Basic path implementation

This commit is contained in:
Drahoslav 2017-12-22 22:40:56 +01:00
parent bd7567e331
commit ca83e24222
3 changed files with 108 additions and 79 deletions

View file

@ -4,9 +4,11 @@
package draw2dsvg
import (
"fmt"
"image"
"bytes"
"image/color"
"strings"
"bytes"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dbase"
)
@ -17,6 +19,12 @@ const (
var (
)
type drawType int
const (
filled drawType = 1 << iota
stroked
)
type SVG bytes.Buffer
func NewSvg() *Svg {
@ -35,76 +43,100 @@ func NewGraphicContext(svg *Svg) *GraphicContext {
return gc
}
// TODO implement all following methods
// Clear fills the current canvas with a default transparent color
func (gc *GraphicContext) Clear() {
gc.svg.Groups = nil
gc.svg.Groups = append(gc.svg.Groups, Group{
// TODO add background color?
})
}
// BeginPath creates a new path
func (gc *GraphicContext) BeginPath() {
// Stroke strokes the paths with the color specified by SetStrokeColor
func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
gc.drawPaths(stroked, paths...)
gc.Current.Path.Clear()
}
// Fill fills the paths with the color specified by SetFillColor
func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
gc.drawPaths(filled, paths...)
gc.Current.Path.Clear()
}
// FillStroke first fills the paths and than strokes them
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
gc.drawPaths(filled | stroked, paths...)
gc.Current.Path.Clear()
}
}
// GetPath copies the current path, then returns it
func (gc *GraphicContext) GetPath() draw2d.Path {
return draw2d.Path{}
}
// GetMatrixTransform returns the current transformation matrix
func (gc *GraphicContext) GetMatrixTransform() draw2d.Matrix {
return draw2d.Matrix{}
}
// SetMatrixTransform sets the current transformation matrix
func (gc *GraphicContext) SetMatrixTransform(tr draw2d.Matrix) {
func (gc *GraphicContext) drawPaths (drawType drawType, paths ...*draw2d.Path) {
paths = append(paths, gc.Current.Path)
}
// ComposeMatrixTransform composes the current transformation matrix with tr
func (gc *GraphicContext) ComposeMatrixTransform(tr draw2d.Matrix) {
svgPaths := make([]Path, len(paths))
}
// Rotate applies a rotation to the current transformation matrix. angle is in radian.
func (gc *GraphicContext) Rotate(angle float64) {
for i, path := range paths {
svgPaths[i].Desc = toSvgPathDesc(path)
if drawType & stroked == stroked {
svgPaths[i].Stroke = toSvgRGBA(gc.Current.StrokeColor)
}
if drawType & filled == filled {
svgPaths[i].Fill = toSvgRGBA(gc.Current.FillColor)
}
}
gc.svg.Groups = append(gc.svg.Groups, Group{
Paths: svgPaths,
})
}
// Translate applies a translation to the current transformation matrix.
func (gc *GraphicContext) Translate(tx, ty float64) {
func toSvgRGBA (c color.Color) string { // TODO move elsewhere
r, g, b, a := c.RGBA()
return fmt.Sprintf("rgba(%v, %v, %v, %v)", r>>8, g>>8, b>>8, float64(a>>8)/255)
}
// Scale applies a scale to the current transformation matrix.
func (gc *GraphicContext) Scale(sx, sy float64) {
func toSvgPathDesc (p *draw2d.Path) string { // TODO move elsewhere
parts := make([]string, len(p.Components))
i := 0
for j, cmp := range p.Components {
switch cmp {
case draw2d.MoveToCmp:
parts[j] = fmt.Sprintf("M %v %v", p.Points[i], p.Points[i+1])
i += 2
case draw2d.LineToCmp:
parts[j] = fmt.Sprintf("L %v %v", p.Points[i], p.Points[i+1])
i += 2
case draw2d.QuadCurveToCmp:
parts[j] = fmt.Sprintf("Q %v %v %v %v", p.Points[i], p.Points[i+1], p.Points[i+2], p.Points[i+3])
i += 4
case draw2d.CubicCurveToCmp:
parts[j] = fmt.Sprintf("C %v %v %v %v %v %v", p.Points[i], p.Points[i+1], p.Points[i+2], p.Points[i+3], p.Points[i+4], p.Points[i+5])
i += 6
case draw2d.ArcToCmp:
large := 0
sweep := 0
if p.Points[i+4] - p.Points[i+5] > 0 { // TODO this is probably not correct
large = 1
sweep = 1
}
// rx ry x-axis-rotation large-arc-flag sweep-flag x y
parts[j] = fmt.Sprintf("A %v %v %v %v %v %v %v",
p.Points[i+2], // rx
p.Points[i+3], // ry
0, // x-axis-rotation
large, // large-arc-flag
sweep, // // sweep-flag
p.Points[i], // x // TODO this is center of arc not an endpont
p.Points[i+1], // y // TODO -//-
)
i += 6
case draw2d.CloseCmp:
parts[j] = "Z"
}
}
println("parts", parts)
return strings.Join(parts, " ")
}
// SetStrokeColor sets the current stroke color
func (gc *GraphicContext) SetStrokeColor(c color.Color) {
///////////////////////////////////////
// TODO implement following methods (or remove if not neccesary)
}
// SetFillColor sets the current fill color
func (gc *GraphicContext) SetFillColor(c color.Color) {
}
// SetFillRule sets the current fill rule
func (gc *GraphicContext) SetFillRule(f draw2d.FillRule) {
}
// SetLineWidth sets the current line width
func (gc *GraphicContext) SetLineWidth(lineWidth float64) {
}
// SetLineCap sets the current line cap
func (gc *GraphicContext) SetLineCap(cap draw2d.LineCap) {
}
// SetLineJoin sets the current line join
func (gc *GraphicContext) SetLineJoin(join draw2d.LineJoin) {
}
// SetLineDash sets the current dash
func (gc *GraphicContext) SetLineDash(dash []float64, dashOffset float64) {
}
// SetFontSize sets the current font size
func (gc *GraphicContext) SetFontSize(fontSize float64) {
}
// GetFontSize gets the current font size
func (gc *GraphicContext) GetFontSize() float64 {
return 0
}
// SetFontData sets the current FontData
func (gc *GraphicContext) SetFontData(fontData draw2d.FontData) {
@ -128,10 +160,6 @@ func (gc *GraphicContext) Save() {
// Restore remove the current context and restore the last one
func (gc *GraphicContext) Restore() {
}
// Clear fills the current canvas with a default transparent color
func (gc *GraphicContext) Clear() {
}
// ClearRect fills the specified rectangle with a default transparent color
func (gc *GraphicContext) ClearRect(x1, y1, x2, y2 int) {
@ -169,15 +197,3 @@ func (gc *GraphicContext) StrokeString(text string) (cursor float64) {
func (gc *GraphicContext) StrokeStringAt(text string, x, y float64) (cursor float64) {
return 0
}
// Stroke strokes the paths with the color specified by SetStrokeColor
func (gc *GraphicContext) Stroke(paths ...*draw2d.Path) {
}
// Fill fills the paths with the color specified by SetFillColor
func (gc *GraphicContext) Fill(paths ...*draw2d.Path) {
}
// FillStroke first fills the paths and than strokes them
func (gc *GraphicContext) FillStroke(paths ...*draw2d.Path) {
}

