gofmt
This commit is contained in:
parent
d84ea36159
commit
45159ffd27
2 changed files with 144 additions and 136 deletions
|
@ -1,37 +1,37 @@
|
|||
package draw2d
|
||||
|
||||
import (
|
||||
"exp/draw"
|
||||
"image"
|
||||
"math"
|
||||
)
|
||||
|
||||
type ImageFilter int
|
||||
|
||||
const (
|
||||
LinearFilter ImageFilter = iota
|
||||
BilinearFilter
|
||||
BicubicFilter
|
||||
)
|
||||
|
||||
package draw2d
|
||||
|
||||
import (
|
||||
"exp/draw"
|
||||
"image"
|
||||
"math"
|
||||
)
|
||||
|
||||
type ImageFilter int
|
||||
|
||||
const (
|
||||
LinearFilter ImageFilter = iota
|
||||
BilinearFilter
|
||||
BicubicFilter
|
||||
)
|
||||
|
||||
//see http://pippin.gimp.org/image_processing/chap_resampling.html
|
||||
func getColorLinear(img image.Image, x, y float64) image.Color {
|
||||
return img.At(int(x), int(y))
|
||||
}
|
||||
|
||||
func getColorBilinear(img image.Image, x, y float64) image.Color {
|
||||
x0 := math.Floor(x)
|
||||
y0 := math.Floor(y)
|
||||
dx := x - x0
|
||||
dy := y - y0
|
||||
|
||||
color0 := img.At(int(x0), int(y0))
|
||||
color1 := img.At(int(x0+1), int(y0))
|
||||
color2 := img.At(int(x0+1), int(y0+1))
|
||||
color3 := img.At(int(x0), int(y0+1))
|
||||
|
||||
return lerp(lerp(color0, color1, dx), lerp(color3, color2, dx), dy)
|
||||
}
|
||||
func getColorLinear(img image.Image, x, y float64) image.Color {
|
||||
return img.At(int(x), int(y))
|
||||
}
|
||||
|
||||
func getColorBilinear(img image.Image, x, y float64) image.Color {
|
||||
x0 := math.Floor(x)
|
||||
y0 := math.Floor(y)
|
||||
dx := x - x0
|
||||
dy := y - y0
|
||||
|
||||
color0 := img.At(int(x0), int(y0))
|
||||
color1 := img.At(int(x0+1), int(y0))
|
||||
color2 := img.At(int(x0+1), int(y0+1))
|
||||
color3 := img.At(int(x0), int(y0+1))
|
||||
|
||||
return lerp(lerp(color0, color1, dx), lerp(color3, color2, dx), dy)
|
||||
}
|
||||
/**
|
||||
-- LERP
|
||||
-- /lerp/, vi.,n.
|
||||
|
@ -39,102 +39,110 @@ func getColorBilinear(img image.Image, x, y float64) image.Color {
|
|||
-- Quasi-acronym for Linear Interpolation, used as a verb or noun for
|
||||
-- the operation. "Bresenham's algorithm lerps incrementally between the
|
||||
-- two endpoints of the line." (From Jargon File (4.4.4, 14 Aug 2003)
|
||||
*/
|
||||
func lerp(c1, c2 image.Color, ratio float64) image.Color {
|
||||
r1, g1, b1, a1 := c1.RGBA()
|
||||
r2, g2, b2, a2 := c2.RGBA()
|
||||
r := int(float64(r1)*(1-ratio) + float64(r2)*ratio)
|
||||
g := int(float64(g1)*(1-ratio) + float64(g2)*ratio)
|
||||
b := int(float64(b1)*(1-ratio) + float64(b2)*ratio)
|
||||
a := int(float64(a1)*(1-ratio) + float64(a2)*ratio)
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
|
||||
func getColorCubicRow(img image.Image, x, y, offset float64) image.Color {
|
||||
c0 := img.At(int(x), int(y))
|
||||
c1 := img.At(int(x+1), int(y))
|
||||
c2 := img.At(int(x+2), int(y))
|
||||
c3 := img.At(int(x+3), int(y))
|
||||
rt, gt, bt, at := c0.RGBA(); r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c1.RGBA(); r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c2.RGBA(); r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c3.RGBA(); r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
r, g, b, a := cubic(offset, r0, r1, r2, r3), cubic(offset, g0, g1, g2, g3), cubic(offset, b0, b1, b2, b3), cubic(offset, a0, a1, a2, a3)
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
func getColorBicubic(img image.Image, x, y float64) image.Color {
|
||||
x0 := math.Floor(x)
|
||||
y0 := math.Floor(y)
|
||||
dx := x - x0
|
||||
dy := y - y0
|
||||
