Rename MatrixTransform to Matrix
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383fef0d7d
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72643a28b2
6 changed files with 242 additions and 19 deletions
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@ -67,7 +67,7 @@ func Flatten(path *draw2d.Path, flattener Flattener, scale float64) {
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// Transformer apply the Matrix transformation tr
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type Transformer struct {
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Tr draw2d.MatrixTransform
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Tr draw2d.Matrix
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Flattener Flattener
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}
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@ -18,7 +18,7 @@ type StackGraphicContext struct {
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}
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type ContextStack struct {
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Tr draw2d.MatrixTransform
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Tr draw2d.Matrix
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Path *draw2d.Path
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LineWidth float64
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Dash []float64
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@ -58,28 +58,28 @@ func NewStackGraphicContext() *StackGraphicContext {
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return gc
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}
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func (gc *StackGraphicContext) GetMatrixTransform() draw2d.MatrixTransform {
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func (gc *StackGraphicContext) GetMatrixTransform() draw2d.Matrix {
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return gc.Current.Tr
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}
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func (gc *StackGraphicContext) SetMatrixTransform(Tr draw2d.MatrixTransform) {
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func (gc *StackGraphicContext) SetMatrixTransform(Tr draw2d.Matrix) {
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gc.Current.Tr = Tr
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}
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func (gc *StackGraphicContext) ComposeMatrixTransform(Tr draw2d.MatrixTransform) {
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gc.Current.Tr = Tr.Multiply(gc.Current.Tr)
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func (gc *StackGraphicContext) ComposeMatrixTransform(Tr draw2d.Matrix) {
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gc.Current.Tr.Compose(Tr)
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}
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func (gc *StackGraphicContext) Rotate(angle float64) {
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gc.Current.Tr = draw2d.NewRotationMatrix(angle).Multiply(gc.Current.Tr)
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gc.Current.Tr.Rotate(angle)
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}
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func (gc *StackGraphicContext) Translate(tx, ty float64) {
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gc.Current.Tr = draw2d.NewTranslationMatrix(tx, ty).Multiply(gc.Current.Tr)
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gc.Current.Tr.Translate(tx, ty)
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}
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func (gc *StackGraphicContext) Scale(sx, sy float64) {
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gc.Current.Tr = draw2d.NewScaleMatrix(sx, sy).Multiply(gc.Current.Tr)
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gc.Current.Tr.Scale(sx, sy)
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}
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func (gc *StackGraphicContext) SetStrokeColor(c color.Color) {
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@ -105,7 +105,7 @@ func cubic(offset, v0, v1, v2, v3 float64) uint32 {
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(-9*v0+9*v2))*offset + (v0 + 16*v1 + v2)) / 18.0)
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}
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func DrawImage(src image.Image, dest draw.Image, tr draw2d.MatrixTransform, op draw.Op, filter ImageFilter) {
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func DrawImage(src image.Image, dest draw.Image, tr draw2d.Matrix, op draw.Op, filter ImageFilter) {
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bounds := src.Bounds()
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x0, y0, x1, y1 := tr.TransformRectangle(float64(bounds.Min.X), float64(bounds.Min.Y), float64(bounds.Max.X), float64(bounds.Max.Y))
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var x, y, u, v float64
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6
gc.go
6
gc.go
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@ -13,11 +13,11 @@ type GraphicContext interface {
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// BeginPath creates a new path
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BeginPath()
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// GetMatrixTransform returns the current transformation matrix
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GetMatrixTransform() MatrixTransform
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GetMatrixTransform() Matrix
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// SetMatrixTransform sets the current transformation matrix
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SetMatrixTransform(tr MatrixTransform)
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SetMatrixTransform(tr Matrix)
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// ComposeMatrixTransform composes the current transformation matrix with tr
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ComposeMatrixTransform(tr MatrixTransform)
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ComposeMatrixTransform(tr Matrix)
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// Rotate applies a rotation to the current transformation matrix. angle is in radian.
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Rotate(angle float64)
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// Translate applies a translation to the current transformation matrix.