View file

@ -7,6 +7,8 @@ import (
"encoding/xml"
)
/* svg elements */
type Svg struct {
XMLName xml.Name `xml:"svg"`
Xmlns string `xml:"xmlns,attr"`
@ -14,16 +16,27 @@ type Svg struct {
}
type Group struct {
FillStroke
Groups []Group `xml:"g"`
Paths []Path `xml:"path"`
Texts []Text `xml:"text"`
}
type Path struct {
Data string `xml:"d,attr"`
FillStroke
Desc string `xml:"d,attr"`
}
type Text struct {
FillStroke
Text string `xml:",innerxml"`
Style string `xml:",attr,omitempty"`
}
/* shared attrs */
type FillStroke struct {
Fill string `xml:"fill,attr,omitempty"`
Stroke string `xml:"stroke,attr,omitempty"`
}

View file

@ -13,7 +13,7 @@ import (
// Test basic encoding of svg/xml elements
func TestXml(t *testing.T) {
svg := NewSvg()
svg.Groups = []Group{Group{
Groups: []Group{
@ -25,7 +25,7 @@ func TestXml(t *testing.T) {
Text{Text: "world", Style: "opacity: 0.5"}, // text with style
},
Paths: []Path{
Path{Data: "M100,200 C100,100 250,100 250,200 S400,300 400,200"}, // simple path
Path{Desc: "M100,200 C100,100 250,100 250,200 S400,300 400,200"}, // simple path
Path{}, // empty path
},
}}