Do minor refactoring of svg context

This commit is contained in:
Drahoslav 2017-12-24 15:31:09 +01:00
parent 484fe1caef
commit d297a025cd
4 changed files with 119 additions and 107 deletions

91
draw2dsvg/converters.go Normal file
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@ -0,0 +1,91 @@
// Copyright 2015 The draw2d Authors. All rights reserved.
// created: 16/12/2017 by Drahoslav Bednářpackage draw2dsvg
package draw2dsvg
import (
"fmt"
"github.com/llgcode/draw2d"
"image/color"
"math"
"strings"
)
func toSvgRGBA(c color.Color) string {
r, g, b, a := c.RGBA()
return fmt.Sprintf("rgba(%v, %v, %v, %.3f)", r>>8, g>>8, b>>8, float64(a>>8)/255)
}
func toSvgLength(l float64) string {
return fmt.Sprintf("%.4f", l)
}
func toSvgArray(nums []float64) string {
arr := make([]string, len(nums))
for i, num := range nums {
arr[i] = fmt.Sprintf("%.4f", num)
}
return strings.Join(arr, ",")
}
func toSvgPathDesc(p *draw2d.Path) string {
parts := make([]string, len(p.Components))
ps := p.Points
for i, cmp := range p.Components {
switch cmp {
case draw2d.MoveToCmp:
parts[i] = fmt.Sprintf("M %.4f,%.4f", ps[0], ps[1])
ps = ps[2:]
case draw2d.LineToCmp:
parts[i] = fmt.Sprintf("L %.4f,%.4f", ps[0], ps[1])
ps = ps[2:]
case draw2d.QuadCurveToCmp:
parts[i] = fmt.Sprintf("Q %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3])
ps = ps[4:]
case draw2d.CubicCurveToCmp:
parts[i] = fmt.Sprintf("C %.4f,%.4f %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5])
ps = ps[6:]
case draw2d.ArcToCmp:
cx, cy := ps[0], ps[1] // center
rx, ry := ps[2], ps[3] // radii
fi := ps[4] + ps[5] // startAngle + angle
// compute endpoint
sinfi, cosfi := math.Sincos(fi)
nom := math.Hypot(ry*cosfi, rx*sinfi)
x := cx + (rx*ry*cosfi)/nom
y := cy + (rx*ry*sinfi)/nom
// compute large and sweep flags
large := 0
sweep := 0
if math.Abs(ps[5]) > math.Pi {
large = 1
}
if !math.Signbit(ps[5]) {
sweep = 1
}
// dirty hack to ensure whole arc is drawn
// if start point equals end point
if sweep == 1 {
x += 0.001 * sinfi
y += 0.001 * -cosfi
} else {
x += 0.001 * sinfi
y += 0.001 * cosfi
}
// rx ry x-axis-rotation large-arc-flag sweep-flag x y
parts[i] = fmt.Sprintf("A %.4f %.4f %v %v %v %.4f %.4f",
rx, ry,
0,
large, sweep,
x, y,
)
ps = ps[6:]
case draw2d.CloseCmp:
parts[i] = "Z"
}
}
return strings.Join(parts, " ")
}

