276 lines
5.4 KiB
PostScript
276 lines
5.4 KiB
PostScript
|
%!PS
|
||
|
%%Pages: 1
|
||
|
%%EndComments
|
||
|
|
||
|
% Yet Another Maze Maker
|
||
|
% Version 2
|
||
|
% Written by Peter Sorotokin, 1996-1998
|
||
|
% This program is in the public domain.
|
||
|
|
||
|
% Note: do not send this job to the printer until you know
|
||
|
% how to cancel it (it may take a LOT of time on slow printer;
|
||
|
% it takes couple minutes on my LaserJet 4).
|
||
|
|
||
|
%%BeginSetup
|
||
|
|
||
|
% put your sizes here:
|
||
|
|
||
|
/width 25 def
|
||
|
/height 25 def
|
||
|
|
||
|
% seed number here:
|
||
|
|
||
|
0 srand % put your seed number instead of 0 (normally not required)
|
||
|
systemdict /realtime known { realtime srand } if
|
||
|
|
||
|
% initialization
|
||
|
|
||
|
/size width height mul def
|
||
|
/zone size array def
|
||
|
/zsize size array def
|
||
|
/vert width 1 add array def
|
||
|
/hor height 1 add array def
|
||
|
|
||
|
/w1 width 1 sub def
|
||
|
/h1 height 1 sub def
|
||
|
|
||
|
0 1 size 1 sub { dup zsize exch 1 put zone exch dup put } bind for
|
||
|
0 1 width { vert exch height string 0 1 h1
|
||
|
{ 1 index exch 255 put } for put } bind for
|
||
|
0 1 height { hor exch width string 0 1 w1
|
||
|
{ 1 index exch 255 put } for put } bind for
|
||
|
|
||
|
% define subroutines
|
||
|
|
||
|
/db { dup 20 string cvs = } bind def
|
||
|
|
||
|
/find_set { { zone 1 index get dup 3 1 roll eq {exit} if } loop} bind def
|
||
|
|
||
|
/merge_sets {
|
||
|
2 copy zsize exch get
|
||
|
exch zsize exch get 2 copy gt
|
||
|
3 1 roll add exch
|
||
|
{ zsize 2 index 3 -1 roll put
|
||
|
zone 3 1 roll put }
|
||
|
{ zsize 3 index 3 -1 roll put
|
||
|
zone 3 1 roll exch put }
|
||
|
ifelse } bind def
|
||
|
|
||
|
%%EndSetup
|
||
|
|
||
|
%%Page: maze 1
|
||
|
|
||
|
% building
|
||
|
|
||
|
size 1 sub
|
||
|
{
|
||
|
{
|
||
|
rand 2 mod 0 eq
|
||
|
{
|
||
|
rand height mod
|
||
|
rand w1 mod 2 copy
|
||
|
height mul add
|
||
|
dup height add
|
||
|
find_set exch find_set
|
||
|
2 copy eq
|
||
|
{
|
||
|
pop pop pop pop
|
||
|
}
|
||
|
{
|
||
|
merge_sets vert exch 1 add get exch 0 put exit
|
||
|
}
|
||
|
ifelse
|
||
|
}
|
||
|
{
|
||
|
rand h1 mod
|
||
|
rand width mod 2 copy
|
||
|
height mul add
|
||
|
dup 1 add
|
||
|
find_set exch find_set
|
||
|
2 copy eq
|
||
|
{
|
||
|
pop pop pop pop
|
||
|
}
|
||
|
{
|
||
|
merge_sets exch hor exch 1 add get exch 0 put exit
|
||
|
}
|
||
|
ifelse
|
||
|
}
|
||
|
ifelse
|
||
|
}
|
||
|
loop
|
||
|
} bind repeat
|
||
|
|
||
|
% make entrance and exit
|
||
|
|
||
|
vert 0 get rand height mod 0 put
|
||
|
vert width get rand height mod 0 put
|
||
|
|
||
|
% setup output
|
||
|
|
||
|
clippath pathbbox
|
||
|
2 index sub exch
|
||
|
3 index sub exch
|
||
|
4 2 roll translate
|
||
|
2 copy height 4 add div exch width 4 add div
|
||
|
2 copy gt {exch} if pop /myscale exch def
|
||
|
|
||
|
myscale height mul sub 2 div exch
|
||
|
myscale width mul sub 2 div exch
|
||
|
translate
|
||
|
|
||
|
myscale myscale scale
|
||
|
0.05 setlinewidth
|
||
|
|
||
|
newpath
|
||
|
|
||
|
% render the maze
|
||
|
|
||
|
0 1 width { dup 0 moveto vert exch get 0 1 height 1 sub
|
||
|
{ 1 index exch get 0 eq 0 1 3 -1 roll { rmoveto } { rlineto } ifelse }
|
||
|
for pop } bind for
|
||
|
|
||
|
0 1 height { dup 0 exch moveto hor exch get 0 1 width 1 sub
|
||
|
{ 1 index exch get 0 eq 1 0 3 -1 roll { rmoveto } { rlineto } ifelse }
|
||
|
for pop } bind for
|
||
|
|
||
|
stroke
|
||
|
|
||
|
stroke
|
||
|
|
||
|
% Quick hack to solve the maze.
|
||
|
% This part written by Christian Lehner.
|
||
|
|
||
|
clear
|
||
|
|
||
|
/NORTH 1 def
|
||
|
/WEST 2 def
|
||
|
/SOUTH 4 def
|
||
|
/EAST 8 def
|
||
|
/CRUMB 16 def
|
||
|
|
||
|
/find_door {% column => index
|
||
|
dup 0 1 3 -1 roll length 1 sub {
|
||
|
2 copy get 0 eq {
|
||
|
exch pop
|
||
|
exit
|
||
|
} {
|
||
|
pop
|
||
|
} ifelse
|
||
|
} for
|
||
|
} bind def
|
||
|
|
||
|
/mentrance vert 0 get find_door def
|
||
|
/mexit vert width get find_door def
|
||
|
|
||
|
/maze [height {[width {0} repeat]} repeat] def
|
||
|
|
||
|
/mget {% row col => int
|
||
|
maze 3 -1 roll get exch get
|
||
|
} bind def
|
||
|
|
||
|
/mset {% row col int => -
|
||
|
maze 4 -1 roll get 3 -2 roll put
|
||
|
} bind def
|
||
|
|
||
|
/initmaze {
|
||
|
0 1 height 1 sub {/row exch def
|
||
|
/mrow maze row get def
|
||
|
0 1 width 1 sub {/col exch def
|
||
|
% north
|
||
|
hor row 1 add get col get 0 eq {
|
||
|
mrow col 2 copy get //NORTH or put
|
||
|
} if
|
||
|
% west
|
||
|
vert col get row get 0 eq {
|
||
|
mrow col 2 copy get //WEST or put
|
||
|
} if
|
||
|
% south
|
||
|
hor row get col get 0 eq {
|
||
|
mrow col 2 copy get //SOUTH or put
|
||
|
} if
|
||
|
% east
|
||
|
vert col 1 add get row get 0 eq {
|
||
|
mrow col 2 copy get //EAST or put
|
||
|
} if
|
||
|
} for
|
||
|
} for
|
||
|
} bind def
|
||
|
|
||
|
/step {% row col side => row' col'
|
||
|
/side exch def
|
||
|
/col exch def
|
||
|
/row exch def
|
||
|
side //NORTH eq {
|
||
|
row 1 add col
|
||
|
} {
|
||
|
side //WEST eq {
|
||
|
row col 1 sub
|
||
|
} {
|
||
|
side //SOUTH eq {
|
||
|
row 1 sub col
|
||
|
} {
|
||
|
side //EAST eq {
|
||
|
row col 1 add
|
||
|
} {
|
||
|
(step: bad side ) print side ==
|
||
|
} ifelse
|
||
|
} ifelse
|
||
|
} ifelse
|
||
|
} ifelse
|
||
|
} bind def
|
||
|
|
||
|
/done false def
|
||
|
|
||
|
/escape {% row col => -
|
||
|
/col exch def
|
||
|
/row exch def
|
||
|
row mexit eq col width 1 sub eq and {
|
||
|
(done)==
|
||
|
row col
|
||
|
/done true store
|
||
|
} {
|
||
|
row col 2 copy mget //CRUMB or mset
|
||
|
row col
|
||
|
[//NORTH //WEST //SOUTH //EAST] {/side exch def
|
||
|
done {exit} if
|
||
|
2 copy mget /val exch def
|
||
|
val side and 0 ne {
|
||
|
2 copy side step 2 copy
|
||
|
mget /val exch def
|
||
|
val //CRUMB and 0 eq {
|
||
|
escape
|
||
|
} {
|
||
|
pop pop
|
||
|
} ifelse
|
||
|
} if
|
||
|
} forall
|
||
|
done not {
|
||
|
pop pop
|
||
|
} if
|
||
|
} ifelse
|
||
|
} bind def
|
||
|
|
||
|
/solve {
|
||
|
% close the entrance
|
||
|
vert 0 get mentrance 1 put
|
||
|
initmaze
|
||
|
% start the escape
|
||
|
/path [mentrance -1 mentrance 0 escape 2 copy 1 add] def
|
||
|
% draw the path
|
||
|
.5 setgray
|
||
|
.5 .5 translate
|
||
|
path 1 get path 0 get moveto
|
||
|
2 2 path length 1 sub {/i exch def
|
||
|
path i 1 add get path i get lineto
|
||
|
} for
|
||
|
stroke
|
||
|
showpage
|
||
|
} bind def
|
||
|
|
||
|
% eject the page
|
||
|
|
||
|
copypage solve
|
||
|
|
||
|
%%EOF
|