Rename LineTracer and VertexConverter to LineBuilder
This commit is contained in:
parent
4b3ba53f4c
commit
ceb331894d
16 changed files with 180 additions and 177 deletions
4
arc.go
4
arc.go
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@ -9,7 +9,7 @@ import (
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"code.google.com/p/freetype-go/freetype/raster"
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)
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func arc(t VertexConverter, x, y, rx, ry, start, angle, scale float64) (lastX, lastY float64) {
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func arc(t LineBuilder, x, y, rx, ry, start, angle, scale float64) (lastX, lastY float64) {
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end := start + angle
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clockWise := true
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if angle < 0 {
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@ -33,7 +33,7 @@ func arc(t VertexConverter, x, y, rx, ry, start, angle, scale float64) (lastX, l
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curY = y + math.Sin(angle)*ry
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angle += da
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t.AddPoint(curX, curY)
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t.LineTo(curX, curY)
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}
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return curX, curY
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}
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@ -7,8 +7,8 @@ import (
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"math"
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)
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// TraceArc trace an arc using a LineTracer
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func TraceArc(t LineTracer, x, y, rx, ry, start, angle, scale float64) {
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// TraceArc trace an arc using a LineBuilder
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func TraceArc(t LineBuilder, x, y, rx, ry, start, angle, scale float64) {
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end := start + angle
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clockWise := true
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if angle < 0 {
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@ -32,7 +32,7 @@ func TraceArc(t LineTracer, x, y, rx, ry, start, angle, scale float64) {
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curY = y + math.Sin(angle)*ry
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angle += da
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t.AddPoint(curX, curY)
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t.LineTo(curX, curY)
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}
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t.AddPoint(curX, curY)
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t.LineTo(curX, curY)
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}
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@ -46,9 +46,9 @@ func SubdivideCubic(c, c1, c2 []float64) {
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c2[0], c2[1] = c1[6], c1[7]
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}
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// TraceCubic generate lines subdividing the cubic curve using a LineTracer
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// TraceCubic generate lines subdividing the cubic curve using a LineBuilder
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// flattening_threshold helps determines the flattening expectation of the curve
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func TraceCubic(t LineTracer, cubic []float64, flattening_threshold float64) {
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func TraceCubic(t LineBuilder, cubic []float64, flattening_threshold float64) {
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// Allocation curves
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var curves [CurveRecursionLimit * 8]float64
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copy(curves[0:8], cubic[0:8])
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@ -69,7 +69,7 @@ func TraceCubic(t LineTracer, cubic []float64, flattening_threshold float64) {
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// if it's flat then trace a line
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if (d2+d3)*(d2+d3) < flattening_threshold*(dx*dx+dy*dy) || i == len(curves)-1 {
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t.AddPoint(c[6], c[7])
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t.LineTo(c[6], c[7])
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i--
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} else {
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// second half of bezier go lower onto the stack
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@ -38,7 +38,11 @@ type Path struct {
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points []float64
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}
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func (p *Path) AddPoint(x, y float64) {
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func (p *Path) MoveTo(x, y float64) {
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p.points = append(p.points, x, y)
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}
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func (p *Path) LineTo(x, y float64) {
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p.points = append(p.points, x, y)
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}
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@ -82,7 +86,7 @@ func drawPoints(img draw.Image, c color.Color, s ...float64) image.Image {
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func TestCubicCurve(t *testing.T) {
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for i := 0; i < len(testsCubicFloat64); i += 8 {
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var p Path
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p.AddPoint(testsCubicFloat64[i], testsCubicFloat64[i+1])
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p.MoveTo(testsCubicFloat64[i], testsCubicFloat64[i+1])
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TraceCubic(&p, testsCubicFloat64[i:], flattening_threshold)
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img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
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raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, testsCubicFloat64[i:i+8]...)
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@ -98,7 +102,7 @@ func TestCubicCurve(t *testing.T) {
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func TestQuadCurve(t *testing.T) {
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for i := 0; i < len(testsQuadFloat64); i += 6 {
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var p Path
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p.AddPoint(testsQuadFloat64[i], testsQuadFloat64[i+1])
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p.MoveTo(testsQuadFloat64[i], testsQuadFloat64[i+1])
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TraceQuad(&p, testsQuadFloat64[i:], flattening_threshold)
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img := image.NewNRGBA(image.Rect(0, 0, 300, 300))
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raster.PolylineBresenham(img, color.NRGBA{0xff, 0, 0, 0xff}, testsQuadFloat64[i:i+6]...)
