Optimize svg output sligtly

This commit is contained in:
Drahoslav 2018-01-10 20:21:07 +01:00
parent 99cc16d0ac
commit 1588b49f0d
2 changed files with 63 additions and 16 deletions

View File

@ -12,6 +12,7 @@ import (
"image/color"
"image/png"
"math"
"strconv"
"strings"
)
@ -19,19 +20,19 @@ func toSvgRGBA(c color.Color) string {
r, g, b, a := c.RGBA()
r, g, b, a = r>>8, g>>8, b>>8, a>>8
if a == 255 {
return fmt.Sprintf("#%02X%02X%02X", r, g, b)
return optiSprintf("#%02X%02X%02X", r, g, b)
}
return fmt.Sprintf("rgba(%v,%v,%v,%.3f)", r, g, b, float64(a)/255)
return optiSprintf("rgba(%v,%v,%v,%f)", r, g, b, float64(a)/255)
}
func toSvgLength(l float64) string {
return fmt.Sprintf("%.4f", l)
return optiSprintf("%f", l)
}
func toSvgArray(nums []float64) string {
arr := make([]string, len(nums))
for i, num := range nums {
arr[i] = fmt.Sprintf("%.4f", num)
arr[i] = optiSprintf("%f", num)
}
return strings.Join(arr, ",")
}
@ -49,16 +50,16 @@ func toSvgPathDesc(p *draw2d.Path) string {
for i, cmp := range p.Components {
switch cmp {
case draw2d.MoveToCmp:
parts[i] = fmt.Sprintf("M %.4f,%.4f", ps[0], ps[1])
parts[i] = optiSprintf("M %f,%f", ps[0], ps[1])
ps = ps[2:]
case draw2d.LineToCmp:
parts[i] = fmt.Sprintf("L %.4f,%.4f", ps[0], ps[1])
parts[i] = optiSprintf("L %f,%f", ps[0], ps[1])
ps = ps[2:]
case draw2d.QuadCurveToCmp:
parts[i] = fmt.Sprintf("Q %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3])
parts[i] = optiSprintf("Q %f,%f %f,%f", ps[0], ps[1], ps[2], ps[3])
ps = ps[4:]
case draw2d.CubicCurveToCmp:
parts[i] = fmt.Sprintf("C %.4f,%.4f %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5])
parts[i] = optiSprintf("C %f,%f %f,%f %f,%f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5])
ps = ps[6:]
case draw2d.ArcToCmp:
cx, cy := ps[0], ps[1] // center
@ -83,15 +84,15 @@ func toSvgPathDesc(p *draw2d.Path) string {
// dirty hack to ensure whole arc is drawn
// if start point equals end point
if sweep == 1 {
x += 0.001 * sinfi
y += 0.001 * -cosfi
x += 0.0001 * sinfi
y += 0.0001 * -cosfi
} else {
x += 0.001 * sinfi
y += 0.001 * cosfi
x += 0.0001 * sinfi
y += 0.0001 * cosfi
}
// rx ry x-axis-rotation large-arc-flag sweep-flag x y
parts[i] = fmt.Sprintf("A %.4f %.4f %v %v %v %.4f %.4f",
parts[i] = optiSprintf("A %f %f %v %v %v %F %F",
rx, ry, 0, large, sweep, x, y,
)
ps = ps[6:]
@ -108,9 +109,9 @@ func toSvgTransform(mat draw2d.Matrix) string {
}
if mat.IsTranslation() {
x, y := mat.GetTranslation()
return fmt.Sprintf("translate(%f,%f)", x, y)
return optiSprintf("translate(%f,%f)", x, y)
}
return fmt.Sprintf("matrix(%f,%f,%f,%f,%f,%f)",
return optiSprintf("matrix(%f,%f,%f,%f,%f,%f)",
mat[0], mat[1], mat[2], mat[3], mat[4], mat[5],
)
}
@ -122,3 +123,49 @@ func imageToSvgHref(image image.Image) string {
out += base64.RawStdEncoding.EncodeToString(pngBuf.Bytes())
return out
}
// Do the same thing as fmt.Sprintf
// except it uses the optimal precition for floats: (0-3) for f and (0-6) for F
// eg.:
// optiSprintf("%f", 3.0) => fmt.Sprintf("%.0f", 3.0)
// optiSprintf("%f", 3.33) => fmt.Sprintf("%.2f", 3.33)
// optiSprintf("%f", 3.3001) => fmt.Sprintf("%.1f", 3.3001)
// optiSprintf("%f", 3.333333333333333) => fmt.Sprintf("%.3f", 3.333333333333333)
// optiSprintf("%F", 3.333333333333333) => fmt.Sprintf("%.6f", 3.333333333333333)
func optiSprintf(format string, a ...interface{}) string {
chunks := strings.Split(format, "%")
newChunks := make([]string, len(chunks))
for i, chunk := range chunks {
if i != 0 {
verb := chunk[0]
if verb == 'f' || verb == 'F' {
num := a[i-1].(float64)
p := strconv.Itoa(getPrec(num, verb == 'F'))
chunk = strings.Replace(chunk, string(verb), "."+p+"f", 1)
}
}
newChunks[i] = chunk
}
format = strings.Join(newChunks, "%")
return fmt.Sprintf(format, a...)
}
func getPrec(num float64, better bool) int {
max := 3
eps := 0.0005
if better {
max = 6
eps = 0.0000005
}
prec := 0
for math.Mod(num, 1) > eps {
num *= 10
eps *= 10
prec++
}
if max < prec {
return max
}
return prec
}

View File

@ -369,7 +369,7 @@ func (gc *GraphicContext) DrawImage(image image.Image) {
///////////////////////////////////////
// TODO implement following methods (or remove if not neccesary)
// GetFontName gets the current FontData as a string
// GetFontName gets the current FontData with fontSize as a string
func (gc *GraphicContext) GetFontName() string {
fontData := gc.Current.FontData
return fmt.Sprintf("%s:%d:%d:%d", fontData.Name, fontData.Family, fontData.Style, gc.Current.FontSize)