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@ -5,13 +5,9 @@ package draw2dsvg
import (
"bytes"
"fmt"
"github.com/llgcode/draw2d"
"github.com/llgcode/draw2d/draw2dbase"
"image"
"image/color"
"math"
"strings"
)
const ()
@ -28,7 +24,10 @@ const (
type SVG bytes.Buffer
func NewSvg() *Svg {
return &Svg{Xmlns: "http://www.w3.org/2000/svg"}
return &Svg{
Xmlns: "http://www.w3.org/2000/svg",
FillStroke: FillStroke{Fill: "none", Stroke: "none"},
}
}
// GraphicContext implements the draw2d.GraphicContext interface
@ -74,109 +73,30 @@ func (gc *GraphicContext) drawPaths(drawType drawType, paths ...*draw2d.Path) {
svgPaths := make([]Path, len(paths))
group := Group{
Paths: svgPaths,
}
for i, path := range paths {
svgPaths[i].Desc = toSvgPathDesc(path)
if drawType&stroked == stroked {
svgPaths[i].Stroke = toSvgRGBA(gc.Current.StrokeColor)
svgPaths[i].StrokeWidth = toSvgLength(gc.Current.LineWidth)
svgPaths[i].StrokeLinecap = gc.Current.Cap.String()
svgPaths[i].StrokeLinejoin = gc.Current.Join.String()
if len(gc.Current.Dash) > 0 {
svgPaths[i].StrokeDasharray = toSvgArray(gc.Current.Dash)
svgPaths[i].StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
}
} else {
svgPaths[i].Stroke = "none"
}
if drawType&filled == filled {
svgPaths[i].Fill = toSvgRGBA(gc.Current.FillColor)
} else {
svgPaths[i].Fill = "none"
}
if drawType&stroked == stroked {
group.Stroke = toSvgRGBA(gc.Current.StrokeColor)
group.StrokeWidth = toSvgLength(gc.Current.LineWidth)
group.StrokeLinecap = gc.Current.Cap.String()
group.StrokeLinejoin = gc.Current.Join.String()
if len(gc.Current.Dash) > 0 {
group.StrokeDasharray = toSvgArray(gc.Current.Dash)
group.StrokeDashoffset = toSvgLength(gc.Current.DashOffset)
}
}
gc.svg.Groups = append(gc.svg.Groups, Group{
Paths: svgPaths,
})
}
func toSvgRGBA(c color.Color) string { // TODO move elsewhere
r, g, b, a := c.RGBA()
return fmt.Sprintf("rgba(%v, %v, %v, %.3f)", r>>8, g>>8, b>>8, float64(a>>8)/255)
}
func toSvgLength(l float64) string {
return fmt.Sprintf("%.4f", l)
}
func toSvgArray(nums []float64) string {
arr := make([]string, len(nums))
for i, num := range nums {
arr[i] = fmt.Sprintf("%.4f", num)
if drawType&filled == filled {
group.Fill = toSvgRGBA(gc.Current.FillColor)
}
return strings.Join(arr, ",")
}
func toSvgPathDesc(p *draw2d.Path) string { // TODO move elsewhere
parts := make([]string, len(p.Components))
ps := p.Points
for i, cmp := range p.Components {
switch cmp {
case draw2d.MoveToCmp:
parts[i] = fmt.Sprintf("M %.4f,%.4f", ps[0], ps[1])
ps = ps[2:]
case draw2d.LineToCmp:
parts[i] = fmt.Sprintf("L %.4f,%.4f", ps[0], ps[1])
ps = ps[2:]
case draw2d.QuadCurveToCmp:
parts[i] = fmt.Sprintf("Q %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3])
ps = ps[4:]
case draw2d.CubicCurveToCmp:
parts[i] = fmt.Sprintf("C %.4f,%.4f %.4f,%.4f %.4f,%.4f", ps[0], ps[1], ps[2], ps[3], ps[4], ps[5])
ps = ps[6:]
case draw2d.ArcToCmp:
cx, cy := ps[0], ps[1] // center
rx, ry := ps[2], ps[3] // radii
fi := ps[4] + ps[5] // startAngle + angle
// compute endpoint
sinfi, cosfi := math.Sincos(fi)
nom := math.Hypot(ry*cosfi, rx*sinfi)
x := cx + (rx*ry*cosfi)/nom
y := cy + (rx*ry*sinfi)/nom
// compute large and sweep flags
large := 0
sweep := 0
if math.Abs(ps[5]) > math.Pi {
large = 1
}
if !math.Signbit(ps[5]) {
sweep = 1
}
// dirty hack to ensure whole arc is drawn
// if start point equals end point
if sweep == 1 {
x += 0.001 * sinfi
y += 0.001 * -cosfi
} else {
x += 0.001 * sinfi
y += 0.001 * cosfi
}
// rx ry x-axis-rotation large-arc-flag sweep-flag x y
parts[i] = fmt.Sprintf("A %.4f %.4f %v %v %v %.4f %.4f",
rx, ry,
0,
large, sweep,
x, y,
)
ps = ps[6:]
case draw2d.CloseCmp:
parts[i] = "Z"
}
}
return strings.Join(parts, " ")
gc.svg.Groups = append(gc.svg.Groups, group)
}
///////////////////////////////////////

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@ -13,6 +13,7 @@ type Svg struct {
XMLName xml.Name `xml:"svg"`
Xmlns string `xml:"xmlns,attr"`
Groups []Group `xml:"g"`
FillStroke
}
type Group struct {
@ -30,7 +31,7 @@ type Path struct {
type Text struct {
FillStroke
Text string `xml:",innerxml"`
Style string `xml:",attr,omitempty"`
Style string `xml:"style,attr,omitempty"`
}
/* shared attrs */

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@ -7,8 +7,8 @@
package draw2dsvg
import (
"testing"
"encoding/xml"
"testing"
)
// Test basic encoding of svg/xml elements
@ -17,11 +17,11 @@ func TestXml(t *testing.T) {
svg := NewSvg()
svg.Groups = []Group{Group{
Groups: []Group{
Group{}, // nested groups
Group{}, // nested groups
Group{},
},
Texts: []Text{
Text{Text: "Hello"}, // text
Text{Text: "Hello"}, // text
Text{Text: "world", Style: "opacity: 0.5"}, // text with style
},
Paths: []Path{
@ -30,14 +30,14 @@ func TestXml(t *testing.T) {
},
}}
expectedOut := `<svg xmlns="http://www.w3.org/2000/svg">
expectedOut := `<svg xmlns="http://www.w3.org/2000/svg" fill="none" stroke="none">
<g>
<g></g>
<g></g>
<path d="M100,200 C100,100 250,100 250,200 S400,300 400,200"></path>
<path d=""></path>
<text>Hello</text>
<text Style="opacity: 0.5">world</text>
<text style="opacity: 0.5">world</text>
</g>
</svg>`