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@ -115,7 +119,7 @@ func BenchmarkCubicCurve(b *testing.B) {
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for i := 0; i < b.N; i++ {
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for i := 0; i < len(testsCubicFloat64); i += 8 {
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var p Path
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p.AddPoint(testsCubicFloat64[i], testsCubicFloat64[i+1])
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p.MoveTo(testsCubicFloat64[i], testsCubicFloat64[i+1])
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TraceCubic(&p, testsCubicFloat64[i:], flattening_threshold)
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}
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}
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7
curve/line.go
Normal file
7
curve/line.go
Normal file
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@ -0,0 +1,7 @@
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package curve
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// LineBuilder is an interface that help segmenting curve into small lines
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type LineBuilder interface {
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// LineTo a point
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LineTo(x, y float64)
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}
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@ -29,9 +29,9 @@ func SubdivideQuad(c, c1, c2 []float64) {
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return
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}
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// Trace generate lines subdividing the curve using a LineTracer
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// Trace generate lines subdividing the curve using a LineBuilder
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// flattening_threshold helps determines the flattening expectation of the curve
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func TraceQuad(t LineTracer, quad []float64, flattening_threshold float64) {
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func TraceQuad(t LineBuilder, quad []float64, flattening_threshold float64) {
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// Allocates curves stack
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var curves [CurveRecursionLimit * 6]float64
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copy(curves[0:6], quad[0:6])
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@ -49,7 +49,7 @@ func TraceQuad(t LineTracer, quad []float64, flattening_threshold float64) {
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// if it's flat then trace a line
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if (d*d) < flattening_threshold*(dx*dx+dy*dy) || i == len(curves)-1 {
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t.AddPoint(c[4], c[5])
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t.LineTo(c[4], c[5])
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i--
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} else {
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// second half of bezier go lower onto the stack
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@ -1,7 +0,0 @@
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package curve
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// LineTracer is an interface that help segmenting curve into small lines
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type LineTracer interface {
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// AddPoint a point
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AddPoint(x, y float64)
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}
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42
curves.go
42
curves.go
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@ -33,7 +33,7 @@ var (
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The more this value is the less sharp turns will be cut.
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Typically it should not exceed 10-15 degrees.
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*/
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func cubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4, approximationScale, angleTolerance, cuspLimit float64) {
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func cubicBezier(v LineBuilder, x1, y1, x2, y2, x3, y3, x4, y4, approximationScale, angleTolerance, cuspLimit float64) {
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cuspLimit = computeCuspLimit(cuspLimit)
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distanceToleranceSquare := 0.5 / approximationScale
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distanceToleranceSquare = distanceToleranceSquare * distanceToleranceSquare
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@ -43,7 +43,7 @@ func cubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4, approximatio
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/*
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* see cubicBezier comments for approximationScale and angleTolerance definition
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*/
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func quadraticBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, approximationScale, angleTolerance float64) {
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func quadraticBezier(v LineBuilder, x1, y1, x2, y2, x3, y3, approximationScale, angleTolerance float64) {
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distanceToleranceSquare := 0.5 / approximationScale
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distanceToleranceSquare = distanceToleranceSquare * distanceToleranceSquare
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@ -62,7 +62,7 @@ func computeCuspLimit(v float64) (r float64) {
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/**
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* http://www.antigrain.com/research/adaptive_bezier/index.html
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*/
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func recursiveQuadraticBezierBezier(v VertexConverter, x1, y1, x2, y2, x3, y3 float64, level int, distanceToleranceSquare, angleTolerance float64) {
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func recursiveQuadraticBezierBezier(v LineBuilder, x1, y1, x2, y2, x3, y3 float64, level int, distanceToleranceSquare, angleTolerance float64) {
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if level > CurveRecursionLimit {
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return
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}
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@ -88,7 +88,7 @@ func recursiveQuadraticBezierBezier(v VertexConverter, x1, y1, x2, y2, x3, y3 fl
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// we tend to finish subdivisions.