c0 := getColorCubicRow(img, x0-1, y0-1, dx)
|
||||
c1 := getColorCubicRow(img, x0-1, y0, dx)
|
||||
c2 := getColorCubicRow(img, x0-1, y0+1, dx)
|
||||
c3 := getColorCubicRow(img, x0-1, y0+2, dx)
|
||||
rt, gt, bt, at := c0.RGBA(); r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c1.RGBA(); r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c2.RGBA(); r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c3.RGBA(); r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
r, g, b, a := cubic(dy, r0, r1, r2, r3), cubic(dy, g0, g1, g2, g3), cubic(dy, b0, b1, b2, b3), cubic(dy, a0, a1, a2, a3)
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
func cubic(offset, v0, v1, v2, v3 float64) uint32 {
|
||||
*/
|
||||
func lerp(c1, c2 image.Color, ratio float64) image.Color {
|
||||
r1, g1, b1, a1 := c1.RGBA()
|
||||
r2, g2, b2, a2 := c2.RGBA()
|
||||
r := int(float64(r1)*(1-ratio) + float64(r2)*ratio)
|
||||
g := int(float64(g1)*(1-ratio) + float64(g2)*ratio)
|
||||
b := int(float64(b1)*(1-ratio) + float64(b2)*ratio)
|
||||
a := int(float64(a1)*(1-ratio) + float64(a2)*ratio)
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
|
||||
func getColorCubicRow(img image.Image, x, y, offset float64) image.Color {
|
||||
c0 := img.At(int(x), int(y))
|
||||
c1 := img.At(int(x+1), int(y))
|
||||
c2 := img.At(int(x+2), int(y))
|
||||
c3 := img.At(int(x+3), int(y))
|
||||
rt, gt, bt, at := c0.RGBA()
|
||||
r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c1.RGBA()
|
||||
r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c2.RGBA()
|
||||
r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c3.RGBA()
|
||||
r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
r, g, b, a := cubic(offset, r0, r1, r2, r3), cubic(offset, g0, g1, g2, g3), cubic(offset, b0, b1, b2, b3), cubic(offset, a0, a1, a2, a3)
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
func getColorBicubic(img image.Image, x, y float64) image.Color {
|
||||
x0 := math.Floor(x)
|
||||
y0 := math.Floor(y)
|
||||
dx := x - x0
|
||||
dy := y - y0
|
||||
c0 := getColorCubicRow(img, x0-1, y0-1, dx)
|
||||
c1 := getColorCubicRow(img, x0-1, y0, dx)
|
||||
c2 := getColorCubicRow(img, x0-1, y0+1, dx)
|
||||
c3 := getColorCubicRow(img, x0-1, y0+2, dx)
|
||||
rt, gt, bt, at := c0.RGBA()
|
||||
r0, g0, b0, a0 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c1.RGBA()
|
||||
r1, g1, b1, a1 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c2.RGBA()
|
||||
r2, g2, b2, a2 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
rt, gt, bt, at = c3.RGBA()
|
||||
r3, g3, b3, a3 := float64(rt), float64(gt), float64(bt), float64(at)
|
||||
r, g, b, a := cubic(dy, r0, r1, r2, r3), cubic(dy, g0, g1, g2, g3), cubic(dy, b0, b1, b2, b3), cubic(dy, a0, a1, a2, a3)
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
func cubic(offset, v0, v1, v2, v3 float64) uint32 {
|
||||
// offset is the offset of the sampled value between v1 and v2
|
||||
return uint32(((((-7*v0+21*v1-21*v2+7*v3)*offset+
|
||||
(15*v0-36*v1+27*v2-6*v3))*offset+
|
||||
(-9*v0+9*v2))*offset + (v0 + 16*v1 + v2)) / 18.0)
|
||||
}
|
||||
|
||||
func compose(c1, c2 image.Color) image.Color {
|
||||
r1, g1, b1, a1 := c1.RGBA()
|
||||
r2, g2, b2, a2 := c2.RGBA()
|
||||
ia := M - a2
|
||||
r := ((r1 * ia) / M) + r2
|
||||
g := ((g1 * ia) / M) + g2
|
||||
b := ((b1 * ia) / M) + b2
|
||||
a := ((a1 * ia) / M) + a2
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
|
||||
func DrawImage(src image.Image, dest draw.Image, tr MatrixTransform, op draw.Op, filter ImageFilter) {
|
||||
b := src.Bounds()
|
||||
