first things about OpenGL
This commit is contained in:
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8ba663637e
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7 changed files with 345 additions and 278 deletions
5
Makefile
5
Makefile
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@ -7,19 +7,20 @@ install:
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cd draw2d && make install
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cd draw2d && make install
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cd draw2dgl && make install
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cd draw2dgl && make install
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cd postscript && make install
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cd postscript && make install
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#cd wingui && make install
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cd wingui && make install
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clean:
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clean:
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cd draw2d && make clean
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cd draw2d && make clean
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cd draw2dgl && make clean
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cd draw2dgl && make clean
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cd postscript && make clean
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cd postscript && make clean
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cd cmd && make clean
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cd cmd && make clean
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#cd wingui && make clean
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cd wingui && make clean
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nuke:
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nuke:
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cd draw2d && make nuke
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cd draw2d && make nuke
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cd draw2dgl && make nuke
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cd draw2dgl && make nuke
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cd postscript && make nuke
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cd postscript && make nuke
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cd wingui && make nuke
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command:
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command:
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cd cmd && make
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cd cmd && make
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@ -18,45 +18,105 @@
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package main
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package main
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import (
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import (
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"os"
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"math"
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"io/ioutil"
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"strings"
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"gl"
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"gl"
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"glut"
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"glut"
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"image"
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"draw2d.googlecode.com/hg/draw2d"
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"draw2d.googlecode.com/hg/draw2dgl"
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"draw2d.googlecode.com/hg/postscript"
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"log"
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"time"
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)
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)
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type GLPainter struct {
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var postscriptContent string
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func TestDrawCubicCurve(gc draw2d.GraphicContext) {
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// draw a cubic curve
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x, y := 25.6, 128.0
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x1, y1 := 102.4, 230.4
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x2, y2 := 153.6, 25.6
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x3, y3 := 230.4, 128.0
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gc.SetStrokeColor(image.NRGBAColor{0, 0, 0, 0xff})
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gc.SetLineWidth(10)
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gc.MoveTo(x, y)
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gc.CubicCurveTo(x1, y1, x2, y2, x3, y3)
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gc.Stroke()
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gc.SetStrokeColor(image.NRGBAColor{0xFF, 0x33, 0x33, 0x99})
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gc.SetLineWidth(6)
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// draw segment of curve
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gc.MoveTo(x, y)
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gc.LineTo(x1, y1)
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gc.MoveTo(x2, y2)
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gc.LineTo(x3, y3)
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gc.Stroke()
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}
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}
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var (
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width, height int
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rotate int
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)
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func reshape(w, h int) {
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func reshape(w, h int) {
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/* Because Gil specified "screen coordinates" (presumably with an
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/* Because Gil specified "screen coordinates" (presumably with an
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upper-left origin), this short bit of code sets up the coordinate
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upper-left origin), this short bit of code sets up the coordinate
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system to correspond to actual window coodrinates. This code
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system to correspond to actual window coodrinates. This code
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wouldn't be required if you chose a (more typical in 3D) abstract
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wouldn't be required if you chose a (more typical in 3D) abstract
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coordinate system. */
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coordinate system. */
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gl.ClearColor(1, 1, 1, 1)
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//fmt.Println(gl.GetString(gl.EXTENSIONS))
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gl.Viewport(0, 0, w, h) /* Establish viewing area to cover entire window. */
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gl.Viewport(0, 0, w, h) /* Establish viewing area to cover entire window. */
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gl.MatrixMode(gl.PROJECTION) /* Start modifying the projection matrix. */
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gl.MatrixMode(gl.PROJECTION) /* Start modifying the projection matrix. */
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gl.LoadIdentity() /* Reset project matrix. */
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gl.LoadIdentity() /* Reset project matrix. */
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gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
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gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
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gl.Scalef(1, -1, 1) /* Invert Y axis so increasing Y goes down. */
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gl.Scalef(1, -1, 1) /* Invert Y axis so increasing Y goes down. */
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gl.Translatef(0, float32(-h), 0) /* Shift origin up to upper-left corner. */
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gl.Translatef(0, float32(-h), 0) /* Shift origin up to upper-left corner. */
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gl.Enable(gl.BLEND)
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gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
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width, height = w, h
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}
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}
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func display() {
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func display() {
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gl.Clear(gl.COLOR_BUFFER_BIT)
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gl.Begin(gl.TRIANGLES)
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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gl.Color3f(0.0, 0.0, 1.0) /* blue */
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gl.LineWidth(1)
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gl.Vertex2i(0, 0)
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gc := draw2dgl.NewGraphicContext(width, height)
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gl.Color3f(0.0, 1.0, 0.0) /* green */
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gl.Vertex2i(200, 200)
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gc.Translate(380, 400)
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gl.Color3f(1.0, 0.0, 0.0) /* red */
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gc.Scale(1, -1)
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gl.Vertex2i(20, 200)
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rotate = (rotate + 10) % 360
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gl.End()
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gc.Rotate(float64(rotate) * math.Pi / 180)
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gc.Translate(-380, -400)
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interpreter := postscript.NewInterpreter(gc)
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reader := strings.NewReader(postscriptContent)
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lastTime := time.Nanoseconds()
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interpreter.Execute(reader)
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dt := time.Nanoseconds() - lastTime
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log.Printf("Redraw in : %f ms\n", float64(dt)*1e-6)
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gl.Flush() /* Single buffered, so needs a flush. */
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gl.Flush() /* Single buffered, so needs a flush. */
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glut.PostRedisplay()
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}
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}
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func main() {
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func main() {
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src, err := os.OpenFile("../resource/postscript/tiger.ps", 0, 0)
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if err != nil {
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log.Println("can't find postscript file.")