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13
graphics.go
13
graphics.go
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@ -1,6 +1,7 @@
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package draw2d
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import (
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"image"
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"image/color"
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)
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@ -101,7 +102,7 @@ type ScalingPolicy int
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const (
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// ScalingNone no scaling applied
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ScalingNone = iota
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ScalingNone ScalingPolicy = iota
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// ScalingStretch the image is stretched so that its width and height are exactly the given width and height
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ScalingStretch
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// ScalingWidth the image is scaled so that its width is exactly the given width
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@ -144,11 +145,11 @@ type ImageStyle struct {
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// Style defines properties that
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type Style struct {
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MatrixTransform MatrixTransform
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StrokeStyle StrokeStyle
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FillStyle FillStyle
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TextStyle TextStyle
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ImageStyle TextStyle
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Matrix Matrix
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StrokeStyle StrokeStyle
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FillStyle FillStyle
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TextStyle TextStyle
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ImageStyle TextStyle
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}
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// Drawer can fill and stroke a path
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222
matrix.go
Normal file
222
matrix.go
Normal file
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@ -0,0 +1,222 @@
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// Copyright 2010 The draw2d Authors. All rights reserved.
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// created: 21/11/2010 by Laurent Le Goff
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package draw2d
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import (
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"math"
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)
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// Matrix represents an affine transformation
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type Matrix [6]float64
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const (
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epsilon = 1e-6
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)
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// Determinant compute the determinant of the matrix
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func (tr Matrix) Determinant() float64 {
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return tr[0]*tr[3] - tr[1]*tr[2]
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}
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// Transform applies the transformation matrix to points. It modify the points passed in parameter.
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func (tr Matrix) Transform(points []float64) {
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for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
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x := points[i]
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y := points[j]
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points[i] = x*tr[0] + y*tr[2] + tr[4]
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points[j] = x*tr[1] + y*tr[3] + tr[5]
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}
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}
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// TransformPoint applies the transformation matrix to point. It returns the point the transformed point.
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func (tr Matrix) TransformPoint(x, y float64) (xres, yres float64) {
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xres = x*tr[0] + y*tr[2] + tr[4]
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yres = x*tr[1] + y*tr[3] + tr[5]
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return xres, yres
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}
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func minMax(x, y float64) (min, max float64) {
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if x > y {
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return y, x
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}
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return x, y
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}
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// Transform applies the transformation matrix to the rectangle represented by the min and the max point of the rectangle
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func (tr Matrix) TransformRectangle(x0, y0, x2, y2 float64) (nx0, ny0, nx2, ny2 float64) {
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points := []float64{x0, y0, x2, y0, x2, y2, x0, y2}
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tr.Transform(points)
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points[0], points[2] = minMax(points[0], points[2])
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points[4], points[6] = minMax(points[4], points[6])
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points[1], points[3] = minMax(points[1], points[3])
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points[5], points[7] = minMax(points[5], points[7])
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nx0 = math.Min(points[0], points[4])
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ny0 = math.Min(points[1], points[5])
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nx2 = math.Max(points[2], points[6])
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ny2 = math.Max(points[3], points[7])
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return nx0, ny0, nx2, ny2
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}
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// InverseTransform applies the transformation inverse matrix to the rectangle represented by the min and the max point of the rectangle
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func (tr Matrix) InverseTransform(points []float64) {
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d := tr.Determinant() // matrix determinant
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for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
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x := points[i]
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y := points[j]
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points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
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points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
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}
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}
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// InverseTransformPoint applies the transformation inverse matrix to point. It returns the point the transformed point.
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func (tr Matrix) InverseTransformPoint(x, y float64) (xres, yres float64) {
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d := tr.Determinant() // matrix determinant
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xres = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
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yres = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
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return xres, yres
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}
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// VectorTransform applies the transformation matrix to points without using the translation parameter of the affine matrix.
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// It modify the points passed in parameter.
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func (tr Matrix) VectorTransform(points []float64) {
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for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
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x := points[i]
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y := points[j]
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points[i] = x*tr[0] + y*tr[2]
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points[j] = x*tr[1] + y*tr[3]
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}
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}
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// NewIdentityMatrix creates an identity transformation matrix.
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func NewIdentityMatrix() Matrix {
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return Matrix{1, 0, 0, 1, 0, 0}
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}
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// NewTranslationMatrix creates a transformation matrix with a translation tx and ty translation parameter
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func NewTranslationMatrix(tx, ty float64) Matrix {
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return Matrix{1, 0, 0, 1, tx, ty}
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}
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// NewScaleMatrix creates a transformation matrix with a sx, sy scale factor
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func NewScaleMatrix(sx, sy float64) Matrix {
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return Matrix{sx, 0, 0, sy, 0, 0}
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}
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// NewRotationMatrix creates a rotation transformation matrix. angle is in radian
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func NewRotationMatrix(angle float64) Matrix {
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c := math.Cos(angle)
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s := math.Sin(angle)
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return Matrix{c, s, -s, c, 0, 0}
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}
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// NewMatrixFromRects creates a transformation matrix, combining a scale and a translation, that transform rectangle1 into rectangle2.