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//----------------------
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if angleTolerance < CurveAngleToleranceEpsilon {
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v.AddPoint(x123, y123)
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v.LineTo(x123, y123)
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return
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}
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@ -102,7 +102,7 @@ func recursiveQuadraticBezierBezier(v VertexConverter, x1, y1, x2, y2, x3, y3 fl
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if da < angleTolerance {
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// Finally we can stop the recursion
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//----------------------
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v.AddPoint(x123, y123)
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v.LineTo(x123, y123)
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return
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}
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}
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@ -128,7 +128,7 @@ func recursiveQuadraticBezierBezier(v VertexConverter, x1, y1, x2, y2, x3, y3 fl
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}
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}
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if d < distanceToleranceSquare {
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v.AddPoint(x2, y2)
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v.LineTo(x2, y2)
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return
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}
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}
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@ -142,7 +142,7 @@ func recursiveQuadraticBezierBezier(v VertexConverter, x1, y1, x2, y2, x3, y3 fl
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/**
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* http://www.antigrain.com/research/adaptive_bezier/index.html
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*/
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func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 float64, level int, distanceToleranceSquare, angleTolerance, cuspLimit float64) {
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func recursiveCubicBezier(v LineBuilder, x1, y1, x2, y2, x3, y3, x4, y4 float64, level int, distanceToleranceSquare, angleTolerance, cuspLimit float64) {
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if level > CurveRecursionLimit {
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return
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}
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@ -209,12 +209,12 @@ func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 floa
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}
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if d2 > d3 {
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if d2 < distanceToleranceSquare {
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v.AddPoint(x2, y2)
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v.LineTo(x2, y2)
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return
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}
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} else {
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if d3 < distanceToleranceSquare {
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v.AddPoint(x3, y3)
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v.LineTo(x3, y3)
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return
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}
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}
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@ -225,7 +225,7 @@ func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 floa
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//----------------------
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if d3*d3 <= distanceToleranceSquare*(dx*dx+dy*dy) {
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if angleTolerance < CurveAngleToleranceEpsilon {
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v.AddPoint(x23, y23)
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v.LineTo(x23, y23)
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return
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}
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@ -237,14 +237,14 @@ func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 floa
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}
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if da1 < angleTolerance {
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v.AddPoint(x2, y2)
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v.AddPoint(x3, y3)
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v.LineTo(x2, y2)
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v.LineTo(x3, y3)
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return
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}
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if cuspLimit != 0.0 {
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if da1 > cuspLimit {
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v.AddPoint(x3, y3)