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return
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}
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defer src.Close()
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bytes, err := ioutil.ReadAll(src)
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postscriptContent = string(bytes)
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glut.Init()
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glut.Init()
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glut.InitWindowSize(800, 800)
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glut.CreateWindow("single triangle")
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glut.CreateWindow("single triangle")
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glut.DisplayFunc(display)
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glut.DisplayFunc(display)
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glut.ReshapeFunc(reshape)
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glut.ReshapeFunc(reshape)
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glut.MainLoop()
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glut.MainLoop()
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@ -1,147 +0,0 @@
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// Ported from GLUT's samples. Original copyright below applies.
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/* Copyright (c) Mark J. Kilgard, 1996. */
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/* This program is freely distributable without licensing fees
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and is provided without guarantee or warrantee expressed or
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implied. This program is -not- in the public domain. */
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/* This program is a response to a question posed by Gil Colgate
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<gcolgate@sirius.com> about how lengthy a program is required using
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OpenGL compared to using Direct3D immediate mode to "draw a
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triangle at screen coordinates 0,0, to 200,200 to 20,200, and I
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want it to be blue at the top vertex, red at the left vertex, and
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green at the right vertex". I'm not sure how long the Direct3D
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program is; Gil has used Direct3D and his guess is "about 3000
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lines of code". */
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package main
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import (
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"gl"
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"glut"
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"exp/draw"
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"image"
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"freetype-go.googlecode.com/hg/freetype/raster"
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"draw2d.googlecode.com/svn/trunk/draw2d/src/pkg/draw2d"
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"postscript-go.googlecode.com/svn/trunk/postscript-go/src/pkg/postscript"
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"fmt"
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)
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type GLPainter struct {
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// The Porter-Duff composition operator.
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Op draw.Op
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// The 16-bit color to paint the spans.
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cr, cg, cb uint8
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ca uint32
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}
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const M16 uint32 = 1<<16 - 1
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const M32 uint32 = 1<<32 - 1
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// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
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func (p *GLPainter) Paint(ss []raster.Span, done bool) {
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gl.Begin(gl.LINES)
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for _, s := range ss {
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ma := s.A >> 16
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a := ma * p.ca / M16
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gl.Color4ub(p.cr, p.cg, p.cb, uint8(a>>8))
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gl.Vertex2i(s.X0, s.Y)
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gl.Vertex2i(s.X1, s.Y)
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}
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gl.End()
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}
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// SetColor sets the color to paint the spans.
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func (p *GLPainter) SetColor(c image.Color) {
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r, g, b, a := c.RGBA()
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if a == 0 {
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p.cr = 0
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p.cg = 0
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p.cb = 0
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p.ca = a
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} else {
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p.cr = uint8((r * M16 / a) >> 8)
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p.cg = uint8((g * M16 / a) >> 8)
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p.cb = uint8((b * M16 / a) >> 8)
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p.ca = a
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}
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}
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// NewRGBAPainter creates a new RGBAPainter for the given image.
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func NewGLPainter() *GLPainter {
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return &GLPainter{}
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}
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func TestDrawCubicCurve(gc draw2d.GraphicContext) {
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// draw a cubic curve
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x, y := 25.6, 128.0
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x1, y1 := 102.4, 230.4
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x2, y2 := 153.6, 25.6
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x3, y3 := 230.4, 128.0
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gc.SetStrokeColor(image.NRGBAColor{0, 0, 0, 0xff})
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gc.SetLineWidth(10)
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gc.MoveTo(x, y)
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gc.CubicCurveTo(x1, y1, x2, y2, x3, y3)
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gc.Stroke()
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gc.SetStrokeColor(image.NRGBAColor{0xFF, 0x33, 0x33, 0x99})
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gc.SetLineWidth(6)
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// draw segment of curve
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gc.MoveTo(x, y)
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gc.LineTo(x1, y1)
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gc.MoveTo(x2, y2)
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gc.LineTo(x3, y3)
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gc.Stroke()
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}
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var (
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width, height int
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)
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func reshape(w, h int) {
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/* Because Gil specified "screen coordinates" (presumably with an
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upper-left origin), this short bit of code sets up the coordinate
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system to correspond to actual window coodrinates. This code
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wouldn't be required if you chose a (more typical in 3D) abstract
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coordinate system. */
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gl.ClearColor(1, 1, 1, 1)
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//fmt.Println(gl.GetString(gl.EXTENSIONS))
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gl.Viewport(0, 0, w, h) /* Establish viewing area to cover entire window. */
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gl.MatrixMode(gl.PROJECTION) /* Start modifying the projection matrix. */
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gl.LoadIdentity() /* Reset project matrix. */
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gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
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gl.Scalef(1, -1, 1) /* Invert Y axis so increasing Y goes down. */
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gl.Translatef(0, float32(-h), 0) /* Shift origin up to upper-left corner. */
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gl.Enable(gl.BLEND)
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gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
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width, height = w, h
