Begin to work on matrix transformation (does not yet really work)

This commit is contained in:
legoff.laurent 2010-11-25 15:21:38 +00:00
parent 2fed1b9393
commit aec12d2759
2 changed files with 254 additions and 2 deletions

View file

@ -39,6 +39,7 @@ type GraphicContext struct {
}
type contextStack struct {
tr MatrixTransform
path *Path
lineWidth float
dash []float
@ -48,7 +49,6 @@ type contextStack struct {
fillRule FillRule
cap Cap
join Join
previous *contextStack
}
@ -62,16 +62,50 @@ func NewGraphicContext(pi *image.RGBA) *GraphicContext {
gc.rasterizer = raster.NewRasterizer(width, height)
gc.current = new(contextStack)
gc.current.tr = NewIdentityMatrix()
gc.current.path = new(Path)
gc.current.lineWidth = 1.0
gc.current.strokeColor = image.Black
gc.current.fillColor = image.White
gc.current.cap = RoundCap
gc.current.fillRule = FillRuleEvenOdd
gc.current.join = RoundJoin
gc.current.path = new(Path)
return gc
}
func (gc *GraphicContext) SetMatrixTransform(tr MatrixTransform) {
gc.current.tr = tr
}
func (gc *GraphicContext) ComposeMatrixTransform(tr MatrixTransform) {
gc.current.tr.Compose(tr)
}
func (gc *GraphicContext) Rotate(angle float) {
ox, oy := gc.current.path.LastPoint()
tr := NewTranslationMatrix(ox, oy)
tr2 := NewRotationMatrix(angle)
tr1 := tr.GetInverseTransformation()
gc.current.tr.Compose(tr).Compose(tr2).Compose(tr1)
}
func (gc *GraphicContext) Translate(tx, ty float) {
ox, oy := gc.current.path.LastPoint()
tr := NewTranslationMatrix(ox, oy)
tr2 := NewTranslationMatrix(tx, ty)
tr1 := tr.GetInverseTransformation()
gc.current.tr.Compose(tr).Compose(tr2).Compose(tr1)
}
func (gc *GraphicContext) Scale(sx, sy float) {
ox, oy := gc.current.path.LastPoint()
tr := NewTranslationMatrix(ox, oy)
tr2 := NewScaleMatrix(sx, sy)
tr1 := tr.GetInverseTransformation()
gc.current.tr.Compose(tr).Compose(tr2).Compose(tr1)
}
func (gc *GraphicContext) Clear() {
width, height := gc.PaintedImage.Bounds().Dx(), gc.PaintedImage.Bounds().Dy()
gc.ClearRect(0, 0, width, height)
@ -139,50 +173,64 @@ func (gc *GraphicContext) BeginPath() {
}
func (gc *GraphicContext) MoveTo(x, y float) {
gc.current.tr.Transform(&x, &y)
gc.current.path.MoveTo(x, y)
}
func (gc *GraphicContext) RMoveTo(dx, dy float) {
gc.current.tr.VectorTransform(&dx, &dy)
gc.current.path.RMoveTo(dx, dy)
}
func (gc *GraphicContext) LineTo(x, y float) {
gc.current.tr.Transform(&x, &y)
gc.current.path.LineTo(x, y)
}
func (gc *GraphicContext) RLineTo(dx, dy float) {
gc.current.tr.VectorTransform(&dx, &dy)
gc.current.path.RLineTo(dx, dy)
}
func (gc *GraphicContext) Rect(x1, y1, x2, y2 float) {
gc.current.tr.Transform(&x1, &y1, &x2, &y2)
gc.current.path.Rect(x1, y1, x2, y2)
}
func (gc *GraphicContext) RRect(dx1, dy1, dx2, dy2 float) {
gc.current.tr.VectorTransform(&dx1, &dy1, &dx2, &dy2)
gc.current.path.RRect(dx1, dy1, dx2, dy2)
}
func (gc *GraphicContext) QuadCurveTo(cx, cy, x, y float) {
gc.current.tr.Transform(&cx, &cy, &x, &y)
gc.current.path.QuadCurveTo(cx, cy, x, y)
}
func (gc *GraphicContext) RQuadCurveTo(dcx, dcy, dx, dy float) {
gc.current.tr.VectorTransform(&dcx, &dcy, &dx, &dy)
gc.current.path.RQuadCurveTo(dcx, dcy, dx, dy)
}
func (gc *GraphicContext) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float) {
gc.current.tr.Transform(&cx1, &cy1, &cx2, &cy2, &x, &y)
gc.current.path.CubicCurveTo(cx1, cy1, cx2, cy2, x, y)
}
func (gc *GraphicContext) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float) {
gc.current.tr.VectorTransform(&dcx1, &dcy1, &dcx2, &dcy2, &dx, &dy)
gc.current.path.RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy)
}
func (gc *GraphicContext) ArcTo(cx, cy, rx, ry, startAngle, angle float) {
gc.current.tr.Transform(&cx, &cy)
gc.current.tr.VectorTransform(&rx, &ry)
gc.current.path.ArcTo(cx, cy, rx, ry, startAngle, angle)
}
func (gc *GraphicContext) RArcTo(dcx, dcy, rx, ry, startAngle, angle float) {
gc.current.tr.VectorTransform(&dcx, &dcy)
gc.current.tr.VectorTransform(&rx, &ry)
gc.current.path.RArcTo(dcx, dcy, rx, ry, startAngle, angle)
}