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v.LineTo(x3, y3)
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return
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}
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}
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@ -256,7 +256,7 @@ func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 floa
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//----------------------
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if d2*d2 <= distanceToleranceSquare*(dx*dx+dy*dy) {
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if angleTolerance < CurveAngleToleranceEpsilon {
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v.AddPoint(x23, y23)
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v.LineTo(x23, y23)
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return
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}
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@ -268,14 +268,14 @@ func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 floa
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}
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if da1 < angleTolerance {
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v.AddPoint(x2, y2)
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v.AddPoint(x3, y3)
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v.LineTo(x2, y2)
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v.LineTo(x3, y3)
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return
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}
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if cuspLimit != 0.0 {
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if da1 > cuspLimit {
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v.AddPoint(x2, y2)
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v.LineTo(x2, y2)
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return
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}
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}
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@ -290,7 +290,7 @@ func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 floa
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// we tend to finish subdivisions.
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//----------------------
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if angleTolerance < CurveAngleToleranceEpsilon {
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v.AddPoint(x23, y23)
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v.LineTo(x23, y23)
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return
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}
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@ -309,18 +309,18 @@ func recursiveCubicBezier(v VertexConverter, x1, y1, x2, y2, x3, y3, x4, y4 floa
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if da1+da2 < angleTolerance {
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// Finally we can stop the recursion
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//----------------------
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v.AddPoint(x23, y23)
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v.LineTo(x23, y23)
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return
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}
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if cuspLimit != 0.0 {
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if da1 > cuspLimit {
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v.AddPoint(x2, y2)
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v.LineTo(x2, y2)
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return
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}
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if da2 > cuspLimit {
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v.AddPoint(x3, y3)
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v.LineTo(x3, y3)
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return
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}
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}
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40
dasher.go
40
dasher.go
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@ -4,15 +4,15 @@
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package draw2d
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type DashVertexConverter struct {
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command VertexCommand
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next VertexConverter
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command LineMarker
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next LineBuilder
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x, y, distance float64
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dash []float64
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currentDash int
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dashOffset float64
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}
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func NewDashConverter(dash []float64, dashOffset float64, converter VertexConverter) *DashVertexConverter {
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func NewDashConverter(dash []float64, dashOffset float64, converter LineBuilder) *DashVertexConverter {
