transform clean up

This commit is contained in:
Laurent Le Goff 2015-04-29 16:37:07 +02:00
parent 511954196b
commit 409365e40f
1 changed files with 23 additions and 26 deletions

View File

@ -13,11 +13,12 @@ const (
epsilon = 1e-6 epsilon = 1e-6
) )
// Determinant compute the determinant of the matrix
func (tr MatrixTransform) Determinant() float64 { func (tr MatrixTransform) Determinant() float64 {
return tr[0]*tr[3] - tr[1]*tr[2] return tr[0]*tr[3] - tr[1]*tr[2]
} }
// Transform apply the Affine Matrix to points. It modify the points passed in parameter. // Transform apply the transformation matrix to points. It modify the points passed in parameter.
func (tr MatrixTransform) Transform(points []float64) { func (tr MatrixTransform) Transform(points []float64) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := points[i] x := points[i]
@ -27,6 +28,7 @@ func (tr MatrixTransform) Transform(points []float64) {
} }
} }
// TransformPoint apply the transformation matrix to point. It returns the point the transformed point.
func (tr MatrixTransform) TransformPoint(x, y float64) (xres, yres float64) { func (tr MatrixTransform) TransformPoint(x, y float64) (xres, yres float64) {
xres = x*tr[0] + y*tr[2] + tr[4] xres = x*tr[0] + y*tr[2] + tr[4]
yres = x*tr[1] + y*tr[3] + tr[5] yres = x*tr[1] + y*tr[3] + tr[5]
@ -40,6 +42,7 @@ func minMax(x, y float64) (min, max float64) {
return x, y return x, y
} }
// Transform apply the transformation matrix to the rectangle represented by the min and the max point of the rectangle
func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2 float64) (nx0, ny0, nx2, ny2 float64) { func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2 float64) (nx0, ny0, nx2, ny2 float64) {
points := []float64{x0, y0, x2, y0, x2, y2, x0, y2} points := []float64{x0, y0, x2, y0, x2, y2, x0, y2}
tr.Transform(points) tr.Transform(points)
@ -55,6 +58,7 @@ func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2 float64) (nx0, ny0,
return nx0, ny0, nx2, ny2 return nx0, ny0, nx2, ny2
} }
// InverseTransform apply the transformation inverse matrix to the rectangle represented by the min and the max point of the rectangle
func (tr MatrixTransform) InverseTransform(points []float64) { func (tr MatrixTransform) InverseTransform(points []float64) {
d := tr.Determinant() // matrix determinant d := tr.Determinant() // matrix determinant
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
@ -65,6 +69,7 @@ func (tr MatrixTransform) InverseTransform(points []float64) {
} }
} }
// InverseTransformPoint apply the transformation inverse matrix to point. It returns the point the transformed point.
func (tr MatrixTransform) InverseTransformPoint(x, y float64) (xres, yres float64) { func (tr MatrixTransform) InverseTransformPoint(x, y float64) (xres, yres float64) {
d := tr.Determinant() // matrix determinant d := tr.Determinant() // matrix determinant
xres = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d xres = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
@ -72,8 +77,8 @@ func (tr MatrixTransform) InverseTransformPoint(x, y float64) (xres, yres float6
return xres, yres return xres, yres
} }
// ******************** Vector transformations ******************** // VectorTransform apply the transformation matrix to points without using the translation parameter of the affine matrix.
// It modify the points passed in parameter.
func (tr MatrixTransform) VectorTransform(points []float64) { func (tr MatrixTransform) VectorTransform(points []float64) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 { for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := points[i] x := points[i]
@ -83,41 +88,30 @@ func (tr MatrixTransform) VectorTransform(points []float64) {
} }
} }
// ******************** Transformations creation ******************** // NewIdentityMatrix creates an identity transformation matrix.
/** Creates an identity transformation. */
func NewIdentityMatrix() MatrixTransform { func NewIdentityMatrix() MatrixTransform {
return [6]float64{1, 0, 0, 1, 0, 0} return [6]float64{1, 0, 0, 1, 0, 0}
} }
/** // NewTranslationMatrix creates a transformation matrix with a translation tx and ty translation parameter
* Creates a transformation with a translation, that,
* transform point1 into point2.
*/
func NewTranslationMatrix(tx, ty float64) MatrixTransform { func NewTranslationMatrix(tx, ty float64) MatrixTransform {
return [6]float64{1, 0, 0, 1, tx, ty} return [6]float64{1, 0, 0, 1, tx, ty}
} }
/** // NewScaleMatrix creates a transformation matrix with a sx, sy scale factor