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func NewMatrixFromRects(rectangle1, rectangle2 [4]float64) Matrix {
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xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0])
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yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1])
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xOffset := rectangle2[0] - (rectangle1[0] * xScale)
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yOffset := rectangle2[1] - (rectangle1[1] * yScale)
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return Matrix{xScale, 0, 0, yScale, xOffset, yOffset}
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}
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// Inverse computes the inverse matrix
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func (tr *Matrix) Inverse() {
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d := tr.Determinant() // matrix determinant
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tr0, tr1, tr2, tr3, tr4, tr5 := tr[0], tr[1], tr[2], tr[3], tr[4], tr[5]
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tr[0] = tr3 / d
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tr[1] = -tr1 / d
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tr[2] = -tr2 / d
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tr[3] = tr0 / d
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tr[4] = (tr2*tr5 - tr3*tr4) / d
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tr[5] = (tr1*tr4 - tr0*tr5) / d
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}
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func (tr Matrix) Copy() Matrix {
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var result Matrix
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copy(result[:], tr[:])
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return result
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}
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// Compose multiplies trToConcat x tr
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func (tr *Matrix) Compose(trToCompose Matrix) {
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tr0, tr1, tr2, tr3, tr4, tr5 := tr[0], tr[1], tr[2], tr[3], tr[4], tr[5]
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tr[0] = trToCompose[0]*tr0 + trToCompose[1]*tr2
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tr[1] = trToCompose[1]*tr3 + trToCompose[0]*tr1
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tr[2] = trToCompose[2]*tr0 + trToCompose[3]*tr2
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tr[3] = trToCompose[3]*tr3 + trToCompose[2]*tr1
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tr[4] = trToCompose[4]*tr0 + trToCompose[5]*tr2 + tr4
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tr[5] = trToCompose[5]*tr3 + trToCompose[4]*tr1 + tr5
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}
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// Scale adds a scale to the matrix
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func (tr *Matrix) Scale(sx, sy float64) {
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tr[0] = sx * tr[0]
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tr[1] = sx * tr[1]
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tr[2] = sy * tr[2]
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tr[3] = sy * tr[3]
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}
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// Translate adds a translation to the matrix
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func (tr *Matrix) Translate(tx, ty float64) {
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tr[4] = tx*tr[0] + ty*tr[2] + tr[4]
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tr[5] = ty*tr[3] + tx*tr[1] + tr[5]
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}
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// Rotate adds a rotation to the matrix. angle is in radian
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func (tr *Matrix) Rotate(angle float64) {
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c := math.Cos(angle)
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s := math.Sin(angle)
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t0 := c*tr[0] + s*tr[2]
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t1 := s*tr[3] + c*tr[1]
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t2 := c*tr[2] - s*tr[0]
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t3 := c*tr[3] - s*tr[1]
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tr[0] = t0
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tr[1] = t1
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tr[2] = t2
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tr[3] = t3
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}
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// GetTranslation
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func (tr Matrix) GetTranslation() (x, y float64) {
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return tr[4], tr[5]
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}
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// GetScaling
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func (tr Matrix) GetScaling() (x, y float64) {
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return tr[0], tr[3]
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}
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// GetScale computes a scale for the matrix
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func (tr Matrix) GetScale() float64 {
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x := 0.707106781*tr[0] + 0.707106781*tr[1]
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y := 0.707106781*tr[2] + 0.707106781*tr[3]
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return math.Sqrt(x*x + y*y)
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}
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// ******************** Testing ********************
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// Equals tests if a two transformation are equal. A tolerance is applied when comparing matrix elements.
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func (tr1 Matrix) Equals(tr2 Matrix) bool {
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for i := 0; i < 6; i = i + 1 {
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if !fequals(tr1[i], tr2[i]) {
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return false
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}
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}
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return true
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}
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// IsIdentity tests if a transformation is the identity transformation. A tolerance is applied when comparing matrix elements.
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func (tr Matrix) IsIdentity() bool {
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return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation()
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}
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// IsTranslation tests if a transformation is is a pure translation. A tolerance is applied when comparing matrix elements.
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func (tr Matrix) IsTranslation() bool {
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return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1)
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}
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// fequals compares two floats. return true if the distance between the two floats is less than epsilon, false otherwise
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func fequals(float1, float2 float64) bool {
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return math.Abs(float1-float2) <= epsilon
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}
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