Made the GlyphCache settable per GraphicContext
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df6b7d6902
commit
138c71d1c0
4 changed files with 80 additions and 68 deletions
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@ -32,6 +32,7 @@ type ContextStack struct {
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Join draw2d.LineJoin
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FontSize float64
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FontData draw2d.FontData
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GlyphCache draw2d.GlyphCache
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Font *truetype.Font
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// fontSize and dpi are used to calculate scale. scale is the number of
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@ -57,6 +58,7 @@ func NewStackGraphicContext() *StackGraphicContext {
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gc.Current.Join = draw2d.RoundJoin
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gc.Current.FontSize = 10
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gc.Current.FontData = DefaultFontData
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gc.Current.GlyphCache = DefaultGlyphCache
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return gc
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}
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@ -169,6 +171,21 @@ func (gc *StackGraphicContext) Close() {
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gc.Current.Path.Close()
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}
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// Changes the glyph cache backend used by the GraphicContext.
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// To restore the default glyph cache, call this function passing nil as argument.
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func (gc *StackGraphicContext) SetGlyphCache(cache draw2d.GlyphCache) {
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if cache == nil {
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gc.Current.GlyphCache = DefaultGlyphCache
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} else {
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gc.Current.GlyphCache = cache
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}
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}
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// Gets the glyph cache backend used by the GraphicContext.
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func (gc *StackGraphicContext) GetGlyphCache() draw2d.GlyphCache {
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return gc.Current.GlyphCache
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}
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func (gc *StackGraphicContext) Save() {
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context := new(ContextStack)
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context.FontSize = gc.Current.FontSize
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@ -184,6 +201,7 @@ func (gc *StackGraphicContext) Save() {
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context.Path = gc.Current.Path.Copy()
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context.Font = gc.Current.Font
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context.Scale = gc.Current.Scale
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context.GlyphCache = gc.Current.GlyphCache
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copy(context.Tr[:], gc.Current.Tr[:])
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context.Previous = gc.Current
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gc.Current = context
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@ -3,38 +3,17 @@ package draw2dbase
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import "github.com/llgcode/draw2d"
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var (
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glyphCacheDefault = &defaultGlyphCache{make(map[string]map[rune]*Glyph)}
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glyphCache GlyphCache = glyphCacheDefault
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DefaultGlyphCache = &defaultGlyphCache{make(map[string]map[rune]*draw2d.Glyph)}
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)
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// Types implementing this interface can be passed to SetGlyphCache to change the
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// way glyphs are being stored and retrieved.
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type GlyphCache interface {
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// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
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Fetch(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph
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// Render renders a glyph then returns it
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Render(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph
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}
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// Changes the glyph cache backend used by the package.
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// To restore the default glyph cache, call this function passing nil as argument.
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func SetGlyphCache(cache GlyphCache) {
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if cache == nil {
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glyphCache = glyphCacheDefault
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} else {
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glyphCache = cache
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}
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}
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type defaultGlyphCache struct {
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glyphMap map[string]map[rune]*Glyph
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glyphMap map[string]map[rune]*draw2d.Glyph
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}
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// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
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func (cache *defaultGlyphCache) Fetch(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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func (cache *defaultGlyphCache) Fetch(gc draw2d.GraphicContext, fontName string, chr rune) *draw2d.Glyph {
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if cache.glyphMap[fontName] == nil {
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cache.glyphMap[fontName] = make(map[rune]*Glyph, 60)
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cache.glyphMap[fontName] = make(map[rune]*draw2d.Glyph, 60)
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}
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if cache.glyphMap[fontName][chr] == nil {
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cache.glyphMap[fontName][chr] = cache.Render(gc, fontName, chr)
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@ -43,60 +22,24 @@ func (cache *defaultGlyphCache) Fetch(gc draw2d.GraphicContext, fontName string,
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}
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// Render renders a glyph then returns it
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func (cache *defaultGlyphCache) Render(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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func (cache *defaultGlyphCache) Render(gc draw2d.GraphicContext, fontName string, chr rune) *draw2d.Glyph {
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gc.Save()
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defer gc.Restore()
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gc.BeginPath()
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width := gc.CreateStringPath(string(chr), 0, 0)
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path := gc.GetPath()
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return &Glyph{
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path: &path,
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return &draw2d.Glyph{
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Path: &path,
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Width: width,
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}
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}
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// FetchGlyph fetches a glyph from the cache, calling renderGlyph first if it doesn't already exist
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func FetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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return glyphCache.Fetch(gc, fontName, chr)
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func FetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *draw2d.Glyph {
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return gc.GetGlyphCache().Fetch(gc, fontName, chr)
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}
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// renderGlyph renders a glyph then caches and returns it
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func renderGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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return glyphCache.Render(gc, fontName, chr)
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}
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// Glyph represents a rune which has been converted to a Path and width
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type Glyph struct {
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// path represents a glyph, it is always at (0, 0)
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path *draw2d.Path
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// Width of the glyph
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Width float64
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}
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// Copy copys the Glyph, and returns the copy
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func (g *Glyph) Copy() *Glyph {
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return &Glyph{
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path: g.path.Copy(),
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Width: g.Width,
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}
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}
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// Fill copies a glyph from the cache, and fills it
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func (g *Glyph) Fill(gc draw2d.GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Fill(g.path)
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gc.Restore()
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return g.Width
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}
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// Stroke fetches a glyph from the cache, and strokes it
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func (g *Glyph) Stroke(gc draw2d.GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Stroke(g.path)
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gc.Restore()
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return g.Width
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func renderGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *draw2d.Glyph {
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return gc.GetGlyphCache().Render(gc, fontName, chr)
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}
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4
gc.go
4
gc.go
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@ -52,6 +52,10 @@ type GraphicContext interface {
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GetFontData() FontData
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// GetFontName gets the current FontData as a string
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GetFontName() string
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// SetGlyphCache changes the glyph cache backend used by the GraphicContext
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SetGlyphCache(cache GlyphCache)
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// GetGlyphCache gets the current GlyphCache
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GetGlyphCache() GlyphCache
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// DrawImage draws the raster image in the current canvas
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DrawImage(image image.Image)
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// Save the context and push it to the context stack
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47
glyph.go
Normal file
47
glyph.go
Normal file
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@ -0,0 +1,47 @@
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package draw2d
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// Types implementing this interface can be passed to gc.SetGlyphCache to change the
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// way glyphs are being stored and retrieved.
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type GlyphCache interface {
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// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
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Fetch(gc GraphicContext, fontName string, chr rune) *Glyph
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// Render renders a glyph then returns it
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Render(gc GraphicContext, fontName string, chr rune) *Glyph
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}
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// Glyph represents a rune which has been converted to a Path and width
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type Glyph struct {
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// Path represents a glyph, it is always at (0, 0)
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Path *Path
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// Width of the glyph
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Width float64
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}
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// Copy copys the Glyph, and returns the copy
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func (g *Glyph) Copy() *Glyph {
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return &Glyph{
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Path: g.Path.Copy(),
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Width: g.Width,
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}
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}
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// Fill fills a Glyph in the specified coordinates
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func (g *Glyph) Fill(gc GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Fill(g.Path)
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gc.Restore()
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return g.Width
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}
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// Stroke strokes a Glyph in the specified coordinates
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func (g *Glyph) Stroke(gc GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Stroke(g.Path)
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gc.Restore()
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return g.Width
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}
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