Merge pull request #137 from Drahoslav7/feature/svg-context

Feature/svg context
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llgcode 2018-01-24 14:27:22 +01:00 committed by GitHub
commit bc151d5e2c
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17 changed files with 1094 additions and 10 deletions

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@ -128,6 +128,14 @@ const (
SquareCap
)
func (cap LineCap) String() string {
return map[LineCap]string{
RoundCap: "round",
ButtCap: "cap",
SquareCap: "square",
}[cap]
}
// LineJoin is the style of segments joint
type LineJoin int
@ -140,6 +148,14 @@ const (
MiterJoin
)
func (join LineJoin) String() string {
return map[LineJoin]string{
RoundJoin: "round",
BevelJoin: "bevel",
MiterJoin: "miter",
}[join]
}
// StrokeStyle keeps stroke style attributes
// that is used by the Stroke method of a Drawer
type StrokeStyle struct {

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@ -124,7 +124,7 @@ type GraphicContext struct {
painter *Painter
fillRasterizer *raster.Rasterizer
strokeRasterizer *raster.Rasterizer
FontCache draw2d.FontCache
FontCache draw2d.FontCache
glyphCache draw2dbase.GlyphCache
glyphBuf *truetype.GlyphBuf
DPI int

175
draw2dsvg/converters.go Normal file
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@ -0,0 +1,175 @@
// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednářpackage draw2dsvg
package draw2dsvg
import (
"bytes"
"encoding/base64"
"fmt"
"github.com/llgcode/draw2d"
"image"
"image/color"
"image/png"
"math"
"strconv"
"strings"
)
func toSvgRGBA(c color.Color) string {
r, g, b, a := c.RGBA()
r, g, b, a = r>>8, g>>8, b>>8, a>>8
if a == 255 {
return optiSprintf("#%02X%02X%02X", r, g, b)
}
return optiSprintf("rgba(%v,%v,%v,%f)", r, g, b, float64(a)/255)
}
func toSvgLength(l float64) string {
if math.IsInf(l, 1) {
return "100%"
}
return optiSprintf("%f", l)
}
func toSvgArray(nums []float64) string {
arr := make([]string, len(nums))
for i, num := range nums {
arr[i] = optiSprintf("%f", num)
}
return strings.Join(arr, ",")
}
func toSvgFillRule(rule draw2d.FillRule) string {
return map[draw2d.FillRule]string{
draw2d.FillRuleEvenOdd: "evenodd",
draw2d.FillRuleWinding: "nonzero",
}[rule]
}
func toSvgPathDesc(p *draw2d.Path) string {
parts := make([]string, len(p.Components))
ps := p.Points
for i, cmp := range p.Components {
switch cmp {
case draw2d.MoveToCmp:
parts[i] = optiSprintf("M %f,%f", ps[0], ps[1])
ps = ps[2:]
case draw2d.LineToCmp:
parts[i] = optiSprintf("L %f,%f", ps[0], ps[1])
ps = ps[2:]
case draw2d.QuadCurveToCmp:
parts[i] = optiSprintf("Q %f,%f %f,%f", ps[0], ps[1], ps[2], ps[3])
ps = ps[4:]
case draw2d.CubicCurveToCmp:
parts[i] = optiSprintf("C %f,%f %f,%f %f,%f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5])
ps = ps[6:]
case draw2d.ArcToCmp:
cx, cy := ps[0], ps[1] // center
rx, ry := ps[2], ps[3] // radii
fi := ps[4] + ps[5] // startAngle + angle
// compute endpoint
sinfi, cosfi := math.Sincos(fi)
nom := math.Hypot(ry*cosfi, rx*sinfi)
x := cx + (rx*ry*cosfi)/nom
y := cy + (rx*ry*sinfi)/nom
// compute large and sweep flags
large := 0
sweep := 0
if math.Abs(ps[5]) > math.Pi {
large = 1
}
if !math.Signbit(ps[5]) {
sweep = 1
}
// dirty hack to ensure whole arc is drawn
// if start point equals end point
if sweep == 1 {
x += 0.01 * sinfi
y += 0.01 * -cosfi
} else {
x += 0.01 * sinfi
y += 0.01 * cosfi
}
// rx ry x-axis-rotation large-arc-flag sweep-flag x y
parts[i] = optiSprintf("A %f %f %v %v %v %F %F",
rx, ry, 0, large, sweep, x, y,
)
ps = ps[6:]
case draw2d.CloseCmp:
parts[i] = "Z"
}
}
return strings.Join(parts, " ")
}
func toSvgTransform(mat draw2d.Matrix) string {
if mat.IsIdentity() {
return ""
}
if mat.IsTranslation() {
x, y := mat.GetTranslation()
return optiSprintf("translate(%f,%f)", x, y)
}
return optiSprintf("matrix(%f,%f,%f,%f,%f,%f)",
mat[0], mat[1], mat[2], mat[3], mat[4], mat[5],
)
}
func imageToSvgHref(image image.Image) string {
out := "data:image/png;base64,"
pngBuf := &bytes.Buffer{}
png.Encode(pngBuf, image)
out += base64.RawStdEncoding.EncodeToString(pngBuf.Bytes())
return out
}
// Do the same thing as fmt.Sprintf
// except it uses the optimal precition for floats: (0-3) for f and (0-6) for F
// eg.:
// optiSprintf("%f", 3.0) => fmt.Sprintf("%.0f", 3.0)
// optiSprintf("%f", 3.33) => fmt.Sprintf("%.2f", 3.33)
// optiSprintf("%f", 3.3001) => fmt.Sprintf("%.1f", 3.3001)
// optiSprintf("%f", 3.333333333333333) => fmt.Sprintf("%.3f", 3.333333333333333)
// optiSprintf("%F", 3.333333333333333) => fmt.Sprintf("%.6f", 3.333333333333333)
func optiSprintf(format string, a ...interface{}) string {
chunks := strings.Split(format, "%")
newChunks := make([]string, len(chunks))
for i, chunk := range chunks {
if i != 0 {
verb := chunk[0]
if verb == 'f' || verb == 'F' {
num := a[i-1].(float64)
p := strconv.Itoa(getPrec(num, verb == 'F'))
chunk = strings.Replace(chunk, string(verb), "."+p+"f", 1)
}
}
newChunks[i] = chunk
}
format = strings.Join(newChunks, "%")
return fmt.Sprintf(format, a...)
}
// TODO needs test, since it is not quiet right
func getPrec(num float64, better bool) int {
max := 3
eps := 0.0005
if better {
max = 6
eps = 0.0000005
}
prec := 0
for math.Mod(num, 1) > eps {
num *= 10
eps *= 10
prec++
}
if max < prec {
return max
}
return prec
}

