Merge branch 'sbinet-draw2dgl-with-go-gl'
This commit is contained in:
commit
0abcba8669
3 changed files with 89 additions and 46 deletions
6
Makefile
6
Makefile
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@ -5,16 +5,16 @@ all: install test
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install:
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cd draw2d && go install
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# cd draw2dgl && make install
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cd draw2dgl && go install
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# cd wingui && make install
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build:
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cd draw2d && go build
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# cd draw2dgl && make build
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cd draw2dgl && go build
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# cd wingui && make build
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test:
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#cd cmd && go build draw2dgl.go
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cd cmd && go build draw2dgl.go
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cd cmd && go build gettingStarted.go
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cd cmd && go build testandroid.go
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cd cmd && go build testdraw2d.go
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@ -18,15 +18,16 @@
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package main
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import (
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"gl"
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"glut"
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"io/ioutil"
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"log"
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"math"
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"os"
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"runtime"
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"strings"
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"time"
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"github.com/go-gl/gl/v2.1/gl"
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"github.com/go-gl/glfw/v3.1/glfw"
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"github.com/llgcode/draw2d/draw2dgl"
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"github.com/llgcode/ps"
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)
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@ -36,9 +37,10 @@ var postscriptContent string
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var (
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width, height int
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rotate int
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window *glfw.Window
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)
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func reshape(w, h int) {
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func reshape(window *glfw.Window, w, h int) {
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/* Because Gil specified "screen coordinates" (presumably with an
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upper-left origin), this short bit of code sets up the coordinate
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system to correspond to actual window coodrinates. This code
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@ -46,7 +48,7 @@ func reshape(w, h int) {
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coordinate system. */
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gl.ClearColor(1, 1, 1, 1)
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//fmt.Println(gl.GetString(gl.EXTENSIONS))
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gl.Viewport(0, 0, w, h) /* Establish viewing area to cover entire window. */
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gl.Viewport(0, 0, int32(w), int32(h)) /* Establish viewing area to cover entire window. */
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gl.MatrixMode(gl.PROJECTION) /* Start modifying the projection matrix. */
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gl.LoadIdentity() /* Reset project matrix. */
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gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
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@ -75,7 +77,7 @@ func display() {
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dt := time.Now().Sub(lastTime)
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log.Printf("Redraw in : %f ms\n", float64(dt)*1e-6)
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gl.Flush() /* Single buffered, so needs a flush. */
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glut.PostRedisplay()
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window.SwapBuffers()
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}
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func main() {
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@ -87,11 +89,44 @@ func main() {
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defer src.Close()
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bytes, err := ioutil.ReadAll(src)
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postscriptContent = string(bytes)
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glut.Init()
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glut.InitWindowSize(800, 800)
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glut.CreateWindow("Show Tiger in Opengl")
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glut.DisplayFunc(display)
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glut.ReshapeFunc(reshape)
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glut.MainLoop()
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err = glfw.Init()
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if err != nil {
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panic(err)
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}
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defer glfw.Terminate()
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window, err = glfw.CreateWindow(800, 800, "Show Tiger in OpenGL", nil, nil)
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if err != nil {
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panic(err)
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}
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window.MakeContextCurrent()
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window.SetSizeCallback(reshape)
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window.SetKeyCallback(onKey)
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glfw.SwapInterval(1)
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err = gl.Init()
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if err != nil {
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panic(err)
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}
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for !window.ShouldClose() {
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display()
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glfw.PollEvents()
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window.SwapBuffers()
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// time.Sleep(2 * time.Second)
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}
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}
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func onKey(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) {
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switch {
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case key == glfw.KeyEscape && action == glfw.Press,
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key == glfw.KeyQ && action == glfw.Press:
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w.SetShouldClose(true)
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}
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}
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func init() {
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runtime.LockOSThread()
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}
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@ -1,17 +1,21 @@
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package draw2dgl
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import (
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"gl"
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"image"
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"image/color"
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"image/draw"
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"runtime"
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"code.google.com/p/freetype-go/freetype/raster"
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"github.com/go-gl/gl/v2.1/gl"
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"github.com/llgcode/draw2d/draw2d"
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//"log"
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)
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type GLPainter struct {
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func init() {
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runtime.LockOSThread()
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}
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type Painter struct {
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// The Porter-Duff composition operator.
