Merge pull request #118 from redstarcoder/text_cache_upstream
Seamless Glyph Cache
This commit is contained in:
commit
0d961cd299
5 changed files with 116 additions and 20 deletions
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@ -4,6 +4,7 @@
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package draw2dbase
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import (
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"fmt"
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"image"
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"image/color"
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@ -195,3 +196,8 @@ func (gc *StackGraphicContext) Restore() {
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oldContext.Previous = nil
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}
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}
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func (gc *StackGraphicContext) GetFontName() string {
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fontData := gc.Current.FontData
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return fmt.Sprintf("%s:%d:%d:%d", fontData.Name, fontData.Family, fontData.Style, gc.Current.FontSize)
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}
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68
draw2dbase/text.go
Normal file
68
draw2dbase/text.go
Normal file
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@ -0,0 +1,68 @@
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package draw2dbase
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import "github.com/llgcode/draw2d"
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var glyphCache map[string]map[rune]*Glyph
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func init() {
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glyphCache = make(map[string]map[rune]*Glyph)
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}
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// FetchGlyph fetches a glyph from the cache, calling renderGlyph first if it doesn't already exist
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func FetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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if glyphCache[fontName] == nil {
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glyphCache[fontName] = make(map[rune]*Glyph, 60)
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}
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if glyphCache[fontName][chr] == nil {
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glyphCache[fontName][chr] = renderGlyph(gc, fontName, chr)
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}
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return glyphCache[fontName][chr].Copy()
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}
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// renderGlyph renders a glyph then caches and returns it
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func renderGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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gc.Save()
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defer gc.Restore()
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gc.BeginPath()
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width := gc.CreateStringPath(string(chr), 0, 0)
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path := gc.GetPath()
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return &Glyph{
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path: &path,
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Width: width,
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}
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}
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// Glyph represents a rune which has been converted to a Path and width
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type Glyph struct {
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// path represents a glyph, it is always at (0, 0)
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path *draw2d.Path
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// Width of the glyph
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Width float64
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}
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func (g *Glyph) Copy() *Glyph {
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return &Glyph{
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path: g.path.Copy(),
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Width: g.Width,
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}
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}
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// Fill copies a glyph from the cache, and fills it
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func (g *Glyph) Fill(gc draw2d.GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Fill(g.path)
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gc.Restore()
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return g.Width
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}
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// Stroke fetches a glyph from the cache, and strokes it
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func (g *Glyph) Stroke(gc draw2d.GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Stroke(g.path)
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gc.Restore()
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return g.Width
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}
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@ -197,10 +197,20 @@ func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 {
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return x - startx
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (width float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64) {
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width = gc.CreateStringPath(text, x, y)
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gc.Fill()
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return width
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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x += glyph.Fill(gc, x, y)
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}
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return x - xorig
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}
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// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
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@ -242,14 +252,20 @@ func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom fl
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return left, top, right, bottom
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (width float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float64) {
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width = gc.CreateStringPath(text, x, y)
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gc.Stroke()
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return width
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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x += glyph.Stroke(gc, x, y)
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}
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return x - xorig
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}
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// recalc recalculates scale and bounds values from the font size, screen
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@ -293,10 +309,6 @@ func (gc *GraphicContext) DrawImage(img image.Image) {
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panic("not implemented")
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}
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) {
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gc.painter.SetColor(color)
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rasterizer.Rasterize(gc.painter)
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@ -117,27 +117,35 @@ func (gc *GraphicContext) DrawImage(img image.Image) {
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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func (gc *GraphicContext) FillString(text string) (width float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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width := gc.CreateStringPath(text, x, y)
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gc.Fill()
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return width
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64) {
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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x += glyph.Fill(gc, x, y)
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}
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return x - xorig
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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func (gc *GraphicContext) StrokeString(text string) (width float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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width := gc.CreateStringPath(text, x, y)
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gc.Stroke()
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return width
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float64) {
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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x += glyph.Stroke(gc, x, y)
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}
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return x - xorig
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}
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func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) {
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2
gc.go
2
gc.go
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@ -50,6 +50,8 @@ type GraphicContext interface {
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SetFontData(fontData FontData)
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// GetFontData gets the current FontData
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GetFontData() FontData
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// GetFontName gets the current FontData as a string
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GetFontName() string
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// DrawImage draws the raster image in the current canvas
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DrawImage(image image.Image)
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// Save the context and push it to the context stack
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