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}
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func display() {
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gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
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gl.LineWidth(1)
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p := NewGLPainter()
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fmt.Println("draw")
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gc := draw2d.NewImageGraphicContextFromPainter(p, image.Rect(0, 0, width, height))
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gc.Translate(0, 380)
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gc.Scale(1, -1)
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gc.Translate(0, -380)
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interpreter := postscript.NewInterpreter(gc)
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interpreter.ExecuteFile("../../tiger.ps")
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gl.Flush() /* Single buffered, so needs a flush. */
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}
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func main() {
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glut.Init()
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glut.InitWindowSize(800, 800)
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glut.CreateWindow("single triangle")
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glut.DisplayFunc(display)
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glut.ReshapeFunc(reshape)
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glut.MainLoop()
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}
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@ -128,7 +128,7 @@ func WndProc(hwnd, msg uint32, wparam, lparam int32) uintptr {
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gc.Restore()
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gc.Restore()
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// back buf in
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// back buf in
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wingui.BitBlt(hdc, 0, 0, 100/*int(wndBuffer.Width)*/, 100/*int(wndBuffer.Height)*/, hdcWndBuffer, 0, 0, wingui.SRCCOPY)
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wingui.BitBlt(hdc, 0, 0, int(wndBuffer.Width), int(wndBuffer.Height), hdcWndBuffer, 0, 0, wingui.SRCCOPY)
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wingui.EndPaint(hwnd, &ps)
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wingui.EndPaint(hwnd, &ps)
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rc = wingui.DefWindowProc(hwnd, msg, wparam, lparam)
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rc = wingui.DefWindowProc(hwnd, msg, wparam, lparam)
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fmt.Printf("Redraw in : %f ms\n", float64(dt)*1e-6)
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fmt.Printf("Redraw in : %f ms\n", float64(dt)*1e-6)
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108
draw2d/image.go
108
draw2d/image.go
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@ -6,7 +6,6 @@ import (
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"exp/draw"
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"exp/draw"
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"image"
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"image"
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"log"
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"log"
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"time"
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"freetype-go.googlecode.com/hg/freetype"
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"freetype-go.googlecode.com/hg/freetype"
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"freetype-go.googlecode.com/hg/freetype/raster"
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"freetype-go.googlecode.com/hg/freetype/raster"
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)
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)
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@ -77,22 +76,22 @@ func (gc *ImageGraphicContext) Clear() {
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}
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}
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func (gc *ImageGraphicContext) ClearRect(x1, y1, x2, y2 int) {
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func (gc *ImageGraphicContext) ClearRect(x1, y1, x2, y2 int) {
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imageColor := image.NewColorImage(gc.current.FillColor)
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imageColor := image.NewColorImage(gc.Current.FillColor)
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draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP)
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draw.Draw(gc.img, image.Rect(x1, y1, x2, y2), imageColor, image.ZP)
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}
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}
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func (gc *ImageGraphicContext) DrawImage(img image.Image) {
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func (gc *ImageGraphicContext) DrawImage(img image.Image) {
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DrawImage(img, gc.img, gc.current.Tr, draw.Over, BilinearFilter)
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DrawImage(img, gc.img, gc.Current.Tr, draw.Over, BilinearFilter)
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}
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}
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func (gc *ImageGraphicContext) FillString(text string) (cursor float64) {
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func (gc *ImageGraphicContext) FillString(text string) (cursor float64) {
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gc.freetype.SetSrc(image.NewColorImage(gc.current.StrokeColor))
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gc.freetype.SetSrc(image.NewColorImage(gc.Current.StrokeColor))
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// Draw the text.
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// Draw the text.
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x, y := gc.current.Path.LastPoint()
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x, y := gc.Current.Path.LastPoint()
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gc.current.Tr.Transform(&x, &y)
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gc.Current.Tr.Transform(&x, &y)
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x0, fontSize := 0.0, gc.current.FontSize
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x0, fontSize := 0.0, gc.Current.FontSize
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gc.current.Tr.VectorTransform(&x0, &fontSize)
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gc.Current.Tr.VectorTransform(&x0, &fontSize)
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font := GetFont(gc.current.FontData)
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font := GetFont(gc.Current.FontData)
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if font == nil {
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if font == nil {
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font = GetFont(defaultFontData)
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font = GetFont(defaultFontData)
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}
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}
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@ -106,9 +105,9 @@ func (gc *ImageGraphicContext) FillString(text string) (cursor float64) {
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if err != nil {
|
if err != nil {
|
||||||
log.Println(err)
|
log.Println(err)
|
||||||
}
|
}
|
||||||
x1, _ := gc.current.Path.LastPoint()
|
x1, _ := gc.Current.Path.LastPoint()
|
||||||
x2, y2 := float64(p.X)/256, float64(p.Y)/256
|
x2, y2 := float64(p.X)/256, float64(p.Y)/256
|
||||||
gc.current.Tr.InverseTransform(&x2, &y2)
|
gc.Current.Tr.InverseTransform(&x2, &y2)
|
||||||
width := x2 - x1
|
width := x2 - x1
|
||||||
return width
|
return width
|
||||||
}
|
}
|
||||||
|
@ -118,124 +117,121 @@ func (gc *ImageGraphicContext) paint(rasterizer *raster.Rasterizer, color image.
|
||||||
gc.painter.SetColor(color)
|
gc.painter.SetColor(color)
|
||||||
rasterizer.Rasterize(gc.painter)
|
rasterizer.Rasterize(gc.painter)
|
||||||
rasterizer.Clear()
|
rasterizer.Clear()
|
||||||
gc.current.Path = new(PathStorage)
|
gc.Current.Path = new(PathStorage)
|
||||||
}
|
}
|
||||||
|
|
||||||
/**** First method ****/
|
/**** First method ****/
|
||||||
func (gc *ImageGraphicContext) Stroke2(paths ...*PathStorage) {
|
func (gc *ImageGraphicContext) Stroke2(paths ...*PathStorage) {
|
||||||
paths = append(paths, gc.current.Path)
|
paths = append(paths, gc.Current.Path)
|
||||||
gc.strokeRasterizer.UseNonZeroWinding = true
|
gc.strokeRasterizer.UseNonZeroWinding = true
|
||||||
|
|
||||||
rasterPath := new(raster.Path)
|
rasterPath := new(raster.Path)
|
||||||
|
|
||||||
var pathConverter *PathConverter
|
var pathConverter *PathConverter
|
||||||
if gc.current.Dash != nil && len(gc.current.Dash) > 0 {
|
if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
|
||||||
dasher := NewDashConverter(gc.current.Dash, gc.current.DashOffset, NewVertexAdder(rasterPath))
|
dasher := NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, NewVertexAdder(rasterPath))
|
||||||
pathConverter = NewPathConverter(dasher)
|
pathConverter = NewPathConverter(dasher)
|
||||||
} else {
|
} else {
|
||||||
pathConverter = NewPathConverter(NewVertexAdder(rasterPath))
|
pathConverter = NewPathConverter(NewVertexAdder(rasterPath))
|
||||||
}
|
}
|
||||||
|
|
||||||
pathConverter.ApproximationScale = gc.current.Tr.GetMaxAbsScaling()
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
pathConverter.Convert(paths...)