* Creates a transformation with a sx, sy scale factor
*/
func NewScaleMatrix(sx, sy float64) MatrixTransform { func NewScaleMatrix(sx, sy float64) MatrixTransform {
return [6]float64{sx, 0, 0, sy, 0, 0} return [6]float64{sx, 0, 0, sy, 0, 0}
} }
/** // NewRotationMatrix creates a rotation transformation matrix. angle is in radian
* Creates a rotation transformation.
*/
func NewRotationMatrix(angle float64) MatrixTransform { func NewRotationMatrix(angle float64) MatrixTransform {
c := math.Cos(angle) c := math.Cos(angle)
s := math.Sin(angle) s := math.Sin(angle)
return [6]float64{c, s, -s, c, 0, 0} return [6]float64{c, s, -s, c, 0, 0}
} }
/** // NewMatrixTransform creates a transformation matrix, combining a scale and a translation, that transform rectangle1 into rectangle2.
* Creates a transformation, combining a scale and a translation, that transform rectangle1 into rectangle2. func NewMatrixFromRects(rectangle1, rectangle2 [4]float64) MatrixTransform {
*/
func NewMatrixTransform(rectangle1, rectangle2 [4]float64) MatrixTransform {
xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0]) xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0])
yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1]) yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1])
xOffset := rectangle2[0] - (rectangle1[0] * xScale) xOffset := rectangle2[0] - (rectangle1[0] * xScale)
@ -125,12 +119,8 @@ func NewMatrixTransform(rectangle1, rectangle2 [4]float64) MatrixTransform {
return [6]float64{xScale, 0, 0, yScale, xOffset, yOffset} return [6]float64{xScale, 0, 0, yScale, xOffset, yOffset}
} }
// ******************** Transformations operations ******************** // Inverse returns a matrix that is the inverse of the given matrix.
func (tr MatrixTransform) Inverse() MatrixTransform {
/**
* Returns a transformation that is the inverse of the given transformation.
*/
func (tr MatrixTransform) GetInverseTransformation() MatrixTransform {
d := tr.Determinant() // matrix determinant d := tr.Determinant() // matrix determinant
return [6]float64{ return [6]float64{
tr[3] / d, tr[3] / d,
@ -141,6 +131,7 @@ func (tr MatrixTransform) GetInverseTransformation() MatrixTransform {
(tr[1]*tr[4] - tr[0]*tr[5]) / d} (tr[1]*tr[4] - tr[0]*tr[5]) / d}
} }
// Multiply Compose Matrix tr1 with tr2 returns the resulting matrix
func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform { func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform {
return [6]float64{ return [6]float64{
tr1[0]*tr2[0] + tr1[1]*tr2[2], tr1[0]*tr2[0] + tr1[1]*tr2[2],
@ -151,6 +142,7 @@ func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform {
tr1[5]*tr2[3] + tr1[4]*tr2[1] + tr2[5]} tr1[5]*tr2[3] + tr1[4]*tr2[1] + tr2[5]}
} }
// Scale add a scale to the matrix
func (tr *MatrixTransform) Scale(sx, sy float64) *MatrixTransform { func (tr *MatrixTransform) Scale(sx, sy float64) *MatrixTransform {
tr[0] = sx * tr[0] tr[0] = sx * tr[0]
tr[1] = sx * tr[1] tr[1] = sx * tr[1]
@ -159,12 +151,14 @@ func (tr *MatrixTransform) Scale(sx, sy float64) *MatrixTransform {
return tr return tr
} }
// Translate add a translation to the matrix
func (tr *MatrixTransform) Translate(tx, ty float64) *MatrixTransform { func (tr *MatrixTransform) Translate(tx, ty float64) *MatrixTransform {
tr[4] = tx*tr[0] + ty*tr[2] + tr[4] tr[4] = tx*tr[0] + ty*tr[2] + tr[4]
tr[5] = ty*tr[3] + tx*tr[1] + tr[5] tr[5] = ty*tr[3] + tx*tr[1] + tr[5]
return tr return tr
} }
// Rotate add a rotation to the matrix. angle is in radian
func (tr *MatrixTransform) Rotate(angle float64) *MatrixTransform { func (tr *MatrixTransform) Rotate(angle float64) *MatrixTransform {
c := math.Cos(angle) c := math.Cos(angle)
s := math.Sin(angle) s := math.Sin(angle)
@ -179,14 +173,17 @@ func (tr *MatrixTransform) Rotate(angle float64) *MatrixTransform {
return tr return tr
} }
// GetTranslation
func (tr MatrixTransform) GetTranslation() (x, y float64) { func (tr MatrixTransform) GetTranslation() (x, y float64) {
return tr[4], tr[5] return tr[4], tr[5]
} }
// GetScaling
func (tr MatrixTransform) GetScaling() (x, y float64) { func (tr MatrixTransform) GetScaling() (x, y float64) {
return tr[0], tr[3] return tr[0], tr[3]
} }
// GetScale computes the scale of the matrix
func (tr MatrixTransform) GetScale() float64 { func (tr MatrixTransform) GetScale() float64 {
x := 0.707106781*tr[0] + 0.707106781*tr[1] x := 0.707106781*tr[0] + 0.707106781*tr[1]
y := 0.707106781*tr[2] + 0.707106781*tr[3] y := 0.707106781*tr[2] + 0.707106781*tr[3]