View file

@ -0,0 +1,204 @@
// Copyright 2010 The draw2d Authors. All rights reserved.
// created: 21/11/2010 by Laurent Le Goff
package draw2d
type MatrixTransform [6]float
const (
epsilon = 1e-6
)
func (tr MatrixTransform) TransformX(x, y float) float {
return x*tr[0] + y*tr[2] + tr[4]
}
func (tr MatrixTransform) TransformY(x, y float) float {
return x*tr[1] + y*tr[3] + tr[5]
}
func (tr MatrixTransform) Determinant() float {
return tr[0]*tr[3] - tr[1]*tr[2]
}
func (tr MatrixTransform) InverseTransformX(x, y float) float {
return ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / tr.Determinant()
}
func (tr MatrixTransform) InverseTransformY(x, y float) float {
return ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / tr.Determinant()
}
func (tr MatrixTransform) Transform(points ...*float) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := *points[i]
y := *points[j]
*points[i] = tr.TransformX(x, y)
*points[j] = tr.TransformY(x, y)
}
}
func (tr MatrixTransform) InverseTransform(points ...*float) {
d := tr.Determinant() // matrix determinant
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := *points[i]
y := *points[j]
*points[i] = ((x-tr[4])*tr[3] - (y-tr[5])*tr[2]) / d
*points[j] = ((y-tr[5])*tr[0] - (x-tr[4])*tr[1]) / d
}
}
// ******************** Vector transformations ********************
func (tr MatrixTransform) VectorTransformX(x, y float) float {
return x*tr[0] + y*tr[2]
}
func (tr MatrixTransform) VectorTransformY(x, y float) float {
return x*tr[1] + y*tr[3]
}
func (tr MatrixTransform) VectorInverseTransformX(x, y float) float {
d := tr.Determinant() // matrix determinant
return (x*tr[3] - y*tr[2]) / d
}
func (tr MatrixTransform) VectorInverseTransformY(x, y float) float {
d := tr.Determinant() // matrix determinant
return (y*tr[0] - x*tr[1]) / d
}
func (tr MatrixTransform) VectorTransform(points ...*float) {
for i, j := 0, 1; j < len(points); i, j = i+2, j+2 {
x := *points[i]
y := *points[j]
*points[i] = tr.VectorTransformX(x, y)
*points[j] = tr.VectorTransformY(x, y)
}
}
// ******************** Transformations creation ********************
/** Creates an identity transformation. */
func NewIdentityMatrix() MatrixTransform {
return [6]float{1, 0, 0, 1, 0, 0}
}
/**
* Creates a transformation with a translation, that,
* transform point1 into point2.
*/
func NewTranslationMatrix(tx, ty float) MatrixTransform {
return [6]float{1, 0, 0, 1, tx, ty}
}
/**
* Creates a transformation with a sx, sy scale factor
*/
func NewScaleMatrix(sx, sy float) MatrixTransform {
return [6]float{sx, 0, 0, sy, 0, 0}
}
/**
* Creates a rotation transformation.
*/
func NewRotationMatrix(angle float) MatrixTransform {
c := cos(angle)
s := sin(angle)
return [6]float{c, s, -s, c, 0, 0}
}
/**