11
draw2dsvg/doc.go Normal file
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@ -0,0 +1,11 @@
// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednář
// Package draw2svg provides a graphic context that can draw
// vector graphics and text on svg file.
//
// Quick Start
// The following Go code geneartes a simple drawing and saves it
// to a svg document:
// TODO
package draw2dsvg

22
draw2dsvg/fileutil.go Normal file
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@ -0,0 +1,22 @@
package draw2dsvg
import (
"encoding/xml"
_ "errors"
"os"
)
func SaveToSvgFile(filePath string, svg *Svg) error {
f, err := os.Create(filePath)
if err != nil {
return err
}
defer f.Close()
f.Write([]byte(xml.Header))
encoder := xml.NewEncoder(f)
encoder.Indent("", "\t")
err = encoder.Encode(svg)
return err
}

412
draw2dsvg/gc.go Normal file
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@ -0,0 +1,412 @@
// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednář
package draw2dsvg
import (
"fmt"
"github.com/golang/freetype/truetype"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dbase"
"golang.org/x/image/font"
"golang.org/x/image/math/fixed"
"image"
"log"
"math"
"strconv"
"strings"
)
type drawType int
const (
filled drawType = 1 << iota
stroked
)
// GraphicContext implements the draw2d.GraphicContext interface
// It provides draw2d with a svg backend
type GraphicContext struct {
*draw2dbase.StackGraphicContext
FontCache draw2d.FontCache
glyphCache draw2dbase.GlyphCache
glyphBuf *truetype.GlyphBuf
svg *Svg
DPI int
}
func NewGraphicContext(svg *Svg) *GraphicContext {
gc := &GraphicContext{
draw2dbase.NewStackGraphicContext(),
draw2d.GetGlobalFontCache(),
draw2dbase.NewGlyphCache(),
&truetype.GlyphBuf{},
svg,
92,
}
return gc
}
// Clear fills the current canvas with a default transparent color
func (gc *GraphicContext) Clear() {
gc.svg.Groups = nil
}
// Stroke strokes the paths with the color specified by SetStrokeColor
func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
gc.drawPaths(stroked, paths...)
gc.Current.Path.Clear()
}
// Fill fills the paths with the color specified by SetFillColor
func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
gc.drawPaths(filled, paths...)
gc.Current.Path.Clear()
}
// FillStroke first fills the paths and than strokes them
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
gc.drawPaths(filled|stroked, paths...)
gc.Current.Path.Clear()
}
// FillString draws the text at point (0, 0)
func (gc *GraphicContext) FillString(text string) (cursor float64) {
return gc.FillStringAt(text, 0, 0)
}
// FillStringAt draws the text at the specified point (x, y)
func (gc *GraphicContext) FillStringAt(text string, x, y float64) (cursor float64) {
return gc.drawString(text, filled, x, y)
}
// StrokeString draws the contour of the text at point (0, 0)
func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
return gc.StrokeStringAt(text, 0, 0)
}
// StrokeStringAt draws the contour of the text at point (x, y)
func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
return gc.drawString(text, stroked, x, y)
}
// Save the context and push it to the context stack
func (gc *GraphicContext) Save() {
gc.StackGraphicContext.Save()
// TODO use common transformation group for multiple elements
}
// Restore remove the current context and restore the last one
func (gc *GraphicContext) Restore() {
gc.StackGraphicContext.Restore()
// TODO use common transformation group for multiple elements
}
func (gc *GraphicContext) SetDPI(dpi int) {
gc.DPI = dpi
gc.recalc()
}
func (gc *GraphicContext) GetDPI() int {
return gc.DPI
}
// SetFont sets the font used to draw text.
func (gc *GraphicContext) SetFont(font *truetype.Font) {
gc.Current.Font = font
}
// SetFontSize sets the font size in points (as in “a 12 point font”).
func (gc *GraphicContext) SetFontSize(fontSize float64) {
gc.Current.FontSize = fontSize
gc.recalc()
}
// DrawImage draws the raster image in the current canvas
func (gc *GraphicContext) DrawImage(image image.Image) {