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
mta := NewMatrixTransformAdder(gc.current.Tr, gc.strokeRasterizer)
|
mta := NewMatrixTransformAdder(gc.Current.Tr, gc.strokeRasterizer)
|
||||||
raster.Stroke(mta, *rasterPath, raster.Fix32(gc.current.LineWidth*256), gc.current.Cap.capper(), gc.current.Join.joiner())
|
raster.Stroke(mta, *rasterPath, raster.Fix32(gc.Current.LineWidth*256), gc.Current.Cap.capper(), gc.Current.Join.joiner())
|
||||||
|
|
||||||
gc.paint(gc.strokeRasterizer, gc.current.StrokeColor)
|
gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
/**** second method ****/
|
/**** second method ****/
|
||||||
func (gc *ImageGraphicContext) Stroke(paths ...*PathStorage) {
|
func (gc *ImageGraphicContext) Stroke(paths ...*PathStorage) {
|
||||||
paths = append(paths, gc.current.Path)
|
paths = append(paths, gc.Current.Path)
|
||||||
gc.strokeRasterizer.UseNonZeroWinding = true
|
gc.strokeRasterizer.UseNonZeroWinding = true
|
||||||
|
|
||||||
stroker := NewLineStroker(gc.current.Cap, gc.current.Join, NewVertexMatrixTransform(gc.current.Tr, NewVertexAdder(gc.strokeRasterizer)))
|
stroker := NewLineStroker(gc.Current.Cap, gc.Current.Join, NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.strokeRasterizer)))
|
||||||
stroker.HalfLineWidth = gc.current.LineWidth / 2
|
stroker.HalfLineWidth = gc.Current.LineWidth / 2
|
||||||
var pathConverter *PathConverter
|
var pathConverter *PathConverter
|
||||||
if gc.current.Dash != nil && len(gc.current.Dash) > 0 {
|
if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
|
||||||
dasher := NewDashConverter(gc.current.Dash, gc.current.DashOffset, stroker)
|
dasher := NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
|
||||||
pathConverter = NewPathConverter(dasher)
|
pathConverter = NewPathConverter(dasher)
|
||||||
} else {
|
} else {
|
||||||
pathConverter = NewPathConverter(stroker)
|
pathConverter = NewPathConverter(stroker)
|
||||||
}
|
}
|
||||||
pathConverter.ApproximationScale = gc.current.Tr.GetMaxAbsScaling()
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
pathConverter.Convert(paths...)
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
gc.paint(gc.strokeRasterizer, gc.current.StrokeColor)
|
gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
/**** first method ****/
|
/**** first method ****/
|
||||||
func (gc *ImageGraphicContext) Fill2(paths ...*PathStorage) {
|
func (gc *ImageGraphicContext) Fill2(paths ...*PathStorage) {
|
||||||
paths = append(paths, gc.current.Path)
|
paths = append(paths, gc.Current.Path)
|
||||||
gc.fillRasterizer.UseNonZeroWinding = gc.current.FillRule.fillRule()
|
gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
|
||||||
|
|
||||||
pathConverter := NewPathConverter(NewVertexAdder(NewMatrixTransformAdder(gc.current.Tr, gc.fillRasterizer)))
|
pathConverter := NewPathConverter(NewVertexAdder(NewMatrixTransformAdder(gc.Current.Tr, gc.fillRasterizer)))
|
||||||
pathConverter.ApproximationScale = gc.current.Tr.GetMaxAbsScaling()
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
pathConverter.Convert(paths...)
|
pathConverter.Convert(paths...)
|
||||||
gc.paint(gc.fillRasterizer, gc.current.FillColor)
|
gc.paint(gc.fillRasterizer, gc.Current.FillColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
/**** second method ****/
|
/**** second method ****/
|
||||||
func (gc *ImageGraphicContext) Fill(paths ...*PathStorage) {
|
func (gc *ImageGraphicContext) Fill(paths ...*PathStorage) {
|
||||||
paths = append(paths, gc.current.Path)
|
paths = append(paths, gc.Current.Path)
|
||||||
gc.fillRasterizer.UseNonZeroWinding = gc.current.FillRule.fillRule()
|
gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
|
||||||
|
|
||||||
/**** first method ****/
|
/**** first method ****/
|
||||||
pathConverter := NewPathConverter(NewVertexMatrixTransform(gc.current.Tr, NewVertexAdder(gc.fillRasterizer)))
|
pathConverter := NewPathConverter(NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.fillRasterizer)))
|
||||||
pathConverter.ApproximationScale = gc.current.Tr.GetMaxAbsScaling()
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
pathConverter.Convert(paths...)
