draw2d/path_adder.go

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// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 13/12/2010 by Laurent Le Goff
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package draw2d
import (
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"code.google.com/p/freetype-go/freetype/raster"
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)
type VertexAdder struct {
adder raster.Adder
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}
func NewVertexAdder(adder raster.Adder) *VertexAdder {
return &VertexAdder{adder}
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}
func (vertexAdder *VertexAdder) MoveTo(x, y float64) {
vertexAdder.adder.Start(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
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}
func (vertexAdder *VertexAdder) LineTo(x, y float64) {
vertexAdder.adder.Add1(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
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}
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func (vertexAdder *VertexAdder) LineJoin() {
}
func (vertexAdder *VertexAdder) Close() {
}
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func (vertexAdder *VertexAdder) End() {
}
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type PathAdder struct {
adder raster.Adder
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firstPoint raster.Point
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ApproximationScale float64
}
func NewPathAdder(adder raster.Adder) *PathAdder {
return &PathAdder{adder, raster.Point{0, 0}, 1}
}
func (pathAdder *PathAdder) Convert(paths ...*PathStorage) {
for _, path := range paths {
j := 0
for _, cmd := range path.commands {
switch cmd {
case MoveTo:
pathAdder.firstPoint = raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}
pathAdder.adder.Start(pathAdder.firstPoint)
j += 2
case LineTo:
pathAdder.adder.Add1(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)})
j += 2
case QuadCurveTo:
pathAdder.adder.Add2(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}, raster.Point{raster.Fix32(path.vertices[j+2] * 256), raster.Fix32(path.vertices[j+3] * 256)})
j += 4
case CubicCurveTo:
pathAdder.adder.Add3(raster.Point{raster.Fix32(path.vertices[j] * 256), raster.Fix32(path.vertices[j+1] * 256)}, raster.Point{raster.Fix32(path.vertices[j+2] * 256), raster.Fix32(path.vertices[j+3] * 256)}, raster.Point{raster.Fix32(path.vertices[j+4] * 256), raster.Fix32(path.vertices[j+5] * 256)})
j += 6
case ArcTo:
lastPoint := arcAdder(pathAdder.adder, path.vertices[j], path.vertices[j+1], path.vertices[j+2], path.vertices[j+3], path.vertices[j+4], path.vertices[j+5], pathAdder.ApproximationScale)
pathAdder.adder.Add1(lastPoint)
j += 6
case Close:
pathAdder.adder.Add1(pathAdder.firstPoint)
}
}
}
}