Replace DrawImage implementation for draw.Scaler.

This change has no API modifications.
This commit is contained in:
Chris Rhodes 2016-01-01 23:32:37 -08:00
parent 9ffe0e7eb5
commit 001a24bc17
2 changed files with 32 additions and 152 deletions

View file

@ -7,7 +7,6 @@ import (
"errors"
"image"
"image/color"
"image/draw"
"log"
"math"
@ -17,6 +16,7 @@ import (
"github.com/golang/freetype/raster"
"github.com/golang/freetype/truetype"
"golang.org/x/image/draw"
"golang.org/x/image/font"
"golang.org/x/image/math/fixed"
)
@ -38,6 +38,18 @@ type GraphicContext struct {
DPI int
}
// ImageFilter defines the type of filter to use
type ImageFilter int
const (
// LinearFilter defines a linear filter
LinearFilter ImageFilter = iota
// BilinearFilter defines a bilinear filter
BilinearFilter
// BicubicFilter defines a bicubic filter
BicubicFilter
)
// NewGraphicContext creates a new Graphic context from an image.
func NewGraphicContext(img draw.Image) *GraphicContext {
@ -84,6 +96,25 @@ func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP, draw.Over)
}
// DrawImage draws an image into dest using an affine transformation matrix, an op and a filter
func DrawImage(src image.Image, dest draw.Image, tr draw2d.Matrix, op draw.Op, filter ImageFilter) {
srcRect := src.Bounds()
x0, y0, x1, y1 := tr.TransformRectangle(float64(srcRect.Min.X), float64(srcRect.Min.Y), float64(srcRect.Max.X), float64(srcRect.Max.Y))
destRect := image.Rectangle{image.Point{int(x0), int(y0)}, image.Point{int(x1), int(y1)}}
var scaler draw.Scaler
switch filter {
case LinearFilter:
scaler = draw.NearestNeighbor
case BilinearFilter:
scaler = draw.BiLinear
case BicubicFilter:
scaler = draw.CatmullRom
}
scaler.Scale(dest, destRect, src, srcRect, draw.Over, nil)
}
// DrawImage draws the raster image in the current canvas
func (gc *GraphicContext) DrawImage(img image.Image) {
DrawImage(img, gc.img, gc.Current.Tr, draw.Over, BilinearFilter)