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Op draw.Op
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// The 16-bit color to paint the spans.
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@ -24,7 +28,7 @@ type GLPainter struct {
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const M16 uint32 = 1<<16 - 1
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// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (p *GLPainter) Paint(ss []raster.Span, done bool) {
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func (p *Painter) Paint(ss []raster.Span, done bool) {
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//gl.Begin(gl.LINES)
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sslen := len(ss)
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clenrequired := sslen * 8
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@ -67,15 +71,15 @@ func (p *GLPainter) Paint(ss []raster.Span, done bool) {
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}
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}
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func (p *GLPainter) Flush() {
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func (p *Painter) Flush() {
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if len(p.vertices) != 0 {
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gl.EnableClientState(gl.COLOR_ARRAY)
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gl.EnableClientState(gl.VERTEX_ARRAY)
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gl.ColorPointer(4, 0, p.colors)
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gl.VertexPointer(2, 0, p.vertices)
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gl.ColorPointer(4, gl.UNSIGNED_BYTE, 0, gl.Ptr(p.colors))
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gl.VertexPointer(2, gl.INT, 0, gl.Ptr(p.vertices))
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// draw lines
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gl.DrawArrays(gl.LINES, 0, len(p.vertices)/2)
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gl.DrawArrays(gl.LINES, 0, int32(len(p.vertices)/2))
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gl.DisableClientState(gl.VERTEX_ARRAY)
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gl.DisableClientState(gl.COLOR_ARRAY)
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p.vertices = p.vertices[0:0]
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@ -84,7 +88,7 @@ func (p *GLPainter) Flush() {
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}
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// SetColor sets the color to paint the spans.
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func (p *GLPainter) SetColor(c color.Color) {
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func (p *Painter) SetColor(c color.Color) {
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r, g, b, a := c.RGBA()
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if a == 0 {
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p.cr = 0
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@ -100,8 +104,8 @@ func (p *GLPainter) SetColor(c color.Color) {
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}
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// NewRGBAPainter creates a new RGBAPainter for the given image.
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func NewGLPainter() *GLPainter {
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p := new(GLPainter)
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func NewPainter() *Painter {
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p := new(Painter)
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p.vertices = make([]int32, 0, 1024)
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p.colors = make([]uint8, 0, 1024)
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return p
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@ -109,40 +113,44 @@ func NewGLPainter() *GLPainter {
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type GraphicContext struct {
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*draw2d.StackGraphicContext
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painter *GLPainter
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painter *Painter
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fillRasterizer *raster.Rasterizer
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strokeRasterizer *raster.Rasterizer
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}
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type GLVertex struct {
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x, y float64
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}
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func NewGLVertex() *GLVertex {
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return &GLVertex{}
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}
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func (glVertex *GLVertex) NextCommand(cmd draw2d.VertexCommand) {
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}
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func (glVertex *GLVertex) Vertex(x, y float64) {
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gl.Vertex2d(x, y)
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}
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/**
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* Create a new Graphic context from an image
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*/
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// NewGraphicContext creates a new Graphic context from an image.
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func NewGraphicContext(width, height int) *GraphicContext {
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gc := &GraphicContext{
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draw2d.NewStackGraphicContext(),
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NewGLPainter(),
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NewPainter(),
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raster.NewRasterizer(width, height),
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raster.NewRasterizer(width, height),
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}
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return gc
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}
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func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 {
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panic("not implemented")
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}
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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panic("not implemented")
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}
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func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
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panic("not implemented")
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}
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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width := gc.CreateStringPath(text, x, y)
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gc.Stroke()
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return width
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}
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func (gc *GraphicContext) SetDPI(dpi int) {
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}
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