add FontCache
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parent
9ffe0e7eb5
commit
598513aa60
1 changed files with 71 additions and 24 deletions
95
font.go
95
font.go
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@ -6,7 +6,6 @@ package draw2d
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import (
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"io/ioutil"
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"log"
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"path"
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"path/filepath"
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"github.com/golang/freetype/truetype"
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@ -69,41 +68,89 @@ func FontFileName(fontData FontData) string {
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}
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func RegisterFont(fontData FontData, font *truetype.Font) {
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fonts[fontNamer(fontData)] = font
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fontCache.Store(fontData, font)
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}
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func GetFont(fontData FontData) *truetype.Font {
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fontFileName := fontNamer(fontData)
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font := fonts[fontFileName]
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if font != nil {
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return font
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func GetFont(fontData FontData) (font *truetype.Font) {
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var err error
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if font, err = fontCache.Load(fontData); err != nil {
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log.Println(err)
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}
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fonts[fontFileName] = loadFont(fontFileName)
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return fonts[fontFileName]
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return
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}
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func GetFontFolder() string {
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return fontFolder
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return defaultFonts.folder
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}
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func SetFontFolder(folder string) {
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fontFolder = filepath.Clean(folder)
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defaultFonts.folder = filepath.Clean(folder)
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}
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func SetFontNamer(fn FontFileNamer) {
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fontNamer = fn
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defaultFonts.namer = fn
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}
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func loadFont(fontFileName string) *truetype.Font {
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fontBytes, err := ioutil.ReadFile(path.Join(fontFolder, fontFileName))
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if err != nil {
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log.Println(err)
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return nil
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}
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font, err := truetype.Parse(fontBytes)
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if err != nil {
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log.Println(err)
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return nil
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}
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return font
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// Types implementing this interface can be passed to SetFontCache to change the
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// way fonts are being stored and retrieved.
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type FontCache interface {
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// Loads a truetype font represented by the FontData object passed as
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// argument.
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// The method returns an error if the font could not be loaded, either
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// because it didn't exist or the resource it was loaded from was corrupted.
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Load(FontData) (*truetype.Font, error)
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// Sets the truetype font that will be returned by Load when given the font
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// data passed as first argument.
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Store(FontData, *truetype.Font)
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}
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// Changes the font cache backend used by the package. After calling this
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// functionSetFontFolder and SetFontNamer will not affect anymore how fonts are
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// loaded.
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// To restore the default font cache, call this function passing nil as argument.
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func SetFontCache(cache FontCache) {
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if cache == nil {
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fontCache = defaultFonts
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} else {
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fontCache = cache
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}
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}
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type defaultFontCache struct {
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fonts map[string]*truetype.Font
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folder string
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namer FontFileNamer
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}
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func (cache *defaultFontCache) Load(fontData FontData) (font *truetype.Font, err error) {
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var data []byte
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var file = cache.namer(fontData)
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if data, err = ioutil.ReadFile(filepath.Join(cache.folder, file)); err != nil {
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return
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}
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if font, err = truetype.Parse(data); err != nil {
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return
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}
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cache.fonts[file] = font
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return
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}
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func (cache *defaultFontCache) Store(fontData FontData, font *truetype.Font) {
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cache.fonts[cache.namer(fontData)] = font
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}
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var (
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defaultFonts = &defaultFontCache{
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fonts: make(map[string]*truetype.Font),
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folder: "../resource/font",
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namer: FontFileName,
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}
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fontCache FontCache = defaultFonts
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)
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