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
t := time.Nanoseconds()
|
gc.paint(gc.fillRasterizer, gc.Current.FillColor)
|
||||||
gc.paint(gc.fillRasterizer, gc.current.FillColor)
|
|
||||||
dt := time.Nanoseconds() - t
|
|
||||||
log.Printf("Paint during %f\n", float64(dt)*1e-6)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *ImageGraphicContext) FillStroke2(paths ...*PathStorage) {
|
func (gc *ImageGraphicContext) FillStroke2(paths ...*PathStorage) {
|
||||||
paths = append(paths, gc.current.Path)
|
paths = append(paths, gc.Current.Path)
|
||||||
gc.fillRasterizer.UseNonZeroWinding = gc.current.FillRule.fillRule()
|
gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
|
||||||
gc.strokeRasterizer.UseNonZeroWinding = true
|
gc.strokeRasterizer.UseNonZeroWinding = true
|
||||||
|
|
||||||
filler := NewVertexMatrixTransform(gc.current.Tr, NewVertexAdder(gc.fillRasterizer))
|
filler := NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.fillRasterizer))
|
||||||
rasterPath := new(raster.Path)
|
rasterPath := new(raster.Path)
|
||||||
stroker := NewVertexAdder(rasterPath)
|
stroker := NewVertexAdder(rasterPath)
|
||||||
|
|
||||||
demux := NewDemuxConverter(filler, stroker)
|
demux := NewDemuxConverter(filler, stroker)
|
||||||
|
|
||||||
pathConverter := NewPathConverter(demux)
|
pathConverter := NewPathConverter(demux)
|
||||||
pathConverter.ApproximationScale = gc.current.Tr.GetMaxAbsScaling()
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
pathConverter.Convert(paths...)
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
mta := NewMatrixTransformAdder(gc.current.Tr, gc.strokeRasterizer)
|
mta := NewMatrixTransformAdder(gc.Current.Tr, gc.strokeRasterizer)
|
||||||
raster.Stroke(mta, *rasterPath, raster.Fix32(gc.current.LineWidth*256), gc.current.Cap.capper(), gc.current.Join.joiner())
|
raster.Stroke(mta, *rasterPath, raster.Fix32(gc.Current.LineWidth*256), gc.Current.Cap.capper(), gc.Current.Join.joiner())
|
||||||
|
|
||||||
gc.paint(gc.fillRasterizer, gc.current.FillColor)
|
gc.paint(gc.fillRasterizer, gc.Current.FillColor)
|
||||||
gc.paint(gc.strokeRasterizer, gc.current.StrokeColor)
|
gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* second method */
|
/* second method */
|
||||||
func (gc *ImageGraphicContext) FillStroke(paths ...*PathStorage) {
|
func (gc *ImageGraphicContext) FillStroke(paths ...*PathStorage) {
|
||||||
gc.fillRasterizer.UseNonZeroWinding = gc.current.FillRule.fillRule()
|
gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
|
||||||
gc.strokeRasterizer.UseNonZeroWinding = true
|
gc.strokeRasterizer.UseNonZeroWinding = true
|
||||||
|
|
||||||
filler := NewVertexMatrixTransform(gc.current.Tr, NewVertexAdder(gc.fillRasterizer))
|
filler := NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.fillRasterizer))
|
||||||
|
|
||||||
stroker := NewLineStroker(gc.current.Cap, gc.current.Join, NewVertexMatrixTransform(gc.current.Tr, NewVertexAdder(gc.strokeRasterizer)))
|
stroker := NewLineStroker(gc.Current.Cap, gc.Current.Join, NewVertexMatrixTransform(gc.Current.Tr, NewVertexAdder(gc.strokeRasterizer)))
|
||||||
stroker.HalfLineWidth = gc.current.LineWidth / 2
|
stroker.HalfLineWidth = gc.Current.LineWidth / 2
|
||||||
|
|
||||||
demux := NewDemuxConverter(filler, stroker)
|
demux := NewDemuxConverter(filler, stroker)
|
||||||
paths = append(paths, gc.current.Path)
|
paths = append(paths, gc.Current.Path)
|
||||||
pathConverter := NewPathConverter(demux)
|
pathConverter := NewPathConverter(demux)
|
||||||
pathConverter.ApproximationScale = gc.current.Tr.GetMaxAbsScaling()
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
pathConverter.Convert(paths...)