bounds := image.Bounds()
svgImage := &Image{Href: imageToSvgHref(image)}
svgImage.X = float64(bounds.Min.X)
svgImage.Y = float64(bounds.Min.Y)
svgImage.Width = toSvgLength(float64(bounds.Max.X - bounds.Min.X))
svgImage.Height = toSvgLength(float64(bounds.Max.Y - bounds.Min.Y))
gc.newGroup(0).Image = svgImage
}
// ClearRect fills the specified rectangle with a default transparent color
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
mask := gc.newMask(x1, y1, x2-x1, y2-y1)
newGroup := &Group{
Groups: gc.svg.Groups,
Mask: "url(#" + mask.Id + ")",
}
// replace groups with new masked group
gc.svg.Groups = []*Group{newGroup}
}
// NOTE following two functions and soe other further below copied from dwra2d{img|gl}
// TODO move them all to common draw2dbase?
// CreateStringPath creates a path from the string s at x, y, and returns the string width.
// The text is placed so that the left edge of the em square of the first character of s
// and the baseline intersect at x, y. The majority of the affected pixels will be
// above and to the right of the point, but some may be below or to the left.
// For example, drawing a string that starts with a 'J' in an italic font may
// affect pixels below and left of the point.
func (gc *GraphicContext) CreateStringPath(s string, x, y float64) (cursor float64) {
f, err := gc.loadCurrentFont()
if err != nil {
log.Println(err)
return 0.0
}
startx := x
prev, hasPrev := truetype.Index(0), false
for _, rune := range s {
index := f.Index(rune)
if hasPrev {
x += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
}
err := gc.drawGlyph(index, x, y)
if err != nil {
log.Println(err)
return startx - x
}
x += fUnitsToFloat64(f.HMetric(fixed.Int26_6(gc.Current.Scale), index).AdvanceWidth)
prev, hasPrev = index, true
}
return x - startx
}
// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
// The the left edge of the em square of the first character of s
// and the baseline intersect at 0, 0 in the returned coordinates.
// Therefore the top and left coordinates may well be negative.
func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
f, err := gc.loadCurrentFont()
if err != nil {
log.Println(err)
return 0, 0, 0, 0
}
if gc.Current.Scale == 0 {
panic("zero scale")
}
top, left, bottom, right = 10e6, 10e6, -10e6, -10e6
cursor := 0.0
prev, hasPrev := truetype.Index(0), false
for _, rune := range s {
index := f.Index(rune)
if hasPrev {
cursor += fUnitsToFloat64(f.Kern(fixed.Int26_6(gc.Current.Scale), prev, index))
}
if err := gc.glyphBuf.Load(gc.Current.Font, fixed.Int26_6(gc.Current.Scale), index, font.HintingNone); err != nil {
log.Println(err)
return 0, 0, 0, 0
}
e0 := 0
for _, e1 := range gc.glyphBuf.Ends {
ps := gc.glyphBuf.Points[e0:e1]
for _, p := range ps {
x, y := pointToF64Point(p)
top = math.Min(top, y)
bottom = math.Max(bottom, y)
left = math.Min(left, x+cursor)
right = math.Max(right, x+cursor)
}
}
cursor += fUnitsToFloat64(f.HMetric(fixed.Int26_6(gc.Current.Scale), index).AdvanceWidth)
prev, hasPrev = index, true
}
return left, top, right, bottom
}
////////////////////
// private funcitons
func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
// create elements
svgPath := Path{}
group := gc.newGroup(drawType)
// set attrs to path element
paths = append(paths, gc.Current.Path)
svgPathsDesc := make([]string, len(paths))
// multiple pathes has to be joined to single svg path description
// because fill-rule wont work for whole group as excepted
for i, path := range paths {
svgPathsDesc[i] = toSvgPathDesc(path)
}
svgPath.Desc = strings.Join(svgPathsDesc, " ")
// attach to group
group.Paths = []*Path{&svgPath}
}
// Add text element to svg and returns its expected width
func (gc *GraphicContext) drawString(text string, drawType drawType, x, y float64) float64 {
switch gc.svg.FontMode {
case PathFontMode:
w := gc.CreateStringPath(text, x, y)
gc.drawPaths(drawType)
gc.Current.Path.Clear()
return w
case SvgFontMode:
gc.embedSvgFont(text)
}
// create elements
svgText := Text{}