* Creates a transformation, combining a scale and a translation, that transform rectangle1 into rectangle2.
*/
func NewMatrixTransform(rectangle1 [4]float, rectangle2 [4]float) MatrixTransform {
xScale := (rectangle2[2] - rectangle2[0]) / (rectangle1[2] - rectangle1[0])
yScale := (rectangle2[3] - rectangle2[1]) / (rectangle1[3] - rectangle1[1])
xOffset := rectangle2[0] - (rectangle1[0] * xScale)
yOffset := rectangle2[1] - (rectangle1[1] * yScale)
return [6]float{xScale, 0, 0, yScale, xOffset, yOffset}
}
// ******************** Transformations operations ********************
/**
* Returns a transformation that is the inverse of the given transformation.
*/
func (tr MatrixTransform) GetInverseTransformation() MatrixTransform {
d := tr.Determinant() // matrix determinant
return [6]float{
tr[3] / d,
-tr[1] / d,
-tr[2] / d,
tr[0] / d,
(tr[2]*tr[5] - tr[3]*tr[4]) / d,
(tr[1]*tr[4] - tr[0]*tr[5]) / d}
}
/**
* Returns a transformation that is the composition (tr2 o tr1) of the given
* transformations tr2 and tr1.
* For given point (x, y), the composed transformation is defined by the
* equation:
* (tr2 o tr1)(x, y) = tr2(tr1(x, y))
*/
func (tr1 MatrixTransform) GetComposedTransformation(tr2 MatrixTransform) MatrixTransform {
return [6]float{
tr1[0]*tr2[0] + tr1[1]*tr2[2],
tr1[1]*tr2[3] + tr1[0]*tr2[1],
tr1[2]*tr2[0] + tr1[3]*tr2[2],
tr1[3]*tr2[3] + tr1[2]*tr2[1],
tr1[4]*tr2[0] + tr1[5]*tr2[2] + tr2[4],
tr1[5]*tr2[3] + tr1[4]*tr2[1] + tr2[5]}
}
func (tr1 *MatrixTransform) Compose(tr2 MatrixTransform) (*MatrixTransform){
tr1[0] = tr2[0]*tr1[0] + tr2[1]*tr1[2]
tr1[1] = tr2[1]*tr1[3] + tr2[0]*tr1[1]
tr1[2] = tr2[2]*tr1[0] + tr2[3]*tr1[2]
tr1[3] = tr2[3]*tr1[3] + tr2[2]*tr1[1]
tr1[4] = tr2[4]*tr1[0] + tr2[5]*tr1[2] + tr1[4]
tr1[5] = tr2[5]*tr1[3] + tr2[4]*tr1[1] + tr1[5]
return tr1
}
// ******************** Testing ********************
/**
* Tests if a two transformation are equal. A tolerance is applied when
* comparing matrix elements.
*/
func (tr1 MatrixTransform) Equals(tr2 MatrixTransform) bool {
for i := 0; i < 6; i = i + 1 {
if !fequals(tr1[i], tr2[i]) {
return false
}
}
return true
}
/**
* Tests if a transformation is the identity transformation. A tolerance
* is applied when comparing matrix elements.
*/
func (tr MatrixTransform) IsIdentity() bool {
return fequals(tr[4], 0) && fequals(tr[5], 0) && tr.IsTranslation()
}
/**
* Tests if a transformation is is a pure translation. A tolerance
* is applied when comparing matrix elements.
*/
func (tr MatrixTransform) IsTranslation() bool {
return fequals(tr[0], 1) && fequals(tr[1], 0) && fequals(tr[2], 0) && fequals(tr[3], 1)
}
/**
* Compares two floats.
* return true if the distance between the two floats is less than epsilon, false otherwise
*/
func fequals(float1, float2 float) bool {
return fabs(float1-float2) <= epsilon
}