diff --git a/draw2dkit/droid.go b/draw2dkit/droid.go index 5bd62dd..7114149 100644 --- a/draw2dkit/droid.go +++ b/draw2dkit/droid.go @@ -19,32 +19,32 @@ func Droid(gc draw2d.GraphicContext, x, y float64) { gc.Stroke() // left eye - draw2d.Circle(gc, x+60, y+45, 5) + Circle(gc, x+60, y+45, 5) gc.FillStroke() // right eye - draw2d.Circle(gc, x+100, y+45, 5) + Circle(gc, x+100, y+45, 5) gc.FillStroke() // body - draw2d.RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10) + RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10) gc.FillStroke() - draw2d.Rectangle(gc, x+30, y+75, x+30+100, y+75+80) + Rectangle(gc, x+30, y+75, x+30+100, y+75+80) gc.FillStroke() // left arm - draw2d.RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10) + RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10) gc.FillStroke() // right arm - draw2d.RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10) + RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10) gc.FillStroke() // left leg - draw2d.RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10) + RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10) gc.FillStroke() // right leg - draw2d.RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10) + RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10) gc.FillStroke() } diff --git a/drawing_kit.go b/drawing_kit.go deleted file mode 100644 index f18d518..0000000 --- a/drawing_kit.go +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright 2010 The draw2d Authors. All rights reserved. -// created: 13/12/2010 by Laurent Le Goff - -package draw2d - -import ( - "math" -) - -// Rectangle draws a rectangle using a PathBuilder -func Rectangle(path PathBuilder, x1, y1, x2, y2 float64) { - path.MoveTo(x1, y1) - path.LineTo(x2, y1) - path.LineTo(x2, y2) - path.LineTo(x1, y2) - path.Close() -} - -// RoundedRectangle draws a rounded rectangle using a PathBuilder -func RoundedRectangle(path PathBuilder, x1, y1, x2, y2, arcWidth, arcHeight float64) { - arcWidth = arcWidth / 2 - arcHeight = arcHeight / 2 - path.MoveTo(x1, y1+arcHeight) - path.QuadCurveTo(x1, y1, x1+arcWidth, y1) - path.LineTo(x2-arcWidth, y1) - path.QuadCurveTo(x2, y1, x2, y1+arcHeight) - path.LineTo(x2, y2-arcHeight) - path.QuadCurveTo(x2, y2, x2-arcWidth, y2) - path.LineTo(x1+arcWidth, y2) - path.QuadCurveTo(x1, y2, x1, y2-arcHeight) - path.Close() -} - -// Ellipse draws an ellipse using a PathBuilder -func Ellipse(path PathBuilder, cx, cy, rx, ry float64) { - path.ArcTo(cx, cy, rx, ry, 0, -math.Pi*2) - path.Close() -} - -// Circle draws a circle using a PathBuilder -func Circle(path PathBuilder, cx, cy, radius float64) { - path.ArcTo(cx, cy, radius, radius, 0, -math.Pi*2) - path.Close() -}