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var dasher DashVertexConverter
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dasher.dash = dash
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dasher.currentDash = 0
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@ -21,26 +21,20 @@ func NewDashConverter(dash []float64, dashOffset float64, converter VertexConver
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return &dasher
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}
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func (dasher *DashVertexConverter) NextCommand(cmd VertexCommand) {
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func (dasher *DashVertexConverter) NextCommand(cmd LineMarker) {
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dasher.command = cmd
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if dasher.command == VertexStopCommand {
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dasher.next.NextCommand(VertexStopCommand)
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if dasher.command == LineEndMarker {
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dasher.next.NextCommand(LineEndMarker)
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}
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}
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func (dasher *DashVertexConverter) AddPoint(x, y float64) {
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switch dasher.command {
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case VertexStartCommand:
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dasher.start(x, y)
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default:
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func (dasher *DashVertexConverter) LineTo(x, y float64) {
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dasher.lineTo(x, y)
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}
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dasher.command = VertexNoCommand
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dasher.command = LineNoneMarker
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}
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func (dasher *DashVertexConverter) start(x, y float64) {
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dasher.next.NextCommand(VertexStartCommand)
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dasher.next.AddPoint(x, y)
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func (dasher *DashVertexConverter) MoveTo(x, y float64) {
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dasher.next.MoveTo(x, y)
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dasher.x, dasher.y = x, y
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dasher.distance = dasher.dashOffset
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dasher.currentDash = 0
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@ -60,12 +54,11 @@ func (dasher *DashVertexConverter) lineTo(x, y float64) {
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ly := dasher.y + k*(y-dasher.y)
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if dasher.currentDash%2 == 0 {
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// line
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dasher.next.AddPoint(lx, ly)
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dasher.next.LineTo(lx, ly)
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} else {
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// gap
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dasher.next.NextCommand(VertexStopCommand)
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dasher.next.NextCommand(VertexStartCommand)
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dasher.next.AddPoint(lx, ly)
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dasher.next.NextCommand(LineEndMarker)
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dasher.next.MoveTo(lx, ly)
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}
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d = d - rest
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dasher.x, dasher.y = lx, ly
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@ -75,12 +68,11 @@ func (dasher *DashVertexConverter) lineTo(x, y float64) {
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dasher.distance = d
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if dasher.currentDash%2 == 0 {
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// line
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dasher.next.AddPoint(x, y)
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dasher.next.LineTo(x, y)
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} else {
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// gap
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dasher.next.NextCommand(VertexStopCommand)
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dasher.next.NextCommand(VertexStartCommand)
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dasher.next.AddPoint(x, y)
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dasher.next.NextCommand(LineEndMarker)
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dasher.next.MoveTo(x, y)
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}
