draw2d/postscript/operators_math.go

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2011-04-27 08:06:14 +00:00
// Copyright 2010 The postscript-go Authors. All rights reserved.
// created: 13/12/2010 by Laurent Le Goff
//Arithmetic and Math Operators
package postscript
import (
"math"
"rand"
)
// begin Primitive Operator implementation
//num1 num2 add sum -> Return num1 plus num2
func add(interpreter *Interpreter) {
num2 := interpreter.PopFloat()
num1 := interpreter.PopFloat()
interpreter.Push(num1 + num2)
}
//num1 num2 div quotient -> Return num1 divided by num2
func div(interpreter *Interpreter) {
num2 := interpreter.PopFloat()
num1 := interpreter.PopFloat()
interpreter.Push(num1 / num2)
}
//int1 int2 idiv quotient -> Return int1 divided by int2
func idiv(interpreter *Interpreter) {
int2 := interpreter.PopInt()
int1 := interpreter.PopInt()
interpreter.Push(float64(int1 / int2))
}
//int int mod remainder -> Return remainder after dividing int by int
func mod(interpreter *Interpreter) {
int2 := interpreter.PopInt()
int1 := interpreter.PopInt()
interpreter.Push(float64(int1 % int2))
}
//num1 num2 mul product -> Return num1 times num2
func mul(interpreter *Interpreter) {
num2 := interpreter.PopFloat()
num1 := interpreter.PopFloat()
interpreter.Push(num1 * num2)
}
//num1 num2 sub difference -> Return num1 minus num2
func sub(interpreter *Interpreter) {
num2 := interpreter.PopFloat()
num1 := interpreter.PopFloat()
interpreter.Push(num1 - num2)
}
//num1 abs num2 -> Return absolute value of num1
func abs(interpreter *Interpreter) {
f := interpreter.PopFloat()
interpreter.Push(math.Fabs(f))
}
//num1 neg num2 -> Return negative of num1
func neg(interpreter *Interpreter) {
f := interpreter.PopFloat()
interpreter.Push(-f)
}
//num1 ceiling num2 -> Return ceiling of num1
func ceiling(interpreter *Interpreter) {
f := interpreter.PopFloat()
interpreter.Push(float64(int(f + 1)))
}
//num1 floor num2 -> Return floor of num1
func floor(interpreter *Interpreter) {
f := interpreter.PopFloat()
interpreter.Push(math.Floor(f))
}
//num1 round num2 -> Round num1 to nearest integer
func round(interpreter *Interpreter) {
f := interpreter.PopFloat()
interpreter.Push(float64(int(f + 0.5)))
}
//num1 truncate num2 -> Remove fractional part of num1
func truncate(interpreter *Interpreter) {
f := interpreter.PopFloat()
interpreter.Push(float64(int(f)))
}
//num sqrt real -> Return square root of num
func sqrt(interpreter *Interpreter) {
f := interpreter.PopFloat()
interpreter.Push(float64(math.Sqrt(f)))
}
//num den atan angle -> Return arctangent of num/den in degrees
func atan(interpreter *Interpreter) {
den := interpreter.PopFloat()
num := interpreter.PopFloat()
interpreter.Push(math.Atan2(num, den) * (180.0 / math.Pi))
}
//angle cos real -> Return cosine of angle degrees
func cos(interpreter *Interpreter) {
a := interpreter.PopFloat() * math.Pi / 180
interpreter.Push(math.Cos(a))
}
//angle sin real -> Return sine of angle degrees
func sin(interpreter *Interpreter) {
a := interpreter.PopFloat() * math.Pi / 180
interpreter.Push(math.Sin(a))
}
//base exponent exp real -> Raise base to exponent power
func exp(interpreter *Interpreter) {
exponent := interpreter.PopFloat()
base := interpreter.PopFloat()
interpreter.Push(math.Pow(base, exponent))
}
//num ln real -> Return natural logarithm (base e)
func ln(interpreter *Interpreter) {
num := interpreter.PopFloat()
interpreter.Push(math.Log(num))
}
//num log real -> Return common logarithm (base 10)
func log10(interpreter *Interpreter) {
num := interpreter.PopFloat()
interpreter.Push(math.Log10(num))
}
// rand int Generate pseudo-random integer
func randInt(interpreter *Interpreter) {
interpreter.Push(float64(rand.Int()))
}
var randGenerator *rand.Rand
//int srand -> Set random number seed
func srand(interpreter *Interpreter) {
randGenerator = rand.New(rand.NewSource(int64(interpreter.PopInt())))
}
// rrand int -> Return random number seed
func rrand(interpreter *Interpreter) {
interpreter.Push(float64(randGenerator.Int()))
}
func initMathOperators(interpreter *Interpreter) {
interpreter.SystemDefine("add", NewOperator(add))
interpreter.SystemDefine("div", NewOperator(div))
interpreter.SystemDefine("idiv", NewOperator(idiv))
interpreter.SystemDefine("mod", NewOperator(mod))
interpreter.SystemDefine("mul", NewOperator(mul))
interpreter.SystemDefine("sub", NewOperator(sub))
interpreter.SystemDefine("abs", NewOperator(abs))
interpreter.SystemDefine("neg", NewOperator(neg))
interpreter.SystemDefine("ceiling", NewOperator(ceiling))
interpreter.SystemDefine("floor", NewOperator(floor))
interpreter.SystemDefine("round", NewOperator(round))
interpreter.SystemDefine("truncate", NewOperator(truncate))
interpreter.SystemDefine("sqrt", NewOperator(sqrt))
interpreter.SystemDefine("atan", NewOperator(atan))
interpreter.SystemDefine("cos", NewOperator(cos))
interpreter.SystemDefine("sin", NewOperator(sin))
interpreter.SystemDefine("exp", NewOperator(exp))
interpreter.SystemDefine("ln", NewOperator(ln))
interpreter.SystemDefine("log", NewOperator(log10))
interpreter.SystemDefine("rand", NewOperator(randInt))
interpreter.SystemDefine("srand", NewOperator(srand))
interpreter.SystemDefine("rrand", NewOperator(rrand))
}