add old glut sample
This commit is contained in:
parent
6d75998b87
commit
8ba663637e
1 changed files with 147 additions and 0 deletions
147
cmd/testGlutDraw.go
Normal file
147
cmd/testGlutDraw.go
Normal file
|
@ -0,0 +1,147 @@
|
||||||
|
// Ported from GLUT's samples. Original copyright below applies.
|
||||||
|
|
||||||
|
/* Copyright (c) Mark J. Kilgard, 1996. */
|
||||||
|
|
||||||
|
/* This program is freely distributable without licensing fees
|
||||||
|
and is provided without guarantee or warrantee expressed or
|
||||||
|
implied. This program is -not- in the public domain. */
|
||||||
|
|
||||||
|
/* This program is a response to a question posed by Gil Colgate
|
||||||
|
<gcolgate@sirius.com> about how lengthy a program is required using
|
||||||
|
OpenGL compared to using Direct3D immediate mode to "draw a
|
||||||
|
triangle at screen coordinates 0,0, to 200,200 to 20,200, and I
|
||||||
|
want it to be blue at the top vertex, red at the left vertex, and
|
||||||
|
green at the right vertex". I'm not sure how long the Direct3D
|
||||||
|
program is; Gil has used Direct3D and his guess is "about 3000
|
||||||
|
lines of code". */
|
||||||
|
|
||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"gl"
|
||||||
|
"glut"
|
||||||
|
"exp/draw"
|
||||||
|
"image"
|
||||||
|
"freetype-go.googlecode.com/hg/freetype/raster"
|
||||||
|
"draw2d.googlecode.com/svn/trunk/draw2d/src/pkg/draw2d"
|
||||||
|
"postscript-go.googlecode.com/svn/trunk/postscript-go/src/pkg/postscript"
|
||||||
|
"fmt"
|
||||||
|
)
|
||||||
|
|
||||||
|
type GLPainter struct {
|
||||||
|
// The Porter-Duff composition operator.
|
||||||
|
Op draw.Op
|
||||||
|
// The 16-bit color to paint the spans.
|
||||||
|
cr, cg, cb uint8
|
||||||
|
ca uint32
|
||||||
|
}
|
||||||
|
|
||||||
|
const M16 uint32 = 1<<16 - 1
|
||||||
|
const M32 uint32 = 1<<32 - 1
|
||||||
|
|
||||||
|
// Paint satisfies the Painter interface by painting ss onto an image.RGBA.
|
||||||
|
func (p *GLPainter) Paint(ss []raster.Span, done bool) {
|
||||||
|
gl.Begin(gl.LINES)
|
||||||
|
for _, s := range ss {
|
||||||
|
ma := s.A >> 16
|
||||||
|
a := ma * p.ca / M16
|
||||||
|
gl.Color4ub(p.cr, p.cg, p.cb, uint8(a>>8))
|
||||||
|
gl.Vertex2i(s.X0, s.Y)
|
||||||
|
gl.Vertex2i(s.X1, s.Y)
|
||||||
|
}
|
||||||
|
gl.End()
|
||||||
|
}
|
||||||
|
|
||||||
|
// SetColor sets the color to paint the spans.
|
||||||
|
func (p *GLPainter) SetColor(c image.Color) {
|
||||||
|
r, g, b, a := c.RGBA()
|
||||||
|
if a == 0 {
|
||||||
|
p.cr = 0
|
||||||
|
p.cg = 0
|
||||||
|
p.cb = 0
|
||||||
|
p.ca = a
|
||||||
|
} else {
|
||||||
|
p.cr = uint8((r * M16 / a) >> 8)
|
||||||
|
p.cg = uint8((g * M16 / a) >> 8)
|
||||||
|
p.cb = uint8((b * M16 / a) >> 8)
|
||||||
|
p.ca = a
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// NewRGBAPainter creates a new RGBAPainter for the given image.