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if dasher.distance >= dasher.dash[dasher.currentDash] {
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dasher.distance = dasher.distance - dasher.dash[dasher.currentDash]
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@ -4,20 +4,27 @@
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package draw2d
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type DemuxConverter struct {
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converters []VertexConverter
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converters []LineBuilder
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}
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func NewDemuxConverter(converters ...VertexConverter) *DemuxConverter {
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func NewDemuxConverter(converters ...LineBuilder) *DemuxConverter {
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||||
return &DemuxConverter{converters}
|
||||
}
|
||||
|
||||
func (dc *DemuxConverter) NextCommand(cmd VertexCommand) {
|
||||
func (dc *DemuxConverter) NextCommand(cmd LineMarker) {
|
||||
for _, converter := range dc.converters {
|
||||
converter.NextCommand(cmd)
|
||||
}
|
||||
}
|
||||
func (dc *DemuxConverter) AddPoint(x, y float64) {
|
||||
|
||||
func (dc *DemuxConverter) MoveTo(x, y float64) {
|
||||
for _, converter := range dc.converters {
|
||||
converter.AddPoint(x, y)
|
||||
converter.MoveTo(x, y)
|
||||
}
|
||||
}
|
||||
|
||||
func (dc *DemuxConverter) LineTo(x, y float64) {
|
||||
for _, converter := range dc.converters {
|
||||
converter.LineTo(x, y)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,26 +8,23 @@ import (
|
|||
)
|
||||
|
||||
type VertexAdder struct {
|
||||
command VertexCommand
|
||||
adder raster.Adder
|
||||
}
|
||||
|
||||
func NewVertexAdder(adder raster.Adder) *VertexAdder {
|
||||
return &VertexAdder{VertexNoCommand, adder}
|
||||
return &VertexAdder{adder}
|
||||
}
|
||||
|
||||
func (vertexAdder *VertexAdder) NextCommand(cmd VertexCommand) {
|
||||
vertexAdder.command = cmd
|
||||
func (vertexAdder *VertexAdder) NextCommand(cmd LineMarker) {
|
||||
|
||||
}
|
||||
|
||||
func (vertexAdder *VertexAdder) AddPoint(x, y float64) {
|
||||
switch vertexAdder.command {
|
||||
case VertexStartCommand:
|
||||
func (vertexAdder *VertexAdder) MoveTo(x, y float64) {
|
||||
vertexAdder.adder.Start(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
|
||||
default:
|
||||
}
|
||||
|
||||
func (vertexAdder *VertexAdder) LineTo(x, y float64) {
|
||||
vertexAdder.adder.Add1(raster.Point{raster.Fix32(x * 256), raster.Fix32(y * 256)})
|
||||
}
|
||||
vertexAdder.command = VertexNoCommand
|
||||
}
|
||||
|
||||
type PathAdder struct {
|
||||
|
|
|
@ -9,12 +9,12 @@ import (
|
|||
)
|
||||
|
||||
type PathConverter struct {
|
||||
converter VertexConverter
|
||||
converter LineBuilder
|
||||
ApproximationScale float64
|
||||
startX, startY, x, y float64
|
||||
}
|
||||
|
||||
func NewPathConverter(converter VertexConverter) *PathConverter {
|
||||
func NewPathConverter(converter LineBuilder) *PathConverter {
|
||||
return &PathConverter{converter, 1, 0, 0, 0, 0}
|
||||
}
|
||||
|
||||
|
@ -26,47 +26,48 @@ func (c *PathConverter) Convert(paths ...*PathStorage) {
|
|||
case MoveTo:
|
||||
c.x, c.y = path.vertices[i], path.vertices[i+1]
|
||||
c.startX, c.startY = c.x, c.y
|
||||
c.converter.NextCommand(VertexStopCommand)
|
||||
c.converter.NextCommand(VertexStartCommand)
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
if i != 0 {
|
||||
c.converter.NextCommand(LineEndMarker)
|
||||
}
|
||||
c.converter.MoveTo(c.x, c.y)
|
||||
i += 2
|
||||
case LineTo:
|
||||
c.x, c.y = path.vertices[i], path.vertices[i+1]
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.NextCommand(VertexJoinCommand)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
c.converter.NextCommand(LineJoinMarker)
|
||||
i += 2
|
||||
case QuadCurveTo:
|
||||
curve.TraceQuad(c.converter, path.vertices[i-2:], 0.5)
|
||||
c.x, c.y = path.vertices[i+2], path.vertices[i+3]
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
i += 4
|
||||
case CubicCurveTo:
|
||||
curve.TraceCubic(c.converter, path.vertices[i-2:], 0.5)
|
||||
c.x, c.y = path.vertices[i+4], path.vertices[i+5]
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
i += 6
|
||||
case ArcTo:
|
||||
c.x, c.y = arc(c.converter, path.vertices[i], path.vertices[i+1], path.vertices[i+2], path.vertices[i+3], path.vertices[i+4], path.vertices[i+5], c.ApproximationScale)
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
i += 6
|
||||
case Close:
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.AddPoint(c.startX, c.startY)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
c.converter.LineTo(c.startX, c.startY)
|
||||
}
|
||||
}
|
||||
c.converter.NextCommand(VertexStopCommand)
|
||||
c.converter.NextCommand(LineEndMarker)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -77,9 +78,8 @@ func (c *PathConverter) convertCommand(cmd PathCmd, vertices ...float64) int {
|
|||
func (c *PathConverter) MoveTo(x, y float64) *PathConverter {
|
||||
c.x, c.y = x, y
|
||||
c.startX, c.startY = c.x, c.y
|
||||
c.converter.NextCommand(VertexStopCommand)
|
||||
c.converter.NextCommand(VertexStartCommand)
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.NextCommand(LineEndMarker)
|
||||
c.converter.MoveTo(c.x, c.y)
|
||||
return c
|
||||
}
|
||||
|
||||
|
