add comments on path

This commit is contained in:
Laurent Le Goff 2015-04-29 17:59:39 +02:00
parent cf01bf3026
commit c686a7fcf6
1 changed files with 35 additions and 25 deletions

60
path.go
View File

@ -52,40 +52,17 @@ type Path struct {
x, y float64
}
func (p *Path) Clear() {
p.Components = p.Components[0:0]
p.Points = p.Points[0:0]
return
}
func (p *Path) appendToPath(cmd PathCmp, points ...float64) {
p.Components = append(p.Components, cmd)
p.Points = append(p.Points, points...)
}
// Copy make a clone of the current path and return it
func (src *Path) Copy() (dest *Path) {
dest = new(Path)
dest.Components = make([]PathCmp, len(src.Components))
copy(dest.Components, src.Components)
dest.Points = make([]float64, len(src.Points))
copy(dest.Points, src.Points)
dest.x, dest.y = src.x, src.y
return dest
}
// LastPoint returns the current point of the current path
func (p *Path) LastPoint() (x, y float64) {
return p.x, p.y
}
func (p *Path) IsEmpty() bool {
return len(p.Components) == 0
}
func (p *Path) Close() {
p.appendToPath(CloseCmp)
}
// MoveTo starts a new path at (x, y) position
func (p *Path) MoveTo(x, y float64) {
p.appendToPath(MoveToCmp, x, y)
@ -93,6 +70,7 @@ func (p *Path) MoveTo(x, y float64) {
p.y = y
}
// LineTo adds a line to the current path
func (p *Path) LineTo(x, y float64) {
if len(p.Components) == 0 { //special case when no move has been done
p.MoveTo(0, 0)
@ -102,6 +80,7 @@ func (p *Path) LineTo(x, y float64) {
p.y = y
}
// QuadCurveTo adds a quadratic bezier curve to the current path
func (p *Path) QuadCurveTo(cx, cy, x, y float64) {
if len(p.Components) == 0 { //special case when no move has been done
p.MoveTo(0, 0)
@ -111,6 +90,7 @@ func (p *Path) QuadCurveTo(cx, cy, x, y float64) {
p.y = y
}
// CubicCurveTo adds a cubic bezier curve to the current path
func (p *Path) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
if len(p.Components) == 0 { //special case when no move has been done
p.MoveTo(0, 0)
@ -120,6 +100,7 @@ func (p *Path) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
p.y = y
}
// ArcTo adds an arc to the path
func (p *Path) ArcTo(cx, cy, rx, ry, startAngle, angle float64) {
endAngle := startAngle + angle
clockWise := true
@ -148,6 +129,35 @@ func (p *Path) ArcTo(cx, cy, rx, ry, startAngle, angle float64) {
p.y = cy + math.Sin(endAngle)*ry
}
// Close closes the current path
func (p *Path) Close() {
p.appendToPath(CloseCmp)
}
// Copy make a clone of the current path and return it
func (src *Path) Copy() (dest *Path) {
dest = new(Path)
dest.Components = make([]PathCmp, len(src.Components))
copy(dest.Components, src.Components)
dest.Points = make([]float64, len(src.Points))
copy(dest.Points, src.Points)
dest.x, dest.y = src.x, src.y
return dest
}
// Clear reset the path
func (p *Path) Clear() {
p.Components = p.Components[0:0]
p.Points = p.Points[0:0]
return
}
// IsEmpty returns true if the path is empty
func (p *Path) IsEmpty() bool {
return len(p.Components) == 0
}
// String returns a debug text view of the path
func (p *Path) String() string {
s := ""
j := 0