WIP disabled glyph cache
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1 changed files with 3 additions and 0 deletions
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@ -10,6 +10,8 @@ func init() {
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// FetchGlyph fetches a glyph from the cache, calling renderGlyph first if it doesn't already exist
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func FetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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return renderGlyph(gc, fontName, chr)
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/*
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if glyphCache[fontName] == nil {
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glyphCache[fontName] = make(map[rune]*Glyph, 60)
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}
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@ -17,6 +19,7 @@ func FetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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glyphCache[fontName][chr] = renderGlyph(gc, fontName, chr)
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}
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return glyphCache[fontName][chr].Copy()
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*/
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}
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// renderGlyph renders a glyph then caches and returns it
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