group := gc.newGroup(drawType)
// set attrs to text element
svgText.Text = text
svgText.FontSize = gc.Current.FontSize
svgText.X = x
svgText.Y = y
svgText.FontFamily = gc.Current.FontData.Name
// attach to group
group.Texts = []*Text{&svgText}
left, _, right, _ := gc.GetStringBounds(text)
return right - left
}
// Creates new group from current context
// attach it to svg and return
func (gc *GraphicContext) newGroup(drawType drawType) *Group {
group := Group{}
// set attrs to group
if drawType&stroked == stroked {
group.Stroke = toSvgRGBA(gc.Current.StrokeColor)
group.StrokeWidth = toSvgLength(gc.Current.LineWidth)
group.StrokeLinecap = gc.Current.Cap.String()
group.StrokeLinejoin = gc.Current.Join.String()
if len(gc.Current.Dash) > 0 {
group.StrokeDasharray = toSvgArray(gc.Current.Dash)
group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
}
}
if drawType&filled == filled {
group.Fill = toSvgRGBA(gc.Current.FillColor)
group.FillRule = toSvgFillRule(gc.Current.FillRule)
}
group.Transform = toSvgTransform(gc.Current.Tr)
// attach
gc.svg.Groups = append(gc.svg.Groups, &group)
return &group
}
// creates new mask attached to svg
func (gc *GraphicContext) newMask(x, y, width, height int) *Mask {
mask := &Mask{}
mask.X = float64(x)
mask.Y = float64(y)
mask.Width = toSvgLength(float64(width))
mask.Height = toSvgLength(float64(height))
// attach mask
gc.svg.Masks = append(gc.svg.Masks, mask)
mask.Id = "mask-" + strconv.Itoa(len(gc.svg.Masks))
return mask
}
// Embed svg font definition to svg tree itself
// Or update existing if already exists for curent font data
func (gc *GraphicContext) embedSvgFont(text string) *Font {
fontName := gc.Current.FontData.Name
gc.loadCurrentFont()
// find or create font Element
svgFont := (*Font)(nil)
for _, font := range gc.svg.Fonts {
if font.Name == fontName {
svgFont = font
break
}
}
if svgFont == nil {
// create new
svgFont = &Font{}
// and attach
gc.svg.Fonts = append(gc.svg.Fonts, svgFont)
}
// fill with glyphs
gc.Save()
defer gc.Restore()
gc.SetFontSize(2048)
defer gc.SetDPI(gc.GetDPI())
gc.SetDPI(92)
filling:
for _, rune := range text {
for _, g := range svgFont.Glyphs {
if g.Rune == Rune(rune) {
continue filling
}
}
glyph := gc.glyphCache.Fetch(gc, gc.GetFontName(), rune)
// glyphCache.Load indirectly calls CreateStringPath for single rune string
glypPath := glyph.Path.VerticalFlip() // svg font glyphs have oposite y axe
svgFont.Glyphs = append(svgFont.Glyphs, &Glyph{
Rune: Rune(rune),
Desc: toSvgPathDesc(glypPath),
HorizAdvX: glyph.Width,
})
}
// set attrs
svgFont.Id = "font-" + strconv.Itoa(len(gc.svg.Fonts))
svgFont.Name = fontName
// TODO use css @font-face with id instead of this
svgFont.Face = &Face{Family: fontName, Units: 2048, HorizAdvX: 2048}
return svgFont
}
func (gc *GraphicContext) loadCurrentFont() (*truetype.Font, error) {
font, err := gc.FontCache.Load(gc.Current.FontData)
if err != nil {
font, err = gc.FontCache.Load(draw2dbase.DefaultFontData)
}
if font != nil {
gc.SetFont(font)
gc.SetFontSize(gc.Current.FontSize)
}
return font, err
}
func (gc *GraphicContext) drawGlyph(glyph truetype.Index, dx, dy float64) error {
if err := gc.glyphBuf.Load(gc.Current.Font, fixed.Int26_6(gc.Current.Scale), glyph, font.HintingNone); err != nil {
return err
}
e0 := 0
for _, e1 := range gc.glyphBuf.Ends {
DrawContour(gc, gc.glyphBuf.Points[e0:e1], dx, dy)
e0 = e1
}
return nil
}
// recalc recalculates scale and bounds values from the font size, screen
// resolution and font metrics, and invalidates the glyph cache.
func (gc *GraphicContext) recalc() {
gc.Current.Scale = gc.Current.FontSize * float64(gc.DPI) * (64.0 / 72.0)
}
///////////////////////////////////////
// TODO implement following methods (or remove if not neccesary)
// GetFontName gets the current FontData with fontSize as a string
func (gc *GraphicContext) GetFontName() string {
fontData := gc.Current.FontData
return fmt.Sprintf("%s:%d:%d:%d", fontData.Name, fontData.Family, fontData.Style, gc.Current.FontSize)
}

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draw2dsvg/samples_test.go Normal file
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// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 26/06/2015 by Stani Michiels
// See also test_test.go
package draw2dsvg_test
import (
"testing"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/samples/android"
"github.com/llgcode/draw2d/samples/frameimage"
"github.com/llgcode/draw2d/samples/geometry"
"github.com/llgcode/draw2d/samples/gopher"
"github.com/llgcode/draw2d/samples/gopher2"
"github.com/llgcode/draw2d/samples/helloworld"
"github.com/llgcode/draw2d/samples/line"
"github.com/llgcode/draw2d/samples/linecapjoin"
"github.com/llgcode/draw2d/samples/postscript"
)
func TestSampleAndroid(t *testing.T) {
test(t, android.Main)
}
// TODO: FillString: w (width) is incorrect
func TestSampleGeometry(t *testing.T) {
// Set the global folder for searching fonts
// The pdf backend needs for every ttf file its corresponding
// json/.z file which is generated by gofpdf/makefont.
draw2d.SetFontFolder("../resource/font")
test(t, geometry.Main)
}
func TestSampleGopher(t *testing.T) {
test(t, gopher.Main)
}
func TestSampleGopher2(t *testing.T) {
test(t, gopher2.Main)
}
func TestSampleHelloWorld(t *testing.T) {
// Set the global folder for searching fonts
// The pdf backend needs for every ttf file its corresponding
// json/.z file which is generated by gofpdf/makefont.
draw2d.SetFontFolder("../resource/font")
test(t, helloworld.Main)
}
func TestSampleFrameImage(t *testing.T) {
test(t, frameimage.Main)
}
func TestSampleLine(t *testing.T) {
test(t, line.Main)
}
func TestSampleLineCap(t *testing.T) {
test(t, linecapjoin.Main)
}
func TestSamplePostscript(t *testing.T) {
test(t, postscript.Main)
}

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draw2dsvg/svg.go Normal file
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// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednář
package draw2dsvg
import (
"encoding/xml"
)
/* svg elements */
type FontMode int
// Modes of font handling in svg
const (
// Does nothing special
// Makes sense only for common system fonts
SysFontMode FontMode = 1 << iota
// Links font files in css def
// Requires distribution of font files with outputed svg
LinkFontMode // TODO implement
// Embeds glyphs definition in svg file itself in svg font format
// Has poor browser support
SvgFontMode
// Embeds font definiton in svg file itself in woff format as part of css def
CssFontMode // TODO implement
// Converts texts to paths
PathFontMode
)
type Svg struct {
XMLName xml.Name `xml:"svg"`
Xmlns string `xml:"xmlns,attr"`
Fonts []*Font `xml:"defs>font"`
Masks []*Mask `xml:"defs>mask"`
Groups []*Group `xml:"g"`
FontMode FontMode `xml:"-"`
FillStroke
}
func NewSvg() *Svg {
return &Svg{
Xmlns: "http://www.w3.org/2000/svg",
FillStroke: FillStroke{Fill: "none", Stroke: "none"},
FontMode: PathFontMode,
}
}
type Group struct {
FillStroke
Transform string `xml:"transform,attr,omitempty"`
Groups []*Group `xml:"g"`
Paths []*Path `xml:"path"`
Texts []*Text `xml:"text"`
Image *Image `xml:"image"`
Mask string `xml:"mask,attr,omitempty"`
}
type Path struct {
FillStroke
Desc string `xml:"d,attr"`
}
type Text struct {
FillStroke
Position
FontSize float64 `xml:"font-size,attr,omitempty"`
FontFamily string `xml:"font-family,attr,omitempty"`
Text string `xml:",innerxml"`
Style string `xml:"style,attr,omitempty"`
}
type Image struct {
Position
Dimension
Href string `xml:"href,attr"`
}
type Mask struct {
Identity
Position
Dimension
}
type Rect struct {
Position
Dimension
FillStroke
}
func (m Mask) MarshalXML(e *xml.Encoder, start xml.StartElement) error {
bigRect := Rect{}
bigRect.X, bigRect.Y = 0, 0
bigRect.Width, bigRect.Height = "100%", "100%"
bigRect.Fill = "#fff"
rect := Rect{}
rect.X, rect.Y = m.X, m.Y
rect.Width, rect.Height = m.Width, m.Height
rect.Fill = "#000"
return e.EncodeElement(struct {
XMLName xml.Name `xml:"mask"`
Rects [2]Rect `xml:"rect"`
Id string `xml:"id,attr"`
}{
Rects: [2]Rect{bigRect, rect},
Id: m.Id,
}, start)
}
/* font related elements */
type Font struct {
Identity
Face *Face `xml:"font-face"`
Glyphs []*Glyph `xml:"glyph"`
}
type Face struct {
Family string `xml:"font-family,attr"`
Units int `xml:"units-per-em,attr"`
HorizAdvX float64 `xml:"horiz-adv-x,attr"`
// TODO add other attrs, like style, variant, weight...
}
type Glyph struct {
Rune Rune `xml:"unicode,attr"`
Desc string `xml:"d,attr"`
HorizAdvX float64 `xml:"horiz-adv-x,attr"`
}
type Rune rune
func (r Rune) MarshalXMLAttr(name xml.Name) (xml.Attr, error) {
return xml.Attr{
Name: name,
Value: string(rune(r)),
}, nil
}
/* shared attrs */
type Identity struct {
Id string `xml:"id,attr"`
Name string `xml:"name,attr"`
}
type Position struct {
X float64 `xml:"x,attr,omitempty"`
Y float64 `xml:"y,attr,omitempty"`
}
type Dimension struct {
Width string `xml:"width,attr"`
Height string `xml:"height,attr"`
}
type FillStroke struct {
Fill string `xml:"fill,attr,omitempty"`
FillRule string `xml:"fill-rule,attr,omitempty"`
Stroke string `xml:"stroke,attr,omitempty"`
StrokeWidth string `xml:"stroke-width,attr,omitempty"`
StrokeLinecap string `xml:"stroke-linecap,attr,omitempty"`
StrokeLinejoin string `xml:"stroke-linejoin,attr,omitempty"`
StrokeDasharray string `xml:"stroke-dasharray,attr,omitempty"`
StrokeDashoffset string `xml:"stroke-dashoffset,attr,omitempty"`
}

32
draw2dsvg/test_test.go Normal file
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@ -0,0 +1,32 @@
// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednář
// Package draw2dsvg_test gives test coverage with the command:
// go test -cover ./... | grep -v "no test"
// (It should be run from its parent draw2d directory.)
package draw2dsvg_test
import (
"testing"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dsvg"
)
type sample func(gc draw2d.GraphicContext, ext string) (string, error)
func test(t *testing.T, draw sample) {
// Initialize the graphic context on an pdf document
dest := draw2dsvg.NewSvg()
gc := draw2dsvg.NewGraphicContext(dest)
// Draw sample
output, err := draw(gc, "svg")
if err != nil {
t.Errorf("Drawing %q failed: %v", output, err)
return
}
err = draw2dsvg.SaveToSvgFile(output, dest)
if err != nil {
t.Errorf("Saving %q failed: %v", output, err)
}
}

83
draw2dsvg/text.go Normal file
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@ -0,0 +1,83 @@
// NOTE that this is identical copy of draw2dgl/text.go and draw2dimg/text.go
package draw2dsvg
import (
"github.com/golang/freetype/truetype"
"github.com/llgcode/draw2d"
"golang.org/x/image/math/fixed"
)
// DrawContour draws the given closed contour at the given sub-pixel offset.
func DrawContour(path draw2d.PathBuilder, ps []truetype.Point, dx, dy float64) {
if len(ps) == 0 {
return
}
startX, startY := pointToF64Point(ps[0])
path.MoveTo(startX+dx, startY+dy)
q0X, q0Y, on0 := startX, startY, true
for _, p := range ps[1:] {
qX, qY := pointToF64Point(p)
on := p.Flags&0x01 != 0
if on {
if on0 {
path.LineTo(qX+dx, qY+dy)
} else {
path.QuadCurveTo(q0X+dx, q0Y+dy, qX+dx, qY+dy)
}
} else {
if on0 {
// No-op.
} else {
midX := (q0X + qX) / 2
midY := (q0Y + qY) / 2
path.QuadCurveTo(q0X+dx, q0Y+dy, midX+dx, midY+dy)
}
}
q0X, q0Y, on0 = qX, qY, on
}
// Close the curve.
if on0 {
path.LineTo(startX+dx, startY+dy)
} else {
path.QuadCurveTo(q0X+dx, q0Y+dy, startX+dx, startY+dy)
}
}
func pointToF64Point(p truetype.Point) (x, y float64) {
return fUnitsToFloat64(p.X), -fUnitsToFloat64(p.Y)
}
func fUnitsToFloat64(x fixed.Int26_6) float64 {
scaled := x << 2
return float64(scaled/256) + float64(scaled%256)/256.0
}
// FontExtents contains font metric information.
type FontExtents struct {
// Ascent is the distance that the text
// extends above the baseline.
Ascent float64
// Descent is the distance that the text
// extends below the baseline. The descent
// is given as a negative value.
Descent float64
// Height is the distance from the lowest
// descending point to the highest ascending
// point.
Height float64
}
// Extents returns the FontExtents for a font.
// TODO needs to read this https://developer.apple.com/fonts/TrueType-Reference-Manual/RM02/Chap2.html#intro
func Extents(font *truetype.Font, size float64) FontExtents {
bounds := font.Bounds(fixed.Int26_6(font.FUnitsPerEm()))
scale := size / float64(font.FUnitsPerEm())
return FontExtents{
Ascent: float64(bounds.Max.Y) * scale,
Descent: float64(bounds.Min.Y) * scale,
Height: float64(bounds.Max.Y-bounds.Min.Y) * scale,
}
}

58
draw2dsvg/xml_test.go Normal file
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@ -0,0 +1,58 @@
// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednář
// Package draw2dsvg_test gives test coverage with the command:
// go test -cover ./... | grep -v "no test"
// (It should be run from its parent draw2d directory.)
package draw2dsvg
import (
"encoding/xml"
"testing"
)
// Test basic encoding of svg/xml elements
func TestXml(t *testing.T) {
svg := NewSvg()
svg.Groups = []*Group{&Group{
Groups: []*Group{
&Group{}, // nested groups
&Group{},
},
Texts: []*Text{
&Text{Text: "Hello"}, // text
&Text{Text: "world", Style: "opacity: 0.5"}, // text with style
},
Paths: []*Path{
&Path{Desc: "M100,200 C100,100 250,100 250,200 S400,300 400,200"}, // simple path
&Path{}, // empty path
},
}}
expectedOut := `<svg xmlns="http://www.w3.org/2000/svg" fill="none" stroke="none">
<defs></defs>
<g>
<g></g>
<g></g>
<path d="M100,200 C100,100 250,100 250,200 S400,300 400,200"></path>
<path d=""></path>
<text>Hello</text>
<text style="opacity: 0.5">world</text>
</g>
</svg>`
out, err := xml.MarshalIndent(svg, "", " ")
if err != nil {
t.Error(err)
}
if string(out) != expectedOut {
t.Errorf("svg output is not as expected\n"+
"got:\n%s\n\n"+
"want:\n%s\n",
string(out),
expectedOut,
)
}
}