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
gc.paint(gc.fillRasterizer, gc.current.FillColor)
|
gc.paint(gc.fillRasterizer, gc.Current.FillColor)
|
||||||
gc.paint(gc.strokeRasterizer, gc.current.StrokeColor)
|
gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
func (f FillRule) fillRule() bool {
|
func (f FillRule) UseNonZeroWinding() bool {
|
||||||
switch f {
|
switch f {
|
||||||
case FillRuleEvenOdd:
|
case FillRuleEvenOdd:
|
||||||
return false
|
return false
|
||||||
|
|
|
@ -7,7 +7,7 @@ import (
|
||||||
)
|
)
|
||||||
|
|
||||||
type StackGraphicContext struct {
|
type StackGraphicContext struct {
|
||||||
current *ContextStack
|
Current *ContextStack
|
||||||
}
|
}
|
||||||
|
|
||||||
type ContextStack struct {
|
type ContextStack struct {
|
||||||
|
@ -32,168 +32,168 @@ type ContextStack struct {
|
||||||
*/
|
*/
|
||||||
func NewStackGraphicContext() *StackGraphicContext {
|
func NewStackGraphicContext() *StackGraphicContext {
|
||||||
gc := &StackGraphicContext{}
|
gc := &StackGraphicContext{}
|
||||||
gc.current = new(ContextStack)
|
gc.Current = new(ContextStack)
|
||||||
gc.current.Tr = NewIdentityMatrix()
|
gc.Current.Tr = NewIdentityMatrix()
|
||||||
gc.current.Path = new(PathStorage)
|
gc.Current.Path = new(PathStorage)
|
||||||
gc.current.LineWidth = 1.0
|
gc.Current.LineWidth = 1.0
|
||||||
gc.current.StrokeColor = image.Black
|
gc.Current.StrokeColor = image.Black
|
||||||
gc.current.FillColor = image.White
|
gc.Current.FillColor = image.White
|
||||||
gc.current.Cap = RoundCap
|
gc.Current.Cap = RoundCap
|
||||||
gc.current.FillRule = FillRuleEvenOdd
|
gc.Current.FillRule = FillRuleEvenOdd
|
||||||
gc.current.Join = RoundJoin
|
gc.Current.Join = RoundJoin
|
||||||
gc.current.FontSize = 10
|
gc.Current.FontSize = 10
|
||||||
gc.current.FontData = defaultFontData
|
gc.Current.FontData = defaultFontData
|
||||||
return gc
|
return gc
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
func (gc *StackGraphicContext) GetMatrixTransform() MatrixTransform {
|
func (gc *StackGraphicContext) GetMatrixTransform() MatrixTransform {
|
||||||
return gc.current.Tr
|
return gc.Current.Tr
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetMatrixTransform(Tr MatrixTransform) {
|
func (gc *StackGraphicContext) SetMatrixTransform(Tr MatrixTransform) {
|
||||||
gc.current.Tr = Tr
|
gc.Current.Tr = Tr
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) ComposeMatrixTransform(Tr MatrixTransform) {
|
func (gc *StackGraphicContext) ComposeMatrixTransform(Tr MatrixTransform) {
|
||||||
gc.current.Tr = Tr.Multiply(gc.current.Tr)
|
gc.Current.Tr = Tr.Multiply(gc.Current.Tr)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) Rotate(angle float64) {
|
func (gc *StackGraphicContext) Rotate(angle float64) {
|
||||||
gc.current.Tr = NewRotationMatrix(angle).Multiply(gc.current.Tr)
|
gc.Current.Tr = NewRotationMatrix(angle).Multiply(gc.Current.Tr)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) Translate(tx, ty float64) {
|
func (gc *StackGraphicContext) Translate(tx, ty float64) {
|
||||||
gc.current.Tr = NewTranslationMatrix(tx, ty).Multiply(gc.current.Tr)
|
gc.Current.Tr = NewTranslationMatrix(tx, ty).Multiply(gc.Current.Tr)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) Scale(sx, sy float64) {
|
func (gc *StackGraphicContext) Scale(sx, sy float64) {
|
||||||
gc.current.Tr = NewScaleMatrix(sx, sy).Multiply(gc.current.Tr)
|
gc.Current.Tr = NewScaleMatrix(sx, sy).Multiply(gc.Current.Tr)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetStrokeColor(c image.Color) {
|
func (gc *StackGraphicContext) SetStrokeColor(c image.Color) {
|
||||||
gc.current.StrokeColor = c
|
gc.Current.StrokeColor = c
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetFillColor(c image.Color) {
|
func (gc *StackGraphicContext) SetFillColor(c image.Color) {
|
||||||
gc.current.FillColor = c
|
gc.Current.FillColor = c
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetFillRule(f FillRule) {
|
func (gc *StackGraphicContext) SetFillRule(f FillRule) {
|
||||||
gc.current.FillRule = f
|
gc.Current.FillRule = f
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetLineWidth(LineWidth float64) {
|
func (gc *StackGraphicContext) SetLineWidth(LineWidth float64) {
|
||||||
gc.current.LineWidth = LineWidth
|
gc.Current.LineWidth = LineWidth
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetLineCap(Cap Cap) {
|
func (gc *StackGraphicContext) SetLineCap(Cap Cap) {
|
||||||
gc.current.Cap = Cap
|
gc.Current.Cap = Cap
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetLineJoin(Join Join) {
|
func (gc *StackGraphicContext) SetLineJoin(Join Join) {
|
||||||
gc.current.Join = Join
|
gc.Current.Join = Join
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetLineDash(Dash []float64, DashOffset float64) {
|
func (gc *StackGraphicContext) SetLineDash(Dash []float64, DashOffset float64) {
|
||||||
gc.current.Dash = Dash
|
gc.Current.Dash = Dash
|
||||||
gc.current.DashOffset = DashOffset
|
gc.Current.DashOffset = DashOffset
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetFontSize(FontSize float64) {
|
func (gc *StackGraphicContext) SetFontSize(FontSize float64) {
|
||||||
gc.current.FontSize = FontSize
|
gc.Current.FontSize = FontSize
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) GetFontSize() float64 {
|
func (gc *StackGraphicContext) GetFontSize() float64 {
|
||||||
return gc.current.FontSize
|
return gc.Current.FontSize
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) SetFontData(FontData FontData) {
|
func (gc *StackGraphicContext) SetFontData(FontData FontData) {
|
||||||
gc.current.FontData = FontData
|
gc.Current.FontData = FontData