View file

@ -1,151 +0,0 @@
// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 21/11/2010 by Laurent Le Goff
// see http://pippin.gimp.org/image_processing/chap_resampling.html
package draw2dimg
import (
"image"
"image/color"
"image/draw"
"math"
"github.com/llgcode/draw2d"
)
// ImageFilter defines the type of filter to use
type ImageFilter int
const (
// LinearFilter defines a linear filter
LinearFilter ImageFilter = iota
// BilinearFilter defines a bilinear filter
BilinearFilter
// BicubicFilter defines a bicubic filter
BicubicFilter
// M is the maximum value for a rgb component
M = 1<<16 - 1
)
//see http://pippin.gimp.org/image_processing/chap_resampling.html
func getColorLinear(img image.Image, x, y float64) color.Color {
return img.At(int(x), int(y))
}
func getColorBilinear(img image.Image, x, y float64) color.Color {
x0 := math.Floor(x)
y0 := math.Floor(y)
dx := x - x0
dy := y - y0
rt, gt, bt, at := img.At(int(x0), int(y0)).RGBA()
r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = img.At(int(x0+1), int(y0)).RGBA()
r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = img.At(int(x0+1), int(y0+1)).RGBA()
r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = img.At(int(x0), int(y0+1)).RGBA()
r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
r := int(lerp(lerp(r0, r1, dx), lerp(r3, r2, dx), dy))
g := int(lerp(lerp(g0, g1, dx), lerp(g3, g2, dx), dy))
b := int(lerp(lerp(b0, b1, dx), lerp(b3, b2, dx), dy))
a := int(lerp(lerp(a0, a1, dx), lerp(a3, a2, dx), dy))
return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
}
// lerp is a linear interpolation bertween 2 points
func lerp(v1, v2, ratio float64) float64 {
return v1*(1-ratio) + v2*ratio
}
func getColorCubicRow(img image.Image, x, y, offset float64) color.Color {
c0 := img.At(int(x), int(y))
c1 := img.At(int(x+1), int(y))
c2 := img.At(int(x+2), int(y))
c3 := img.At(int(x+3), int(y))
rt, gt, bt, at := c0.RGBA()
r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = c1.RGBA()
r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = c2.RGBA()
r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = c3.RGBA()
r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
r, g, b, a := cubic(offset, r0, r1, r2, r3), cubic(offset, g0, g1, g2, g3), cubic(offset, b0, b1, b2, b3), cubic(offset, a0, a1, a2, a3)
return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
}
func getColorBicubic(img image.Image, x, y float64) color.Color {
x0 := math.Floor(x)
y0 := math.Floor(y)
dx := x - x0
dy := y - y0
c0 := getColorCubicRow(img, x0-1, y0-1, dx)
c1 := getColorCubicRow(img, x0-1, y0, dx)
c2 := getColorCubicRow(img, x0-1, y0+1, dx)
c3 := getColorCubicRow(img, x0-1, y0+2, dx)
rt, gt, bt, at := c0.RGBA()
r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = c1.RGBA()
r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = c2.RGBA()
r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
rt, gt, bt, at = c3.RGBA()
r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
r, g, b, a := cubic(dy, r0, r1, r2, r3), cubic(dy, g0, g1, g2, g3), cubic(dy, b0, b1, b2, b3), cubic(dy, a0, a1, a2, a3)
return color.RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
}
func cubic(offset, v0, v1, v2, v3 float64) uint32 {
// offset is the offset of the sampled value between v1 and v2
return uint32(((((-7*v0+21*v1-21*v2+7*v3)*offset+
(15*v0-36*v1+27*v2-6*v3))*offset+
(-9*v0+9*v2))*offset + (v0 + 16*v1 + v2)) / 18.0)
}
// DrawImage draws an image into dest using an affine transformation matrix, an op and a filter
func DrawImage(src image.Image, dest draw.Image, tr draw2d.Matrix, op draw.Op, filter ImageFilter) {
bounds := src.Bounds()
x0, y0, x1, y1 := tr.TransformRectangle(float64(bounds.Min.X), float64(bounds.Min.Y), float64(bounds.Max.X), float64(bounds.Max.Y))
var x, y, u, v float64
var c1, c2, cr color.Color
var r, g, b, a, ia, r1, g1, b1, a1, r2, g2, b2, a2 uint32
var color color.RGBA
for x = x0; x < x1; x++ {
for y = y0; y < y1; y++ {
u = x
v = y
u, v = tr.InverseTransformPoint(u, v)
if bounds.Min.X <= int(u) && bounds.Max.X > int(u) && bounds.Min.Y <= int(v) && bounds.Max.Y > int(v) {
c1 = dest.At(int(x), int(y))
switch filter {
case LinearFilter:
c2 = src.At(int(u), int(v))
case BilinearFilter:
c2 = getColorBilinear(src, u, v)
case BicubicFilter:
c2 = getColorBicubic(src, u, v)
}
switch op {
case draw.Over:
r1, g1, b1, a1 = c1.RGBA()
r2, g2, b2, a2 = c2.RGBA()
ia = M - a2
r = ((r1 * ia) / M) + r2
g = ((g1 * ia) / M) + g2
b = ((b1 * ia) / M) + b2
a = ((a1 * ia) / M) + a2
color.R = uint8(r >> 8)
color.G = uint8(g >> 8)
color.B = uint8(b >> 8)
color.A = uint8(a >> 8)
cr = color
default:
cr = c2
}
dest.Set(int(x), int(y), cr)
}
}
}
}