 = 1<<16 - 1
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// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (p *GLPainter) Paint(ss []raster.Span, done bool) {
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//gl.Begin(gl.LINES)
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sslen := len(ss)
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clenrequired := sslen * 8
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vlenrequired := sslen * 4
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if clenrequired >= (cap(p.colors) - len(p.colors)) {
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p.Flush()
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if clenrequired >= cap(p.colors) {
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p.vertices = make([]int32, 0, vlenrequired+(vlenrequired/2))
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p.colors = make([]uint8, 0, clenrequired+(clenrequired/2))
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}
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}
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vi := len(p.vertices)
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ci := len(p.colors)
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p.vertices = p.vertices[0 : vi+vlenrequired]
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p.colors = p.colors[0 : ci+clenrequired]
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for _, s := range ss {
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ma := s.A >> 16
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a := ma * p.ca / M16
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p.colors[ci] = p.cr
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ci++
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p.colors[ci] = p.cg
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ci++
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p.colors[ci] = p.cb
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ci++
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p.colors[ci] = uint8(a >> 8)
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ci++
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p.colors[ci] = p.cr
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ci++
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p.colors[ci] = p.cg
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ci++
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p.colors[ci] = p.cb
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ci++
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p.colors[ci] = uint8(a >> 8)
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ci++
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p.vertices[vi] = int32(s.X0)
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vi++
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p.vertices[vi] = int32(s.Y)
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vi++
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p.vertices[vi] = int32(s.X1)
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vi++
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p.vertices[vi] = int32(s.Y)
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vi++
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}
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}
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func (p *GLPainter) Flush() {
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if len(p.vertices) != 0 {
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gl.EnableClientState(gl.COLOR_ARRAY)
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gl.EnableClientState(gl.VERTEX_ARRAY)
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gl.ColorPointer(4, 0, p.colors)
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gl.VertexPointer(2, 0, p.vertices)
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// draw lines
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gl.DrawArrays(gl.LINES, 0, len(p.vertices)/2)
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gl.DisableClientState(gl.VERTEX_ARRAY)
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gl.DisableClientState(gl.COLOR_ARRAY)
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p.vertices = p.vertices[0:0]
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p.colors = p.colors[0:0]
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}
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}
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// SetColor sets the color to paint the spans.
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func (p *GLPainter) SetColor(c image.Color) {
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r, g, b, a := c.RGBA()
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if a == 0 {
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p.cr = 0
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p.cg = 0
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p.cb = 0
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p.ca = a
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} else {
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p.cr = uint8((r * M16 / a) >> 8)
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p.cg = uint8((g * M16 / a) >> 8)
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p.cb = uint8((b * M16 / a) >> 8)
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p.ca = a
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}
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}
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// NewRGBAPainter creates a new RGBAPainter for the given image.
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func NewGLPainter() *GLPainter {
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p := new(GLPainter)
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p.vertices = make([]int32, 0, 1024)
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p.colors = make([]uint8, 0, 1024)
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return p
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}
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2011-04-26 11:26:55 +00:00
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2011-04-26 09:56:04 +00:00
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type GraphicContext struct {
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*draw2d.StackGraphicContext
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painter *GLPainter
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fillRasterizer *raster.Rasterizer
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strokeRasterizer *raster.Rasterizer
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}
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2011-04-26 11:26:55 +00:00
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type GLVertex struct {
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x, y float64
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}
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func NewGLVertex() *GLVertex {
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return &GLVertex{}
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}
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func (glVertex *GLVertex) NextCommand(cmd draw2d.VertexCommand) {
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}
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func (glVertex *GLVertex) Vertex(x, y float64) {
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gl.Vertex2d(x, y)
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}
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2011-04-26 09:56:04 +00:00
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/**
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* Create a new Graphic context from an image
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*/
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func NewGraphicContext(width, height int) *GraphicContext {
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gc := &GraphicContext{
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draw2d.NewStackGraphicContext(),
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NewGLPainter(),
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raster.NewRasterizer(width, height),
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raster.NewRasterizer(width, height),
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}
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return gc
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}
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func (gc *GraphicContext) SetDPI(dpi int) {
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}
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func (gc *GraphicContext) GetDPI() int {
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return -1
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}
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func (gc *GraphicContext) Clear() {
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}
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func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
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}
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func (gc *GraphicContext) DrawImage(img image.Image) {
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}
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return 0
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}
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func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color image.Color) {
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gc.painter.SetColor(color)
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rasterizer.Rasterize(gc.painter)
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rasterizer.Clear()
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gc.painter.Flush()
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}
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2011-04-26 11:26:55 +00:00
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func (gc *GraphicContext) Stroke(paths ...*draw2d.PathStorage){
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2011-04-26 09:56:04 +00:00
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paths = append(paths, gc.Current.Path)
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gc.strokeRasterizer.UseNonZeroWinding = true
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stroker := draw2d.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.strokeRasterizer)))
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stroker.HalfLineWidth = gc.Current.LineWidth / 2
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var pathConverter *draw2d.PathConverter
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if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
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dasher := draw2d.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
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pathConverter = draw2d.NewPathConverter(dasher)
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} else {
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pathConverter = draw2d.NewPathConverter(stroker)
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}
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pathConverter.ApproximationScale = gc.Current.Tr.GetScale() // From agg code
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pathConverter.Convert(paths...)
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gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
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gc.Current.Path.Clear()
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}
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func (gc *GraphicContext) Fill(paths ...*draw2d.PathStorage) {
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paths = append(paths, gc.Current.Path)
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gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
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pathConverter := draw2d.NewPathConverter(draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.fillRasterizer)))
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pathConverter.ApproximationScale = gc.Current.Tr.GetScale() // From agg code
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pathConverter.Convert(paths...)
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gc.paint(gc.fillRasterizer, gc.Current.FillColor)
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gc.Current.Path.Clear()
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}
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2011-04-26 11:26:55 +00:00
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/*
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func (gc *GraphicContext) Fill(paths ...*draw2d.PathStorage) {
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paths = append(paths, gc.Current.Path)
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gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
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pathConverter := draw2d.NewPathAdder(draw2d.NewMatrixTransformAdder(gc.Current.Tr, gc.fillRasterizer))
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pathConverter.ApproximationScale = gc.Current.Tr.GetScale()
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pathConverter.Convert(paths...)
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gc.paint(gc.fillRasterizer, gc.Current.FillColor)
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gc.Current.Path.Clear()
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}
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*/
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2011-04-26 09:56:04 +00:00
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func (gc *GraphicContext) FillStroke(paths ...*draw2d.PathStorage) {
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gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
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gc.strokeRasterizer.UseNonZeroWinding = true
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filler := draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.fillRasterizer))
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stroker := draw2d.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.strokeRasterizer)))
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stroker.HalfLineWidth = gc.Current.LineWidth / 2
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demux := draw2d.NewDemuxConverter(filler, stroker)
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paths = append(paths, gc.Current.Path)
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pathConverter := draw2d.NewPathConverter(demux)
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pathConverter.ApproximationScale = gc.Current.Tr.GetScale() // From agg code
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pathConverter.Convert(paths...)
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gc.paint(gc.fillRasterizer, gc.Current.FillColor)
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gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
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gc.Current.Path = draw2d.NewPathStorage()
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}
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