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) GetFontData() FontData {
|
func (gc *StackGraphicContext) GetFontData() FontData {
|
||||||
return gc.current.FontData
|
return gc.Current.FontData
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) BeginPath() {
|
func (gc *StackGraphicContext) BeginPath() {
|
||||||
gc.current.Path = new(PathStorage)
|
gc.Current.Path = new(PathStorage)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) IsEmpty() bool {
|
func (gc *StackGraphicContext) IsEmpty() bool {
|
||||||
return gc.current.Path.IsEmpty()
|
return gc.Current.Path.IsEmpty()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) LastPoint() (float64, float64) {
|
func (gc *StackGraphicContext) LastPoint() (float64, float64) {
|
||||||
return gc.current.Path.LastPoint()
|
return gc.Current.Path.LastPoint()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) MoveTo(x, y float64) {
|
func (gc *StackGraphicContext) MoveTo(x, y float64) {
|
||||||
gc.current.Path.MoveTo(x, y)
|
gc.Current.Path.MoveTo(x, y)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) RMoveTo(dx, dy float64) {
|
func (gc *StackGraphicContext) RMoveTo(dx, dy float64) {
|
||||||
gc.current.Path.RMoveTo(dx, dy)
|
gc.Current.Path.RMoveTo(dx, dy)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) LineTo(x, y float64) {
|
func (gc *StackGraphicContext) LineTo(x, y float64) {
|
||||||
gc.current.Path.LineTo(x, y)
|
gc.Current.Path.LineTo(x, y)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) RLineTo(dx, dy float64) {
|
func (gc *StackGraphicContext) RLineTo(dx, dy float64) {
|
||||||
gc.current.Path.RLineTo(dx, dy)
|
gc.Current.Path.RLineTo(dx, dy)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) QuadCurveTo(cx, cy, x, y float64) {
|
func (gc *StackGraphicContext) QuadCurveTo(cx, cy, x, y float64) {
|
||||||
gc.current.Path.QuadCurveTo(cx, cy, x, y)
|
gc.Current.Path.QuadCurveTo(cx, cy, x, y)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) RQuadCurveTo(dcx, dcy, dx, dy float64) {
|
func (gc *StackGraphicContext) RQuadCurveTo(dcx, dcy, dx, dy float64) {
|
||||||
gc.current.Path.RQuadCurveTo(dcx, dcy, dx, dy)
|
gc.Current.Path.RQuadCurveTo(dcx, dcy, dx, dy)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
|
func (gc *StackGraphicContext) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
|
||||||
gc.current.Path.CubicCurveTo(cx1, cy1, cx2, cy2, x, y)
|
gc.Current.Path.CubicCurveTo(cx1, cy1, cx2, cy2, x, y)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64) {
|
func (gc *StackGraphicContext) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64) {
|
||||||
gc.current.Path.RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy)
|
gc.Current.Path.RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) ArcTo(cx, cy, rx, ry, startAngle, angle float64) {
|
func (gc *StackGraphicContext) ArcTo(cx, cy, rx, ry, startAngle, angle float64) {
|
||||||
gc.current.Path.ArcTo(cx, cy, rx, ry, startAngle, angle)
|
gc.Current.Path.ArcTo(cx, cy, rx, ry, startAngle, angle)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) {
|
func (gc *StackGraphicContext) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) {
|
||||||
gc.current.Path.RArcTo(dcx, dcy, rx, ry, startAngle, angle)
|
gc.Current.Path.RArcTo(dcx, dcy, rx, ry, startAngle, angle)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) Close() {
|
func (gc *StackGraphicContext) Close() {
|
||||||
gc.current.Path.Close()
|
gc.Current.Path.Close()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) Save() {
|
func (gc *StackGraphicContext) Save() {
|
||||||
context := new(ContextStack)
|
context := new(ContextStack)
|
||||||
context.FontSize = gc.current.FontSize
|
context.FontSize = gc.Current.FontSize
|
||||||
context.FontData = gc.current.FontData
|
context.FontData = gc.Current.FontData
|
||||||
context.LineWidth = gc.current.LineWidth
|
context.LineWidth = gc.Current.LineWidth
|
||||||
context.StrokeColor = gc.current.StrokeColor
|
context.StrokeColor = gc.Current.StrokeColor
|
||||||
context.FillColor = gc.current.FillColor
|
context.FillColor = gc.Current.FillColor
|
||||||
context.FillRule = gc.current.FillRule
|
context.FillRule = gc.Current.FillRule
|
||||||
context.Dash = gc.current.Dash
|
context.Dash = gc.Current.Dash
|
||||||
context.DashOffset = gc.current.DashOffset
|
context.DashOffset = gc.Current.DashOffset
|
||||||
context.Cap = gc.current.Cap
|
context.Cap = gc.Current.Cap
|
||||||
context.Join = gc.current.Join
|
context.Join = gc.Current.Join
|
||||||
context.Path = gc.current.Path.Copy()
|
context.Path = gc.Current.Path.Copy()
|
||||||
copy(context.Tr[:], gc.current.Tr[:])
|
copy(context.Tr[:], gc.Current.Tr[:])
|
||||||
context.previous = gc.current
|
context.previous = gc.Current
|
||||||
gc.current = context
|
gc.Current = context
|
||||||
}
|
}
|
||||||
|
|
||||||
func (gc *StackGraphicContext) Restore() {
|
func (gc *StackGraphicContext) Restore() {
|
||||||
if gc.current.previous != nil {
|
if gc.Current.previous != nil {
|
||||||
oldContext := gc.current
|
oldContext := gc.Current
|
||||||
gc.current = gc.current.previous
|
gc.Current = gc.Current.previous
|
||||||
oldContext.previous = nil
|
oldContext.previous = nil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
157
draw2dgl/gc.go
157
draw2dgl/gc.go
|
@ -1 +1,158 @@
|
||||||
package draw2dgl
|
package draw2dgl
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image"
|
||||||
|
"exp/draw"
|
||||||
|
"gl"
|
||||||
|
"freetype-go.googlecode.com/hg/freetype/raster"
|
||||||
|
"draw2d.googlecode.com/hg/draw2d"
|
||||||
|
)
|
||||||
|
|
||||||
|
type GLPainter struct {
|
||||||
|
// The Porter-Duff composition operator.
|
||||||
|
Op draw.Op
|
||||||
|
// The 16-bit color to paint the spans.
|
||||||
|
cr, cg, cb uint8
|
||||||
|
ca uint32
|
||||||
|
}
|
||||||
|
|
||||||
|
const M16 uint32 = 1<<16 - 1
|
||||||
|
|
||||||
|
// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
|
||||||
|
func (p *GLPainter) Paint(ss []raster.Span, done bool) {
|
||||||
|
gl.Begin(gl.LINES)
|
||||||
|
for _, s := range ss {
|
||||||
|
ma := s.A >> 16
|
||||||
|
a := ma * p.ca / M16
|
||||||
|
gl.Color4ub(p.cr, p.cg, p.cb, uint8(a>>8))
|
||||||
|
gl.Vertex2i(s.X0, s.Y)
|
||||||
|
gl.Vertex2i(s.X1, s.Y)
|
||||||
|
}
|
||||||
|
gl.End()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetColor sets the color to paint the spans.
|
||||||
|
func (p *GLPainter) SetColor(c image.Color) {
|
||||||
|
r, g, b, a := c.RGBA()
|
||||||
|
if a == 0 {
|
||||||
|
p.cr = 0
|
||||||
|
p.cg = 0
|
||||||
|
p.cb = 0
|
||||||
|
p.ca = a
|
||||||
|
} else {
|
||||||
|
p.cr = uint8((r * M16 / a) >> 8)
|
||||||
|
p.cg = uint8((g * M16 / a) >> 8)
|
||||||
|
p.cb = uint8((b * M16 / a) >> 8)
|
||||||
|
p.ca = a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewRGBAPainter creates a new RGBAPainter for the given image.
|
||||||
|
func NewGLPainter() *GLPainter {
|
||||||
|
return &GLPainter{}
|
||||||
|
}
|
||||||
|
|
||||||
|
type GraphicContext struct {
|
||||||
|
*draw2d.StackGraphicContext
|
||||||
|
painter *GLPainter
|
||||||
|
fillRasterizer *raster.Rasterizer
|
||||||
|
strokeRasterizer *raster.Rasterizer
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a new Graphic context from an image
|
||||||
|
*/
|
||||||
|
func NewGraphicContext(width, height int) *GraphicContext {
|
||||||
|
gc := &GraphicContext{
|
||||||
|
draw2d.NewStackGraphicContext(),
|
||||||
|
NewGLPainter(),
|
||||||
|
raster.NewRasterizer(width, height),
|
||||||
|
raster.NewRasterizer(width, height),
|
||||||
|
}
|
||||||
|
return gc
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) SetDPI(dpi int) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) GetDPI() int {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) Clear() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) DrawImage(img image.Image) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func (gc *GraphicContext) FillString(text string) (cursor float64) {
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color image.Color) {
|
||||||
|
gc.painter.SetColor(color)
|
||||||
|
rasterizer.Rasterize(gc.painter)
|
||||||
|
rasterizer.Clear()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) Stroke(paths ...*draw2d.PathStorage) {
|
||||||
|
paths = append(paths, gc.Current.Path)
|
||||||
|
gc.strokeRasterizer.UseNonZeroWinding = true
|
||||||
|
|
||||||
|
stroker := draw2d.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.strokeRasterizer)))
|
||||||
|
stroker.HalfLineWidth = gc.Current.LineWidth / 2
|
||||||
|
var pathConverter *draw2d.PathConverter
|
||||||
|
if gc.Current.Dash != nil && len(gc.Current.Dash) > 0 {
|
||||||
|
dasher := draw2d.NewDashConverter(gc.Current.Dash, gc.Current.DashOffset, stroker)
|
||||||
|
pathConverter = draw2d.NewPathConverter(dasher)
|
||||||
|
} else {
|
||||||
|
pathConverter = draw2d.NewPathConverter(stroker)
|
||||||
|
}
|
||||||
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
|
gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
|
||||||
|
gc.Current.Path = new(draw2d.PathStorage)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) Fill(paths ...*draw2d.PathStorage) {
|
||||||
|
paths = append(paths, gc.Current.Path)
|
||||||
|
gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
|
||||||
|
|
||||||
|
pathConverter := draw2d.NewPathConverter(draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.fillRasterizer)))
|
||||||
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
|
gc.paint(gc.fillRasterizer, gc.Current.FillColor)
|
||||||
|
gc.Current.Path = new(draw2d.PathStorage)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (gc *GraphicContext) FillStroke(paths ...*draw2d.PathStorage) {
|
||||||
|
gc.fillRasterizer.UseNonZeroWinding = gc.Current.FillRule.UseNonZeroWinding()
|
||||||
|
gc.strokeRasterizer.UseNonZeroWinding = true
|
||||||
|
|
||||||
|
filler := draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.fillRasterizer))
|
||||||
|
|
||||||
|
stroker := draw2d.NewLineStroker(gc.Current.Cap, gc.Current.Join, draw2d.NewVertexMatrixTransform(gc.Current.Tr, draw2d.NewVertexAdder(gc.strokeRasterizer)))
|
||||||
|
stroker.HalfLineWidth = gc.Current.LineWidth / 2
|
||||||
|
|
||||||
|
demux := draw2d.NewDemuxConverter(filler, stroker)
|
||||||
|
paths = append(paths, gc.Current.Path)
|
||||||
|
pathConverter := draw2d.NewPathConverter(demux)
|
||||||
|
pathConverter.ApproximationScale = gc.Current.Tr.GetMaxAbsScaling()
|
||||||
|
pathConverter.Convert(paths...)
|
||||||
|
|
||||||
|
gc.paint(gc.fillRasterizer, gc.Current.FillColor)
|
||||||
|
gc.paint(gc.strokeRasterizer, gc.Current.StrokeColor)
|
||||||
|
gc.Current.Path = new(draw2d.PathStorage)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue