Improved speed via new gc.GetFontName method
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parent
3a5a1d8830
commit
c2851a6eb6
5 changed files with 26 additions and 14 deletions
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@ -4,6 +4,7 @@
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package draw2dbase
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import (
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"fmt"
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"image"
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"image/color"
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@ -191,3 +192,8 @@ func (gc *StackGraphicContext) Restore() {
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oldContext.Previous = nil
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}
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}
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func (gc *StackGraphicContext) GetFontName() string {
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fontData := gc.Current.FontData
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return fmt.Sprintf("%s:%d:%d:%d", fontData.Name, fontData.Family, fontData.Style, gc.Current.FontSize)
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}
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@ -197,14 +197,17 @@ func (gc *GraphicContext) CreateStringPath(s string, x, y float64) float64 {
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return x - startx
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}
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func (gc *GraphicContext) FillString(text string) (cursor float64) {
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// FillString draws the text at point (0, 0)
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func (gc *GraphicContext) FillString(text string) (width float64) {
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return gc.FillStringAt(text, 0, 0)
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}
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64) {
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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x += draw2dbase.FillGlyph(gc, x, y, r)
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x += draw2dbase.FillGlyph(gc, x, y, fontName, r)
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}
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return x - xorig
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}
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@ -248,14 +251,17 @@ func (gc *GraphicContext) GetStringBounds(s string) (left, top, right, bottom fl
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return left, top, right, bottom
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}
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// StrokeString draws the contour of the text at point (0, 0)
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func (gc *GraphicContext) StrokeString(text string) (width float64) {
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return gc.StrokeStringAt(text, 0, 0)
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}
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float64) {
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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x += draw2dbase.StrokeGlyph(gc, x, y, r)
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x += draw2dbase.StrokeGlyph(gc, x, y, fontName, r)
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}
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return x - xorig
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}
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@ -1,8 +1,6 @@
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package draw2dgl
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import (
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"fmt"
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"github.com/golang/freetype/truetype"
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"github.com/llgcode/draw2d"
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@ -16,8 +14,8 @@ func init() {
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}
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// FillGlyph copies a glyph from the cache, copies it to the gc, and fills it
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func FillGlyph(gc draw2d.GraphicContext, x, y float64, chr rune) float64 {
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g := fetchGlyph(gc, chr)
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func FillGlyph(gc draw2d.GraphicContext, x, y float64, fontName string, chr rune) float64 {
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g := fetchGlyph(gc, fontName, chr)
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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@ -27,8 +25,8 @@ func FillGlyph(gc draw2d.GraphicContext, x, y float64, chr rune) float64 {
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}
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// StrokeGlyph fetches a glyph from the cache, copies it to the gc, and strokes it
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func StrokeGlyph(gc draw2d.GraphicContext, x, y float64, chr rune) float64 {
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g := fetchGlyph(gc, chr)
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func StrokeGlyph(gc draw2d.GraphicContext, x, y float64, fontName string, chr rune) float64 {
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g := fetchGlyph(gc, fontName, chr)
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gc.Save()
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gc.BeginPath()
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gc.Translate(x, y)
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@ -38,9 +36,7 @@ func StrokeGlyph(gc draw2d.GraphicContext, x, y float64, chr rune) float64 {
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}
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// fetchGlyph fetches a glyph from the cache, calling renderGlyph first if it doesn't already exist
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func fetchGlyph(gc draw2d.GraphicContext, chr rune) *glyph {
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fontData := gc.GetFontData()
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fontName := fmt.Sprintf("%s:%d:%d:%d", fontData.Name, fontData.Family, fontData.Style, gc.GetFontSize())
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func fetchGlyph(gc draw2d.GraphicContext, fontName string, chr rune) *glyph {
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if glyphCache[fontName] == nil {
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glyphCache[fontName] = make(map[rune]*glyph, 60)
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}
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@ -124,8 +124,9 @@ func (gc *GraphicContext) FillString(text string) (width float64) {
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// FillStringAt draws the text at the specified point (x, y)
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func (gc *GraphicContext) FillStringAt(text string, x, y float64) (width float64) {
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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x += draw2dbase.FillGlyph(gc, x, y, r)
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x += draw2dbase.FillGlyph(gc, x, y, fontName, r)
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}
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return x - xorig
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}
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@ -138,8 +139,9 @@ func (gc *GraphicContext) StrokeString(text string) (width float64) {
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// StrokeStringAt draws the contour of the text at point (x, y)
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func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (width float64) {
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xorig := x
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fontName := gc.GetFontName()
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for _, r := range text {
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x += draw2dbase.StrokeGlyph(gc, x, y, r)
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x += draw2dbase.StrokeGlyph(gc, x, y, fontName, r)
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}
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return x - xorig
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}
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2
gc.go
2
gc.go
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@ -48,6 +48,8 @@ type GraphicContext interface {
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SetFontData(fontData FontData)
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// GetFontData gets the current FontData
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GetFontData() FontData
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// GetFontName gets the current FontData as a string
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GetFontName() string
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// DrawImage draws the raster image in the current canvas
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DrawImage(image image.Image)
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// Save the context and push it to the context stack
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