Implement seamless glyph cache
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parent
51ba099819
commit
3a5a1d8830
3 changed files with 99 additions and 20 deletions
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@ -197,10 +197,16 @@ func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 {
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return x - startx
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}
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64) {
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width = gc.CreateStringPath(text, x, y)
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gc.Fill()
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return width
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xorig := x
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for _, r := range text {
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x += draw2dbase.FillGlyph(gc, x, y, r)
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}
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return x - xorig
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}
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// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
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@ -247,9 +253,11 @@ func (gc *GraphicContext) StrokeString(text string) (width float64) {
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}
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float64) {
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width = gc.CreateStringPath(text, x, y)
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gc.Stroke()
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return width
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xorig := x
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for _, r := range text {
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x += draw2dbase.StrokeGlyph(gc, x, y, r)
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}
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return x - xorig
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}
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// recalc recalculates scale and bounds values from the font size, screen
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@ -293,10 +301,6 @@ func (gc *GraphicContext) DrawImage(img image.Image) {
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panic("not implemented")
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}
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) {
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gc.painter.SetColor(color)
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rasterizer.Rasterize(gc.painter)
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@ -1,12 +1,83 @@
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package draw2dgl
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import (
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"fmt"
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"github.com/golang/freetype/truetype"
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"github.com/llgcode/draw2d"
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"golang.org/x/image/math/fixed"
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)
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var glyphCache map[string]map[rune]*glyph
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func init() {
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glyphCache = make(map[string]map[rune]*glyph)
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}
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// FillGlyph copies a glyph from the cache, copies it to the gc, and fills it
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func FillGlyph(gc draw2d.GraphicContext, x, y float64, chr rune) float64 {
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g := fetchGlyph(gc, chr)
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Fill(g.Path)
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gc.Restore()
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return g.Width
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}
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// StrokeGlyph fetches a glyph from the cache, copies it to the gc, and strokes it
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func StrokeGlyph(gc draw2d.GraphicContext, x, y float64, chr rune) float64 {
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g := fetchGlyph(gc, chr)
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Stroke(g.Path)
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gc.Restore()
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return g.Width
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}
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// fetchGlyph fetches a glyph from the cache, calling renderGlyph first if it doesn't already exist
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func fetchGlyph(gc draw2d.GraphicContext, chr rune) *glyph {
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fontData := gc.GetFontData()
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fontName := fmt.Sprintf("%s:%d:%d:%d", fontData.Name, fontData.Family, fontData.Style, gc.GetFontSize())
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if glyphCache[fontName] == nil {
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glyphCache[fontName] = make(map[rune]*glyph, 60)
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}
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if glyphCache[fontName][chr] == nil {
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glyphCache[fontName][chr] = renderGlyph(gc, fontName, chr)
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}
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return glyphCache[fontName][chr].Copy()
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}
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// renderGlyph renders a Glyph then caches and returns it
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func renderGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *glyph {
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gc.Save()
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defer gc.Restore()
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gc.BeginPath()
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width := gc.CreateStringPath(string(chr), 0, 0)
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path := gc.GetPath()
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return &glyph{
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Path: &path,
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Width: width,
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}
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}
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// glyph represents a rune which has been converted to a Path and width
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type glyph struct {
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// Path represents a glyph, it is always at (0, 0)
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Path *draw2d.Path
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// Width of the glyph
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Width float64
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}
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func (g *glyph) Copy() *glyph {
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return &glyph{
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Path: g.Path.Copy(),
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Width: g.Width,
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}
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}
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// DrawContour draws the given closed contour at the given sub-pixel offset.
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func DrawContour(path draw2d.PathBuilder, ps []truetype.Point, dx, dy float64) {
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if len(ps) == 0 {
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@ -117,27 +117,31 @@ func (gc *GraphicContext) DrawImage(img image.Image) {
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}
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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func (gc *GraphicContext) FillString(text string) (width float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
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width := gc.CreateStringPath(text, x, y)
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gc.Fill()
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return width
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64) {
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xorig := x
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for _, r := range text {
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x += draw2dbase.FillGlyph(gc, x, y, r)
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}
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return x - xorig
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
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func (gc *GraphicContext) StrokeString(text string) (width float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
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width := gc.CreateStringPath(text, x, y)
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gc.Stroke()
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return width
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float64) {
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xorig := x
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for _, r := range text {
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x += draw2dbase.StrokeGlyph(gc, x, y, r)
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}
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return x - xorig
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}
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func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) {
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