@ -91,10 +91,10 @@ func (c *PathConverter) RMoveTo(dx, dy float64) *PathConverter {
|
|||
func (c *PathConverter) LineTo(x, y float64) *PathConverter {
|
||||
c.x, c.y = x, y
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.NextCommand(VertexJoinCommand)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
c.converter.NextCommand(LineJoinMarker)
|
||||
return c
|
||||
}
|
||||
|
||||
|
@ -107,9 +107,9 @@ func (c *PathConverter) QuadCurveTo(cx, cy, x, y float64) *PathConverter {
|
|||
curve.TraceQuad(c.converter, []float64{c.x, c.y, cx, cy, x, y}, 0.5)
|
||||
c.x, c.y = x, y
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
return c
|
||||
}
|
||||
|
||||
|
@ -122,9 +122,9 @@ func (c *PathConverter) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) *PathConv
|
|||
curve.TraceCubic(c.converter, []float64{c.x, c.y, cx1, cy1, cx2, cy2, x, y}, 0.5)
|
||||
c.x, c.y = x, y
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
return c
|
||||
}
|
||||
|
||||
|
@ -154,9 +154,9 @@ func (c *PathConverter) ArcTo(cx, cy, rx, ry, startAngle, angle float64) *PathCo
|
|||
c.MoveTo(startX, startY)
|
||||
c.x, c.y = arc(c.converter, cx, cy, rx, ry, startAngle, angle, c.ApproximationScale)
|
||||
if c.startX == c.x && c.startY == c.y {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
}
|
||||
c.converter.AddPoint(c.x, c.y)
|
||||
c.converter.LineTo(c.x, c.y)
|
||||
return c
|
||||
}
|
||||
|
||||
|
@ -166,7 +166,7 @@ func (c *PathConverter) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) *Pat
|
|||
}
|
||||
|
||||
func (c *PathConverter) Close() *PathConverter {
|
||||
c.converter.NextCommand(VertexCloseCommand)
|
||||
c.converter.AddPoint(c.startX, c.startY)
|
||||
c.converter.NextCommand(LineCloseMarker)
|
||||
c.converter.LineTo(c.startX, c.startY)
|
||||
return c
|
||||
}
|
||||
|
|
|
@ -60,74 +60,65 @@ func (p *PathStorage) IsEmpty() bool {
|
|||
return len(p.commands) == 0
|
||||
}
|
||||
|
||||
func (p *PathStorage) Close() *PathStorage {
|
||||
func (p *PathStorage) Close() {
|
||||
p.appendToPath(Close)
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) MoveTo(x, y float64) *PathStorage {
|
||||
func (p *PathStorage) MoveTo(x, y float64) {
|
||||
p.appendToPath(MoveTo, x, y)
|
||||
|
||||
p.x = x
|
||||
p.y = y
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) RMoveTo(dx, dy float64) *PathStorage {
|
||||
func (p *PathStorage) RMoveTo(dx, dy float64) {
|
||||
x, y := p.LastPoint()
|
||||
p.MoveTo(x+dx, y+dy)
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) LineTo(x, y float64) *PathStorage {
|
||||
func (p *PathStorage) LineTo(x, y float64) {
|
||||
if len(p.commands) == 0 { //special case when no move has been done
|
||||
p.MoveTo(0, 0)
|
||||
}
|
||||
p.appendToPath(LineTo, x, y)
|
||||
p.x = x
|
||||
p.y = y
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) RLineTo(dx, dy float64) *PathStorage {
|
||||
func (p *PathStorage) RLineTo(dx, dy float64) {
|
||||
x, y := p.LastPoint()
|
||||
p.LineTo(x+dx, y+dy)
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) QuadCurveTo(cx, cy, x, y float64) *PathStorage {
|
||||
func (p *PathStorage) QuadCurveTo(cx, cy, x, y float64) {
|
||||
if len(p.commands) == 0 { //special case when no move has been done
|
||||
p.MoveTo(0, 0)
|
||||
}
|
||||
p.appendToPath(QuadCurveTo, cx, cy, x, y)
|
||||
p.x = x
|
||||
p.y = y
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) RQuadCurveTo(dcx, dcy, dx, dy float64) *PathStorage {
|
||||
func (p *PathStorage) RQuadCurveTo(dcx, dcy, dx, dy float64) {
|
||||
x, y := p.LastPoint()
|
||||
p.QuadCurveTo(x+dcx, y+dcy, x+dx, y+dy)
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) *PathStorage {
|
||||
func (p *PathStorage) CubicCurveTo(cx1, cy1, cx2, cy2, x, y float64) {
|
||||
if len(p.commands) == 0 { //special case when no move has been done
|
||||
p.MoveTo(0, 0)
|
||||
}
|
||||
p.appendToPath(CubicCurveTo, cx1, cy1, cx2, cy2, x, y)
|
||||
p.x = x
|
||||
p.y = y
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64) *PathStorage {
|
||||
func (p *PathStorage) RCubicCurveTo(dcx1, dcy1, dcx2, dcy2, dx, dy float64) {
|
||||
x, y := p.LastPoint()
|
||||
p.CubicCurveTo(x+dcx1, y+dcy1, x+dcx2, y+dcy2, x+dx, y+dy)
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) ArcTo(cx, cy, rx, ry, startAngle, angle float64) *PathStorage {
|
||||
func (p *PathStorage) ArcTo(cx, cy, rx, ry, startAngle, angle float64) {
|
||||
endAngle := startAngle + angle
|
||||
clockWise := true
|
||||
if angle < 0 {
|
||||
|
@ -153,13 +144,11 @@ func (p *PathStorage) ArcTo(cx, cy, rx, ry, startAngle, angle float64) *PathStor
|
|||
p.appendToPath(ArcTo, cx, cy, rx, ry, startAngle, angle)
|
||||
p.x = cx + math.Cos(endAngle)*rx
|
||||
p.y = cy + math.Sin(endAngle)*ry
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) *PathStorage {
|
||||
func (p *PathStorage) RArcTo(dcx, dcy, rx, ry, startAngle, angle float64) {
|
||||
x, y := p.LastPoint()
|
||||
p.ArcTo(x+dcx, y+dcy, rx, ry, startAngle, angle)
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PathStorage) String() string {
|
||||
|
|
52
stroker.go
52
stroker.go
|
@ -20,17 +20,17 @@ const (
|
|||
)
|
||||
|
||||
type LineStroker struct {
|
||||
Next VertexConverter
|
||||
Next LineBuilder
|
||||
HalfLineWidth float64
|
||||
Cap Cap
|
||||
Join Join
|
||||
vertices []float64
|
||||
rewind []float64
|
||||
x, y, nx, ny float64
|
||||
command VertexCommand
|
||||
command LineMarker
|
||||
}
|
||||
|
||||
func NewLineStroker(c Cap, j Join, converter VertexConverter) *LineStroker {
|
||||
func NewLineStroker(c Cap, j Join, converter LineBuilder) *LineStroker {
|
||||
l := new(LineStroker)
|
||||
l.Next = converter
|
||||
l.HalfLineWidth = 0.5
|
||||
|
@ -38,27 +38,29 @@ func NewLineStroker(c Cap, j Join, converter VertexConverter) *LineStroker {
|
|||
l.rewind = make([]float64, 0, 256)
|
||||
l.Cap = c
|
||||
l.Join = j
|
||||
l.command = VertexNoCommand
|
||||
l.command = LineNoneMarker
|
||||
return l
|
||||
}
|
||||
|
||||
func (l *LineStroker) NextCommand(command VertexCommand) {
|
||||
func (l *LineStroker) NextCommand(command LineMarker) {
|
||||
l.command = command
|
||||
if command == VertexStopCommand {
|
||||
l.Next.NextCommand(VertexStartCommand)
|
||||
for i, j := 0, 1; j < len(l.vertices); i, j = i+2, j+2 {
|
||||
l.Next.AddPoint(l.vertices[i], l.vertices[j])
|
||||
l.Next.NextCommand(VertexNoCommand)
|
||||
if command == LineEndMarker {
|
||||
if len(l.vertices) > 1 {
|
||||
l.Next.MoveTo(l.vertices[0], l.vertices[1])
|
||||
for i, j := 2, 3; j < len(l.vertices); i, j = i+2, j+2 {
|
||||
l.Next.LineTo(l.vertices[i], l.vertices[j])
|
||||
l.Next.NextCommand(LineNoneMarker)
|
||||
}
|
||||
}
|
||||
for i, j := len(l.rewind)-2, len(l.rewind)-1; j > 0; i, j = i-2, j-2 {
|
||||
l.Next.NextCommand(VertexNoCommand)
|
||||
l.Next.AddPoint(l.rewind[i], l.rewind[j])
|
||||
l.Next.NextCommand(LineNoneMarker)
|
||||
l.Next.LineTo(l.rewind[i], l.rewind[j])
|
||||
}
|
||||
if len(l.vertices) > 1 {
|
||||
l.Next.NextCommand(VertexNoCommand)
|
||||
l.Next.AddPoint(l.vertices[0], l.vertices[1])
|
||||
l.Next.NextCommand(LineNoneMarker)
|
||||
l.Next.LineTo(l.vertices[0], l.vertices[1])
|
||||
}
|
||||
l.Next.NextCommand(VertexStopCommand)
|
||||
l.Next.NextCommand(LineEndMarker)
|
||||
// reinit vertices
|
||||
l.vertices = l.vertices[0:0]
|
||||
l.rewind = l.rewind[0:0]
|
||||
|
@ -66,20 +68,22 @@ func (l *LineStroker) NextCommand(command VertexCommand) {
|
|||
}
|
||||
}
|
||||
|
||||
func (l *LineStroker) AddPoint(x, y float64) {
|
||||
switch l.command {
|
||||
case VertexNoCommand:
|
||||
l.line(l.x, l.y, x, y)
|
||||
case VertexJoinCommand:
|
||||
l.joinLine(l.x, l.y, l.nx, l.ny, x, y)
|
||||
case VertexStartCommand:
|
||||
func (l *LineStroker) MoveTo(x, y float64) {
|
||||
l.x, l.y = x, y
|
||||
case VertexCloseCommand:
|
||||
}
|
||||
|
||||
func (l *LineStroker) LineTo(x, y float64) {
|
||||
switch l.command {
|
||||
case LineJoinMarker:
|
||||
l.joinLine(l.x, l.y, l.nx, l.ny, x, y)
|
||||
case LineCloseMarker:
|
||||
l.line(l.x, l.y, x, y)
|
||||
l.joinLine(l.x, l.y, l.nx, l.ny, x, y)
|
||||
l.closePolygon()
|
||||
default:
|
||||
l.line(l.x, l.y, x, y)
|
||||
}
|
||||
l.command = VertexNoCommand
|
||||
l.command = LineNoneMarker
|
||||
}
|
||||
|
||||
func (l *LineStroker) appendVertex(vertices ...float64) {
|
||||
|
|
16
transform.go
16
transform.go
|
@ -254,22 +254,28 @@ func fequals(float1, float2 float64) bool {
|
|||
// this VertexConverter apply the Matrix transformation tr
|
||||
type VertexMatrixTransform struct {
|
||||
tr MatrixTransform
|
||||
Next VertexConverter
|
||||
Next LineBuilder
|
||||
}
|
||||
|
||||
func NewVertexMatrixTransform(tr MatrixTransform, converter VertexConverter) *VertexMatrixTransform {
|
||||
func NewVertexMatrixTransform(tr MatrixTransform, converter LineBuilder) *VertexMatrixTransform {
|
||||
return &VertexMatrixTransform{tr, converter}
|
||||
}
|
||||
|
||||
// Vertex Matrix Transform
|
||||
func (vmt *VertexMatrixTransform) NextCommand(command VertexCommand) {
|
||||
func (vmt *VertexMatrixTransform) NextCommand(command LineMarker) {
|
||||
vmt.Next.NextCommand(command)
|
||||
}
|
||||
|
||||
func (vmt *VertexMatrixTransform) AddPoint(x, y float64) {
|
||||
func (vmt *VertexMatrixTransform) MoveTo(x, y float64) {
|
||||
u := x*vmt.tr[0] + y*vmt.tr[2] + vmt.tr[4]
|
||||
v := x*vmt.tr[1] + y*vmt.tr[3] + vmt.tr[5]
|
||||
vmt.Next.AddPoint(u, v)
|
||||
vmt.Next.MoveTo(u, v)
|
||||
}
|
||||
|
||||
func (vmt *VertexMatrixTransform) LineTo(x, y float64) {
|
||||
u := x*vmt.tr[0] + y*vmt.tr[2] + vmt.tr[4]
|
||||
v := x*vmt.tr[1] + y*vmt.tr[3] + vmt.tr[5]
|
||||
vmt.Next.LineTo(u, v)
|
||||
}
|
||||
|
||||
// this adder apply a Matrix transformation to points
|
||||
|
|
22
vertex2d.go
22
vertex2d.go
|
@ -3,17 +3,21 @@
|
|||
|
||||
package draw2d
|
||||
|
||||
type VertexCommand byte
|
||||
type LineMarker byte
|
||||
|
||||
const (
|
||||
VertexNoCommand VertexCommand = iota
|
||||
VertexStartCommand
|
||||
VertexJoinCommand
|
||||
VertexCloseCommand
|
||||
VertexStopCommand
|
||||
LineNoneMarker LineMarker = iota
|
||||
// Mark the current point of the line as a join to it can draw some specific join Bevel, Miter, Rount
|
||||
LineJoinMarker
|
||||
// Mark the current point of the line as closed so it draw a line from the current
|
||||
// position to the point specified by the last start marker.
|
||||
LineCloseMarker
|
||||
// Mark the current point of the line as finished. This ending maker allow caps to be drawn
|
||||
LineEndMarker
|
||||
)
|
||||
|
||||
type VertexConverter interface {
|
||||
NextCommand(cmd VertexCommand)
|
||||
AddPoint(x, y float64)
|
||||
type LineBuilder interface {
|
||||
NextCommand(cmd LineMarker)
|
||||
MoveTo(x, y float64)
|
||||
LineTo(x, y float64)
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue