draw2d/draw2dbase/text.go

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package draw2dbase
import "github.com/llgcode/draw2d"
var (
glyphCacheDefault = &defaultGlyphCache{make(map[string]map[rune]*Glyph)}
glyphCache GlyphCache = glyphCacheDefault
)
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// Types implementing this interface can be passed to SetGlyphCache to change the
// way glyphs are being stored and retrieved.
type GlyphCache interface {
// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
Fetch(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph
// Render renders a glyph then returns it
Render(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph
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}
// Changes the glyph cache backend used by the package.
// To restore the default glyph cache, call this function passing nil as argument.
func SetGlyphCache(cache GlyphCache) {
if cache == nil {
glyphCache = glyphCacheDefault
} else {
glyphCache = cache
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}
}
type defaultGlyphCache struct {
glyphMap map[string]map[rune]*Glyph
}
// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
func (cache *defaultGlyphCache) Fetch(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
if cache.glyphMap[fontName] == nil {
cache.glyphMap[fontName] = make(map[rune]*Glyph, 60)
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}
if cache.glyphMap[fontName][chr] == nil {
cache.glyphMap[fontName][chr] = cache.Render(gc, fontName, chr)
}
return cache.glyphMap[fontName][chr].Copy()
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}
// Render renders a glyph then returns it
func (cache *defaultGlyphCache) Render(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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gc.Save()
defer gc.Restore()
gc.BeginPath()
width := gc.CreateStringPath(string(chr), 0, 0)
path := gc.GetPath()
return &Glyph{
path: &path,
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Width: width,
}
}
// FetchGlyph fetches a glyph from the cache, calling renderGlyph first if it doesn't already exist
func FetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
return glyphCache.Fetch(gc, fontName, chr)
}
// renderGlyph renders a glyph then caches and returns it
func renderGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
return glyphCache.Render(gc, fontName, chr)
}
// Glyph represents a rune which has been converted to a Path and width
type Glyph struct {
// path represents a glyph, it is always at (0, 0)
path *draw2d.Path
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// Width of the glyph
Width float64
}
// Copy copys the Glyph, and returns the copy
func (g *Glyph) Copy() *Glyph {
return &Glyph{
path: g.path.Copy(),
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Width: g.Width,
}
}
// Fill copies a glyph from the cache, and fills it
func (g *Glyph) Fill(gc draw2d.GraphicContext, x, y float64) float64 {
gc.Save()
gc.BeginPath()
gc.Translate(x, y)
gc.Fill(g.path)
gc.Restore()
return g.Width
}
// Stroke fetches a glyph from the cache, and strokes it
func (g *Glyph) Stroke(gc draw2d.GraphicContext, x, y float64) float64 {
gc.Save()
gc.BeginPath()
gc.Translate(x, y)
gc.Stroke(g.path)
gc.Restore()
return g.Width
}