|
||||||
|
func NewGLPainter() *GLPainter {
|
||||||
|
return &GLPainter{}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
func TestDrawCubicCurve(gc draw2d.GraphicContext) {
|
||||||
|
// draw a cubic curve
|
||||||
|
x, y := 25.6, 128.0
|
||||||
|
x1, y1 := 102.4, 230.4
|
||||||
|
x2, y2 := 153.6, 25.6
|
||||||
|
x3, y3 := 230.4, 128.0
|
||||||
|
|
||||||
|
gc.SetStrokeColor(image.NRGBAColor{0, 0, 0, 0xff})
|
||||||
|
gc.SetLineWidth(10)
|
||||||
|
gc.MoveTo(x, y)
|
||||||
|
gc.CubicCurveTo(x1, y1, x2, y2, x3, y3)
|
||||||
|
gc.Stroke()
|
||||||
|
|
||||||
|
gc.SetStrokeColor(image.NRGBAColor{0xFF, 0x33, 0x33, 0x99})
|
||||||
|
|
||||||
|
gc.SetLineWidth(6)
|
||||||
|
// draw segment of curve
|
||||||
|
gc.MoveTo(x, y)
|
||||||
|
gc.LineTo(x1, y1)
|
||||||
|
gc.MoveTo(x2, y2)
|
||||||
|
gc.LineTo(x3, y3)
|
||||||
|
gc.Stroke()
|
||||||
|
}
|
||||||
|
|
||||||
|
var (
|
||||||
|
width, height int
|
||||||
|
)
|
||||||
|
|
||||||
|
func reshape(w, h int) {
|
||||||
|
/* Because Gil specified "screen coordinates" (presumably with an
|
||||||
|
upper-left origin), this short bit of code sets up the coordinate
|
||||||
|
system to correspond to actual window coodrinates. This code
|
||||||
|
wouldn't be required if you chose a (more typical in 3D) abstract
|
||||||
|
coordinate system. */
|
||||||
|
gl.ClearColor(1, 1, 1, 1)
|
||||||
|
//fmt.Println(gl.GetString(gl.EXTENSIONS))
|
||||||
|
gl.Viewport(0, 0, w, h) /* Establish viewing area to cover entire window. */
|
||||||
|
gl.MatrixMode(gl.PROJECTION) /* Start modifying the projection matrix. */
|
||||||
|
gl.LoadIdentity() /* Reset project matrix. */
|
||||||
|
gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
|
||||||
|
gl.Scalef(1, -1, 1) /* Invert Y axis so increasing Y goes down. */
|
||||||
|
gl.Translatef(0, float32(-h), 0) /* Shift origin up to upper-left corner. */
|
||||||
|
gl.Enable(gl.BLEND)
|
||||||
|
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
||||||
|
|
||||||
|
width, height = w, h
|
||||||
|
}
|
||||||
|
|
||||||
|
func display() {
|
||||||
|
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
|
||||||
|
gl.LineWidth(1)
|
||||||
|
p := NewGLPainter()
|
||||||
|
fmt.Println("draw")
|
||||||
|
gc := draw2d.NewImageGraphicContextFromPainter(p, image.Rect(0, 0, width, height))
|
||||||
|
gc.Translate(0, 380)
|
||||||
|
gc.Scale(1, -1)
|
||||||
|
gc.Translate(0, -380)
|
||||||
|
interpreter := postscript.NewInterpreter(gc)
|
||||||
|
interpreter.ExecuteFile("../../tiger.ps")
|
||||||
|
gl.Flush() /* Single buffered, so needs a flush. */
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
glut.Init()
|
||||||
|
glut.InitWindowSize(800, 800)
|
||||||
|
glut.CreateWindow("single triangle")
|
||||||
|
|
||||||
|
glut.DisplayFunc(display)
|
||||||
|
glut.ReshapeFunc(reshape)
|
||||||
|
glut.MainLoop()
|
||||||
|
}
|
Loading…
Reference in a new issue