Merge c01ed99433
into 4cdcb11e52
This commit is contained in:
commit
6cfaf16bbc
3 changed files with 69 additions and 27 deletions
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@ -2,67 +2,85 @@ package draw2dbase
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import "github.com/llgcode/draw2d"
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var glyphCache map[string]map[rune]*Glyph
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var (
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DefaultGlyphCache = &defaultGlyphCache{make(map[string]map[rune]*Glyph)}
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)
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func init() {
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glyphCache = make(map[string]map[rune]*Glyph)
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// Types implementing this interface can be passed to gc.SetGlyphCache to change the
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// way glyphs are being stored and retrieved.
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type GlyphCache interface {
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// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
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Fetch(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph
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// Render renders a glyph then returns it
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Render(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph
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}
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// FetchGlyph fetches a glyph from the cache, calling renderGlyph first if it doesn't already exist
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func FetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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if glyphCache[fontName] == nil {
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glyphCache[fontName] = make(map[rune]*Glyph, 60)
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}
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if glyphCache[fontName][chr] == nil {
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glyphCache[fontName][chr] = renderGlyph(gc, fontName, chr)
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}
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return glyphCache[fontName][chr].Copy()
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// NewGlyphCache creates and returns a new GlyphCache
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func NewGlyphCache() GlyphCache {
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return &defaultGlyphCache{make(map[string]map[rune]*Glyph)}
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}
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// renderGlyph renders a glyph then caches and returns it
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func renderGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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type defaultGlyphCache struct {
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glyphMap map[string]map[rune]*Glyph
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}
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// Fetch fetches a glyph from the cache, storing with Render first if it doesn't already exist
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func (cache *defaultGlyphCache) Fetch(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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if cache.glyphMap[fontName] == nil {
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cache.glyphMap[fontName] = make(map[rune]*Glyph, 60)
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}
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if cache.glyphMap[fontName][chr] == nil {
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cache.glyphMap[fontName][chr] = cache.Render(gc, fontName, chr)
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}
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return cache.glyphMap[fontName][chr].Copy()
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}
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// Render renders a glyph then returns it
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func (cache *defaultGlyphCache) Render(gc draw2d.GraphicContext, fontName string, chr rune) *Glyph {
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gc.Save()
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defer gc.Restore()
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gc.BeginPath()
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width := gc.CreateStringPath(string(chr), 0, 0)
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path := gc.GetPath()
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return &Glyph{
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path: &path,
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Path: &path,
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Width: width,
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}
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}
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// Glyph represents a rune which has been converted to a Path and width
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type Glyph struct {
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// path represents a glyph, it is always at (0, 0)
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path *draw2d.Path
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// Path represents a glyph, it is always at (0, 0)
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Path *draw2d.Path
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// Width of the glyph
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Width float64
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}
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// Copy copys the Glyph, and returns the copy
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func (g *Glyph) Copy() *Glyph {
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return &Glyph{
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path: g.path.Copy(),
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Path: g.Path.Copy(),
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Width: g.Width,
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}
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}
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// Fill copies a glyph from the cache, and fills it
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// Fill fills a Glyph in the specified coordinates
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func (g *Glyph) Fill(gc draw2d.GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Fill(g.path)
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gc.Fill(g.Path)
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gc.Restore()
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return g.Width
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}
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// Stroke fetches a glyph from the cache, and strokes it
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// Stroke strokes a Glyph in the specified coordinates
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func (g *Glyph) Stroke(gc draw2d.GraphicContext, x, y float64) float64 {
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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gc.Stroke(g.path)
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gc.Stroke(g.Path)
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gc.Restore()
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return g.Width
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}
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@ -126,7 +126,8 @@ type GraphicContext struct {
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fillRasterizer *raster.Rasterizer
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strokeRasterizer *raster.Rasterizer
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glyphBuf *truetype.GlyphBuf
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DPI int
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glyphCache draw2dbase.GlyphCache
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DPI int
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}
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// NewGraphicContext creates a new Graphic context from an image.
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@ -137,6 +138,7 @@ func NewGraphicContext(width, height int) *GraphicContext {
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raster.NewRasterizer(width, height),
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raster.NewRasterizer(width, height),
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&truetype.GlyphBuf{},
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draw2dbase.DefaultGlyphCache,
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92,
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}
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return gc
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@ -217,7 +219,7 @@ func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64
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if hasPrev {
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x += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
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}
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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glyph := gc.glyphCache.Fetch(gc, fontName, r)
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x += glyph.Fill(gc, x, y)
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prev, hasPrev = index, true
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}
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@ -283,7 +285,7 @@ func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float
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if hasPrev {
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x += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
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}
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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glyph := gc.glyphCache.Fetch(gc, fontName, r)
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x += glyph.Stroke(gc, x, y)
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prev, hasPrev = index, true
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}
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@ -312,6 +314,16 @@ func (gc *GraphicContext) SetFontSize(fontSize float64) {
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gc.recalc()
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}
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// Changes the glyph cache backend used by the GraphicContext.
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// To restore the default glyph cache, call this function passing nil as argument.
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func (gc *GraphicContext) SetGlyphCache(cache draw2dbase.GlyphCache) {
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if cache == nil {
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gc.glyphCache = draw2dbase.DefaultGlyphCache
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} else {
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gc.glyphCache = cache
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}
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}
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func (gc *GraphicContext) GetDPI() int {
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return gc.DPI
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}
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@ -36,6 +36,7 @@ type GraphicContext struct {
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fillRasterizer *raster.Rasterizer
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strokeRasterizer *raster.Rasterizer
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glyphBuf *truetype.GlyphBuf
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glyphCache draw2dbase.GlyphCache
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DPI int
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}
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@ -75,6 +76,7 @@ func NewGraphicContextWithPainter(img draw.Image, painter Painter) *GraphicConte
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raster.NewRasterizer(width, height),
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raster.NewRasterizer(width, height),
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&truetype.GlyphBuf{},
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draw2dbase.DefaultGlyphCache,
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dpi,
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}
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return gc
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@ -136,7 +138,7 @@ func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64
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if hasPrev {
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x += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
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}
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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glyph := gc.glyphCache.Fetch(gc, fontName, r)
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x += glyph.Fill(gc, x, y)
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prev, hasPrev = index, true
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}
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@ -163,7 +165,7 @@ func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float
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if hasPrev {
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x += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
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}
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glyph := draw2dbase.FetchGlyph(gc, fontName, r)
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glyph := gc.glyphCache.Fetch(gc, fontName, r)
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x += glyph.Stroke(gc, x, y)
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prev, hasPrev = index, true
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}
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@ -291,6 +293,16 @@ func (gc *GraphicContext) SetFontSize(fontSize float64) {
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gc.recalc()
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}
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// Changes the glyph cache backend used by the GraphicContext.
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// To restore the default glyph cache, call this function passing nil as argument.
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func (gc *GraphicContext) SetGlyphCache(cache draw2dbase.GlyphCache) {
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if cache == nil {
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gc.glyphCache = draw2dbase.DefaultGlyphCache
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} else {
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gc.glyphCache = cache
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}
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}
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func (gc *GraphicContext) paint(rasterizer *raster.Rasterizer, color color.Color) {
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gc.painter.SetColor(color)
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rasterizer.Rasterize(gc.painter)
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