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@ -8,8 +8,8 @@ import (
"log"
"path/filepath"
"sync"
"github.com/golang/freetype/truetype"
"sync"
)
// FontStyle defines bold and italic styles for the font
@ -125,7 +125,7 @@ type FolderFontCache struct {
namer FontFileNamer
}
// NewFolderFontCache creates FolderFontCache
// NewFolderFontCache creates FolderFontCache
func NewFolderFontCache(folder string) *FolderFontCache {
return &FolderFontCache{
fonts: make(map[string]*truetype.Font),
@ -168,9 +168,7 @@ type SyncFolderFontCache struct {
namer FontFileNamer
}
// NewSyncFolderFontCache creates SyncFolderFontCache
// NewSyncFolderFontCache creates SyncFolderFontCache
func NewSyncFolderFontCache(folder string) *SyncFolderFontCache {
return &SyncFolderFontCache{
fonts: make(map[string]*truetype.Font),

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31
path.go
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@ -190,3 +190,34 @@ func (p *Path) String() string {
}
return s
}
// Returns new Path with flipped y axes
func (path *Path) VerticalFlip() *Path {
p := path.Copy()
j := 0
for _, cmd := range p.Components {
switch cmd {
case MoveToCmp, LineToCmp:
p.Points[j+1] = -p.Points[j+1]
j = j + 2
case QuadCurveToCmp:
p.Points[j+1] = -p.Points[j+1]
p.Points[j+3] = -p.Points[j+3]
j = j + 4
case CubicCurveToCmp:
p.Points[j+1] = -p.Points[j+1]
p.Points[j+3] = -p.Points[j+3]
p.Points[j+5] = -p.Points[j+5]
j = j + 6
case ArcToCmp:
p.Points[j+1] = -p.Points[j+1]
p.Points[j+3] = -p.Points[j+3]
p.Points[j+4] = -p.Points[j+4] // start angle
p.Points[j+5] = -p.Points[j+5] // angle
j = j + 6
case CloseCmp:
}
}
p.y = -p.y
return p
}

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@ -189,6 +189,7 @@ func CubicCurve(gc draw2d.GraphicContext, x, y, width, height float64) {
}
// FillString draws a filled and stroked string.
// And filles/stroked path created from string. Which may have different - unselectable - output in non raster gc implementations.
func FillString(gc draw2d.GraphicContext, x, y, width, height float64) {
sx, sy := width/100, height/100
gc.Save()
@ -202,7 +203,8 @@ func FillString(gc draw2d.GraphicContext, x, y, width, height float64) {
gc.SetFontData(draw2d.FontData{
Name: "luxi",
Family: draw2d.FontFamilyMono,
Style: draw2d.FontStyleBold | draw2d.FontStyleItalic})
Style: draw2d.FontStyleBold | draw2d.FontStyleItalic,
})
w := gc.FillString("Hug")
gc.Translate(w+sx, 0)
left, top, right, bottom := gc.GetStringBounds("cou")
@ -214,6 +216,14 @@ func FillString(gc draw2d.GraphicContext, x, y, width, height float64) {
gc.SetStrokeColor(color.NRGBA{0x33, 0x33, 0xff, 0xff})
gc.SetLineWidth(height / 100)
gc.StrokeString("Hug")
gc.Translate(-(w + sx), sy*24)
w = gc.CreateStringPath("Hug", 0, 0)
gc.Fill()
gc.Translate(w+sx, 0)
gc.CreateStringPath("Hug", 0, 0)
path := gc.GetPath()
gc.Stroke((&path).VerticalFlip())
gc.Restore()
}

View File

@ -8,7 +8,7 @@ import "fmt"
// Resource returns a resource filename for testing.
func Resource(folder, filename, ext string) string {
var root string
if ext == "pdf" {
if ext == "pdf" || ext == "svg" {
root = "../"
}
return fmt.Sprintf("%sresource/%s/%s", root, folder, filename)
@ -17,7 +17,7 @@ func Resource(folder, filename, ext string) string {
// Output returns the output filename for testing.
func Output(name, ext string) string {
var root string
if ext == "pdf" {
if ext == "pdf" || ext == "svg" {
root = "../"
}
return fmt.Sprintf("%soutput/samples/%s.%s", root, name, ext)

View File

@ -2,7 +2,6 @@
package draw2d_test
import (
"fmt"
"github.com/llgcode/draw2d"