x0, y0, x1, y1 := float64(b.Min.X), float64(b.Min.Y), float64(b.Max.X), float64(b.Max.Y)
|
||||
tr.TransformRectangle(&x0, &y0, &x1, &y1)
|
||||
var x, y, u, v float64
|
||||
for x = x0; x < x1; x++ {
|
||||
for y = y0; y < y1; y++ {
|
||||
u = x
|
||||
v = y
|
||||
tr.InverseTransform(&u, &v)
|
||||
c1 := dest.At(int(x), int(y))
|
||||
var c2 image.Color
|
||||
switch filter {
|
||||
case LinearFilter:
|
||||
c2 = src.At(int(u), int(v))
|
||||
case BilinearFilter:
|
||||
c2 = getColorBilinear(src, u, v)
|
||||
case BicubicFilter:
|
||||
c2 = getColorBicubic(src, u, v)
|
||||
}
|
||||
var cr image.Color
|
||||
switch op {
|
||||
case draw.Over:
|
||||
r1, g1, b1, a1 := c1.RGBA()
|
||||
r2, g2, b2, a2 := c2.RGBA()
|
||||
ia := M - a2
|
||||
r := ((r1 * ia) / M) + r2
|
||||
g := ((g1 * ia) / M) + g2
|
||||
b := ((b1 * ia) / M) + b2
|
||||
a := ((a1 * ia) / M) + a2
|
||||
cr = image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
default:
|
||||
cr = c2
|
||||
}
|
||||
dest.Set(int(x), int(y), cr)
|
||||
}
|
||||
}
|
||||
}
|
||||
return uint32(((((-7*v0+21*v1-21*v2+7*v3)*offset+
|
||||
(15*v0-36*v1+27*v2-6*v3))*offset+
|
||||
(-9*v0+9*v2))*offset + (v0 + 16*v1 + v2)) / 18.0)
|
||||
}
|
||||
|
||||
func compose(c1, c2 image.Color) image.Color {
|
||||
r1, g1, b1, a1 := c1.RGBA()
|
||||
r2, g2, b2, a2 := c2.RGBA()
|
||||
ia := M - a2
|
||||
r := ((r1 * ia) / M) + r2
|
||||
g := ((g1 * ia) / M) + g2
|
||||
b := ((b1 * ia) / M) + b2
|
||||
a := ((a1 * ia) / M) + a2
|
||||
return image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
}
|
||||
|
||||
|
||||
func DrawImage(src image.Image, dest draw.Image, tr MatrixTransform, op draw.Op, filter ImageFilter) {
|
||||
b := src.Bounds()
|
||||
x0, y0, x1, y1 := float64(b.Min.X), float64(b.Min.Y), float64(b.Max.X), float64(b.Max.Y)
|
||||
tr.TransformRectangle(&x0, &y0, &x1, &y1)
|
||||
var x, y, u, v float64
|
||||
for x = x0; x < x1; x++ {
|
||||
for y = y0; y < y1; y++ {
|
||||
u = x
|
||||
v = y
|
||||
tr.InverseTransform(&u, &v)
|
||||
c1 := dest.At(int(x), int(y))
|
||||
var c2 image.Color
|
||||
switch filter {
|
||||
case LinearFilter:
|
||||
c2 = src.At(int(u), int(v))
|
||||
case BilinearFilter:
|
||||
c2 = getColorBilinear(src, u, v)
|
||||
case BicubicFilter:
|
||||
c2 = getColorBicubic(src, u, v)
|
||||
}
|
||||
var cr image.Color
|
||||
switch op {
|
||||
case draw.Over:
|
||||
r1, g1, b1, a1 := c1.RGBA()
|
||||
r2, g2, b2, a2 := c2.RGBA()
|
||||
ia := M - a2
|
||||
r := ((r1 * ia) / M) + r2
|
||||
g := ((g1 * ia) / M) + g2
|
||||
b := ((b1 * ia) / M) + b2
|
||||
a := ((a1 * ia) / M) + a2
|
||||
cr = image.RGBAColor{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
|
||||
default:
|
||||
cr = c2
|
||||
}
|
||||
dest.Set(int(x), int(y), cr)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ func (tr MatrixTransform) Transform(points ...*float64) {
|
|||
}
|
||||
}
|
||||
|
||||
func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2*float64) {
|
||||
func (tr MatrixTransform) TransformRectangle(x0, y0, x2, y2 *float64) {
|
||||
x1 := *x2
|
||||
y1 := *y0
|
||||
x3 := *x0
|
||||
|
@ -144,10 +144,10 @@ func (tr1 MatrixTransform) Multiply(tr2 MatrixTransform) MatrixTransform {
|
|||
|
||||
|
||||
func (tr *MatrixTransform) Scale(sx, sy float64) *MatrixTransform {
|
||||
tr[0] = sx*tr[0]
|
||||
tr[1] = sx*tr[1]
|
||||
tr[2] = sy*tr[2]
|
||||
tr[3] = sy*tr[3]
|
||||
tr[0] = sx * tr[0]
|
||||
tr[1] = sx * tr[1]
|
||||
tr[2] = sy * tr[2]
|
||||
tr[3] = sy * tr[3]
|
||||
return tr
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue