add FontCache

This commit is contained in:
Achille Roussel 2015-11-18 14:59:19 -08:00
parent 9ffe0e7eb5
commit 598513aa60
1 changed files with 71 additions and 24 deletions

95
font.go
View File

@ -6,7 +6,6 @@ package draw2d
import (
"io/ioutil"
"log"
"path"
"path/filepath"
"github.com/golang/freetype/truetype"
@ -69,41 +68,89 @@ func FontFileName(fontData FontData) string {
}
func RegisterFont(fontData FontData, font *truetype.Font) {
fonts[fontNamer(fontData)] = font
fontCache.Store(fontData, font)
}
func GetFont(fontData FontData) *truetype.Font {
fontFileName := fontNamer(fontData)
font := fonts[fontFileName]
if font != nil {
return font
func GetFont(fontData FontData) (font *truetype.Font) {
var err error
if font, err = fontCache.Load(fontData); err != nil {
log.Println(err)
}
fonts[fontFileName] = loadFont(fontFileName)
return fonts[fontFileName]
return
}
func GetFontFolder() string {
return fontFolder
return defaultFonts.folder
}
func SetFontFolder(folder string) {
fontFolder = filepath.Clean(folder)
defaultFonts.folder = filepath.Clean(folder)
}
func SetFontNamer(fn FontFileNamer) {
fontNamer = fn
defaultFonts.namer = fn
}
func loadFont(fontFileName string) *truetype.Font {
fontBytes, err := ioutil.ReadFile(path.Join(fontFolder, fontFileName))
if err != nil {
log.Println(err)
return nil
}
font, err := truetype.Parse(fontBytes)
if err != nil {
log.Println(err)
return nil
}
return font
// Types implementing this interface can be passed to SetFontCache to change the
// way fonts are being stored and retrieved.
type FontCache interface {
// Loads a truetype font represented by the FontData object passed as
// argument.
// The method returns an error if the font could not be loaded, either
// because it didn't exist or the resource it was loaded from was corrupted.
Load(FontData) (*truetype.Font, error)
// Sets the truetype font that will be returned by Load when given the font
// data passed as first argument.
Store(FontData, *truetype.Font)
}
// Changes the font cache backend used by the package. After calling this
// functionSetFontFolder and SetFontNamer will not affect anymore how fonts are
// loaded.
// To restore the default font cache, call this function passing nil as argument.
func SetFontCache(cache FontCache) {
if cache == nil {
fontCache = defaultFonts
} else {
fontCache = cache
}
}
type defaultFontCache struct {
fonts map[string]*truetype.Font
folder string
namer FontFileNamer
}
func (cache *defaultFontCache) Load(fontData FontData) (font *truetype.Font, err error) {
var data []byte
var file = cache.namer(fontData)
if data, err = ioutil.ReadFile(filepath.Join(cache.folder, file)); err != nil {
return
}
if font, err = truetype.Parse(data); err != nil {
return
}
cache.fonts[file] = font
return
}
func (cache *defaultFontCache) Store(fontData FontData, font *truetype.Font) {
cache.fonts[cache.namer(fontData)] = font
}
var (
defaultFonts = &defaultFontCache{
fonts: make(map[string]*truetype.Font),
folder: "../resource/font",
namer: FontFileName,
}
fontCache FontCache = defaultFonts
)